TOWN 1
MOD NOTES:Timeline: http://www.mediafire.com/?h6t47m2i45ycg4v
Password: smil342n7da
Red Personality (4 Days):----------------------Tuniogen, you are a.Town Supersaint
If you are ever lynched, the player who hammered you will die.
You win when all threats to the town are eliminated.
Blue Personality (4 Days):----------------------Tuniogen, you are a.Town Cop
Any night you may inspect one player to learn their alignment. Your sanity is not guaranteed.
You win when all threats to the town are eliminated.
Yellow Personality (5 Days):----------------------Tuniogen, you are a.Vanilla Townie
Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.
You win when all threats to the town are eliminated.
Green Personality (3 Days):----------------------Tuniogen, you are a.Town Voyeur
Any night you may watch one player and see what actions are performed on them, but not who performed them. If no actions are performed on a player, you will receive a result of no action. If your action fails for some reason, you will receive no result.
You win when all threats to the town are eliminated.
Purple Personality (3 Days):Tuniogen, you are a.Town Cop
Any night you may inspect one player to learn their alignment. Your sanity is not guaranteed.
You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
Blue is Sane
Purple is Insane
TOWN 2
MOD NOTES:Timeline: http://www.mediafire.com/?g81r3ci2xtf7ad9
Password: aigxIAEhr7we
Red Personality (3 Days):----------------------GreyICE, you are a.Town Watcher
Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.
You win when all threats to the town are eliminated.
Blue Personality (5 Days):----------------------GreyICE, you are a.Town Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is not guaranteed.
You win when all threats to the town are eliminated.
Yellow Personality (3 Days):----------------------GreyICE, you are a.Vanilla Townie
Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.
You win when all threats to the town are eliminated.
Green Personality (2 Days):----------------------GreyICE, you are a.Town Vigilante
Any night you may kill one player. If the kill is successful, that player will die.
You win when all threats to the town are eliminated.
Purple Personality (4 Days):
Confirm by PM with a paraphrase of all your roles.GreyICE, you are a.Town Miller
You show up guilty to sane cop investigations. However, you flip town on death.
You win when all threats to the town are eliminated.
Blue is Sane
TOWN 3
TOWN 4Timeline: http://www.mediafire.com/?eie4viexe8adhrc
Password: kushuyehf089
Red Personality (4 Days):----------------------Fate, you are a.Town Day Commuter
Any day you may commute and prevent all actions targeting you. You may not commute two nights in a row. You may only commute once per day.
You win when all threats to the town are eliminated.
Blue Personality (5 Days):----------------------Fate, you are a.Vanilla Townie
Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.
You win when all threats to the town are eliminated.
Yellow Personality (3 Days):----------------------Fate, you are a.Town Roleblocker
Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.
You win when all threats to the town are eliminated.
Green Personality (3 Days):
----------------------Fate, you are a.Town Miller
You show up guilty to sane cop investigations. However, you flip town on death.
You win when all threats to the town are eliminated.
Purple Personality (3 Days):Confirm by PM with a paraphrase of all your roles.Fate, you are a.Town Supersaint
If you are ever lynched, the player who hammered you will die.
You win when all threats to the town are eliminated.
MOD NOTES:Timeline: http://www.mediafire.com/?sz552yxwlo5ldae
Password: 7hdsf07hn
Red Personality (3 Days):----------------------Antihero, you are a.Town Elite Bodyguard
Any night you may protect one player to prevent all kills targeting them. If the protection is successful, you will be killed, but the attacker will also die.
You win when all threats to the town are eliminated.
Blue Personality (2 Days):----------------------Antihero, you are a.Town Roleblocker
Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.
You win when all threats to the town are eliminated.
Yellow Personality (4 Days):----------------------Antihero, you are a.Town Neighbor
At any time in the game, if there is another neighbor in play, you will be able to talk to them in a mod-provided QT. This QT will be locked as soon as any player in the neighbor group stops being a neighbor OR a new neighbor comes into play. If there are still multiple neighbors remaining after one player stops being a neighbor, a new QT will be created for all remaining neighbors. If a new neighbor comes into player when there are already multiple neighbors, a new neighborhood will be created for the new neighbor group.
