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Post Post #4175 (ISO) » Tue Oct 04, 2011 6:11 am

Post by tanstalas »

657 196 7114


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Post Post #4176 (ISO) » Tue Oct 04, 2011 7:42 am

Post by MrZepher »

Tried double jungle with my amumu and a warwick.
basically set it up so we took one half of our side, and the equivalent side across the river.

It actually went really well. Their jungler couldn't keep up with us stealing all their jungle so after our first clears we outleveled their Udyr and it was just free kills.
Because we stuck so close to a single lane it wasn't difficult to gank at all. Warwick stuck to ganking bottom lane and and I stuck to ganking top.
I don't think it's a viable counter-meta strategy yet, it's really dependent on having three really strong solo lanes.

I kind of want to try Galio jungle...
or something like that....
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Post Post #4177 (ISO) » Tue Oct 04, 2011 7:46 am

Post by Glass »

SRG wrote:
Firstly we tried a 5 mid tactic and rinsed the enemy team something silly. They kept one on each side lane, who were unable to push the towers prior to the mid tower falling. In this game we also put a ward in their top lanes bush between their two towers before they had walked down to their tower, everyone teleported to it and we got first blood.

Doesn't seem viable against any decently coordinated team. You would get very little exp from 5 in the middle, you would be at least a few levels behind at mid game. The amount of gold you get would also be severely crippled. You taking out a tower and getting FB would not be anywhere close to bottom and top freefarming in terms of gold or exp.
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Post Post #4178 (ISO) » Tue Oct 04, 2011 7:50 am

Post by SomeRandomGuy »

Aye Glass, for that i must say I think the team we were against were incredibly unorganised / noob and it caught them by suprise. After we took the first mid turret, which did not take long things went slihglty more conventionally again. We did have 1 from mid gank top during taking mid out, and ofc they had 3 people sometimes 4 on mid, so were crippled too. But i don't expect it to work against a good team, certainly not in ranked.
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Post Post #4179 (ISO) » Tue Oct 04, 2011 7:57 am

Post by IH »

Double jungle cripples the two junglers if the other jungle just goes into a lane and keeps his shit warded.
Piling everyone into one lane does the same thing except crippling essentially everyone there, while just losing farm and xp to towers. It's like denying yourself. Now against a team with a poor jungler I could see a double jungle working if one went and made whatever lane the jungler went into a dual lane to try and keep him underfarmed
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Post Post #4180 (ISO) » Tue Oct 04, 2011 7:58 am

Post by JDodge »

tanstalas wrote:657 196 7114


Cheers!


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Post Post #4181 (ISO) » Tue Oct 04, 2011 11:33 am

Post by Oman »

Map awareness. How can all these level 20+ kids not have a single idea about map awareness. Also, I seem to perpetually be the only guy buying wards in every game.
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Post Post #4182 (ISO) » Tue Oct 04, 2011 11:39 am

Post by mykonian »

Oman wrote:Map awareness. How can all these level 20+ kids not have a single idea about map awareness. Also, I seem to perpetually be the only guy buying wards in every game.


It won't ever change. And at a certain point people are going to be so clever that they tell others that they are supposed to buy wards.
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Post Post #4183 (ISO) » Tue Oct 04, 2011 11:49 am

Post by Chronopie »

"I'm the carry. You buy wards." (In a game with 4 insta-lock Carries)

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Post Post #4184 (ISO) » Tue Oct 04, 2011 11:55 am

Post by mykonian »

exactly.

Ok, I'm not the most consistent warding person (as in, I forget now and then), but it wouldn't be so damn noticable that the minimap is completely dark again when some others helped.
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Post Post #4185 (ISO) » Tue Oct 04, 2011 1:25 pm

Post by Brandi »

could someone please show me a picture guide of the best places to put wards? I'm kinda dumb when it comes to them :c
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Post Post #4186 (ISO) » Tue Oct 04, 2011 1:39 pm

Post by bv310 »

Shanba has one in this thread, iirc.
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Post Post #4187 (ISO) » Tue Oct 04, 2011 1:46 pm

Post by Brandi »

I just ISO'd him and didn't find anything :c
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Post Post #4188 (ISO) » Tue Oct 04, 2011 1:57 pm

Post by bv310 »

I just spent 15 minutes looking through anyone I figured might have it, and none of them did. I'd try asking Scumchat.
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Post Post #4189 (ISO) » Tue Oct 04, 2011 2:20 pm

