Incoming wall of text, and I haven't even read all new posts yet. More to come, probably, after I do.
xvart #347 wrote:I only posted the wards for the people who claimed them. Baby Spice also did not claim her ward target.
Yes she did, in post #308: "Chose MoI basically at random..." I read that as her having warded MagnaofIllusion.
xvart #347 wrote:At the time (and even now) I didn't know if claiming the ward target is in the town's best interest. I have no problem claiming my ward target. I do think we should come to a consensus about warding targets, but I'll defer to the setup freaks in the room on this one.
I may not have played Stars Aligned before, but I'd like to count myself among the setup freaks, as you call them. I don't see a problem in claiming who you warded. In the rules, under Questions and Answers, it is said that players will be notified of failed actions, with the exceptions of warding and resuscitating in chains. That means that the would-be murderers and cultists already know if their stalk/craft fetish failed. Sharing who was warded at this point would help the town in choosing who needs to be resuscitated next night.
xvart #347 wrote:As for furc, I still think he is cult, but the only thing holding me back is what Hito said about the rule discrepancy in the early game so I need to consider that in the grand scheme of things. In the meantime, his posting is so scummy, and his self proclaimed VI-town frustration does not match behavior I have observed. Plus what Percy said about matching names and targets, with a default action of Cower.
I interpreted Percy's clarification in post #399 exactly the opposite - it was after this post of yours. I took it to mean that trying to ward Drippereth would not be considered ambiguous, since both players of that hydra were in El Goosuki. I've never played with Furcolow, or any of you for that matter, so I can't comment on how his behaviour is compared to other games.
xvart #347 wrote:The thing I mentioned in my last post was that I was going to look into was a bust. I didn't remember DGB posting in the sign up thread and was thinking that the only way Furculow knew that DGB was in the game as a hydra is if they were chatting in the QT and made the mistake on claiming who he warded.
Interesting thought. Fate has the same theory in #363, that Furcolow might have warded Drippereth because of posting in the QT under that name, though Seacore rejected this in #367, saying Drippereth would post as separate heads. What I'm thinking is that there are 7 players in the cult, and they can plan their actions and claims together. I can't see Furcolow making a claim that amateurish, getting instant focus on him, unless he completely ignored everything the cult was telling him. I don't think the cult would be that dysfunctional, and thus I believe Furcolow to be town. Foolish town, but still town.
xvart #347 wrote:Andy - I didn't see your crumb of you noise claim.
Nor did I.
hitogoroshi #332 wrote:Hito's Proposal for Forbidden Sanities
Hallucination - You always hear Noises each Night regardless of actions taken.
This would deny the town information which is always a raw deal. It also makes it so scum can neatly sidestep noise-based inquires.
Suicidal - You require one less vote to lynch. This is not reflected in vote counts and does not affect Sadism.
As TNM said earlier, this could put us in LYLO a day early. It's too late for Benmage not to take it but I don't want anyone else doing it.
Sadism - You may only place your votes on players who are one or two votes away from a lynch.
Scum would love nothing more then to only vote on wagons that are probably sure things. Hell, if I was scum, I'd fake having Sadism even if I didn't take it.
We allow Sadism into the game and pretty much all normal vote-based scumhunting goes out the window. I'll be policy lynching anyone who takes Sadism regardless of what the town thinks.
Denial - Your Insanity Count does not increase tonight, but it will automatically increase by one on each of the following two Nights.
This allows people to explain away -1 insanity discrepancies (no man, I just took denial) and +1 insanity discrepancies (no man, took denial two days ago.)
Mutilation - You always appear Bloody for the purposes of the Investigate action.
Again, what TNM said. If you're bloody, this is not an acceptable reason why.
Anyone have any other insanities they think should be forbidden, or reasons why one on my list should be allowed?
Mutilation could be good for certain players. If someone specializes in resuscitating, that player is probably going to be bloody often anyway. Of course, this insanity would be best explained well in advance before taking it. Hallucination might become acceptable late in the game, maybe, if hearing noises becomes the norm rather than the exception. Otherwise, I agree with these.
kunkstar7 #350 wrote:
...
MangaofIllusion
...
Like I said, MagnaofIllusion was warded by Baby Spice. Otherwise, your notes match mine.
SpyreX #351 wrote:There's a lot of noise. Too damn much noise. But 5?
And if one is to assume these are the actual 5 you wanted to post about, SERIOUSLY.
You get a ticket on the short list.
Like I said above, I've never played with any of you. I can't read any of you well enough to form much of an opinion yet, and most of those 250 posts were by Fate, Benmage and Furcolow, the very players I mentioned. I'm still forming my opinions on the others. Also, I made that post at 3 AM, after a solid 3 hours reading. Not the optimal conditions to read the metas of other players.
hitogoroshi #355 wrote:As my ignorance of the issue shows, nowhere in the rules does it state that kills have flavor.
Yes it does, under Questions and Answers. It says that we will be able to tell whether a death was due to a Murder or The Ritual.
hitogoroshi #355 wrote:Benmage has professed to not reading either of the previous Stars Aligned games. If you didn't know kills had flavor, it would be excellent to Craft Fetish n0, claim Stalk, then Participate in the Ritual n1 and call it a murder.
