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Post Post #6050 (ISO) » Mon Nov 14, 2011 6:25 pm

Post by Espeonage »

ROAMING. Y'ALL READY TO ROAM.

And Auto ban trynd.
Don't @ me.
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Post Post #6051 (ISO) » Mon Nov 14, 2011 6:55 pm

Post by Gammagooey »

Cleanse's cooldown DID get increased so it's a little more than twice as long as tyrnd's ult cooldown buuuut that won't make trying to kill him with it up any less hate-inducing.

and fuck noc nerfs he's my favorite jungler ;_; horror'll be really easy to break in bushes now or even after noc attacks a champ once without red if the enemy champ is faster.
might get olaf to play instead but i'm a little paranoid about him not being as good as I think after the wriggle's nerf.
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Post Post #6052 (ISO) » Mon Nov 14, 2011 7:17 pm

Post by SpyreX »

Ok, what is roaming and how did it get buffed? Because, in classic tradition I think of, like a jungler, someone who roams to help/gank as necessary.
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Post Post #6053 (ISO) » Mon Nov 14, 2011 7:24 pm

Post by bv310 »

A dedicated Roaming champ is one that doesn't jungle, but instead roams from lane to lane ganking constantly. It was a big thing for a while, and it gets seen in Alistar or Blitzcrank a lot.
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Post Post #6054 (ISO) » Mon Nov 14, 2011 7:31 pm

Post by Ankamius »

Fizz looks simply ok. He doesn't look terribly fun, effective, or interesting.
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Post Post #6055 (ISO) » Mon Nov 14, 2011 7:45 pm

Post by JDodge »

roamer comps died out more due to the fact that someone sitting in bot lane making sure your team's delicate little flower didn't get stepped on outweighed leaving them all alone while someone roams around the map falling behind on levels and farm (people underestimate how much levels matter to a retarded extent) on the chance that they might get a successful gank or two off

absolutely nothing in this patch will bring roaming back
stream

ffxiv/speedrunning sometimes/other things?
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Post Post #6056 (ISO) » Mon Nov 14, 2011 7:47 pm

Post by Fate »

they nerfed....graves range....

not...
cait's.....
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Post Post #6057 (ISO) » Mon Nov 14, 2011 7:49 pm

Post by Fate »

AND his buckshot AGAIN AND his mana

wtf is this shit. I should just buy all the shit tier heroes they'll be worth something eventually

and dont even get me started on akali jesus
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Post Post #6058 (ISO) » Mon Nov 14, 2011 7:49 pm

Post by Fate »

AND KASSADINS HARASS WTFALLMYSHIT

AND NOCTURNE>????


W
T
F

THIS IS LIEK THE THIRD NERF TO HIS FEAR IN A FUCKIN ROW
Last edited by Fate on Mon Nov 14, 2011 7:53 pm, edited 1 time in total.
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Post Post #6059 (ISO) » Mon Nov 14, 2011 7:52 pm

Post by bv310 »

ATTENTION TEAM SLG. We are a fucking real team now. We rank two spots higher than Reck's team in the same tier. That is all.
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Post Post #6060 (ISO) » Mon Nov 14, 2011 8:04 pm

Post by MrZepher »

Fate wrote:they nerfed....graves range....

not...
cait's.....

Graves doesn't have a ton of skins
Cait does

They're obviously not going to nerf somebody to the ground who gets them munies duh.
(I don't actually believe this, I just thought it was funny enough to say)

I'm unsure of why the keep nerfing Noc's fear though...
What's the range on Shaco's/Fiddle's fear?
or something like that....
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Post Post #6061 (ISO) » Mon Nov 14, 2011 8:16 pm

Post by MrZepher »

Also, the range nerf on flash seems pretty significant in the champion spotlight.
The Graves used it to try and make some distance but Fizz was able to use his gap closer(s) to close in regardless. I wouldn't imagine it being a different story for any other champion with a gap closer.
The Soraka used flash too a little later and the distance she covered was relatively insignificant...

It looks like it's now only really useful to get over terrain, which I guess in itself is enough to take it if you don't have any escapes at all but I don't feel like I should/need to take it on anything that has at least a decent escape...