Post by Chronopie »

Image

That's a basic ward map. You don't need
all
of them all the time. But it's a decent rule of thumb to at least keep lane entrances warded during lane phase, and Dragon/Baron at around level 6+

Image

And here's on for TT. Again, you don't need all of them all the time. But Grez (Red) and the Dragon are good ones to maintain.
Last edited by Chronopie on Tue Oct 04, 2011 2:27 pm, edited 1 time in total.
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Post Post #4190 (ISO) » Tue Oct 04, 2011 2:22 pm

Post by Glass »

Map awareness

As for ward placements, the best places are at dragon, baron, paths in and out of enemy jungle, and at buffs.

Pedit: ya, that
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Post Post #4191 (ISO) » Tue Oct 04, 2011 2:24 pm

Post by Brandi »

Thank you Chrono and Glass <333

also: http://www.youtube.com/watch?v=-3lvn48WRaA
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Post Post #4192 (ISO) » Tue Oct 04, 2011 2:27 pm

Post by Brandi »

Also thankyou BV for spending time trying to help me ;w; <3
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Post Post #4193 (ISO) » Tue Oct 04, 2011 2:54 pm

Post by Elmo »

Brandi wrote:could someone please show me a picture guide of the best places to put wards?
I have no idea where I got this so I'll just rehost it. You basically want to place them so to prevent jungle ganks early game, at dragon and "crossroads" points midgame, and all over the place but especially at baron and near any towers you want to push endgame. The key idea is to ward the safest/most efficient paths for the enemy team to take.
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Post Post #4194 (ISO) » Tue Oct 04, 2011 3:00 pm

Post by JDodge »

have a fun and useful infographic for your usages

Image
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Post Post #4195 (ISO) » Tue Oct 04, 2011 3:45 pm

Post by IH »

I love you jd. I've always wondered the smite and ignite values, but I was too lazy to see precisely how much they did.
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Post Post #4196 (ISO) » Tue Oct 04, 2011 4:02 pm

Post by Ankamius »

A few extra points about map awareness and ward placement:

1. If you are winning the game, ward the enemy jungle
2. Always have dragon warded from 10-40 minutes, and always have baron warded past 20 minutes (at the LATEST; you should be warding it at 15 if the skill level is fairly high)
3. If you are losing, make your jungle completely lighted up. This is the #1 most important thing you can possibly do if you lost map control in a game. If you had to focus on either warding your jungle or farming up to come back, warding your own jungle takes precedence.
4. Wards are best placed in intersections with at least 3 directions and in the river where 2 or more entrances meet.
5. If the enemy has someone on an oracle's elixir, it's extremely important that you keep ward control on Dragon/Baron and the primary entrances to your jungle.
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Post Post #4197 (ISO) » Tue Oct 04, 2011 4:17 pm

Post by tanstalas »

Need 2 more for LoL...

>.>
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Post Post #4198 (ISO) » Tue Oct 04, 2011 4:57 pm

Post by manho »

why can't riot just show the smite/ignite damage instead of a formula?
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Post Post #4199 (ISO) » Tue Oct 04, 2011 9:09 pm

Post by Espeonage »

Umm those word spots aren't the best.

(Assuming blue, reversed for purple)
In lane you want them on the outside of the corner of dragon for bot and top, on the little jutting out bit on the slope to river between mid and top and at the bottom of the bush that goes around the corner between mid and bot.

Then one outside baron, one in baron, when taing baron one of the top of baron. Blue, entrances to your jungle on the bottong half is usually better than red itself but one on that doesn't hurt. Also the entrance to Dragon. The jungler may put a ward near the enemy wraiths to get a bit of counter jungling happeneing but it has redundant coverage with the four early wards.

Putting wards in the tribush and the small bush people commonly gank from is a waste. One their own they don't provide enough coverage. Hoever having it on the outside of the corner of dragon and where the mid wards should be means that the mid ward will stop the enemy sneaking into the tribush at bot for blue and at top for purple.

For later in the game look at the other pointers.

I'd be more than happy to show you the spots if my descriptions were a bit hard. tbh Chrono's SR picture is a bad setup and the early game wards can be done much more economically. What I have given you is what TSM use and considering the coverage it gives you with less wards means that it is much better.

Also never be scared to put a ward in the bushes at the side of lane. They help in ganks and can giver you a lane advantage letting you know better when to engage without having to do any facechecking.
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