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Post Post #3975 (ISO) » Wed Sep 28, 2011 9:38 pm

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Post Post #3976 (ISO) » Wed Sep 28, 2011 10:06 pm

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Brandi wrote:
Ankamius wrote:My god, their team destroys yours x_x


Not really, we had more kills than them... and we almost won =P


I say that because the only way you can peel their 2 assassins off the carries is by 2 very long cooldown ultimates. You might be able to stop Nasus from doing much since he can be kited, but all Master Yi needs to instagib Kog'Maw is Nasus Withering.

I just tend to really, really, really hate comps that have small amounts of hard CC. They're far too strong not to have, especially since they hard counter almost every single late game carry in the game.
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Post Post #3977 (ISO) » Thu Sep 29, 2011 2:17 am

Post by Shanba »

Ank is ignoring the way their nasus has no survivability whatsoever and hence dies instantly before the fight even starts thanks to kogmaw's range. He also seems to think master yi and kog'maw are on seperate teams?

Ugh those builds. Zhonyas on rammus? QUadruple phantom dancer renekton (renekton has so good ad scaling grahaaaa).

I'd actually argue in teamfights the ms team has the upper hand - morgana can chain her ult after galio, giving something like 5 seconds of hard cc that is virtually guaranteed to hit most of the enemy team since 4 of them are melee. Rammus kind of shits on yi generally, but if he's taunted and stunned then he cant turn around and taunt yi so yi can go to work on all the squishy things. Zilean adds some aoe damage to the potent mix we got going on and can help kite the melee champs with permanent speed/slow, especially as most of them do not have any kind of reliable gap closer.

In other words Galio+morg>melee dps imoimo.

I'm more confused about how a game even reached the 75 minute mark. That's a clear sign that one or other (or more likely both) of the teams did not know how to end the game.

Brandi, your build was a little incoherent. There's generally two ways to build kog'maw - attack speed and on hit magic damage effects, or regular ad carry. The magic damage on hit items (like bloodrazor and wits end) do not scale with crit and only get stronger as you have more attack speed and magic penetration. Regular ad carry items like infinity edge, phantom dancer all give stats that make the stats you get from the other items more potent - for example, when you have an infinity edge, you get flat attack damage, crit chance and bonus damage on your crits. If you get a phantom dancer, you then hit more often (with your higher attack damage), crit more often (taking advantage of the I edge's unique passive) and end up doing lots and lots of damage. If you get a bloodrazor and then phantom dancers, you apply the on hit effect more often, but since the extra magic damage from bloodrazor does not crit, you overall do less damage than if you had an infinity edge.

In other words, since on hit effects only scale with attack speed, a typical on hit effect build should be something like bloodrazor, wits end and malady - all giving attack speed and more on hit effects to scale with the attack speed. When you build like this on kog'maw, with your w passive as well, you are doing primarily magic damage, and the penetration from your last whisper is useless and you should instead have a void staff.

If instead you choose to go the standard ad carry route, then you need a build something like infinity edge - phantom dancer - last whisper/bloodthirster. This way you do lots of physical damage and gain an awful lot more from the armour penetration on last whisper. Mixing the magic damage in with the physical damage and then getting a last whisper was an inefficient way to build and you could have done more damage by focusing on a single end of the spectrum.
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Post Post #3978 (ISO) » Thu Sep 29, 2011 2:55 am

Post by Staeg »

Post above is good.
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Post Post #3979 (ISO) » Thu Sep 29, 2011 2:59 am

Post by mykonian »

although going both routes is going to cost you in damage, it isn't completely the end shanba. You force the opponents to buy armor and resist against you. Well that rammus did that. (Really, 4 armor items and two MR items? wow), but annie for example only had some extra MR. I imagine this becomes more of an issue if people are actually going to build defensive items.
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Post Post #3980 (ISO) » Thu Sep 29, 2011 3:20 am

Post by Staeg »

mykonian wrote:although going both routes is going to cost you in damage, it isn't completely the end shanba. You force the opponents to buy armor and resist against you. Well that rammus did that. (Really, 4 armor items and two MR items? wow), but annie for example only had some extra MR. I imagine this becomes more of an issue if people are actually going to build defensive items.

Kog'maw already forces people to build both MR and armor with his standard build, thanks to his W. If your opponents have NO MR items, you can dump a bit of money into bloodrazor for loldamage.
Edit: with "standard," I mean "physical DPS"
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Post Post #3981 (ISO) » Thu Sep 29, 2011 3:40 am

Post by mykonian »

ok, good to know. I haven't seen a good kog against me yet so I've never had to build against him.
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Post Post #3982 (ISO) » Thu Sep 29, 2011 4:05 am

Post by Gammagooey »

Yeah we were losing on towers for most of the game then ALMOST killed them outright after aceing them but rammus had fort and improved fort mastery and we all took too much tower damage and had to go back.

And yeah nasus got his face melted by Yi, who in turn got his face melted by rammus if he didn't run away fast.