Neighbors are not guaranteed to be town.
You win when all threats to the town are eliminated.
Green Personality (3 Days):
----------------------Antihero, you are a.Town Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is not guaranteed.
You win when all threats to the town are eliminated.
Purple Personality (4 Days):Confirm by PM with a paraphrase of all your roles.Antihero, you are a.Town Tracker
Any night you may track one player and see who they visit that night, but not what they do. If they do not visit anyone, you will receive a result of no visit. If your action fails for some reason, you will receive no result.
You win when all threats to the town are eliminated.
Green is Naïve
TOWN 5
TOWN 6Timeline: http://www.mediafire.com/?pspaceco4qecr1q
Password: jdx0jr3rfc
Red Personality (4 Days):----------------------TwoHeadedBoy, you are a.Vanilla Townie
Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.
You win when all threats to the town are eliminated.
Blue Personality (5 Days):----------------------TwoHeadedBoy, you are a.Town Mortician
Each night you may inspect a dead player’s body. You will learn what role they were when they died.
You win when all threats to the town are eliminated.
Yellow Personality (4 Days):----------------------TwoHeadedBoy, you are a.Town Bodyguard
Any night you may protect one player to prevent all kills targeting them. You will be killed if your protection is successful.
You win when all threats to the town are eliminated.
Green Personality (4 Days):----------------------TwoHeadedBoy, you are a.Town Miller
You show up guilty to sane cop investigations. However, you flip town on death.
You win when all threats to the town are eliminated.
Purple Personality (5 Days):Confirm by PM with a paraphrase of all your roles.TwoHeadedBoy, you are a.Town Jailkeeper
Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.
You win when all threats to the town are eliminated.
TOWN 7Timeline: http://www.mediafire.com/?zy7bgogo8q78ck8
Password: ijhsf78ah23
Red Personality (2 Days):----------------------Exe, you are a.Town Tracker
Any night you may track one player and see who they visit that night, but not what they do. If they do not visit anyone, you will receive a result of no visit. If your action fails for some reason, you will receive no result.
You win when all threats to the town are eliminated.
Blue Personality (4 Days):----------------------Exe, you are a.Town Day Commuter
Any day you may commute and prevent all actions targeting you. You may not commute two nights in a row. You may only commute once per day.
You win when all threats to the town are eliminated.
Yellow Personality (5 Days):----------------------Exe, you are a.Town Neighbor
At any time in the game, if there is another neighbor in play, you will be able to talk to them in a mod-provided QT. This QT will be locked as soon as any player in the neighbor group stops being a neighbor OR a new neighbor comes into play. If there are still multiple neighbors remaining after one player stops being a neighbor, a new QT will be created for all remaining neighbors. If a new neighbor comes into player when there are already multiple neighbors, a new neighborhood will be created for the new neighbor group.
Neighbors are not guaranteed to be town.
You win when all threats to the town are eliminated.
Green Personality (3 Days):----------------------Exe, you are a.Vanilla Townie
Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.
You win when all threats to the town are eliminated.
Purple Personality (4 Days):Confirm by PM with a paraphrase of all your roles.Exe, you are a.Town Supersaint
If you are ever lynched, the player who hammered you will die.
You win when all threats to the town are eliminated.
MOD NOTES:Timeline: http://www.mediafire.com/?7v5yjrm21gilv2r
Password: recxgh3r2tac2y
Red Personality (3 Days):----------------------ConSpiracy, you are a.Town Neighbor
At any time in the game, if there is another neighbor in play, you will be able to talk to them in a mod-provided QT. This QT will be locked as soon as any player in the neighbor group stops being a neighbor OR a new neighbor comes into play. If there are still multiple neighbors remaining after one player stops being a neighbor, a new QT will be created for all remaining neighbors. If a new neighbor comes into player when there are already multiple neighbors, a new neighborhood will be created for the new neighbor group.
