Mini 183: Quick and the Dead - Town Wins!


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Mini 183: Quick and the Dead - Town Wins!

Post Post #0 (ISO) » Wed Apr 20, 2005 3:22 am

Post by NanookTheWolf »

FIGHTERS:


TheShadow
Mastermind of Sin
MgM
_Obelix_

UNDERGROUND:


Mathcam (Foy, Killed Night 3, Mafia)
Coron (Ratsy, Lynched Day 2, Mafia)
Myopia (Ace Hanlon, Killed Day 2 by Duel, Townie)
Squareknight (Bartender, Killed Day 2 by Duel, Cop)
Axelrod (Spotted Horse, Killed Night 2, Townie w/ extra dueling ability)Zippy (John Herod, Killed Night 2, Mafia Godfather)
Puzzle (Ellen, Lynched Day 1, Townie/Sk)
Peacebringer (Cort, Shot Night 1, Townie)

LAWS:


1. If you are challenged to a duel, you must accept at no costs. If you refuse to fight, you'll be considered grounds for modkilling.

2. As many duels can take place during the day phase of the game. When challenging someone to a duel please print in bold who you wish to challenge .. ex. I
NanookTheWolf
challenge
Meme
to a duel.

3. Once a duel has been confirmed, I will ask both players to send me three choices of rock, paper, and scissors for their choice. Just in case there are similar occurances. ex. Nanook sends 1. Rock, 2. Paper, 3. Rock as my dueling choice.

4. After it has been decided which fighter wins the duel the other will be no longer, and role will be revealed as normal, the day will still continue until there is a lynch.

5. When voting please bold your votes, so that I can take an easier notice of them.

6. Quoting anything that I have sent you is prohibited and is grounds for hanging.

7. No mean-spirited name-calling. There will be only one warning and after that the offender will be mod-killed. What constitutes mean-spirited name-calling is, as-always, completely up to the mod's discretion. You have been warned.

8. No communication about the game outside of your role's limits.

9. If you are caught editing or deleting any posts you also are entailed to a mod kill if the rest of the players don't lynch you first.

10. Once you’re dead, you’re dead, remember it is just a game .. You are of course allowed 1 sort of bah post at your own discretion.

Have fun, and respect my decisions. I may not be the most balanced mod at all means, but both sides have won in my games, so I must be doing something right.

UPDATE:


GAME OVAH!
Last edited by NanookTheWolf on Thu Jun 30, 2005 12:43 pm, edited 7 times in total.
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Post Post #1 (ISO) » Fri Apr 22, 2005 8:56 am

Post by NanookTheWolf »

There will be a competition of sorts, winner gets all. The prize is $123,000 dollars and only the last standing will get it. It's a fight to the death. Duels will be arranged starting at sun up and the duel takes place before sun down .. good luck.
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Post Post #2 (ISO) » Fri Apr 22, 2005 8:58 am

Post by NanookTheWolf »

This morning you find the fighter Peacebringer with a bullet in his back, He was Cort the preacher. He didn't have any special abilities, but his talents at dueling were remarkable, to bad he couldn't show them off ..


11 Alive, it takes 6 to Lynch!
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Post Post #3 (ISO) » Fri Apr 22, 2005 9:52 am

Post by _Obelix_ »

First post!
Random vote:mathcam
, because he is an institution here, and I wanted to do this since I registered 8) .

Ok, now getting a bit more serious: Do anyone have any information worth sharing at this point? (I know it is not likely, but still...)
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Post Post #4 (ISO) » Fri Apr 22, 2005 9:58 am

Post by mathcam »

As an institution, I have corporate immunity to your votes. However, we here at mathcam, inc. wish you good fortune on all of your future endeavors.

I'm intrigued about PB's supposed "talent at dueling"...did he have some kind of an advantage?

Needless to be say, let's be very careful about our dueling? We should also think about instituting some kind of massive dueling strategy...something similar to the vigilante mafia game mith ran. I'll continue to think about this.

