Mini 171: No Exit Mafia -- Game Over!


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Post Post #450 (ISO) » Fri May 27, 2005 8:11 am

Post by Yaw »

Missed this (sorry Tam):
Tam wrote:Also, Yaw- This game was really fun...and maddening...and horrid torture...but it was overall a cool experience. Thanks for putting your creativity into it. My blonde brain doesn't comprehend bits like why our roles were such a big deal to you as far as how we didn't fit together. It sounded a very cool idea but I have to agree with Him, I'd have emphasized that to the players. It never even hit me that the people playing those roles would have hated being together there. I think some of it may have seeped into the game, however.

Oh, also, is it just me, or are those roles totally different from the ones the scum claimed? I think they totally redid their roles, and that was kind of a letdown to find out. I thought that was a very cool aspect of the game-that any role could have been the scum, and that they didn't have to alter it. But really if you look at those roles, they are EVIL bastards. If we all kept the same roles we would have caught them easy. (I can't help but think I've missed something here, but I had to ask.)
Keep in mind that part of the issue here is that this was a pretty last-minute design. I left it too long and had to come up with the game in two days when MeMe PMed me the warning that my turn was coming up next. If I had more time to think about it, I might have thought to emphasize some things better (or to work through the consequences myself of the modquoting rule change).

Yes, scum and town roles were significantly different -- there had to be something distinguishing them as scum, or you're just trying to pick out random people correctly. It sort of stops being Mafia if the scum don't have the challenge of blending in. I did try to give enough information to them to enable them to come up with legitimate roleclaims (that they are in Hell, so everyone must have done
something
wrong, and you'll notice the structure of the information given is the same for each role, which I pointed out). In hindsight, placing the godfatherish scum in Sicily necessitated a change of location that the other roles didn't, which probably wasn't a good thing, but MoS handled that aspect well. (It was the fact that he scrubbed his record of all wrong-doing that really did him in.) I wouldn't mind hearing from the scum if there was enough information to build a roleclaim around (ignoring the unfortunate spelling requirements), as that would help me in the future. I think it was close to right, in that two of the three were able to hang on for quite a while before being found out...or at least closer to right than my past games have been.

Hope that answers your question?
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Post Post #451 (ISO) » Sun May 29, 2005 1:42 am

Post by Tam »

Thanks Yaw, it does clear it up a bit. My main question was about thinking you'd told us that the scum roles were indistinguishable from the innocents, except for the last line saying they were scum. When I thought you'd said that, I liked the thought. I pictured you'd made all of the roles and then randomized the scum from there. I'm thinking now that it was just me. I must have taken something else you said to mean that or...something.

Anyhow, thanks again! It was a...well...odd game. :)
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Post Post #452 (ISO) » Thu Jun 23, 2005 4:43 am

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