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Tried double jungle with my amumu and a warwick.
basically set it up so we took one half of our side, and the equivalent side across the river.
It actually went really well. Their jungler couldn't keep up with us stealing all their jungle so after our first clears we outleveled their Udyr and it was just free kills.
Because we stuck so close to a single lane it wasn't difficult to gank at all. Warwick stuck to ganking bottom lane and and I stuck to ganking top.
I don't think it's a viable counter-meta strategy yet, it's really dependent on having three really strong solo lanes.
I kind of want to try Galio jungle...or something like that....- Glass
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SRG wrote:
Firstly we tried a 5 mid tactic and rinsed the enemy team something silly. They kept one on each side lane, who were unable to push the towers prior to the mid tower falling. In this game we also put a ward in their top lanes bush between their two towers before they had walked down to their tower, everyone teleported to it and we got first blood.
Doesn't seem viable against any decently coordinated team. You would get very little exp from 5 in the middle, you would be at least a few levels behind at mid game. The amount of gold you get would also be severely crippled. You taking out a tower and getting FB would not be anywhere close to bottom and top freefarming in terms of gold or exp.- SomeRandomGuy
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Aye Glass, for that i must say I think the team we were against were incredibly unorganised / noob and it caught them by suprise. After we took the first mid turret, which did not take long things went slihglty more conventionally again. We did have 1 from mid gank top during taking mid out, and ofc they had 3 people sometimes 4 on mid, so were crippled too. But i don't expect it to work against a good team, certainly not in ranked.Town: 2-1-=-Scum 1-1
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Double jungle cripples the two junglers if the other jungle just goes into a lane and keeps his shit warded.
Piling everyone into one lane does the same thing except crippling essentially everyone there, while just losing farm and xp to towers. It's like denying yourself. Now against a team with a poor jungler I could see a double jungle working if one went and made whatever lane the jungler went into a dual lane to try and keep him underfarmedUntrod Tripod (7:27:18 PM): you enjoy whoring
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It won't ever change. And at a certain point people are going to be so clever that they tell others that they are supposed to buy wards.Surrender, imagine and of course wear something nice.- Chronopie
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"I'm the carry. You buy wards." (In a game with 4 insta-lock Carries)
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Because turrets are just there to give poppy a free stun ~Rayfrost- mykonian
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That's a basic ward map. You don't needallof them all the time. But it's a decent rule of thumb to at least keep lane entrances warded during lane phase, and Dragon/Baron at around level 6+
And here's on for TT. Again, you don't need all of them all the time. But Grez (Red) and the Dragon are good ones to maintain.Last edited by Chronopie on Tue Oct 04, 2011 2:27 pm, edited 1 time in total.ShowHe'sbaaa-aaack
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Map awareness
As for ward placements, the best places are at dragon, baron, paths in and out of enemy jungle, and at buffs.
Pedit: ya, that- Brandi
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I have no idea where I got this so I'll just rehost it. You basically want to place them so to prevent jungle ganks early game, at dragon and "crossroads" points midgame, and all over the place but especially at baron and near any towers you want to push endgame. The key idea is to ward the safest/most efficient paths for the enemy team to take.
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A few extra points about map awareness and ward placement:
1. If you are winning the game, ward the enemy jungle
2. Always have dragon warded from 10-40 minutes, and always have baron warded past 20 minutes (at the LATEST; you should be warding it at 15 if the skill level is fairly high)
3. If you are losing, make your jungle completely lighted up. This is the #1 most important thing you can possibly do if you lost map control in a game. If you had to focus on either warding your jungle or farming up to come back, warding your own jungle takes precedence.
4. Wards are best placed in intersections with at least 3 directions and in the river where 2 or more entrances meet.
5. If the enemy has someone on an oracle's elixir, it's extremely important that you keep ward control on Dragon/Baron and the primary entrances to your jungle.- tanstalas
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tanstalas Too Much Game
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Umm those word spots aren't the best.
(Assuming blue, reversed for purple)
In lane you want them on the outside of the corner of dragon for bot and top, on the little jutting out bit on the slope to river between mid and top and at the bottom of the bush that goes around the corner between mid and bot.
Then one outside baron, one in baron, when taing baron one of the top of baron. Blue, entrances to your jungle on the bottong half is usually better than red itself but one on that doesn't hurt. Also the entrance to Dragon. The jungler may put a ward near the enemy wraiths to get a bit of counter jungling happeneing but it has redundant coverage with the four early wards.
Putting wards in the tribush and the small bush people commonly gank from is a waste. One their own they don't provide enough coverage. Hoever having it on the outside of the corner of dragon and where the mid wards should be means that the mid ward will stop the enemy sneaking into the tribush at bot for blue and at top for purple.
For later in the game look at the other pointers.
I'd be more than happy to show you the spots if my descriptions were a bit hard. tbh Chrono's SR picture is a bad setup and the early game wards can be done much more economically. What I have given you is what TSM use and considering the coverage it gives you with less wards means that it is much better.
Also never be scared to put a ward in the bushes at the side of lane. They help in ganks and can giver you a lane advantage letting you know better when to engage without having to do any facechecking.Don't @ me. - Espeonage
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