Mini 1349: Words with Scum (Game over!)


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Post Post #75 (ISO) » Fri Jun 22, 2012 6:49 pm

Post by Hoopla »

Voidedmafia wrote:When you say "all PR's lived until really late" do you mean that those with the possibilty to cash in their tiles (assuming they're still alive to do so) save those tiles to cash in until, say, N3 or N4?


I'm talking about in Mini Normals. I'm claiming that if all the PR's (scum and town's alike) live until deep in the game, it's better for town than all the PR's (scum and town's alike) dying early in the game.

If you believe that to be true, you ought to be in favour of maximising powers this game.
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Post Post #76 (ISO) » Fri Jun 22, 2012 6:58 pm

Post by Voidedmafia »

OH, I thought you were talking about this one, my bad. Ignore that post, then.
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Post Post #77 (ISO) » Fri Jun 22, 2012 10:59 pm

Post by AurorusVox »

Voidedmafia wrote:If LLD has a J, she should consider herself lucky if she's scum. Though, considering that was literally the luck of the draw (or flip, in this case), it's null more than anything. Same for robo, though to a slightly lesser extent since his possibles aren't exactly as helpful to the scum (yes, there is the whole "keeping it from town" part, but still).

This is one reason for not following LLD's plan. See, now these two people are not responsible for the tiles they picked. I want people to have to take responsibility for those tiles.

Flip: A6


How do we determine who takes tiles? Do we just take whatever we feel like? Does the person who flips it get first pick? Do we try to request tiles and allow people to take them or deny them?

---

Also I was drunk last night and would like to retract my statement that it is okay for town players to take unknown tiles. This is the same problem as we have with LLD's plan that there is no responsibility being taken for the tiles on display. Before I reverse the statement though, there needs to be some debate on this issue. Here's how I see it.

If we don't allow people to take unflipped tiles, then certain players will have to take the duff tiles (through whatever means we decide). If we allow players to choose a tile, and we see someone go for a crap tile, as Amrun pointed out this is a pretty big signpost for scum. However, if we were to force people to "request" tiles in some way...well, that would mean that the "signposting" issue is gone. But I'm not sure how feasible this really is.

If we DO allow people to take unflipped tiles, we run the risk of letting scum luck onto helpful tiles as in LLD's plan, but they have no responsibility for it. Now, I'll have to look through the letter combos when I'm not hung over, but I seem to remember someone saying that there are certain letters that are more pro-scum and more pro-town. As the number of flipped-but-not-collected tiles goes up, the higher the chance that scum will stumble onto a tile they need - either through flips that have been left or through picking unflipped tiles. OTOH if there are letters that only benefit scum (again, I need to check this), then it seems to me that allowing players to pick unflipped tiles will mean that we can keep these "scum letters" exposed on the gameboard upon pain of lynching.

---

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Post Post #78 (ISO) » Sat Jun 23, 2012 12:33 am

Post by Hoopla »

Massclaiming and/or only collecting exposed tiles turns the game into more of a logic puzzle. I don't think the benefits are substantial enough to make the game boring.
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Post Post #79 (ISO) » Sat Jun 23, 2012 12:36 am

Post by Quilford »


Game Board
Spoiler: AurorusVox's flip
AurorusVox flips tile A6...
Image

Spoiler: Final Board & Activity Log
Image

Code: Select all

MagnaofIllusion flipped tile E5, revealing an R.
Hoopla flipped tile K1, revealing a C.
Voidedmafia flipped tile K6, revealing an X.
Lady Lambdadelta flipped tile D4, revealing an N.
Lady Lambdadelta took tile D4, collecting an N.
Robocopter87 flipped tile J2, revealing a P.
Robocopter87 took tile J2, collecting a P.
IceGuy flipped tile A1, revealing a P.
vijay2vasandani flipped tile C4, revealing an R.
2minds1soul flipped tile H4, revealing a C.
AurorusVox flipped tile A6, revealing a T.