And I've tried flash on morgana and it's just not that useful. I don't need an escape because I laugh off ganks with black shield >80% of the time, if the guy i'm fighting in mid flashes out of my ult i can't flash back into range, it's already gone, and tele lets me miss basically no exp whenever i need to go back from mid early to get items or heal, and it's usually enough to just win mid because of it. The only reason why it WOULD be useful is for lategame flashing in but particularly that game all I had to do was walk up while gallio was ulting and use hourglass.

And if you're saying replace ignite with it absolutely not ignite gets me at least 2 kills a game and is so so good at finishing off the enemy mid champion.

LAST THING- morgana's ult keeps going if she dies while under zilean's ult and it's
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Post Post #3983 (ISO) » Thu Sep 29, 2011 4:18 am

Post by Espeonage »

Umm Even if you prefer the ghost escape, on something like Morgana who has equal slowest movespeed ghost isn't going to cut it as if they have a movment speed buff they will be able to popp it and catch you. Also it lets you flash ult which is a great skill to have on Morg seeing as your Zhonya's protects you through 2/3rds of your ult.
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Post Post #3984 (ISO) » Thu Sep 29, 2011 4:21 am

Post by Gammagooey »

Why on earth would i get ghost.

And of course they can catch me, they just can't fucking kill me. black shield+snare= calmly walking back to my tower after a failed two man gank.
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Post Post #3985 (ISO) » Thu Sep 29, 2011 4:30 am

Post by Espeonage »

You're really showing your level.

Ok.

Firstly, Morgana's snare is so slow that if you get caught buy it in open fighting you're an idiot.
Secondly, Morgana has no escape. You need an escape spell. I assumed you would've at least had ghost seeing as not having an escape spell is stupid in the first place and on a champ that has no escape of their own it is even more stupid.
Thirdly, Black Shield doesn't stop against damage.
Fourthly, Of all the good junglers Nocturne is pretty much the only one you are going to be able to get away from. And even then he has a way to speed himself up. A way to negate your snare and does physical damage meaning he doesn't even need CC to kill you if you fall out of position. Nunu, while his projectile leaves time to react can still use his support skill to make both your enemies have more dps which your shield doesn't protect against. Unless you have godly reactions and build a chain vest on your first trip back any half decent laner opponent and jungler will be able to gank the shit out of you midgame.

You are naive to think that your spells will save you in an environment when champs that have great escapes already still take flash and where none of your skills are a true escape + require optimal conditions to actually be used that way.
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Post Post #3986 (ISO) » Thu Sep 29, 2011 4:31 am

Post by Cyberbob »

Espeonage wrote:You're really showing your level.

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Post Post #3987 (ISO) » Thu Sep 29, 2011 4:32 am

Post by mykonian »

flash does make sense gamma. If it is just to dodge those specific attacks or spells of your opponents, it's already great. In case of morgana, any assassing jumping in the fight can cause you trouble. If you can dodge that crucial third hit of xin, if you can outwit an annie by flashing from under hear damned bear, then it's already doing better then the small advantage teleport gives you in lane. Flash is so much more then an escape. It's a dodging tool, a gap closer, the way you can towerdodge earlier because you can jump out of range just before you get that one extra shot.
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Post Post #3988 (ISO) » Thu Sep 29, 2011 5:26 am

Post by Ankamius »

Shanba wrote:Ank is ignoring the way their nasus has no survivability whatsoever and hence dies instantly before the fight even starts thanks to kogmaw's range. He also seems to think master yi and kog'maw are on seperate teams?


I did neither, which my post should show.
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Post Post #3989 (ISO) » Thu Sep 29, 2011 5:45 am

Post by Shanba »

all Master Yi needs to instagib Kog'Maw

This is what confused me. Master yi wont be instagibbing kog'maw cause master yi is on the same team as kog.
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Post Post #3990 (ISO) » Thu Sep 29, 2011 5:53 am

Post by Shanba »

mykonian wrote:although going both routes is going to cost you in damage, it isn't completely the end shanba. You force the opponents to buy armor and resist against you. Well that rammus did that. (Really, 4 armor items and two MR items? wow), but annie for example only had some extra MR. I imagine this becomes more of an issue if people are actually going to build defensive items.

Might be reasonable except that you have teammates to balance the damage types that you are doing anyway. Anyone building pure armor to counter a kogmaw in that situation will insta die to galio/morg/zilean and anyone building pure mr to counter an on hit kogmaw will insta die to yi.
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Post Post #3991 (ISO) » Thu Sep 29, 2011 5:58 am

Post by Ankamius »

K, I'm done posting when it's 3:00 AM.
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Post Post #3992 (ISO) » Thu Sep 29, 2011 6:59 am

Post by Gammagooey »

It's not that they can't attack me and they very clearly do, I get doran's ring then catalyst as my first two items so when they are trying to gank me, I'll usually have more than half hp, and getting black shield off before any of their slows/stuns do and running means that they can't do enough damage to actually kill me before I get back to my tower. If it doesn't work in ranked games then I can get flash for that when i'm 30 but unless I'm doing something stupid a gank on me in mid probably isn't going to work.
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Post Post #3993 (ISO) » Thu Sep 29, 2011 7:02 am

Post by JDodge »

Gammagooey wrote:Yeah we were losing on towers for most of the game then ALMOST killed them outright after aceing them but rammus had fort and improved fort mastery and we all took too much tower damage and had to go back.

