[OLD] Open Setup Ideas and Discussion
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- wierdalexv
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wierdalexv Mafia Scum
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I haven't balanced it or anything but would anyone find this mechanic interesting?
x Townies
x Mafia Goons
x1 Mafia Cop*
x1 Vigilante
x1 Doctor
I might add other roles too, maybe a roleblocker or something.
Mafia do not know who each other are.
Mafia do not have any out-of-thread communication. Kills rotate. (i.e. N1, Scum #1 gets kill, N2, Scum #2 gets kill, etc.)
*Like a regular cop, gets 'Innocent' or 'Guilty'I'm back, sort of. Not a lot of free time to play, but I'm planning to be modding some mish mash and stuff this winter.
Eragon Mafia, a 17-Player Large Theme, will be coming to the large theme queue soon(ish) if all goes well. If you're interested, PM me to pre-in.- Herodotus
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drmyshottyizsik Jack of All Trades
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Crazy Mafia Scum
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chkflip Stand Up Guy
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DarthYoshi's 13p Faith Plus One!
3x Mafia Goons
2x Town-aligned Faith Healers
1x Town-aligned Sane Cop
7x Vanilla Townies
Special Mechanic: If both Faith Healers protect the same person in one night, the protection is guaranteed to not work. Y'know, competing religions and whatnot.
Day start.
Just want to repost this because my open is super soon and I want to run this setup. I nominated it but it still needs seconds and so on. So you should so that. xD"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.- Tasky
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Tasky Mafia Scum
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Town will on average have 3.33 PowerRoles but scum has the Tools to take down most of towns PR.
The interesting part of this setup is that scum has to do a lot of guesswork too, since they need to find out which powerroles are in the game and which tool (strength or stealth) to use.
Maybe one could tweak the VT/Cop/Vig probabilities to 50:25:25.
Another good thing about the setup is that scum can usually fakeclaim with some degree of security if they feel like it.- Tasky
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Tasky Mafia Scum
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How about: Cop claims and investigates, one Faith-Healer claims and protects Cop. other Faith healer protects first Faith Healer while staying hidden.chkflip wrote:DarthYoshi's 13p Faith Plus One!
3x Mafia Goons
2x Town-aligned Faith Healers
1x Town-aligned Sane Cop
7x Vanilla Townies
Special Mechanic: If both Faith Healers protect the same person in one night, the protection is guaranteed to not work. Y'know, competing religions and whatnot.
In order to thwart this strategy scum would have to claim Faith Healer immediately, and then kill the cop, but then that scum would be obvious. (basically trading a NK on cop for a scum-lynch)
otherwise they would need to first find and kill the second FH, then kill the first one giving the cop enough time to win the game by investigations
and, there is the issue of both FH protecting each other for two unkillable townies.
probably you should add the rule of FH's being unprotectable (competing religions and whatnot)- Empking
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Empking Empking's Alt's Alt
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- Tasky
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Tasky Mafia Scum
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ooh. ok, that clears the issue.Empking wrote:FH's only work 50% of the time.
must have missed that part.- Mist7676
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chkflip wrote:DarthYoshi's 13p Faith Plus One!
3x Mafia Goons
2x Town-aligned Faith Healers
1x Town-aligned Sane Cop
7x Vanilla Townies
Special Mechanic: If both Faith Healers protect the same person in one night, the protection is guaranteed to not work. Y'know, competing religions and whatnot.
Day start.
Just want to repost this because my open is super soon and I want to run this setup. I nominated it but it still needs seconds and so on. So you should so that. xDSecondYou Are Worth It- wierdalexv
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wierdalexv Mafia Scum
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Yes, I guess they would. It's sort of the point that this is possible, but should there be a Mafia Doc instead of a Mafia Cop to make it less likely?Herodotus wrote:Mafia may kill each other; that will harm their faction greatly because their best players are most likely to be killed.
You shouldn't include so many PR's. See Stoofer's 4th Law.
Good point about the power roles. Should I have one bulletproof instead of the vig and doc? Then it would look like
x?Vanilla Townies
x2Mafia Goons
x1Mafia Doc
x1Bulletproof townie
or something of that sort.I'm back, sort of. Not a lot of free time to play, but I'm planning to be modding some mish mash and stuff this winter.