EDIT:

Fizz actually reminds me of Poppy and Wukong a little bit...
or something like that....
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Post Post #6062 (ISO) » Mon Nov 14, 2011 8:32 pm

Post by killerjester »

Trollvaulting just became an Olympic sport.
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Post Post #6063 (ISO) » Mon Nov 14, 2011 8:39 pm

Post by Ankamius »

Flash got gutted to hell.
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Post Post #6064 (ISO) » Mon Nov 14, 2011 9:29 pm

Post by Ranmaru »

I suck as Kayle.

I did ok as Teemo but... I had no attack.
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Post Post #6065 (ISO) » Mon Nov 14, 2011 9:31 pm

Post by Ranmaru »

Fate wrote:AND his buckshot AGAIN AND his mana

wtf is this shit. I should just buy all the shit tier heroes they'll be worth something eventually

and dont even get me started on akali jesus


You should have gotten the triple threat pack: Xin, Kat, and Miss Fortune all for 650 RP. (unless you have them already)

I haven't used them yet.
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Post Post #6066 (ISO) » Mon Nov 14, 2011 9:40 pm

Post by xRECKONERx »

JDodge wrote:
i think the cait movespeed changes will help with a lot of her ridiculousness, tbh

corki buffs make him much, much better due to his ability to check brushes on the cheap (expect a lot more corki play, imo)

graves nerfs make him worse than vayne imo

wriggles nerf unnecessary

cait's movespeed nerf really isn't that drastic, though

how will the simple fact that corki can check bushes make him more viable? biggest problem for him is still his weak dmg output compared to other AD carries

graves nerf was stupid

and thank youuuu there was no reason to nerf wriggles
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Post Post #6067 (ISO) » Mon Nov 14, 2011 9:41 pm

Post by Ankamius »

Spoiler: Client Conversation
Solfur (2:34): had a game earlier today where
   we all went AD carries
   MF, ashe, cait, ezreal, sivir
   all rally revive
   our random didnt queue dodge like we thought he would
   instead he picked the MF and switched his summoners accordingly
Ankamius (2:35): rofl
Solfur (2:35): and we went in game like that
Ankamius (2:35): did you stomp?
Solfur (2:35): enemy team accidentally posts their vent info in all chat at the start of the game
Ankamius (2:35): LOL
   LOL
   LOL
Solfur (2:35): so we all head on over there
Ankamius (2:35): BEST DERP EVER
Solfur (2:36): so theres all 10 of us
   just chilling in the random vent
Ankamius (2:36): oh wow
Solfur (2:36): we're just fucking around and shit we dont give a fuck
   theyre trying so hard
   co ordinating ganks
   and shit
   one point there rumble is like
   Jax come down here and gank this ezreal from the bush
   and im the ezreal
   si im like
   no jax please dont
   thats mean
   and simply just walk back under my tower
Ankamius (2:37): rooooooooofl
Solfur (2:37): but they were like
   bible belt rednecks
   unintelligent speaking
Ankamius (2:38): my god
Solfur (2:38): you know when yo can just tell
   that
   theyre not like
Ankamius (2:38): if that happened with another group of hilarious people
Solfur (2:38): thinking things through
Ankamius (2:38): I'd add them all in a heartbeat
Solfur (2:38): as well as they should
   no these guys, as soon as we started getting kills
   s
   turned vicious
   FUCK YOU
   YOU GUYS FUCKING NOOBS
   FUCKING BADS
   etc
   so our team is just talking to them not giving a shit
   their team is all trying to co ordinate and calling us names and shit
   we dont give a fuck


Spoilered due to length.
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Post Post #6068 (ISO) » Mon Nov 14, 2011 9:43 pm

Post by Brandi »

Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.
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Post Post #6069 (ISO) » Mon Nov 14, 2011 9:53 pm

Post by Chronopie »

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heh. Some games you just feel OP. Although I had to get two pieces of armour to counter the trynd. (whom Udyr fed early)
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Post Post #6070 (ISO) » Mon Nov 14, 2011 10:02 pm

Post by Ranmaru »

Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.


Yeah well... I just want to be able to save ppl with my heal, but I also am aggressive with Sona so I'm glad the Pew pew was left alone.

I get heal level 1. I just harass with my AA. Then I get Q at level 2. : 3

Btw, did I say I like teemo? yeah, I like teemo. I like the buff too, but I don't really know what that means.
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Post Post #6071 (ISO) » Mon Nov 14, 2011 10:07 pm

Post by MrZepher »

Stonewall008 was saying in a recent video that there are some decent buffs heading towards jungling and that whole shebang (apparently he's in the beta environment for new changes? That's the way it came off when he talked about it.)
That along with the fact that Riot seems to actually be looking at item/gold efficiency the wriggles nerf doesn't surprise me at all.

