[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2050 (ISO) » Sun Nov 21, 2010 3:28 pm

Post by Kitoari »

Multirole Mafia

A game for 12 players.

3 Mafia
9 Town

There are 7 abilities to go around:
Inspect
Protect
Kill
Block
Track
Neighbor
Neighbor

Generate a random number from 1 to 6. We'll call it n.
Now, randomize your playerlist. Going down the list, give the first n abilities to the first player, the second, and so on.

If scum don't get any abilities, give 2 abilities randomly:
Block
Kill-Immune
Investigation-Immune

If scum get 1 ability, give one of the above.

If n = 1 AND scum get no abilities, give them all 3.

If scum get kill, the ability is lost. If two scum are neighbor with each other, it is also lost. Both count for purposes of "getting an ability". Everyone who doesn't get an ability is considered vanilla.
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
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Post Post #2051 (ISO) » Sun Nov 21, 2010 4:50 pm

Post by EggyLv999 »

How do you give abilities? explain.
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Post Post #2052 (ISO) » Sun Nov 21, 2010 5:12 pm

Post by drmyshottyizsik »

A game of mafia mafia

2 VIs(Netruel people with a dumb PR of their choice (Example: Lamp Shade- Has the ability to cover one person at night and will die in their place id killed.))(Simply have to live to the end to win and they can't claim neutral)

4 MIT grads (Town alingned and get to request one one shot PR of their choice)
3 Drunk College kids (Town alinged players who each submit a PR and those 3 along with 2 that the mod chooses create a pool of PRs that the drunks are randomly assigned)
4 Average Joes (VT)(Get to pick their charater names)

3 Thought driven drop outs(The Mafia faction gets one night kill, but on top of that each mafia member may send in a choice of additional Mafia roll to me. But if two people pick the same mafia PR then neither get a pr)
#freeShotty
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Post Post #2053 (ISO) » Sun Nov 21, 2010 5:26 pm

Post by bv310 »

Shotty, just run one setup. That will help you infinitely more in design than throwing up random ideas in here.

Also, that Lamp Shade is a Bodyguard. It is not a dumb role whatsoever. In fact, having 12 (2 third party) JoaTs is a terrible idea. Even if they only get one ability, your N1 is going to consist of a lot of Vigs, and your game won't make it past D2.

Also, most of your last ones are DEFINITELY not Open Setups. They are Themes, and need to be run in that queue, with that review system.
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Post Post #2054 (ISO) » Sun Nov 21, 2010 5:38 pm

Post by Kitoari »

EggyLv999 wrote:How do you give abilities? explain.
Assume n = 2 and our player list comes out to this:

Bob
Alice
Carol
John
Sean
Eddy
Matthew
Chris
Daniel
Kevin (scum)
Sarah (scum)
Karen (scum)

Bob would be a Cop Doctor.
Alice would be a Vigilante Roleblocker.
Carol would be a Tracker Neighbor.
John would be a Neighbor.

Since scum didn't get any roles, they randomly get 2 of (Investigation-Immune, Kill-Immune, Roleblocker).

Note: if you have more than one ability, you can use all of them.
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
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Post Post #2055 (ISO) » Mon Nov 22, 2010 1:42 pm

Post by Chronopie »

The problem is if n ends up a high number. i.e n=5

So Bob would end up a Cop | Doctor | Vigilante | Roleblocker | Tracker

Alice and Carol would be Neighbours.

Assuming scum don't know what n is, it's still not hard to guess that Bob has all (or at least alot of) the power. Scum Nk #1 - Bob

--

If the playerlist was randomised, Bob still has all that power, but a chance to not die immediately.

How about another scenario?

Bob
Kevin (Scum)
XXX
YYY
ZZZ

n=6

So Bob would end up a Cop | Doctor | Vigilante | Roleblocker | Tracker | Neighbour.

Keven (scum) would be the other Neighbour. Lets say he also gets the scum investigation immunity.

N1 - Bob investigates Kevin, Kills whoever (assuming that a cop would first check his neighbour.)

N2 - Bob tells Kevin (who he thinks is town), his power set. Scum NK - Bob. There goes the town power.

Essentially rendering the game mountainous.

Scenario 3:

Kevin (Scum)
Bob
Alice

n = 4

So Kevin (scum) has
Cop
|
Doctor
|
Vigilante
| Roleblocker (As Kevin is already scum, vig is wasted, and cop is unnecessary, since he would have had vig, doc is wasted too)

While Bob is a tracker | Neighbour and Alice is the other Neighbour.

So Kevin (scum) has the town's/randomised roleblocker power. Lets say Bob declares he tracked Karen (scum) to the NK N1, perhaps on alice. N2 Bob dies.

Mountainous.

I think the solution would have to be 1 ≤ N ≤ 3.

Less power to any individual.

Actually I wouldn't mind running the modified version of this...
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Post Post #2056 (ISO) » Mon Nov 22, 2010 2:07 pm

Post by Kitoari »

Yeah, it definitely needs some fine tuning.