Eragon Mafia, a 17-Player Large Theme, will be coming to the large theme queue soon(ish) if all goes well. If you're interested, PM me to pre-in.- Herodotus
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Herodotus Black Ops
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Or you could remove all docs, BPT's, RB's, JK's, etc. and make all the goons bulletproof. Then whenever a kill fails, the goon who took the shot knows who one of their partners is.
Some would say the whole idea is "not mafia" because the informed minority has so little information.Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- Quilford
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Quilford Jack of All Trades
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- Mist7676
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Mist7676 Mafia Scum
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Faraday ...should I be here?
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I think hero's fix where there's one effective/one ineffective is probably better than both having 50% chances.chkflip wrote:DarthYoshi's 13p Faith Plus One!
3x Mafia Goons
2x Town-aligned Faith Healers
1x Town-aligned Sane Cop
7x Vanilla Townies
Special Mechanic: If both Faith Healers protect the same person in one night, the protection is guaranteed to not work. Y'know, competing religions and whatnot.
Day start.
Just want to repost this because my open is super soon and I want to run this setup. I nominated it but it still needs seconds and so on. So you should so that. xDbreak my heart- Herodotus
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Looks familiar.Quilford wrote:Thoughts?
And quite broken; the town should win most games just based on the investigations. Try simulating it using random actions (and a No Lynch on Day 1 unless the first person killed had investigated mafia.)Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone- animorpherv1
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animorpherv1 Honey Trap
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DarthYoshi I am your Father
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Animorpherv--in all versions, the FH's would not be allowed to self-protect, so the best case scenario for them cross-protecting each other would be in v. 1.1 and 1.2, where each protection still has a 50% chance of failure (is this what you were thinking of?).
In 1.3 and 1.4 (the versions w/ the fix Herodotus suggested), there is a 100% ineffective FH, so the FH's cannot effectively cross-protect.On hiatus from any new mafia commitments.
Jesus loves you. But that doesn't mean you're town.
James 2:13- animorpherv1
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animorpherv1 Honey Trap
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DarthYoshi wrote:Animorpherv--in all versions, the FH's would not be allowed to self-protect, so the best case scenario for them cross-protecting each other would be in v. 1.1 and 1.2, where each protection still has a 50% chance of failure (is this what you were thinking of?).
In 1.3 and 1.4 (the versions w/ the fix Herodotus suggested), there is a 100% ineffective FH, so the FH's cannot effectively cross-protect.
methinks if a FH protects another FH, the %chance of it working should be lowered to 0%. Otherwise, if the FH protects another FH, and random.org continually lets it go, the mafia aren't gonna be able to kill the FH."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Is this supposed to help skewed Mafia or Town win rates? Because being Roleblocked = confirmed as Town.animorpherv1 wrote:Also, Dethy Revisited:
1 Mafia Roleblocker
1 Sane Cop
1 Insane Cop
1 Paranoid Cop
1 Naive CopGreyICE:
Cult: You're playing monopoly, when all of a sudden someone grabs the gameboard and throws it across the room. Then plops down a risk board. And then tells you you were playing risk all along. And that you now have 5 armies left, and control two countries in the middle of Africa.- Empking
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Scum can WIFOM that.Olinea wrote:
Is this supposed to help skewed Mafia or Town win rates? Because being Roleblocked = confirmed as Town.animorpherv1 wrote:Also, Dethy Revisited:
1 Mafia Roleblocker
1 Sane Cop
1 Insane Cop
1 Paranoid Cop
1 Naive CopPlus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- drmyshottyizsik
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animorpherv1 Honey Trap
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Also,Partner Dethy
players
2 mafia, 6 Cops. Each Cop has a partner, which may or may not be a mafia member. Mafia can be partners with another mafia. Sanities are still unknown, and mafia still have a QT to themselves if they aren't partner
The Sanities are normal Sane, Insane, Naive, Paranoid
For example:
Sane - Cop & Mafia
Insane - Cop & Cop
Paranoid - Cop & Mafia
Naive - Cop & Cop"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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