http://tvtropes.org/pmwiki/pmwiki.php/M ... oodAndEvil has been upset!
Welcome to TV Tropes Mafia! Here is your trope: You Cant Fight Fate
Alignment: Chaotic
Good
Abilities:
-
http://tvtropes.org/pmwiki/pmwiki.php/Main/RedShirt
^Trololol guess what YOU can do!
Trait:
Contractual Immortality
-You are Fate, the universe can’t run without you. You can’t die!
You win when Evil is destroyed and there is still some Good left to enjoy the peace!
Town:
Blood Knight, Chaotic Good Fighter
Welcome to TV Tropes Mafia! This is your trope: [hyperlink=bloodknight]
Alignment: Chaotic
Good
Abilities:
Berserk Button: [Target]
"ORAAA ORA ORAAAAAAAAAAAAAAAAA!"
-At night you may choose a player that had their vote on you for at least two consecutive vote counts during the day. You will attempt to defeat hem in glorious combat.
Trait:
Death Seeker
"I do not wish to live a life with no tomorrow, for a life spent merely for the sake of living is no better than that of a filthy cur. There is only one thing I wish for: to meet that one chosen person in that one chosen battle, and to die remembering who I once was"
Effect: Any time you kill a player with an Evil alignment you die with him in combat.
You win when Evil is destroyed and there is still some Good left to enjoy the peace!
The Atoner, Chaotic Good Sleeper Vigilante
Welcome to TV Tropes Mafia! This is your trope: The atoner
Alignment: Chaotic
Good
Abilities:
Superpowered Evil side:
I've locked that side away for a long time, I don't want to ever have to use it again.
-Once during the game you may activate your evil side. You will regain your old powers, and have a one-shot daykill to use on a target of your choice. After this kill resolves, you will be automatically lynched and the day will end.
Trait:
<b>Be All My Sins Remembered:</b> <i>My conscience knows no reprieve. The past is forever an evil shadow behind me that which no light in front of me can destroy.</i>
Effect: You count as Chaotic Evil for all relevant abilities.
You win when Evil is destroyed and there is still some Good left to enjoy the peace!
Paladin, True Good Combat Medic
Welcome to TV Tropes Mafia! Here is your trope:
Alignment: True
Good
Abilities:
Combat Medic: [Target]
"Death or healing, I care not which you seek."
-Each night you may choose a player other than yourself. This player will be saved from one night kill attempt.
Trait:
Shoot the Medic First
Effect: Each night you must PM whether you wish to guard the player above you or below you on the playerlist. You will stay at their house that night, and naturally, any attempts to kill them will target you instead that night. Failure to choose will result in a coin flip of who you protect.
You win when Evil is destroyed and there is still some Good left to enjoy the peace!
Amateur Sleuth, Neutral Good Even-Night Cop
Welcome to TV Tropes Mafia! Here is your trope:
http://tvtropes.org/pmwiki/pmwiki.php/M ... teurSleuth
Alignment: Neutral
Good
Abilities:
Rear Window Investigation: [Target]
-On every even numbered night, you may target a player and find out their alignment.
Trait:
All Just a Dream
Effect: When you die, you get the comforting satisfaction that this was just a game and get a link to the Dead QT.
…What? You’re a fucking COP damn it don’t complain.
You win when Evil is destroyed and there is still some Good left to enjoy the peace!
Guile Hero, Neutral Good Redirector
Welcome to TV Tropes Mafia! Here is your trope:
Alignment: Neutral
Good
Abilities:
<b>Manipulative Bastard</b> <i>I get anybody to do anything: I find what he's emotionally invested in and I exploit it.</i>
-Each night you may choose two targets. The first one's action will be redirected to the second. The victim of these redirects are informed if their action is successfully redirected.
Trait:
The Smart Guy
Effect: You are told the partial alignments (Chaotic, True, Lawful) of the people that targeted you last night, but not their names.
You win when Evil is destroyed and there is still some Good left to enjoy the peace!
The Messiah, True Good Red Shirt
Welcome to TV Tropes Mafia! Here is your trope:
Alignment: True
Good
Abilities:
Red Shirt
-
http://tvtropes.org/pmwiki/pmwiki.php/Main/RedShirt
^Trololol guess what YOU can do!
Traits:
<b>Badass Pacisfist</b> "Never did not kicking so much ass kick so much ass"
Effect: You take an additional vote to be lynched. If you reach the normal vote threshold, you lose your ability to place votes and no longer count as alive in determining lynch thresholds.
You win when Evil is destroyed and there is still some Good left to enjoy the peace!
Anti-Hero, True Good Red Shirt
Welcome to TV Tropes Mafia! Here is your trope:
Alignment: True
Good
Abilities:
Red Shirt
-
http://tvtropes.org/pmwiki/pmwiki.php/Main/RedShirt
^Trololol guess what YOU can do!