Some things: give scum with inspect role cop instead, for instance.
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
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Post Post #2057 (ISO) » Mon Nov 22, 2010 2:44 pm

Post by Chronopie »

So how's this variation?
Kitoari wrote:Multirole Mafia

A game for 12 players.

3 Mafia
9 Town

There are 7 abilities to go around:
Inspect (Town - Alignment cop | Scum - Role cop)
Protect (Both - Doctor)
Kill (Town - Vig | Scum - Strongman mafia kill)
Block (Both - Roleblock)
Track (Both - Tracker)
Neighbor
Neighbor

Generate a random number from 1 to 3. We'll call it n.
Now, randomize your playerlist. Going down the list, give the first n abilities to the first player, the second, and so on.

If scum don't get any abilities, give 2 abilities randomly:
Roleblock (only if scum don't receive randomised RB)
Kill-Immunity
Investigation-Immunity

If scum get 1 ability, give one of the above.

If n = 1 AND scum get no abilities, give them all 3.

If scum get kill,
the ability is lost
their kill becomes strongman (doc bypass) for that scum member. If two scum are neighbor with each other, it is also lost. Both count for purposes of "getting an ability". Everyone who doesn't get an ability is considered vanilla.
Infact I might run this past farside for my upcoming open modding. want to be backup mod? or would you rather play?
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Post Post #2058 (ISO) » Mon Nov 22, 2010 3:03 pm

Post by Kitoari »

I'd be fine with backing you up. Would you mind if I threw your version up on the wiki?
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
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Post Post #2059 (ISO) » Wed Nov 24, 2010 11:47 am

Post by Twomz »

Everybody Loves Vigs (Another Bad Idea)

Town

1 Vigilante: You are the only true vigilante in town, the others are all posers, you win when nontown factions are killed.
3 one shot vigs: You have one shot, better make it count. You win when all nontown factions are killed.
2 one shot CPR docs: You have a one time use defib machine, it will stop a player from dying if they would otherwise die, but will kill them if they were not going to die. You win when all nontown factions are killed.
1 Strong EMT: You are trained in CPR and can stop a player from dying if they would otherwise die, but will kill them if they were not going to die. You win when all nontown factions are killed.

SKs

Serial Killer A: You have to be targeted by two kill abilities at night to die. You use a knife to stab your opponents and win when you're the last player alive.
Serial Killer B: You have a poison gun that you can shoot people with at night. You can shoot up to 3 players at night, but the more players you shoot the longer it will take them to die. You win if you cause the deaths of half of the living players in one night. (Mod note: Any other kill activates that same night overpowers SKB's poison)

Mafia

Mafia Goon A: You have to be targeted by two kill abilities at night to die. You win when nothing can prevent your faction from controlling the town.
Mafia Goon B: You can choose to block a player every night. You win when nothing can prevent your faction from controlling the town.
Mafia Goon C: You are the mafia CPR doc, you can stop a player from dying if they would otherwise die, but will kill them if they were not going to die. You win when all nontown factions are killed.


Night Start, one mafia member makes the kill, the one who makes the kill cannot use another ability.
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Post Post #2060 (ISO) » Thu Nov 25, 2010 5:33 am

Post by ReaperCharlie »

Nice. Strong EMT is the same as a CPR doc, eh? I like it though. I'd mod it.
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Post Post #2061 (ISO) » Thu Nov 25, 2010 10:59 am

Post by Kelly Chen »

Hi guys,

Any interesting developments in the last year or so?

I see we have a new forum and the open games have been split off...
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Post Post #2062 (ISO) » Thu Nov 25, 2010 11:06 am

Post by Haylen »

Newbie games are now the F11 setup - including a vig, mafia framer and bus driver.
Seriously. Read your role PM before playing.
I am sorry if you have to prod me, I have absolutely no concept of time.

My prefered pronoun set is "cie/cir/cirs[elf]" but they is more than acceptable.
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Post Post #2063 (ISO) » Thu Nov 25, 2010 11:10 am

Post by Empking »

Kelly Chen wrote:Hi guys,

Any interesting developments in the last year or so?
With regards to open set ups I don't think there's been a single new one in the last year.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2064 (ISO) » Thu Nov 25, 2010 11:14 am

Post by Empking »

Actually, there are the twelve player games with a couple of roles. No new micro games though :( (http://mafiascum.net/forum/viewtopic.php?f=51&t=15402 & http://mafiascum.net/forum/viewtopic.php?f=51&t=15533)
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2065 (ISO) » Thu Nov 25, 2010 11:16 am

Post by Haylen »

Kelly Chen wrote:Hi guys,

Any interesting developments in the last year or so?

I see we have a new forum and the open games have been split off...
WOAAH! You created my favourite open setup? O_O
Seriously. Read your role PM before playing.
I am sorry if you have to prod me, I have absolutely no concept of time.