Neighbors are not guaranteed to be town.
You win when all threats to the town are eliminated.
Blue Personality (2 Days):----------------------ConSpiracy, you are a.Town Weak Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. If you target mafia with your action, you will die.
You win when all threats to the town are eliminated.
Yellow Personality (2 Days):----------------------ConSpiracy, you are a.Vanilla Townie
Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.
You win when all threats to the town are eliminated.
Green Personality (2 Days):----------------------ConSpiracy, you are a.Town Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is not guaranteed.
You win when all threats to the town are eliminated.
Purple Personality (2 Days):Confirm by PM with a paraphrase of all your roles.ConSpiracy, you are a.Town Supersaint
If you are ever lynched, the player who hammered you will die.
You win when all threats to the town are eliminated.
Green is Sane
TOWN 8
MOD NOTES:Timeline: http://www.mediafire.com/?v4ya2kxnq982qkd
Password: 9p8ujsgr8p9
Red Personality (4 Days):----------------------CupcakePanda, you are a.Town Day Cop
Any day you may inspect one player to learn their alignment. Your sanity is not guaranteed. You may only investigate once per day.
You win when all threats to the town are eliminated.
Blue Personality (4 Days):----------------------CupcakePanda, you are a.Town Governor
Each day, you may pardon one player. If that player is lynched, they will not die. You may only pardon once per day.
You win when all threats to the town are eliminated.
Yellow Personality (5 Days):----------------------CupcakePanda, you are a.Town Jailkeeper
Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.
You win when all threats to the town are eliminated.
Green Personality (4 Days):----------------------CupcakePanda, you are a.Town Day Vigilante
Any day you may kill one player. If the kill is successful, that player will die. You may only shoot once per day.
You win when all threats to the town are eliminated.
Purple Personality (2 Days):Confirm by PM with a paraphrase of all your roles.CupcakePanda, you are a.Town Busdriver
Any night you may switch two players’ locations. All actions targeting player A will be performed on player B, and vice versa.
You win when all threats to the town are eliminated.
Red is Naïve
TOWN 9
TOWN 10Timeline: http://www.mediafire.com/?ghdzz6csdh9ctt0
Password: oi7ysahf976we
Red Personality (5 Days):----------------------Scott Brosius, you are a.Town Miller
You show up guilty to sane cop investigations. However, you flip town on death.
You win when all threats to the town are eliminated.
Blue Personality (4 Days):----------------------Scott Brosius, you are a.Town Day Vigilante
Any day you may kill one player. If the kill is successful, that player will die. You may only shoot once per day.
You win when all threats to the town are eliminated.
Yellow Personality (2 Days):----------------------Scott Brosius, you are a.Town Poisoner
Any day you may poison one player. If the player is not protected that night, they will die the following night.
You win when all threats to the town are eliminated.
Green Personality (3 Days):----------------------Scott Brosius, you are a.Town Weak Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. If you target mafia with your action, you will die.
You win when all threats to the town are eliminated.
Purple Personality (4 Days):Confirm by PM with a paraphrase of all your roles.Scott Brosius, you are a.Town Watcher
Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.
You win when all threats to the town are eliminated.
TOWN 11Timeline: http://www.mediafire.com/?bdl1t8mb3ynud77
Password: 87tasdg76
Red Personality (4 Days):----------------------Mafuyu, you are a.Town Universal Backup
Right now, you have no special powers, but you will take the role of the first player to die, assuming that town can inherit that role. All town roles are listen in the OP. Your role will permanently change to the inherited role.
You win when all threats to the town are eliminated.
Blue Personality (3 Days):----------------------Mafuyu, you are a.Town Mortician
Each night you may inspect a dead player’s body. You will learn what role they were when they died.
You win when all threats to the town are eliminated.
Yellow Personality (4 Days):----------------------Mafuyu, you are a.Vanilla Townie
Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.
You win when all threats to the town are eliminated.
