Kidz Lemonde Stand Mini (#284) - GAME OVER


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Post Post #275 (ISO) » Mon Apr 17, 2006 8:41 am

Post by Nightfall »

Well I was thinking that the town would likely kill one of the investigated players, find out one cop is sane, and lynch the other. To try and even that bonus out evenmore I made the masons have to find each other, and I made Uraj's role seem a bit scummier in the way it looked to others.
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Post Post #276 (ISO) » Mon Apr 17, 2006 8:58 am

Post by Lostprophet »

Aargh, it seems slightly unfair to me that Prof Binky showed up as a townie. If he'd showed up as a Cop, IM's claim would have been extremely difficult, making things far easier in the endgame.

Oh well.
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Post Post #277 (ISO) » Wed Apr 19, 2006 7:08 am

Post by Beaker »

the Townie* thing i think was good
cause we knew he was townie, but also more

good game to all
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Kidz Lemonade Stand Mafia (un-nightkillable townie)
Caddyshack (vanilla townie)
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Post Post #278 (ISO) » Wed Apr 19, 2006 8:05 am

Post by Lostprophet »

And actually, if we'd gone ahead and killed IM, Binky'd have had a problem claiming cop anyway, so blah. Misplay of the game.
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Post Post #279 (ISO) » Wed Apr 19, 2006 8:35 am

Post by Nightfall »

If you let Binky and IM live though, since both had guilty results from the night before, it could have been very interesting...
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Post Post #280 (ISO) » Mon May 15, 2006 3:54 am

Post by MeMe »

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