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Post Post #250 (ISO) » Sat Apr 02, 2011 4:58 pm

Post by popsofctown »

Attack damage increases autoattack damage the most for ashe until she reaches level 8.
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Post Post #251 (ISO) » Sat Apr 02, 2011 7:42 pm

Post by bv310 »

You know, I don't think I've ever played Ashe more than a few games. I tried her initially, but then I found Nasus, and played him for a long time, then bought Kayle and went from there. I still can't play her either. She's just way too squishy for how I tend to play.
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Post Post #252 (ISO) » Sat Apr 02, 2011 10:46 pm

Post by Knight of Cydonia »

bv310 wrote:You know, I don't think I've ever played Ashe more than a few games. I tried her initially, but then I found Nasus, and played him for a long time, then bought Kayle and went from there. I still can't play her either. She's just way too squishy for how I tend to play.
Which is why you generally buy Banshee's Veil ASAP after your Infinity Edge. If your tanks are doing their job, you won't get focused down too hard, and generally I take Cleanse/Flash to deal with her lack of a natural escape.
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Post Post #253 (ISO) » Sun Apr 03, 2011 3:44 am

Post by Shanba »

popsofctown wrote:Attack damage increases autoattack damage the most for ashe until she reaches level 8.
Really? That somewhat surprising to me (I haven't run the numbers yet, though.) I did, however, run the numbers for Caitlyn and made it into a pretty graph!

Image

For Caitlyn, anyway, a recurve bow is only more valuable than a pickaxe at level 17. To be fair, of the ranged carries she has one of the highest base AS - but this was not even taking into account steroids and AD scaling skills, which tend to favour AD even more.

The results would be different if I were basing it off dagger/long sword instead - I dunno really which makes more sense.

(Sivir's base stats are oddly higher than most of the other ranged dps. I wonder if that's partly why she scales well into late game? It works out to almost 15 dps higher than the lowest level 18 dps (corki). Plus higher base stats make item scaling better. I mean, obviously her ricochet is awesome good late game but it could also be that she just scales well with items. Again as a disclaimer, though, this is not taking into account skills. Something like trist's AS steroid obviously affects how well she scales into late game (answer: ridiculously well))
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Post Post #254 (ISO) » Sun Apr 03, 2011 4:40 am

Post by popsofctown »

Shanba wrote: For Caitlyn, anyway, a recurve bow is only more valuable than a pickaxe at level 17. To be fair, of the ranged carries she has one of the highest base AS - but this was not even taking into account steroids and AD scaling skills, which tend to favour AD even more.
My understanding of LoL's attack speed system is that you take whatever attackspeed LoL gave you, say, .8, and then multiply that by (1+attackspeedbonus%). So a recurve bow user with .8 base attackspeed would attack with 1.12 attackspeed. If that's the case, the case, it doesn't matter whether a character has a low base attackspeed or high base attack speed, it should still have the same feelings about recurve bow, no matter what, 40% more deeps.

Attack damage items don't refer back to the character's base stats, though, so low attack damage characters yearn for AD items, while melee dps need AD items less.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #255 (ISO) » Sun Apr 03, 2011 7:16 am

Post by Shanba »

My understanding (cribbed from lolwiki) is that an item that says +40% attack speed adds that percent of
base attack speed
(equal to level 1 attack speed,
unlike base damage
) to the champion's attack speed. So caitlyn, with her base 0.688 AS gains 0.4*0.688=0.2752 Attacks/Second from a recurve bow regardless of level. This is different from a sheen proc which works off base damage and hence does scale with level.

(this is not to say a recurve bow doesn't scale with level - it does, because of increased attack damage from higher level. The increased AS has no effect. If you think about it, this makes sense - as it is the same for a pickaxe (only scaling off the extra AS each level, not the extra AD))

The net result is that a recurve bow only adds +40% dps at level 1. Note I haven't actually tested this in game - I'm relying on lolwiki being correct, here.
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Post Post #256 (ISO) » Sun Apr 03, 2011 7:17 am

Post by Shanba »

popsofctown wrote:
Shanba wrote: For Caitlyn, anyway, a recurve bow is only more valuable than a pickaxe at level 17. To be fair, of the ranged carries she has one of the highest base AS - but this was not even taking into account steroids and AD scaling skills, which tend to favour AD even more.
My understanding of LoL's attack speed system is that you take whatever attackspeed LoL gave you, say, .8, and then multiply that by (1+attackspeedbonus%). So a recurve bow user with .8 base attackspeed would attack with 1.12 attackspeed. If that's the case, the case, it doesn't matter whether a character has a low base attackspeed or high base attack speed, it should still have the same feelings about recurve bow, no matter what, 40% more deeps.