MagnaofIllusion has used his daily flip.
Hoopla has used her daily flip.
AurorusVox has used his daily flip.
IceGuy has used his daily flip.
Lady Lambdadelta has used both her daily flip and collect.
Arugula has not used either his daily flip or collect.
2minds1soul have used their daily flip.
Robocopter87 has used both his daily flip and collect.
whispersilk has not used either her daily flip or collect.
DCLXVI has not used either his daily flip or collect.
vijay2vasandani has used his daily flip.
Amrun has not used either her daily flip or collect.
Voidedmafia has used his daily flip.

Day 1
Hoopla
(4) Lady Lambdadelta, AurorusVox, vijay2vasandani, Amrun
Voidedmafia
(2) DCLXVI, Hoopla
AurorusVox
(1) Robocopter87
whispersilk
(1) 2minds1soul
DCLXVI
(1) Arugula
Arugula
(1) MagnaofIllusion

Not Voting
(3) IceGuy, whispersilk, Voidedmafia

With 13 alive, it takes 7 to lynch.

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Amrun has declared V/LA for over two weeks from Sat, Jun 23, 2012 12:57.44 pm (AEST).

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Post Post #80 (ISO) » Sat Jun 23, 2012 1:04 am

Post by Amrun »

I actually agree with Hoopla. What we gain in minor control, we lose in
telling the scum who the prs probably are before they even complete their powers
, and it makes the game less fun.
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Post Post #81 (ISO) » Sat Jun 23, 2012 2:17 am

Post by MagnaofIllusion »

MOD – please clarify these questions for me

1. In the case where a player is able to cash in multiple words in the same Night the languge of the role PM indicates that they should be able to use multiple Active abilities should they receive more than 1. Is this correct?
2. Likewise can scum use an Active ability from a Word and perform the scum Nightkill on the same Night?


--

LLD wrote:Why should town work towards a power standard? What is there to gain from having tons of powers running around, as opposed to having this be as close to powerless as possible.


Hoopla has already addressed the 10:3 Mountainous angle of your arguments already so I don’t think I need to repeat that line. However you have not directly addressed one issue I brought up.

Why specifically comment about “Tons of powers” running around when all Powers are inherently 1-shot? Best case barring the use of a Letter Steal ability players are not going to be able to make Words and generate abilities every Night. Best case a player can make two small combinations N1 and N2 and will then not be able to make another combination until N4 at the earliest. Anyone who makes a 3 letter Word N1 would not be able to make another combination until N3. And these are best case scenarios that don’t reflect random distributions or poor available options.

Town is already going to be fairly Power-free. I expect more than half the playerlist will not be doing any trading in for Abilities until N2 at the earliest. This is a Mini Theme game so we are probably looking at a 4-6 Day game. The ball is already in Scum’s court.

@LLD
– you didn’t answer my question about whether your plan was a reaction test. Please confirm or deny that in your next post.

--

Iceguy’s entrance at is good for discussion. I disagree with some of his assessments (for example P and G are very important letters, perhaps moreso than C, and G is perhaps one of the WORST to put into scum’s hands) and I have concerns that his analysis doesn't take into account letter frequency (C is the most common letter IRIC). Also I don’t think that rigid control of who takes what will work out well for Town. I can reference Andrius’s Mordor Mini Theme as an example of the dangers of strictly planning everything out in thread. Scum can and will exploit these plans.

@Iceguy
– how do you purpose that we regulate who takes what? Do you have a mechanical system in place or is the “scummy players should be forced to take bad tiles” just going to piggy-back off the lynching mechanic?

--

Whisper wrote:Before anyone else flips/takes a tile, I'd like to hear thoughts on a potential tile massclaim and then following the tiles being flipped, we all decide who ends up with which roles, thus locking as many players as possible into a position where they cannot make a fake claim the next day. This would mean scum would be taking a huge risk if they lied about which tiles they already have. We could set it up the roles to either back up other peoples claims, or expose them as scum. Yes, this leaves scum open to knowing who has which role, but barring other abilities, they can still only kill one player at night, which they would be doing anyway. It seems to me that control is the name of the game, and the more control and knowledge the town have from the start, the more chance we have of making the best use of the available abilities, and limiting scum.