...except that it
is
mentioned in the rules that kills have flavor, but I guess it is obvious by now that many players did not read the rules completely, or they cannot remember all of them. I'd like to think that someone in the cult would know the rules, whether from past games or reading them now, so they would not agree on a plan like this.
hitogoroshi #355 wrote:On reflection, not sure how likely that is, though. It's a pretty involved plan for someone with no SA experience to pull out of their ass n0. He could have gotten the idea from a scumbuddy in the quicktopic, but in all likelihood at least one of the people in the topic have at least READ a SA game before and could give the advice to refrain from this sort of plan.
I think it's very likely that the cult would contain enough common sense to avoid trying this. By now, I'm inclined to believe that Benmage is an investigator, and Fate probably as well. Whether Benmage is planning to go Murderer, or had any such inclinations, is another matter.
Seacore #358 wrote:I feel that there's a suggestion of guilt around Benmage, I don't think he's necessarily Cult, but remember, being an Investigator does not make you "Town".
...
Personally, I think Benmage is an investigator who wants to go Murderer. At the very least he's an investigator, planning on staying an investigator, but is willing to spend two night actions on doing something that has a 75% chance of being anti-town.
I agree that Benmage's reasoning for his attack on Fate was among the poorest I've been witness to. If we keep them both alive, we need to watch Benmage.
Benmage #371 wrote:I couldn't bee bleeding more town.
You are probably an Investigator, I'll give you that. But ask yourself, if you saw someone attacking someone else for the reasons you do, what would you do? The only reason I don't think you're cult is because I'd think your cult friends could keep you from doing something that foolish. That still doesn't mean you wouldn't have aspirations of becoming a murderer later. Perhaps you're the kind of guy to go for the easiest path to victory, perhaps not. I wouldn't know.
Benmage #374 wrote:Me confirming myself as 100% town upon fates death who may or may not flip cult isn't nearly as antitown as you are suggesting. What's more antitown is lynching the Guy whose 100% confirmed.....or nigh confirmed if it please you.
As long as you say things like this, you should not be surprised if people suspect you of having murderous plans. Everyone stalking and then murdering someone was suggested earlier, and it's got to be one of the worst ideas ever. Goodbye town, welcome Chaos. Confirming yourself as town by murdering someone at random is not the way to convince us of your good intentions.
Mina #385 wrote:Even though I disagree with 90% of everything Furcolow's said so far, he's soooooo easy to read. I doubt he'd be this active and confident and free were he actually scum. Again...have you guys read a single post Furcolow has written all game? If he were that much of a Machiavellian schemer, his ideas wouldn't be so outlandish in the first place.
You have pretty much the same read on him as I do. If he'd planned that mistake with the rules regarding hearing noise it would've been brilliant. Compared to everything else I've seen from him, I can't believe he'd been able to concoct such a scheme. I doubt any cult friends would've approved it, either.
Mina #385 wrote:Speaking of fence-sitting, I've found hito's recent contribution very townish, but his first two posts bothered me in the same way xvart's posts bug me now:
To me, it looks like hitogoroshi is just being cautious, preferring to have discussion before committing to any plan or course of action. I'm all for that, that is how I (try to) play myself. I get what you mean, but I don't think it's anything to be concerned about. I tend to sit on the fence myself, and vote when I have something more solid to act on, or my vote is needed to secure a lynch at deadline. In my first game ever, I led the town into four consecutive mislynches. That was a hard lesson, but it was a lesson learned.
Mina #386 wrote:Meh, on thinking things through, it probably wouldn't help THAT much, since apparently I'd underestimated the number of fetishes that could be passed out on N0.
Crafted, you mean? You can't pass out fetishes before crafting them.
Mina #386 wrote:This argument doesn't make sense, because the cultists would already know who'd been warded by whether Craft Fetish succeeded.
I've seen way too many mistakes regarding rules this game. I started looking for the mistakes, thinking cultists might try to derail the town by spreading false rule interpretations, but I'm not sure if that's the case. It could be simply that the setting and the rules are that complex.
Furpants_Tom #391 wrote:I have no idea why scum would act like BenMage in the first place, but I can't help but think SpyreX is giving him an out. Maybe there is a fetish of Fate already out there, one not created by Benmage, who was actually stalking him. Maybe the cult is now concerned that more than one investigator with res kits will now be watching Fate's back; and would prefer this protective field dissipate. In that case, maybe you'd ask Benmage to commit publicly to NOT kill Fate, and then lead the charge to string him from the nearest tree at the start of Day 2, when Fate's body is found, scattered like sticky red confetti. Playing peacekeeper in this case is kinda suss, if you ask me.
Noted. However, would the cult really care if Fate ends up protected next night? It might be even better for them, since the focus on Fate would mean their other fetish targets are unprotected, and easier to kill. I haven't seen Fate say anything yet that would make him a high priority cult target.
Wickedestjr #404 wrote:Feysal:
What was the purpose of your
post 300?
Mostly I was just replying to the posts I felt replying to. I'd been reading through the thread, quoting some posts as I went to reply to (I did not actually reply to them all in the end). I commented on the ongoing feud between Fate and Benmage, but I hadn't thought it yet through. Now I don't think Benmage's play would make any sense as cult.
Also I pointed out some of the mistakes regarding rules. To me, this is a great setting to play detective in, finding inconsistencies in what the players claim to catch scum with a lie. But for that to work, we need to understand how the rules work, what kind of strategies are possible and what are not. There was some talk about warding in a circle, which of course cannot work. My mention of resuscitating was supposed to be pre-emptive, before that was even suggested.
I haven't posted much content yet, that is true, but the game has just begun. If this posting rate keeps up, you won't see many of my posts, but they will be long when they appear.