Green Personality (5 Days):----------------------Mafuyu, you are a.Town Neighbor
At any time in the game, if there is another neighbor in play, you will be able to talk to them in a mod-provided QT. This QT will be locked as soon as any player in the neighbor group stops being a neighbor OR a new neighbor comes into play. If there are still multiple neighbors remaining after one player stops being a neighbor, a new QT will be created for all remaining neighbors. If a new neighbor comes into player when there are already multiple neighbors, a new neighborhood will be created for the new neighbor group.
Neighbors are not guaranteed to be town.
You win when all threats to the town are eliminated.
Purple Personality (3 Days):Confirm by PM with a paraphrase of all your roles.Mafuyu, you are a.Town Weak Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. If you target mafia with your action, you will die.
You win when all threats to the town are eliminated.
MOD NOTES:Timeline: http://www.mediafire.com/?wt4ccm3618txh5n
Password: sd8nof67bnr
Red Personality (5 Days):----------------------Lady Lambdadelta, you are a.Town Miller
You show up guilty to sane cop investigations. However, you flip town on death.
You win when all threats to the town are eliminated.
Blue Personality (2 Days):----------------------Lady Lambdadelta, you are a.Town Weak Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. If you target mafia with your action, you will die.
You win when all threats to the town are eliminated.
Yellow Personality (3 Days):----------------------Lady Lambdadelta, you are a.Town Cop
Any night you may inspect one player to learn their alignment. Your sanity is not guaranteed.
You win when all threats to the town are eliminated.
Green Personality (2 Days):----------------------Lady Lambdadelta, you are a.Town Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is not guaranteed.
You win when all threats to the town are eliminated.
Purple Personality (2 Days):Confirm by PM with a paraphrase of all your roles.Lady Lambdadelta, you are a.Town Watcher
Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.
You win when all threats to the town are eliminated.
Yellow is Random
Green is Sane
TOWN 12
MOD NOTES:Timeline: http://www.mediafire.com/?sz552yxwlo5ldae
Password: 7aysdah19sdf6
Red Personality (5 Days):----------------------Corvuus, you are a.Town Day Cop
Any day you may inspect one player to learn their alignment. Your sanity is not guaranteed. You may only investigate once per day.
You win when all threats to the town are eliminated.
Blue Personality (2 Days):----------------------Corvuus, you are a.Vanilla Townie
Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.
You win when all threats to the town are eliminated.
Yellow Personality (2 Days):----------------------Corvuus, you are a.Town Redirector
Any night you may force one players’ actions onto another player. They will target that player regardless of their original target.
You win when all threats to the town are eliminated.
Green Personality (4 Days):----------------------Corvuus, you are a.Town Neighbor
At any time in the game, if there is another neighbor in play, you will be able to talk to them in a mod-provided QT. This QT will be locked as soon as any player in the neighbor group stops being a neighbor OR a new neighbor comes into play. If there are still multiple neighbors remaining after one player stops being a neighbor, a new QT will be created for all remaining neighbors. If a new neighbor comes into player when there are already multiple neighbors, a new neighborhood will be created for the new neighbor group.
Neighbors are not guaranteed to be town.
You win when all threats to the town are eliminated.
Purple Personality (4 Days):Confirm by PM with a paraphrase of all your roles.Corvuus, you are a.Town Cop
Any day you may inspect one player to learn their alignment. Your sanity is not guaranteed.
You win when all threats to the town are eliminated.
Red is Sane
Purple is Random
TOWN 13
TOWN 14Timeline: http://www.mediafire.com/?sz552yxwlo5ldae
Password: 975asf565
Red Personality (2 Days):----------------------Robocopter87, you are a.Town Redirector
Any night you may force one players’ actions onto another player. They will target that player regardless of their original target.
You win when all threats to the town are eliminated.
Blue Personality (5 Days):----------------------Robocopter87, you are a.Town CPR Doctor
Any night you may CPR one player. If the player is targeted for a kill, that player will live. If no kills target the player, that player will die. Another CPR Doctor’s action does not count as a kill.
