SpyreX wrote:NOW, that doesn't change the new song and dance you're pulling about insanity = stalk = murderer versus yesterday which is tech.
Explain to me what tech is?
If he got an insanity, it is likelier that he was either cult or that he was planning on going the murder route (I think this for reasons that I have explained above). In that case the insanity was from stalking (=planning on going murderer) or it was from performing the ritual (=cult). So what song and dance am I doing?
SpyreX wrote:OR the fact you didn't even poke at me at calling out the ohh nokill or wifom in said post.
I thought F--- signalled your frustration at there being a difficult situation to contend with, I didn't realise it was aimed at me. Since there was no cult kill, there COULD be a res save like I said, or the cult may have not killed as a ploy, like I said. WIFOM exists when there is no kill. So what's your point?
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Wickedestjr wrote:AurorusVox, if scum really wanted to rob graves, couldn't they just do that to the other players that are dead?
I don't get it.
Only LB is "dead" atm. Fate and RC aren't "dead" yet, they're soulless. Dispatching them makes them dead, i.e. they can have their graves robbed, i.e. if we dispatch them we have to commit extra people to robbing graves.
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NinjaVP: you were not okay with 8 people robbing graves, but you're okay with 7? Is it that big a difference? Why not do one tonight (=3 graverobs/5 people) and save the other for the next night?
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NinjaFeysal: Or unless their target was warded N0 and so they gave up on it.
Actually,
Mod: do dead people still gain insanities from their own insanity-causing night actions if they were killed before/simultaneous to said action?