Attack damage items don't refer back to the character's base stats, though, so low attack damage characters yearn for AD items, while melee dps need AD items less.
(BTW, this wasn't about how recurve bow scales with AS. It was about pickaxe being particularly valuable to her precisely because she has some AS already).
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Post Post #257 (ISO) » Sun Apr 03, 2011 1:35 pm

Post by VasudeVa »

Yeahh, so after playing more games with Caitlyn, I am convinced that her ultimate sucks and it's not worth getting the sheen over. Plus, I play at 20-40 FPS with 70-100 latency, soo hitting with her skill shots is 30% more difficult than hitting with EZ's because of the channeling. (I wish I had a better PC >.>)

I play her like a weaker tristana now. It's simply more reliable than the skill centric Caitlyn I used to play. I win around 30% more than I used to. (Last build, I had like 3 wins out of 10, with this one it's more like 5 wins out of 10).
Dorans blade x2 (PS: We still have 435 Dorans items soo.)
Zerk Greaves(Non negotiable, prebuff Cait's AS sucks so badly.)
Infinity Edge
Black Cleaver
A choice between: Mallet/Veil/BloodThirster depending on how I'm dying and how often.

It's better to abuse her 650 range than to keep relying on her suckish skills, it seems. And I think that's a testament on how badly designed her current form is. Her Q is unusable at chases and is just a poke now, because my AA's hit better and because that 1 second channel means I lose around two AAs if the target survives.

And her ult...is just horrible. I use it as a poke now too. Preclash, I hit squishies for 20-30% of their health because, that's 20-30% less squishy HP which is...laughably bad for an ult. Never mind that the enemy will block it anyway. If I do save it, either the target runs away earlier than usual and 75% chance survive the shot wtih 50-100 hp left(this happens too fucking often. It's very frustrating), or they die before I even use it..which is a waste.

They really need to either make it either true damage or be a real execute(ie. Target dies if HP is below 30%- 40% or something or at least add bonus damage the lower the target's health it.) It is very frustrating to see enemies survive a blockable sniper shot that channels for 2 seconds be this weak. I really don't get it. Riot doesn't seem to have a problem that Karthus' ultimate hits ALL enemy champs, is unblockable without Veils, and hits at least 30% HP, basically making him a Mejais farming machine, nor have a problem with an AP Nidalee's Q hitting 60% harder than at 1600 range(ie. Caitlyn's ult's range at Lvl 1) Caitlyn's 2 sec channeling, blockable, weak as fuck ult.

Anyone played prebuff Caitlyn and played current Caitlyn? How have the buffs affected her? They seem..small. >.>. Increased projectile speed isn't going to be much since enemy champs will still see the circle and block the ult. AS buff is cool and all, but that's not the buffs I'm expecting a 'sniper' champion to get. .__.
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Post Post #258 (ISO) » Sun Apr 03, 2011 1:44 pm

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I just killed a jungling Noct three times with mushrooms.

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Post Post #259 (ISO) » Sun Apr 03, 2011 1:57 pm

Post by bv310 »

@VV: Cait's buffs actually helped quite a bit. Given that most people don't try to block her ult in the first place, making it a little quicker helps prevent accidental interceptions.

She's still pretty reliant on farming up AD in order to make her Q and R hit a lot harder. Her role is basically an Ashe with a weaker ult and a stronger harass. When I mid Caitlyn against an Ashe, I either do really well or really bad. One thing that helps her a lot is making sure to use her passive's procs to harass.
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Post Post #260 (ISO) » Sun Apr 03, 2011 3:27 pm

Post by popsofctown »

Shanba wrote:My understanding (cribbed from lolwiki) is that an item that says +40% attack speed adds that percent of
base attack speed
(equal to level 1 attack speed,
unlike base damage
) to the champion's attack speed. So caitlyn, with her base 0.688 AS gains 0.4*0.688=0.2752 Attacks/Second from a recurve bow regardless of level. This is different from a sheen proc which works off base damage and hence does scale with level.