I would figure that any jungler is going to be taking the lifesteal mastery from the new offensive tree anyways, so I think this was done as a proactive measure to keep champions (especially ones like warwick who have passive lifesteal) from snowballing unexpectedly/unintentionally in the jungle. I don't think I'm wording this right but you should get what I'm saying...
or something like that....
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Post Post #6072 (ISO) » Mon Nov 14, 2011 10:25 pm

Post by Brandi »

Ranmaru wrote:
Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.


Yeah well... I just want to be able to save ppl with my heal, but I also am aggressive with Sona so I'm glad the Pew pew was left alone.

I get heal level 1. I just harass with my AA. Then I get Q at level 2. : 3



I would advise against getting heal at level 1, especially if your team is going to gank. That damage aura is't just for *you*, it's for your team mates, and more damage for them = they are more likely to win said gank.
Also level 1 damage power chord can help further that.
I make sure to press Q twice before the minions spawn just to have my power chord ready after my next Q.

But that's just my opinion/experience on the matter. If you really feel heal level 1 works for you then by all means.
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Post Post #6073 (ISO) » Mon Nov 14, 2011 10:29 pm

Post by JDodge »

Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.


sona is OP compared to other supports because her kit is silly, not for her pew pew beams

reck wrote:how will the simple fact that corki can check bushes make him more viable? biggest problem for him is still his weak dmg output compared to other AD carries

graves nerf was stupid


because it's A) a buff to his damage on his best laning skill and B) an easy way to figure out when you're getting ganked (never underestimate vision, ever)

graves nerf was 100% and truly necessary, now he's worse than vayne at her particular lane niche (burst) and still should be what they want him to be (in yo' face, firin his shotguns)

Brandi wrote:
Ranmaru wrote:
Brandi wrote:Sona nerf doesn't hurt me at all, I get her heal at level 2 and max it after her Q, so it's almost like a buff to me until I put in the second point, but by then I shouldn't have any real mana problems =P
Sona gets called OP for her PEW PEW beams, not for her healing.


Yeah well... I just want to be able to save ppl with my heal, but I also am aggressive with Sona so I'm glad the Pew pew was left alone.

I get heal level 1. I just harass with my AA. Then I get Q at level 2. : 3



I would advise against getting heal at level 1, especially if your team is going to gank. That damage aura is't just for *you*, it's for your team mates, and more damage for them = they are more likely to win said gank.
Also level 1 damage power chord can help further that.
I make sure to press Q twice before the minions spawn just to have my power chord ready after my next Q.

But that's just my opinion/experience on the matter. If you really feel heal level 1 works for you then by all means.


this is mostly correct, however it has nothing to do with the damage aura (in a level 1 fight, the defensive aura is going to be equally useful in most cases); it has to do with exploiting the fact that sona's level 1 burst is
insane
for a support and instantly puts the opposing lane on the defensive

optimal skill order on sona is QWWEQ and then R>Q>W>E from then on out, putting more points in your W if your heals are insufficient (this may change with scaling cost, as before all of sona's skills were a matter of changing the mana efficiency with levels)
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ffxiv/speedrunning sometimes/other things?
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Post Post #6074 (ISO) » Mon Nov 14, 2011 10:44 pm

Post by MrZepher »

Image

This is actually a week old or so. Turned that game around when I helped defend top point securing 3 kills and then ulting Olaf in a Right click-off between him and Scion that would have ended in the death of Olaf if I hadn't of intervened (it was surprisingly close though). This led to us 4-capping them when we were losing about 60-150.
Shen is actually pretty powerful on crystal scar... or rather his Ult is really powerful on crystal scar. I was just happened to be really good at securing kills/defending points that game. The best kill was when I walked by a bush and my Sunfire cape killed an escaping Amumu that was sitting in the bush next to me.

I need to work on landing his taunt. My tendencies are to either not use it soon enough so they escape the range as I cast it, or I fire it JUST above or below where it'll actually catch an enemy.
Recently I've been pretty good at protecting my carry while using vorpal blades on their target so they get the benefit from the lifetap, along with other common Shen-ly duties.

I think the thing I've been having the most trouble with is knowing what team comps I shouldn't take Shen against.
Somebody told me in a ranked game that Shen is the best picked in team comps that are bruiser/assassin heavy?
or something like that....
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