Trait:
Fallen Hero
"You either die a hero, or you live long enough to see yourself become the villain."
Effect: You count as Chaotic Evil for all relevant abilities.
You win when Evil is destroyed and there is still some Good left to enjoy the peace!
Sidekick Ex Machina, True Good Red Shirt
Welcome to TV Tropes Mafia! Here is your trope:
http://tvtropes.org/pmwiki/pmwiki.php/M ... kExMachina
Alignment: True Good
Abilities:
Red Shirt
-
http://tvtropes.org/pmwiki/pmwiki.php/Main/RedShirt
^Trololol guess what YOU can do!
Trait:
Game Breaker
Effect: You know who the scum are you, you’ve always known. But now, if you told everyone, what fun would it be? No sense breaking a good game. Let’s just sit back and watch the townies run amok.
You win when Evil is destroyed and there is still some Good left to enjoy the peace!
Knight Templar, Lawful Good Red Shirt
Welcome to TV Tropes Mafia! Here is your trope:
Alignment: Lawful
Good
Abilities:
Red Shirt
-
http://tvtropes.org/pmwiki/pmwiki.php/Main/RedShirt
^Trololol guess what YOU can do!
Trait:
The Fettered
Effect: Your vote can’t be manipulated in any way.
You win when Evil is destroyed and there is still some Good left to enjoy the peace!
[Fake claims: Lovable Rogue, Trickster]:
Magnificent Bastard-Chaotic Neutral
Welcome to TV Tropes! Here is your trope:
http://tvtropes.org/pmwiki/pmwiki.php/M ... eTrickster
Alignment: Chaotic
Neutral
Abilities:
Wild Card
"Regimes may fall and fail, but I do not."
-Once during the game at night, you may choose the alignment of the person that was just lynched. You will become that alignment.
Master of Disguise: [Target]
-Each night you may target a player. You will gain the alignment and passive trait of that player.
Trait:
Rebellious Spirit
Rules? RULES? HEAHEHAHHEAHHHA! YOU THINK IM AFRAID OF THE LAW? WHO THE HELL DO YOU THINK I AM?
Effect: You are immune to rules violations. You can quote mod PMs, post at night, lurk through BaM days, etc. Site rules still apply, so no talking outside of the game or otherwise blacklistable thing. Also when you are dead you are still dead.
You win if you are alive and either Good or Evil has fulfilled their win condition.
(
http://static.tvtropes.org/pmwiki/pub/i ... t_5226.jpg)
http://3.bp.blogspot.com/_TZ60-72xZZk/S ... eutral.jpg
Evil:
[Fake claims: Knight in Shining Armor, The Cape, Badass Pacifist, Ax Crazy, Noble Demon, Private Detective]
Baronness, Lawful Evil Mook
Welcome to TV Tropes Mafia! Here is your trope:
Alignment: Lawful
Evil
Abilities:
Mook
-Just a goon! You are underlings to -___, _____.
Evil Lair
-Mwhahahwa plot your evil plots to take over TV tropes at
any time
here:
Trait:
Dominatrix
-As long as there are two more Good characters alive than Evil, you may choose one person who did not vote for you the previous day and control who they vote for via PM.
You win when there as many Evil players alive as Good players.
The Sociopath, Chaotic Evil Roleblocker
Welcome to TV Tropes Mafia! Here is your trope:
Alignment: Chaotic
Evil
Abilities:
Evil Speech of Evil: [Target]
You fools thought you stood a chance? You thought you could walk into this town and eliminate evil without resistance? You think good always prevails? HehahHEAHHEHAEHA
-Each night, you may target a player to give an evil speech to. They will be roleblocked and unable to perform actions that night.
Evil Lair
-Mwhahahwa plot your evil plots to take over TV tropes at
any time
here:
Traits:
Nietzsche Wannabe:
Nothing matters, nothing will ever matter. The fools that don't see this simple truth... well they'll be reduced to ashes soon enough.
Effect: The first person to target you will trigger this trait, and the following night they will be roleblocked as they are listening to your lecture on Nihilism.
You win when there as many Evil players alive as Good players.
Big Bad Diabolical Mastermind, True Evil Godfather
Welcome to TV Tropes Mafia! Here is your trope:
Alignment: True
Evil
Abilities
You Have Failed Me
For the last time.
-Once during the game, you may post
Execute: [Player]
in the game thread. If that player has access to your Evil Lair, he will be lynched at half the votes required (this action counts as a vote).
Evil Lair
-Mwhahahwa plot your evil plots to take over TV tropes at
any time
here:
Trait:
Devil in Plain Sight
Effect: You show up as True Good to any alignment investigations.
You win when there as many Evil players alive as Good players.