(this is not to say a recurve bow doesn't scale with level - it does, because of increased attack damage from higher level. The increased AS has no effect. If you think about it, this makes sense - as it is the same for a pickaxe (only scaling off the extra AS each level, not the extra AD))

The net result is that a recurve bow only adds +40% dps at level 1. Note I haven't actually tested this in game - I'm relying on lolwiki being correct, here.
Wooooow i tested this in game and it's right. There's no telling how screwed up a heck of a lot of my builds have been.

I feel rather deceived by the way Riot reports character stats. They say things like ".632 attack speed, +.085 per level" or whatever. Why not say "+12% attackspeed per level" instead so it can easily be compared with items?

So whatever I reported about Ashe was wrong, since I was using my old assumption. She probably prefers attack damage even longer. And of course volley and the guaranteed first crit add to that so most ashe players don't buy attack speed until 16 or so.


The difference between the sheen proc and dagger is pretty messed up. Riot isn't consistent, ever, and I hate it.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #261 (ISO) » Thu Apr 07, 2011 9:42 am

Post by bv310 »

In the interests of making this known while not getting myself banned from LoL, this is the reason that the Brand spotlight was pulled within a few minutes of release and edited:

Image

Fuck yes Easter Teemo and a new Kayle skin to go with her rework.

Link for a larger picture: http://img859.imageshack.us/img859/1160/leakedskins.jpg
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Post Post #262 (ISO) » Fri Apr 08, 2011 5:07 pm

Post by popsofctown »

"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #263 (ISO) » Sat Apr 09, 2011 7:12 pm

Post by TheButtonmen »

Scumchat has started to learn LoL!
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Post Post #264 (ISO) » Sat Apr 09, 2011 10:21 pm

Post by bv310 »

Woo!
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Post Post #265 (ISO) » Sat Apr 09, 2011 11:03 pm

Post by JDodge »

TheButtonmen wrote:Scumchat has started to learn LoL!
sup

add me, ahallucinogenic

not planning on getting overly competitive about shit, so don't bother if you're going to get all weird when i inevitably mess up and put us behind
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Post Post #266 (ISO) » Sun Apr 10, 2011 4:58 am

Post by JDodge »

WHAT

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YAY SERVER ISSUES
stream

ffxiv/speedrunning sometimes/other things?
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Post Post #267 (ISO) » Sun Apr 10, 2011 5:14 am

Post by bv310 »

Yep, hardware failed yesterday, and apparently it's still fucked up today. Annoying too, I was just gonna go play a little jungling Malphite.

Also, jungling Heimerdinger is jokes. You can make it through the jungle without taking a hit.
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Post Post #268 (ISO) » Sun Apr 10, 2011 6:43 am

Post by Shanba »

bv310 wrote:Yep, hardware failed yesterday, and apparently it's still fucked up today. Annoying too, I was just gonna go play a little jungling Malphite.

Also, jungling Heimerdinger is jokes. You can make it through the jungle without taking a hit.
OH NO HEIMERDINGER GANK I HOPE HE DOESN'T SHOOT HIS INCREDIBLY SLOW MOVING GRENADE AT ME NOOOOOO
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Post Post #269 (ISO) » Sun Apr 10, 2011 7:51 am

Post by bv310 »

Yeah, it's pretty funny to try and gank with him. Absolutely awesome when you accomplish one too.
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Post Post #270 (ISO) » Mon Apr 11, 2011 7:48 am

Post by popsofctown »

Chain grenade with Sion's stun for fun and profit?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #271 (ISO) » Mon Apr 11, 2011 9:44 am

Post by quadz08 »

just started. I'm quadz on LoL. 's pretty cool I guess you know.
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Post Post #272 (ISO) » Mon Apr 11, 2011 11:27 am

Post by bv310 »

We should try and get an MS team together and play a few games. Dibs on jungling.
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Post Post #273 (ISO) » Mon Apr 11, 2011 12:22 pm

Post by Untrod Tripod »

my handle is untrodtripod
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Post Post #274 (ISO) » Mon Apr 11, 2011 12:25 pm

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bv310 wrote:We should try and get an MS team together and play a few games. Dibs on jungling.
we had a couple of 4v4s the other day, was me, buttons, hito, cay, peg, izzy, ut, and i think cyberbob was our 8th but i can't remember for certains
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