And yeah nasus got his face melted by Yi, who in turn got his face melted by rammus if he didn't run away fast.

And I've tried flash on morgana and it's just not that useful. I don't need an escape because I laugh off ganks with black shield >80% of the time, if the guy i'm fighting in mid flashes out of my ult i can't flash back into range, it's already gone, and tele lets me miss basically no exp whenever i need to go back from mid early to get items or heal, and it's usually enough to just win mid because of it. The only reason why it WOULD be useful is for lategame flashing in but particularly that game all I had to do was walk up while gallio was ulting and use hourglass.

And if you're saying replace ignite with it absolutely not ignite gets me at least 2 kills a game and is so so good at finishing off the enemy mid champion.

LAST THING- morgana's ult keeps going if she dies while under zilean's ult and it's
hilarious


flash is the most broken spell in the game

that 20% of the time when ganks are successful on you is not acceptable when it can be, say, 5% or lower

you can not miss much if you just push the lane up to their tower before bing and then walk back; tele is you compensating for the fact that you can't stay in lane long enough and/or don't understand how the lanes push themselves yet

if you're "just winning" mid as morgana in most games, you're not doing something right; it's pretty much impossible to shut down her farming, so you should be able to abuse her ungankability and cs like a boss without having to worry about enemy junglers (this is where flash helps btw, it ensures you're just that much safer)

flashing in and ulting is very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very potent once you have your hourglass; the ability to flash in, drop a nuke on the entire team, hourglass, and either force them to scatter to avoid the second nuke/stun or force them to eat said second nuke/stun is a
huge
deal

combined with a galio, if the pair of you flash ult into the enemy team, you create a massive cc chain with a lot of damage on it and roll over most any team that doesn't know how to deal with AoE

Espeonage wrote:You're really showing your level.

Ok.

Firstly, Morgana's snare is so slow that if you get caught buy it in open fighting you're an idiot.
Secondly, Morgana has no escape. You need an escape spell. I assumed you would've at least had ghost seeing as not having an escape spell is stupid in the first place and on a champ that has no escape of their own it is even more stupid.
Thirdly, Black Shield doesn't stop against damage.
Fourthly, Of all the good junglers Nocturne is pretty much the only one you are going to be able to get away from. And even then he has a way to speed himself up. A way to negate your snare and does physical damage meaning he doesn't even need CC to kill you if you fall out of position. Nunu, while his projectile leaves time to react can still use his support skill to make both your enemies have more dps which your shield doesn't protect against. Unless you have godly reactions and build a chain vest on your first trip back any half decent laner opponent and jungler will be able to gank the shit out of you midgame.

You are naive to think that your spells will save you in an environment when champs that have great escapes already still take flash and where none of your skills are a true escape + require optimal conditions to actually be used that way.


if you're any good at landing your snares and predicting enemy movement, 1 is irrelevant

black shield stops cc and magic damage, most mids will be magic damage and i'd argue that any potentially scary jungler to a morgana also does magic damage

you're really showing your level captain 800 elo

mykonian wrote:flash does make sense gamma. If it is just to dodge those specific attacks or spells of your opponents, it's already great. In case of morgana, any assassing jumping in the fight can cause you trouble. If you can dodge that crucial third hit of xin, if you can outwit an annie by flashing from under hear damned bear, then it's already doing better then the small advantage teleport gives you in lane. Flash is so much more then an escape. It's a dodging tool, a gap closer, the way you can towerdodge earlier because you can jump out of range just before you get that one extra shot.


my reaction when an assassin jumps on me is less "oh no" and more "the ad carry is going to survive and they just wasted all their burst on a tanky AP caster type"
stream

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Post Post #3994 (ISO) » Thu Sep 29, 2011 7:07 am

Post by mykonian »

I rather have them miss their particular combo.
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Post Post #3995 (ISO) » Thu Sep 29, 2011 7:34 am

Post by singersigner »

Espeonage wrote:You're really showing your level.

Wow you condescending piece of shit.

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Post Post #3996 (ISO) » Thu Sep 29, 2011 8:03 am

Post by crywolf20084 »

Image
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Post Post #3997 (ISO) » Thu Sep 29, 2011 8:26 am

Post by JDodge »



and i only completely embarrassed myself twice

it was grand
stream

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Post Post #3998 (ISO) » Thu Sep 29, 2011 8:27 am

Post by crywolf20084 »

such a quick game though :/ wish it would've lasted longer.
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Post Post #3999 (ISO) » Thu Sep 29, 2011 8:30 am

Post by Shanba »

Image
Why so bad jd :(
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