[OLD] Open Setup Ideas and Discussion
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- Simenon
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Simenon Entitled
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shaft.ed dem.agogue
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- Simenon
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- Adel
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Adel Crystalline Logick
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Bastard-Mod Cop Town
1 Bastard-Mod Godfather (investigates as innocent, revealed as "Mafia Goon" in death scene, gets Mafia Goon Role PM)
2 Mafia Goons
2 Sane Cops
1 Insane Cop
3 Non-Sane Cops (Random Role: 50% chance of being Naive, 50% chance of being Paranoid. Each one is randomly determined independently of the others)
1 Bastard-Mod Miller (Gets Townie Role PM, revealed in Death Scene as "Mafia Goon")
1 Bastard-Mod Townie/Miller (Random Role: 50% chance of being Bastard Mod-Miller, 50% chance of being Townie)
1 Townie
Cop Head-Start.- shaft.ed
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shaft.ed dem.agogue
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everyone pretends they are a psychoanalyst and submits their targets ahead of time. If a psychoanalyst dies they've got a good probability of having hit scum. If they don't die due to their power, once a psychoanalyst eventually dies, the town has a list of cleared innocents by going back through their previous claims.Simenon wrote:Why?- Simenon
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Simenon Entitled
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shaft.ed dem.agogue
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Yeah in a bigger game it may be less of an issue, but you also have the possibility of the psychoanalysts living longer. Thus, In a larger game I think it will be more an issue of the psychoanalysts keeping themselves alive long enough to clear enough townies. Smaller game seems the threat of them outing a scum if they target "properly" is a greater issue.Simenon wrote:Duh, okay. But that's a problem with the proportions, not the setup, right?- Fiasco
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Fiasco Goon
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Some setups inspired by your comment are in the other thread, but they don't add much to the basic idea.mith wrote:As discussed here
Other than sheep and RAF, I wonder what classic forum games we could cannibalize into a mafia setup."I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell- Mr. Flay
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Mr. Flay Metatron
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I recommend trying the smaller version first to see if it works. 2 Watchers might also be able to cross-confirm each other, which is problematic.farside22 wrote:Written by Adel, with the help of shaft and Mr. Flay
2 Mafia Goons
2 Mimes (joint RB)
1 Watcher
1 Vigilante
5 Townies
..or 2 Watchers and 3 Mafiosos.Retired as of October 2014.- Lord Gurgi
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Lord Gurgi Mostly Harmless
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- SensFan
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SensFan Fortuna Ex Deus
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I dunno if anyone has mentioned this, but I think Lovers Mafia should have an extra Townie, but have a Night, so the Scum can kill. Under the current set-up, Town needs 4/4 Townies to lynch Scum Day 1, or 3/3 Day 2, which is too hard imo. My suggestion would require 4/5 Day 1, or 3/3 Day 2.(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record-
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Seraphim Jack of All Trades
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Follow the Cop...or Not
1 Compulsive Doctor
1 Cop
1 Tracker
1 Mafia Roleblocker
2 Mafia Goons
5 Townies
Mod Note: The cop's sanity is determined by whether or not the doctor is protecting him. If he's not being protected, his investigation is sane. If he is being protected, his investigation turns up paranoid.
The number of normal townies is this game is variable, but I think the basic concept can work.- Empking
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Empking Empking's Alt's Alt
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- Caboose
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Caboose Mafia Scum
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Seraphim wrote:Follow the Cop...or Not
1 Compulsive Doctor
1 Cop
1 Tracker
1 Mafia Roleblocker
2 Mafia Goons
5 Townies
Mod Note: The cop's sanity is determined by whether or not the doctor is protecting him. If he's not being protected, his investigation is sane. If he is being protected, his investigation turns up paranoid.
The number of normal townies is this game is variable, but I think the basic concept can work.Nominate- BlakAdder
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BlakAdder Goon
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- animorpherv1
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animorpherv1 Honey Trap
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- Fuzzyman
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Fuzzyman Goon
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- Jahudo
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Jahudo Mafia Scum
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Adel wrote:Bastard-Mod Cop Town
1 Bastard-Mod Godfather (investigates as innocent, revealed as "Mafia Goon" in death scene, gets Mafia Goon Role PM)
2 Mafia Goons
2 Sane Cops
1 Insane Cop
3 Non-Sane Cops (Random Role: 50% chance of being Naive, 50% chance of being Paranoid. Each one is randomly determined independently of the others)
1 Bastard-Mod Miller (Gets Townie Role PM, revealed in Death Scene as "Mafia Goon")
1 Bastard-Mod Townie/Miller (Random Role: 50% chance of being Bastard Mod-Miller, 50% chance of being Townie)
1 Townie
Cop Head-Start.Seconded.That sounds interesting.
-Do any of the cops know their sanity?- StrangerCoug
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StrangerCoug He/HimDoes not Compute
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Cops are almost never told they're not sane, and being sane is only something mods tell cops in games where it is known that sanity issues are not in play. (The same goes for docs, by the way.) I have seen cop/doc PM's where it says the recipient's sanity is in question, though.Jahudo wrote:Adel wrote:Bastard-Mod Cop Town
1 Bastard-Mod Godfather (investigates as innocent, revealed as "Mafia Goon" in death scene, gets Mafia Goon Role PM)
2 Mafia Goons
2 Sane Cops
1 Insane Cop
3 Non-Sane Cops (Random Role: 50% chance of being Naive, 50% chance of being Paranoid. Each one is randomly determined independently of the others)
1 Bastard-Mod Miller (Gets Townie Role PM, revealed in Death Scene as "Mafia Goon")
1 Bastard-Mod Townie/Miller (Random Role: 50% chance of being Bastard Mod-Miller, 50% chance of being Townie)
1 Townie
Cop Head-Start.Seconded.That sounds interesting.
-Do any of the cops know their sanity?- Jahudo
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Jahudo Mafia Scum
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Empking's Alt
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Empking's Alt
- Adel
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Adel Crystalline Logick
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All cops get the same role PM. Of the six players that get the cop role PM, 2 will be sane, 1 will be insane (almost as useful as sane), and the other 3 will each either be paranoid or naive.StrangerCoug wrote:
Cops are almost never told they're not sane, and being sane is only something mods tell cops in games where it is known that sanity issues are not in play. (The same goes for docs, by the way.) I have seen cop/doc PM's where it says the recipient's sanity is in question, though.Jahudo wrote:Adel wrote:Bastard-Mod Cop Town
1 Bastard-Mod Godfather (investigates as innocentto a sane cop, revealed as "Mafia Goon" in death scene, gets Mafia Goon Role PM)
2 Mafia Goons
2 Sane Cops
1 Insane Cop
3 Non-Sane Cops (Random Role: 50% chance of being Naive, 50% chance of being Paranoid. Each one is randomly determined independently of the others)
1 Bastard-Mod Miller (Gets Townie Role PM, revealed in Death Scene as "Mafia Goon")
1 Bastard-Mod Townie/Miller (Random Role: 50% chance of being Bastard Mod-Miller, 50% chance of being Townie)
1 Townie
Cop Head-Start.Seconded.That sounds interesting.
-Do any of the cops know their sanity?- JDodge
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JDodge Accept it
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Don't Cut the Red Wire!
1 Serial Killer
1 Mafioso
1 Bomb (when targeted for kill, takes killer with him)
1 (ONE-SHOT) Bulletproof Townie
1 Townie
Day Start
Lynches Compulsory
Nightkills Compulsory
It creates an interesting dilemma if the townie is lynched.Last edited by JDodge on Sun Feb 01, 2009 10:58 am, edited 1 time in total. - JDodge
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