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Post Post #5 (ISO) » Fri Apr 22, 2005 10:46 am

Post by Zippy »

checking in...

dueling always adds some excitement to the game...
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Post Post #6 (ISO) » Fri Apr 22, 2005 2:05 pm

Post by The Shadow »

Random Vote: Zippy
for having the post above me.
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Post Post #7 (ISO) » Fri Apr 22, 2005 3:37 pm

Post by Axelrod »

Posting from DisneyWorld! (at some small expense I might add).

I haven't checked IMDB yet, but I think Cort was Russell Crowe's character, yes? The best dueler? If so, that's too bad for the town.

I've also got a question about post #1 above. I thought that dueling, while flavorful, was not essential to this game, but that post makes me wonder. Are we trying to kill the mafia here, or just be the last one standing?

Math: I don't know what game you are referring to. Would you care to explain the strategy?

Anyway, looking forward to a good game. Probably can't post again until Mon. night/Tues morning.
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Post Post #8 (ISO) » Fri Apr 22, 2005 3:51 pm

Post by The Shadow »

In Texas Justice, a list was made of everyone and on the list, everyone vig'd the person below him. The setup ended up with a confirmed innocent, and 2 other people left (Mathcam being the real vig). The town won.

However, in this, it would be a bit tougher to work. As many duels as wanted can take place during the day. A duel could also be staged from what I can see so that one person (predetermined) would win. Question is, how many scum are there? There's apparently only one scum group, though there could have been a doc protect (which is kinda doubtful, but possible). However, unlike Texas Justice, there is no confirmed innocent. But then, it's all done by day and can be done one at a time. I'll let Cam figure out the mechanics of any stategy along that line though, it's a bit complicated to think up as I'm writing this post. :D
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Post Post #9 (ISO) » Fri Apr 22, 2005 5:14 pm

Post by SquareKnight »

I'd like to point out that we don't really know how duels are resolved. We've been told that each contestant submits three rock paper or scissors choices, and that leads naturally into thinking that the duel is decided by a standard game of rps, but that need not actually be the case. The assumption that it's trivial to rig a duel is, in my opinion, tempting but unwarranted.

But one advantage of this duel setup is that we can be certain of nailing scum in any claim conflict (or any situation where it's a clear choice between two people). If two people claim the same name, they can duel eachother. The loser's role will be revealed, so we can lynch the survivor if the loser was telling the truth, or move on to someone else if the loser was scum. Unfortunately, we'd have to be very careful to have both sides of the claim one away from lynch so we'd have a decent chance of stringing up the winner before he could duel again.
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Post Post #10 (ISO) » Fri Apr 22, 2005 8:28 pm

Post by Mgm »

Random vote:SquareKnight

From what I read in Nanook's posts, I thought scum could initiate a duel themselves. So let's be careful with those duels. I've seen people jump to conclusions far too often and it's easier to kill someone in a duel, than to get others to lynch him.

As mathcam said, we're going to need a strategy.
I thought about no duels unless the majority of the town agrees, but that might inhibit information roles.

I'll give it some more thought too.
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Post Post #11 (ISO) » Fri Apr 22, 2005 10:48 pm

Post by Puzzle »

I think we should consider giving out our names. This way, we could clear some of the main characters in the game, based on flavour. Then, we could push all the unconfirmed to duel until there is no scum left.
I won't push too much on this approach if I'm the only one up for it, but I think it could give town a good advantage.

On a more traditional topic : almost
random vote Axelrod
, you dirty Cylon (nothing to do with this game). Don't shoot Mickey...
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Post Post #12 (ISO) » Fri Apr 22, 2005 11:15 pm

Post by _Obelix_ »

Puzzle´s idea of a mass name-claim seems better to me in this specific game than in others, since if we have a counterclaim, having both players to duel would be the perfect solution.
However, the main problem with this kind of claim (making it easier for the mafia to find power roles) still applies, so, what do you guys think?
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Post Post #13 (ISO) » Sun Apr 24, 2005 9:14 am

Post by _Obelix_ »

Mod, perhaps a mass-prod is necessary??
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Post Post #14 (ISO) » Sun Apr 24, 2005 9:30 am