My prefered pronoun set is "cie/cir/cirs[elf]" but they is more than acceptable.
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Post Post #2066 (ISO) » Thu Nov 25, 2010 11:19 am

Post by Kelly Chen »

It's possible... I made Vengeful, Crush (one broken version and one that works I think?), Assassins etc etc, and Jungle Republic. Unless you guys are changing what the names refer to :o
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Post Post #2067 (ISO) » Thu Nov 25, 2010 11:30 am

Post by Haylen »

Nah, 5p Vengeful is my favourite cause it's a awesome setup and i prefer games with few players as loads of people are difficult to keep up with. Assassins is probably now known as Assassins in the palace, I don't think i've heard of Crush. Jungle Republic and 5p Vengeful are still frequently used in the open queue.
Seriously. Read your role PM before playing.
I am sorry if you have to prod me, I have absolutely no concept of time.

My prefered pronoun set is "cie/cir/cirs[elf]" but they is more than acceptable.
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Post Post #2068 (ISO) » Thu Nov 25, 2010 12:42 pm

Post by Kelly Chen »

Hm, Vengeful is my favorite too. It's the smallest and the one that most clearly can work well. (And possibly the only one of the setups that I've played myself??) I hope more setups like that can be made.
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Post Post #2069 (ISO) » Thu Nov 25, 2010 12:44 pm

Post by bv310 »

I had Crush as my secondary for my Open. Looked like a sweet setup.
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Post Post #2070 (ISO) » Thu Nov 25, 2010 1:10 pm

Post by Kelly Chen »

The Crushes were attempts to mix Vengeful and the other 5p I like, Lyncher (as it was played in scumchat). I'm drawing a bit of a blank on this. The nightless 6p was broken because if you ended up with a final 3 of mafia, lyncher, and target, it was clear only one of the three players could win no matter who was lynched. So, I just assume that the 7p version with nights must be ok, if 5p Lyncher is ok, because the same thing can happen there and I don't remember anyone saying Lyncher was broken. The difference with the nights is that there is a possibility that the target was NKed. (If there were no NKs then I guess it is broken in the same way.)

But, it occurs to me at the moment, there is a win condition difference between Lyncher and Crush... If you ended with lyncher and target in Lyncher, that's a draw as far as I remember. In the Crushes it is a town win. So, in Lyncher the lyncher can go for solo win or settle for a draw, while in Crush he only has one option. So Crush is probably a little more breakable, even with nights.

I wonder if I knew this before and just forgot...
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Joined: April 11, 2006

Post Post #2071 (ISO) » Sun Nov 28, 2010 4:32 am

Post by Max »

Kelly Chen wrote:Hi guys,

Any interesting developments in the last year or so?

I see we have a new forum and the open games have been split off...
I made one which had C9 qualities but was two-fold.
It failed. That's all I remember.
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Kublai Khan
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Post Post #2072 (ISO) » Sun Nov 28, 2010 6:02 am

Post by Kublai Khan »

Haylen wrote:Newbie games are now the F11 setup - including a vig, mafia framer and bus driver.
Gah? Really? I hate bus drivers...
Occasionally intellectually honest

Black Lives Matter
Get vaccinated
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ReaperCharlie
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Post Post #2073 (ISO) » Sun Nov 28, 2010 7:10 am

Post by ReaperCharlie »

Kublai Khan wrote:
Haylen wrote:Newbie games are now the F11 setup - including a vig, mafia framer and bus driver.
Gah? Really? I hate bus drivers...
Yeah I usually "accidentally" spill something on them as I exit the bus, just so they know how I felt when they made that sharp left and I spilled my coffee on my lap (and the guy next to me). And then I dash off the bus and I'm a free man without a vendetta any more. (unless it's the same driver tomorrow, in which case things get interesting)...

Or, wait, that's not what you meant...
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

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Post Post #2074 (ISO) » Tue Nov 30, 2010 11:26 am

Post by SaintKerrigan »

Couples Mafia: a 12-Player Open

Game consists of 6 pairs of two players each, who get to talk at night (so like Neighbors).
10 town and 2 scum.

Roles:
1 Mason-Lover Pair (Know that they are town, but if one is killed, the other dies.)
1 Tracker Pair (Collaboratively choose to Track someone; they learn who the target visited. If one dies, the ability is degraded to only finding out the target targeted someone.)
1 Doctor Pair (Collaboratively choose to investigate someone. If one dies, successful doc protections will only work until the end of the following day phase, at the end of the which the target automatically dies. The pair can protect each other, but a lone Doc can't protect himself.)
3 VT Pairs

From these (except the Mason-Lover pair), two scum are randomly determined. They form a separate pair that can daytalk (
not
nighttalk), nightkill, and roleblock (Roleblocking one member of a living PR pair serves to degrade the action to what it would be if one of the PR pair was dead).
ALMOST ALWAYS BUSY 9-6 CST WEEKDAYS
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