I could not disagree more with this statement. Control is not the ‘name of the game’ as Town cannot control the scum Nightkill. All strict control combined with a letter mass-claim would do is give scum the complete information the need to strategically make sure their kills are optimized and any roles Town does manage to cobble together are killed if they are a threat and ignored if they are not (like Neighborize). Scum don't have to make a single lie (this is a Vanilla base set-up) to take full advantage of this plan.

VOTE: Whispersilk

This is plan goes a step beyond LLD’s and actively helps Scum as opposed to hindering Town.

--

AV wrote: (i.e., if scum take a letter that is part of a scummy ability, we'll at least be tipped off a little. If they snatch and grab before seeing the letter, they have plausible deniability)


So LLD’s plan has netted her a Pro-Scum letter. What are your thoughts on that given the above?

AV wrote: Vote: Hoopla

Didn't you "hope" LLD was scum earlier? Why then is the entrance townish?


Straight out – are you simply concocting a reason to bandwagon for bandwagonning’s sake here?

AV wrote: How do we determine who takes tiles? Do we just take whatever we feel like? Does the person who flips it get first pick? Do we try to request tiles and allow people to take them or deny them?


I myself would like people to suggest what tile the intend to take before doing it. For example I don’t at this stage support Vijay taking a tile simply because ‘he wants it’ as he’s in my pool of suspects.

AV wrote: If we don't allow people to take unflipped tiles, then certain players will have to take the duff tiles (through whatever means we decide). If we allow players to choose a tile, and we see someone go for a crap tile, as Amrun pointed out this is a pretty big signpost for scum. However, if we were to force people to "request" tiles in some way...well, that would mean that the "signposting" issue is gone. But I'm not sure how feasible this really is.

If we DO allow people to take unflipped tiles, we run the risk of letting scum luck onto helpful tiles as in LLD's plan, but they have no responsibility for it. Now, I'll have to look through the letter combos when I'm not hung over, but I seem to remember someone saying that there are certain letters that are more pro-scum and more pro-town. As the number of flipped-but-not-collected tiles goes up, the higher the chance that scum will stumble onto a tile they need - either through flips that have been left or through picking unflipped tiles. OTOH if there are letters that only benefit scum (again, I need to check this), then it seems to me that allowing players to pick unflipped tiles will mean that we can keep these "scum letters" exposed on the gameboard upon pain of lynching.


I’ll state for the record – I’m not going to ever take a Useless tile or a tile that doesn’t help form a Pro-Town ability based on what I have. If it comes down between taking and unflipped tile and one that will not help form a Pro-Town ability I’ll be taking an unflipped. This game is short and scum have the Nightkill in their pocket. The fear of ‘oh no, they have an unknown tile’ really isn’t a selling argument given that all scum have 2 tiles you don’t know about now. A Mountainous set-up isn’t likely to be won by Town.

Do you disagree with that logic?

--

Vijay wrote:VOTE: Hoopla

AV makes a good point.

Also, I mentioned this to the mod, but I think some of the powers you get are disproportionate to the letters required. Like a weak doc needs more (and rarer) letters than a doc.


No he doesn’t. Actually his point is terrible as he’s completely taking Hoopla’s statement and twisting the clear implication to make it appear suspect. That you vote and abdicate responsibility (linking it to AV’s point and not anything of your own) dings my scumdar.

What is the point of the second line other than fluff? Firstly the set-up is what it is … it isn’t going to be changed. Secondly do you disagree that a Weak Doc shouldn’t take more letters than a regular Doc?

Vijay wrote: I want to take a letter..


What letter do you want to take?

--

Similarly I don’t like Amrun’s for the vote and reliance on AV’s point to justify her vote.

I do agree, however, with her point about control being a practically inoperable element to Iceguy’s plan.
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Post Post #82 (ISO) » Sat Jun 23, 2012 3:05 am

Post by Quilford »

Player Queries
MagnaofIllusion wrote:
MOD – please clarify these questions for me

1. In the case where a player is able to cash in multiple words in the same Night the languge of the role PM indicates that they should be able to use multiple Active abilities should they receive more than 1. Is this correct?