You win when all threats to the town are eliminated.
Yellow Personality (5 Days):----------------------Robocopter87, you are a.Town Day Commuter
Any day you may commute and prevent all actions targeting you. You may not commute two nights in a row. You may only commute once per day.
You win when all threats to the town are eliminated.
Green Personality (5 Days):----------------------Robocopter87, you are a.Town Busdriver
Any night you may switch two players’ locations. All actions targeting player A will be performed on player B, and vice versa.
You win when all threats to the town are eliminated.
Purple Personality (4 Days):Confirm by PM with a paraphrase of all your roles.Robocopter87, you are a.Town Watcher
Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.
You win when all threats to the town are eliminated.
MOD NOTE: Purple is SaneTimeline: http://www.mediafire.com/?sz552yxwlo5ldae
Password: kl1l4k2543
Red Personality (3 Days):----------------------Rena, you are a.Town Day Vigilante
Any day you may kill one player. If the kill is successful, that player will die. You may only shoot once per day.
You win when all threats to the town are eliminated.
Blue Personality (4 Days):----------------------Rena, you are a.Town Roleblocker
Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.
You win when all threats to the town are eliminated.
Yellow Personality (5 Days):----------------------Rena, you are a.Town Jailkeeper
Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.
You win when all threats to the town are eliminated.
Green Personality (5 Days):----------------------Rena, you are a.Town Voyeur
Any night you may watch one player and see what actions are performed on them, but not who performed them. If no actions are performed on a player, you will receive a result of no action. If your action fails for some reason, you will receive no result.
You win when all threats to the town are eliminated.
Purple Personality (3 Days):Confirm by PM with a paraphrase of all your roles.Rena, you are a.Town Cop
Any night you may inspect one player to learn their alignment. Your sanity is not guaranteed.
You win when all threats to the town are eliminated.
TOWN 15
MOD NOTES:Timeline: http://www.mediafire.com/?injfg3kp99odaz3
Password: 3jhui346hlk
Red Personality (2 Days):----------------------ShadoWolf, you are a.Town Jailkeeper
Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.
You win when all threats to the town are eliminated.
Blue Personality (4 Days):----------------------ShadoWolf, you are a.Town Watcher
Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.
You win when all threats to the town are eliminated.
Yellow Personality (5 Days):----------------------ShadoWolf, you are a.Town Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is not guaranteed.
You win when all threats to the town are eliminated.
Green Personality (3 Days):----------------------ShadoWolf, you are a.Vanilla Townie
Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.
You win when all threats to the town are eliminated.
Purple Personality (2 Days):Confirm by PM with a paraphrase of all your roles.ShadoWolf, you are a.Town Vigilante
Any night you may kill one player. If the kill is successful, that player will die.
You win when all threats to the town are eliminated.
Yellow is Sane
MAFIA 1
MAFIA 2Timeline: http://www.mediafire.com/?898o3llupitu7ii
Password: shb5wyenrp984
Red Personality (3 Days):----------------------Llamarble, you are a.Mafia Role Cop
Any night you inspect one player to learn their current role. This will not reveal their entire cycle.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Blue Personality (4 Days):----------------------Llamarble, you are a.Mafia Goon
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Yellow Personality (5 Days):----------------------Llamarble, you are a.Mafia Jailkeeper
Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Green Personality (5 Days):----------------------Llamarble, you are a.Mafia Poisoner
Any night you may poison one player. If the player is not protected that night, they will die the following night.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Purple Personality (4 Days):The Mafia team consists of:Llamarble, you are a.Mafia Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is guaranteed.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Llamarble
Themanhimself
Magua
Beefster
Mongoose
Scum QT: Link
Confirm by PM with a paraphrase of all your roles.