Post by Mastermind of Sin »

why do we need a mass-prod? the game just opened two days ago...
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Post Post #15 (ISO) » Sun Apr 24, 2005 10:28 am

Post by _Obelix_ »

Because there are 11 players, and there has not been a post for like 36 hours. I just meant I would like everybody to post, because otherwise we just can not play.
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Post Post #16 (ISO) » Sun Apr 24, 2005 10:46 am

Post by Coron »

vote: MOS

cuz I said so.
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Post Post #17 (ISO) » Sun Apr 24, 2005 12:14 pm

Post by mathcam »

Obelix, the games often slow down over the weekends...some people only have access at school/work/etc.
The Shadow wrote:A duel could also be staged from what I can see so that one person (predetermined) would win.
???

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Post Post #18 (ISO) » Sun Apr 24, 2005 5:07 pm

Post by The Shadow »

Just idle speculation. Since the two players send in a rock-paper-scissor thing to the mod, if the two players were in agreement you could have it staged so a certain one would win. Granted, I can't see any particular use for that, but I thought I'd make a note of it in any case.
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Post Post #19 (ISO) » Sun Apr 24, 2005 5:20 pm

Post by SquareKnight »

Re: Mass name claim

It
does
seem better in this setup than in others, but I'm not sure it's better enough. There's the significant possibility of safeguards existing in the setup to protect the mafia from a nameclaim (although that wasn't the case in my last mini...). Also, we don't know whether or not the mafia has special abilities regarding duels. If they win duels more often, this could be a bit worse than it sounds.
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Post Post #20 (ISO) » Sun Apr 24, 2005 5:59 pm

Post by Mgm »

I'm not sure we should bother with a mass name claim. I KNOW there is a safe guard against it.
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Post Post #21 (ISO) » Sun Apr 24, 2005 7:21 pm

Post by Zippy »

ot: if another game has posted the deadline for the night phase and it passes many days ago, do the players in the game get notified of something being wrong...

or do we just sit around with our thumbs up our arse waiting on the mod...
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Post Post #22 (ISO) » Sun Apr 24, 2005 9:47 pm

Post by Puzzle »

Mgm wrote:I'm not sure we should bother with a mass name claim. I KNOW there is a safe guard against it.
@ MGM : if you KNOW that there is a safeguard, then you should be SURE that the mass roleclaim is not a good idea. Are you in a position to back this affirmation up without giving away too much ?

Unvote Axelrod
.
Vote Coron
. I think we were all more or less trying to analyse the set-up to gain any possible form of advantage for the town and he's the only one not going in that spirit.
This is not a major argument, but it's still better than random voting.

As a side note, I would be in favor of the town pre-determining the issue of duels, as The Shadow suggested. We could establish the rule to lynch any townie not complying to what the town agrees. That would foil any advantage the mafia may have in duels.
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Post Post #23 (ISO) » Sun Apr 24, 2005 9:49 pm

Post by Puzzle »

Mgm wrote:I'm not sure we should bother with a mass name claim. I KNOW there is a safe guard against it.
@ MGM : if you KNOW that there is a safeguard, then you should be SURE that the mass roleclaim is not a good idea. Are you in a position to back this affirmation up without giving away too much ?

Unvote Axelrod
.
Vote Coron
. I think we were all more or less trying to analyse the set-up to gain any possible form of advantage for the town and he's the only one not going in that spirit.
This is not a major argument, but it's still better than random voting.

As a side note, I would be in favor of the town pre-determining the issue of duels, as The Shadow suggested. We could establish the rule to lynch any townie not complying to what the town agrees. That would foil any advantage the mafia may have in duels.
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Post Post #24 (ISO) » Sun Apr 24, 2005 10:34 pm

Post by Mgm »

Puzzle wrote:
Mgm wrote:I'm not sure we should bother with a mass name claim. I KNOW there is a safe guard against it.
@ MGM : if you KNOW that there is a safeguard, then you should be SURE that the mass roleclaim is not a good idea. Are you in a position to back this affirmation up without giving away too much ?
I know there is a safe-guard, but I'm not sure about how effective it actually is. I can't really say much else without giving stuff away. Sorry.
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