This is correct, but it applies to all abilities, not just Active ones. You can cash in multiple words on the same night and use their abilities, be they CM, NJ, COP or VIG.

MagnaofIllusion wrote:2. Likewise can scum use an Active ability from a Word and perform the scum Nightkill on the same Night?[/b]

Yes, they can.
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Post Post #83 (ISO) » Sat Jun 23, 2012 3:12 am

Post by IceGuy »

Amrun wrote:
I like IceGuy's plan, theoretically, but in practice, agreeing who is towniest/scummiest is both very difficult and anti-town. The rest of the plans I don't like, except Hoopla's, which I'm ambivalent about because I find her scummy.


Actually, we don't really need to do anything but scumhunt.

I think we all agree that Hoopla should not get a C, for instance.

MagnaofIllusion wrote:
Iceguy’s entrance at is good for discussion. I disagree with some of his assessments (for example P and G are very important letters, perhaps moreso than C, and G is perhaps one of the WORST to put into scum’s hands) and I have concerns that his analysis doesn't take into account letter frequency (C is the most common letter IRIC). Also I don’t think that rigid control of who takes what will work out well for Town. I can reference Andrius’s Mordor Mini Theme as an example of the dangers of strictly planning everything out in thread. Scum can and will exploit these plans.


Please tell us how scum could exploit those plans, especially considering we get informed of all picks.

@Iceguy
– how do you purpose that we regulate who takes what? Do you have a mechanical system in place or is the “scummy players should be forced to take bad tiles” just going to piggy-back off the lynching mechanic?


The latter.
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Post Post #84 (ISO) » Sat Jun 23, 2012 3:17 am

Post by Amrun »

MoI, good job ignoring the fact that I was voting Hoopla for my own reasons. Don't get me wrong - I clearly agree with AV's point there, but I also clearly found scummy that Hoopla propsed the best plan and then greatly decreased its usefulness by explaining to all (scum included) when a non-flipped tile should be taken.

But I'm getting tired of all of these bad plans that tell scum far too much. Whisper's is worst of them all, but each and every one has been at--town in some way so far.

I won't allow scum to know everything.

Collect: A2


Hehahehaha

P-edit: I don't really mind scummy people not being able to take good letters, but I do mind townie people getting debated and handed good letters. As I said earlier, it gives a roadmap to scum, AND it will be a huge distraction.
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Post Post #85 (ISO) » Sat Jun 23, 2012 5:41 am

Post by Voidedmafia »

Spoiler: Possibly optional summation of the board
LLD can poassibly make either neighborize (NB) or Ninja (NJ).
Robocopter has 1 piece for Cop, CPR Doc, or PGO.

Possible word combos based on the tiles currently flipped are:
P, A1 - Cop, PGO, CPR
C, K1'H4 - Cop, CPR, WTC, CM, DC, LC,
R, C4;E5 - CPR, RB
X, K6 - None
T, A6 - WTC, TK


- I don't think anyone exactly went over pro-town vs. pro-scum letters unless IceGuy did (I only remember him going over their overall uselfulness). If I had to hazard a guess, I'd say C, W, H, M, N, J, R, maybe D, and S are some good scum mletters (for Commute, White Mage, Ninja, Doctor, Roleblocker, and Strongman), and I suppose L for Letter steal (though I suppose the only pro-town usage I can think of is to take the tiles of the townie we think will die that night, assuming we get such a conftown).

Do you agree or disagree that these letters are pro-scum (Except C, which is more neutral than to either side, IMO).

- 1. Much agree with your part toward LLD.

2. You say that because G builds PGO and Vig, I presume? Also, yes, C is the most represented with 7 tiles to it.

3. I certainly wouldn't agree to a letter mass-claim, not at any point this early in the game. No need to give scum any sort of roadmap or even complete directions to who has (or potentially has) was at this point, though I think that it won't be AS bad once we near Mylo/Lylo. I wouldn't suggest it even be used then, but it's negatives would certainly be diminished by then.