MAFIA 3Timeline: http://www.mediafire.com/?jjppyg8ff5bryrg
Password: 12i3nlkjm2
Red Personality (2 Days):----------------------Mongoose, you are a.Mafia Jailkeeper
Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Blue Personality (3 Days):----------------------Mongoose, you are a.Mafia Godfather
You show up town to sane cop investigations. However, you flip mafia on death.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Yellow Personality (3 Days):----------------------Mongoose, you are a.Mafia Redirector
Any night you may force all actions targeting one player onto another player. All actions targeting that player will redirect to the specified target regardless of their original target.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Green Personality (2 Days):----------------------Mongoose, you are a.Mafia Super Roleblocker
Any night you may block one player and prevent them from performing any action. This will block them from actioning the following day as well. You are immune to any blocking action.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Purple Personality (5 Days):The Mafia team consists of:Mongoose, you are a.Mafia Voyeur
Any night you may watch one player and see what actions are performed on them, but not who performed them. If no actions are performed on a player, you will receive a result of no action. If your action fails for some reason, you will receive no result.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Llamarble
Themanhimself
Magua
Beefster
Mongoose
Scum QT: Link
Confirm by PM with a paraphrase of all your roles.
MAFIA 4Timeline: http://www.mediafire.com/?lmgga0e1y5st6ue
Password: sd89fyare8
Red Personality (5 Days):----------------------Magua, you are a.Mafia Goon
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Blue Personality (2 Days):----------------------Magua, you are a.Mafia Role Cop
Any night you inspect one player to learn their current role. This will not reveal their entire cycle.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Yellow Personality (5 Days):----------------------Magua, you are a.Mafia Roleblocker
Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Green Personality (3 Days):----------------------Magua, you are a.Mafia Busdriver
Any night you may switch two players’ locations. All actions targeting player A will be performed on player B, and vice versa.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Purple Personality (4 Days):The Mafia team consists of:Magua, you are a.Mafia Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is guaranteed.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Llamarble
Themanhimself
Magua
Beefster
Mongoose
Scum QT: Link
Confirm by PM with a paraphrase of all your roles.
MAFIA 5Timeline: http://www.mediafire.com/?vic9ljlyug68hyw
Password: 98edyfh7
Red Personality (2 Days):----------------------Beefster, you are a.Mafia Role Cop
Any night you inspect one player to learn their current role. This will not reveal their entire cycle.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Blue Personality (4 Days):----------------------Beefster, you are a.Mafia Doctor
Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is guaranteed.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Yellow Personality (2 Days):----------------------Beefster, you are a.Mafia Tracker
Any night you may track one player and see who they visit that night, but not what they do. If they do not visit anyone, you will receive a result of no visit. If your action fails for some reason, you will receive no result.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Green Personality (2 Days):----------------------Beefster, you are a.Mafia Ninja
You will always show up as a no visit to Tracker reports. You will not show up on Watcher reports.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Purple Personality (4 Days):The Mafia team consists of:Beefster, you are a.Mafia Roleblocker
Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Llamarble
Themanhimself
Magua
Beefster
Mongoose
Scum QT: Link
Confirm by PM with a paraphrase of all your roles.
Timeline: http://www.mediafire.com/?vic9ljlyug68hyw
Password: ahdw2e3ybr4
Red Personality (3 Days):----------------------Themanhimself, you are a.Mafia Framer
Each night, you may frame one player. A sane cop investigating that player will return a guilty result. A tracker tracking that player will track them to the mafia’s kill. A watcher will see that player visit their watch target.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Blue Personality (5 Days):----------------------Themanhimself, you are a.Mafia Busdriver
Any night you may switch two players’ locations. All actions targeting player A will be performed on player B, and vice versa.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Yellow Personality (2 Days):----------------------Themanhimself, you are a.Mafia Watcher
Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Green Personality (4 Days):----------------------Themanhimself, you are a.Mafia Roleblocker
Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Purple Personality (5 Days):The Mafia team consists of:Themanhimself, you are a.Mafia Jailkeeper
Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.
You win when the Mafia outnumber the town or nothing can prevent this from happening.
Llamarble
Themanhimself
Magua
Beefster
Mongoose
Scum QT: Link
Confirm by PM with a paraphrase of all your roles.