- Why shouldn't she?

Also, scum can lie about what starting tiles they start out with (though that's toeing the line a bit since they don't know who outside their team has what and it'd be bad if they claimed one of the single tiles), and they can request tiles that open up both pro-town and pro-scum actions (like P, N, K, etc.) and then they could take a role that they so choose.

- Am, barring the ones that only go to 1-2 roles, scum are just as unsure about what roles one can possibly create as we are. Yes, they will get an eventual clue as to the possibles, but if they're all various pro-town roles then they're taking a shot into the dark that the person doesn't take one that can hinder them.


Also, I'm interested in taking one of the r's. Anyone object?
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Post Post #86 (ISO) » Sat Jun 23, 2012 6:23 am

Post by MagnaofIllusion »

At this stage I’d be looking at the P or T as my choices from the flipped tiles. We still have a number of players who need to exercise their flips.

--

Iceguy wrote:I think we all agree that Hoopla should not get a C, for instance.


You need to rethink that stance. I don’t find Hoopla scummy.

Why is your vote idle if you find Hoopla objectionable?

Iceguy wrote:Please tell us how scum could exploit those plans, especially considering we get informed of all picks.


It’s not a difficult subject to grasp. Specifying who gets what letters and giving the strongest letters to the most Town perceived players lays a pretty strong roadmap for scum to eliminate Town reads and potential power at the same time.

Iceguy wrote: Actually, we don't really need to do anything but scumhunt.


I agree.

What do you think of Whispersilk and Amrun?

--

Amrun wrote:MoI, good job ignoring the fact that I was voting Hoopla for my own reasons. Don't get me wrong - I clearly agree with AV's point there, but I also clearly found scummy that Hoopla propsed the best plan and then greatly decreased its usefulness by explaining to all (scum included) when a non-flipped tile should be taken.


How did Hoopla in any way reduce the effectiveness of her plan by outlining how it worked? That makes no sense and using it as the basis of your vote makes even less.

@Amrun
– utilize your flip in your next post.

--

Voided wrote:Do you agree or disagree that these letters are pro-scum (Except C, which is more neutral than to either side, IMO).


My lists (I made these pre-game) –

Pro-Town only powers – WKD (scum can’t protect themselves), WHM (scum aren’t going to be shooting themselves so two nights of protection isn’t useful to them), WTC (since all abilities are 1-use so by the time scum found a player using said ability the benefit to knowing has elapsed), BG (obv reasons), TK (same reason as Watcher)

Pro-Scum only powers – LS (Town should by lynching a player they suspect not looking their tiles and since it goes off at the end of the Night the odds of finding useful letters is minimal), NJ and SM (obviously no need for Town to have or want any of these).

Everything else is useful to either faction or is just not all that useful period. This is not to say that scum would not go for key low frequency letters from the first group (to keep them out of Town’s hands).

S and N are the only letters I would say or universally Anti-Town. They should never be picked.

As stated I think some letters are powerful in scum’s hands (G, C, P) but are also very powerful in Town’s hands.

Voided wrote: 2. You say that because G builds PGO and Vig, I presume? Also, yes, C is the most represented with 7 tiles to it.


Yes. PGO and Vig are both good Town powers also but are potentially crippling if used effectively by scum.

Voided wrote:Also, I'm interested in taking one of the r's. Anyone object?


Not at this point. Any reason you would not want to wait for everyone to utilize their flips before making a final decisions?
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Post Post #87 (ISO) » Sat Jun 23, 2012 6:42 am

Post by IceGuy »

MagnaofIllusion wrote:
You need to rethink that stance. I don’t find Hoopla scummy.

Why is your vote idle if you find Hoopla objectionable?


Because I don't consider her scummy enough to want her lynched (especially as her towniness has been increasing with every subsequent post). I just don't want to give her a powerful letter at this point.

It’s not a difficult subject to grasp.


Yet you only produce generalities when pressed about it.

Specifying who gets what letters and giving the strongest letters to the most Town perceived players lays a pretty strong roadmap for scum to eliminate Town reads and potential power at the same time.


We're giving them little more information than we would be giving them if we'd be treating this as a mountainous. Even if we'd just be scumhunting as in a normal game, they would know that Hoopla is seen as scummy by the majority of the players, for instance.

What do you think of Whispersilk and Amrun?


Had Whisper down as town, but on re-read I've noticed that most of her posts are generalities and repetitions, which moves her into the "scum trying to appear townish" category.

Amrun is null - she's showing less activity than she would usually do, but she has declared V/LA. I don't particularly worry about the null read since she tends to give off scum vibes later in the game if she is scum.

MoI, what do you think of LLD and Robocopter? How many scum do you think is hiding amongst the lurkers/no-content posters?
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Post Post #88 (ISO) » Sat Jun 23, 2012 6:51 am

Post by Voidedmafia »

- 1. I would only disagree that N is universally anti-town because of Neighborize, but it's not enough to outweight ninja.

2. Thought I posted about this, but I wasn't saying I can't wait. I just wanted to let you know which one I want for today.
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Post Post #89 (ISO) » Sat Jun 23, 2012 6:59 am

Post by Arugula »

I don't like IceGuy's wishy-washy stance on Hoopla, but his original plan was good, so I will give him the benefit of the doubt.

I think all of the ladies in this game are town. (Hoopla, LDD, Amrun)

Also, I have a new plan. There might be a major flaw in this, but I haven't found one besides scum getting town letters, which won't help scum, just hinder town slightly.

Everyone flips before anyone takes. Then, players say what they are going to pick before they do so and we organize who will pick what tile. If someone picks a scummy letter, [S, N, J, etc] (which nobody will since it would virtually be suicide) then we know they are scum. Since no one would pick these letters, we keep powers like Ninja and Strongman from scum's hands. Also, no one should pick an unflipped letter, as that is the only way that scum would get their hands on these powers. Scummy players will get the bad tiles.

I'm preparing to be ripped apart for this, but oh well.
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Post Post #90 (ISO) » Sat Jun 23, 2012 7:03 am

Post by IceGuy »

And the first facepalm of this game goes to Arugula.
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Post Post #91 (ISO) » Sat Jun 23, 2012 7:15 am

Post by Lady Lambdadelta »

I wish I had a B.

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Post Post #92 (ISO) » Sat Jun 23, 2012 7:56 am

Post by DCLXVI »

Arugula wrote:
Also, I think it would be wise for town to pick without flipping. If they are flipped first, it might seem obvious that someone gained a PR based on the tiles they collected, and scum would probably kill them.

Arugula wrote:
Also, I have a new plan. There might be a major flaw in this, but I haven't found one besides scum getting town letters, which won't help scum, just hinder town slightly.

Everyone flips before anyone takes. Then, players say what they are going to pick before they do so and we organize who will pick what tile. If someone picks a scummy letter, [S, N, J, etc] (which nobody will since it would virtually be suicide) then we know they are scum. Since no one would pick these letters, we keep powers like Ninja and Strongman from scum's hands. Also, no one should pick an unflipped letter, as that is the only way that scum would get their hands on these powers. Scummy players will get the bad tiles.

I'm preparing to be ripped apart for this, but oh well.


Wow, just wow.

I'd like an arugula lynch right now.

So, he comes in and
proposes an anti-town plan.
Then after that plan is picked apart and
multiple players propose better pro-town plans
arugula then comes and basically makes a new plan which is the
same as the other good plans town had made.


Then notice the bolded part of the quote where he is basically trying to protect his ass. Town shoudln't be worried about getting pressure for doing pro-town stuff. Scum would.

VOTE: arugula
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Post Post #93 (ISO) » Sat Jun 23, 2012 8:00 am

Post by DCLXVI »

Flip: 6F


obvious choice is obvious

As stated before, I believe the best strategy is to have everyone flip
without taking anything
and then everyone should take what will help them get words.
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Post Post #94 (ISO) » Sat Jun 23, 2012 8:19 am

Post by Robocopter87 »

AurorusVox wrote:
Robocopter87 wrote:Also, I would like to remind some that though we have quite an interesting setup we still can find scum through conventional methods. Don't get lost in the setup matrix and let scummy stuff slide. However, this early in the game I think discussing how we will use the setup is very important.

So is there nothing "scummy" for you to comment on at this point? I feel like your tone suggests you want to make a serious vote.


At the time that this question was posed, no, there was nothing scummy to comment on and I did not want to make a serious vote.

However, now there is reason for me to make a serious vote. I saw the Hoopla wagon and wanted to see why everyone had voted by individually checking them. Most were justified. However, vijay's vote was entirely riding upon AV.

vijay2vasandani wrote:VOTE: Hoopla

AV makes a good point.


This isn't how this works, you need to provide your own reasoning or at least an explanation on why AV's vote was good. You barely even mentioned Hoopla. This screams riding scum to me. I will not have scum riding.

UNVOTE: AurorusVox
VOTE: Vijay

Voided wrote:If LLD has a J, she should consider herself lucky if she's scum. Though, considering that was literally the luck of the draw (or flip, in this case), it's null more than anything. Same for robo, though to a slightly lesser extent since his possibles aren't exactly as helpful to the scum (yes, there is the whole "keeping it from town" part, but still).


I don't understand, are you subtly calling us scum? Because if you aren't then this was completely worthless.
Although the border between madness and genius is very narrow.


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Post Post #95 (ISO) » Sat Jun 23, 2012 8:22 am

Post by Voidedmafia »

The only person I'd be subtly caling scum there, if anyone, is LLD. But again, because the collect was done immediately after the flip, and thus she couldn't possibly have known she was getting an "n', I can't call her scum for it.
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Post Post #96 (ISO) » Sat Jun 23, 2012 8:25 am

Post by Robocopter87 »

Arugula wrote:
Everyone flips before anyone takes. Then, players say what they are going to pick before they do so and we organize who will pick what tile. If someone picks a scummy letter, [S, N, J, etc] (which nobody will since it would virtually be suicide) then we know they are scum. Since no one would pick these letters, we keep powers like Ninja and Strongman from scum's hands. Also, no one should pick an unflipped letter, as that is the only way that scum would get their hands on these powers. Scummy players will get the bad tiles.


This is really really really dumb.

What if the scummy letter is all that is left?
The scum would just pick the most powerful letters considered 'town'.

An entirely loss-loss situation for everybody.

I don't think this post is scummy, I think its just dumb.

PEDIT: @ Voided: But do you want to call her scum? So is LLD scummy or not? You seem to be avoiding actually answering it. Also, I got a potentially powerful letter, does that make me scummy but not able to be called scum?
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Post Post #97 (ISO) » Sat Jun 23, 2012 8:42 am

Post by DCLXVI »

Robocopter87 wrote:I don't think this post is scummy, I think its just dumb.


why is it not scummy..?

he is conveniently flip flopping his position to try and match what most of the town likes while at the same time trying to cover his ass.
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Post Post #98 (ISO) » Sat Jun 23, 2012 9:09 am

Post by Voidedmafia »

Robo: No. I already (basically) said the fact that she couldn't have known that letter in particular could come up doesn't make her scummy.

Also, while that's true, it's not as dangerous as getting an "n" is. IMO, Ninja is a far better role for scum than PGO is, and scum have no need for Cops or CPR, so I suppose the most you've done as scum is give us one less chance to get a Cop.
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Post Post #99 (ISO) » Sat Jun 23, 2012 9:12 am

Post by IceGuy »

Voidedmafia wrote:
Also, while that's true, it's not as dangerous as getting an "n" is. IMO, Ninja is a far better role for scum than PGO is, and scum have no need for Cops or CPR, so I suppose the most you've done as scum is give us one less chance to get a Cop.


CPR doc is essentially an extra kill for scum.
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