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Brandi Awwwrtist
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Lady Lambdadelta She/FaerRise of the Phoenix
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I meant it wasn't new and I assumed someone had shared it before in a thread this large?Yes my Lord, but questions are dangerous, for they have answers.
11 heads and counting now, plurality is adaptive. If our experience might help you, click here.
If you wish to speak to one of us, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra and Airna.
Soar on wings of retribution and set the world ablaze- Brandi
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Lady Lambdadelta She/FaerRise of the Phoenix
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It's Jem and the Holograms.Yes my Lord, but questions are dangerous, for they have answers.
11 heads and counting now, plurality is adaptive. If our experience might help you, click here.
If you wish to speak to one of us, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra and Airna.
Soar on wings of retribution and set the world ablaze- Brandi
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Threw my last two placement matches, wound up Silver IV. I'm in Olaf's Sorcerers, like most of MS.- TehBrawlGuy
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I didn't know about it.
Duoq'd norms with a pre30 friend, ended up with jungle. Fucked up champ select and went smiteless udyr. Team was cool about it, and I ended up going 14/3 with a quadra in there. They literally didn't ward all game. Too hilarious.I don't have anything to put here because my normal signature is images. Weeeeee.-
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today i am experimenting with playing this game while wearing a ridiculous blinking headset- TehBrawlGuy
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mykonian Frisian Shoulder-Demon
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lanefiddle or junglefiddle?
Lategame it's the same, ward a lot. You want to know when he channels, that's just the easiest. If he does ult into you, there are two options: jump out or kill him. Generally, the last is best up till the point where he gets zonyas, the earlier you force him to get zonyas the weaker his midgame will be. If fiddle does land his ult, or only lives for half a second after he used it, he's not much of a champion (which is why he isn't a popular pick)
Junglefiddle gives up a lot of early game presence for his midgame strength. He's a decent duelist though. Anyway, that means that in lane you get to do whatever you want, fiddle's ganks pre 6 are a bit sad. Should you be jungling and you want to duel: make sure you have a little cc. Fiddle doesn't lose with his drain up, basically, unless you have quite some burst for a jungler (like lee). Break his drain as soon as he uses it, and you get a couple of seconds to freely hit a squishy.
Lanefiddle... it's bad, honestly. Hit him everytime he dares to drain, push waves into his tower, keep harrassing him till he's forced to drain again. Save your cc for that, if possible. If he falls a little behind, his silence won't have the power to clear the waves like usual mids, so he falls behind more rapidly.Surrender, imagine and of course wear something nice.-
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Ankamius Survivor
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Lane fiddle is actually a huge bitch at early levels. I've only played against one in recent memory, but his silence was chunking me hard until around level 8 or so.
In all honesty, I think his main problem would be early ganks. He's incredibly squishy and has no escapes, so he's prone to be shut down. His roaming presence would likely be pretty good if he can survive the early game though.- DeathRowKitty
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Hello and welcome to today's solo queue lesson. Our topic tonight is IMPORTANT COOLDOWNS.
Sometimes an enemy has an ability without which they are noticeably weaker. It benefits you to fight when such an ability is down. The most obvious example is FLASH. If the enemies in your lane don't have FLASH up, they can't run and they can't make as many sneaky aggressive plays. Another example is Blitzcrank's ROCKET GRAB. When Blitzcrank uses his ROCKET GRAB, you have a 20 second window during which you can bully the opposing bot lane. (p.s. Blitzcrank isn't that good of a champion stop banning him outside of solo queue) But in solo queue, there is another type of IMPORTANT COOLDOWN: your allies' cooldowns.
I was Thresh, laning with a Caitlyn. The enemy bot lane was Ashe + Lulu. We should have been absolutely stomping the lane. Unfortunately our Caitlyn didn't really know how to RIGHT CLICK and just constantly took free harass. That's okay though because we could still win this lane - if only Caitlyn would stop netting herself out of engagements we were 100% going to win. This is where the IMPORTANT COOLDOWN comes into play. The instant I saw Caitlyn use her net stupidly, I looked to immediately engage before Caitlyn's IMPORTANT COOLDOWN came back up. Ran in, used my hook prematurely just to force a fight, missed as a result but threw down the rest of my abilities anyway. Five seconds later: dead Ashe. #ThreshIsRidiculouslyOP We won the fight because we engaged with Caitlyn not having access to her IMPORTANT COOLDOWN, which massively increased her power by forcing her to actually fight an engagement we were winning instead of running from it. And that is today's solo queue lesson.-
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Ankamius Survivor
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↑ DeathRowKitty wrote:IMPORTANT COOLDOWNS.
FLASH. FLASH ROCKET GRAB. ROCKET GRAB IMPORTANT COOLDOWN.
RIGHT CLICK IMPORTANT COOLDOWN IMPORTANT COOLDOWN #ThreshIsRidiculouslyOP IMPORTANT COOLDOWN.
That's my contribution to the discussion.- mykonian
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mykonian Frisian Shoulder-Demon
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↑ Ankamius wrote:Lane fiddle is actually a huge bitch at early levels. I've only played against one in recent memory, but his silence was chunking me hard until around level 8 or so.
In all honesty, I think his main problem would be early ganks. He's incredibly squishy and has no escapes, so he's prone to be shut down. His roaming presence would likely be pretty good if he can survive the early game though.
I've tried it a couple of times (normal elo was wrecked anyway, and Patrick had told me a couple of times I should so he could ww jungle etc), and ganks aren't the problem, except against a couple of champs. Levelling fear second, silence first brings a lot of cc to the lane. Silencing their mid and fearing the incoming jungler for 1.5 seconds (at level 4, which is a normal early gank, I think?) tends to get you out of a lot of stuff. So unless they can jump and lock you before you can lay down your cc, you should be relatively safe. And in general, you don't have to get that far into the lane because silence pokes from a mile away, while you are a horrendous pusher. Anyway, that was my experience with it.
I didn't level drain if I could help it because it's more often then not a losing choice. If, by chance, your opponent doesn't have cc to break it (making you even more of a sitting duck then you already were), he'll have burst to get through it. Draining your opponent with the shortness of the fear/drain range has similar problems. Above that, having up to a 3 second fear when teamfighting starts is just really nice for your adc. One bruiser/assassin certainly won't make it into your backline.Surrender, imagine and of course wear something nice.-
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Ankamius Survivor
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mykonian Frisian Shoulder-Demon
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yes, mao is an exception, I see j4 getting red mostly, I think. Then he's lv3, you are on your way to 4 at that point. If he's slowed down a little or ganks somewhere else etc.
Otherwise the fear is only 1 sec, means you have to run a little fasterSurrender, imagine and of course wear something nice.-
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GreyICE Fifty Shades
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↑ DeathRowKitty wrote:Hello and welcome to today's solo queue lesson. Our topic tonight is IMPORTANT COOLDOWNS.
Sometimes an enemy has an ability without which they are noticeably weaker. It benefits you to fight when such an ability is down. The most obvious example is FLASH. If the enemies in your lane don't have FLASH up, they can't run and they can't make as many sneaky aggressive plays. Another example is Blitzcrank's ROCKET GRAB. When Blitzcrank uses his ROCKET GRAB, you have a 20 second window during which you can bully the opposing bot lane. (p.s. Blitzcrank isn't that good of a champion stop banning him outside of solo queue) But in solo queue, there is another type of IMPORTANT COOLDOWN: your allies' cooldowns.
I was Thresh, laning with a Caitlyn. The enemy bot lane was Ashe + Lulu. We should have been absolutely stomping the lane. Unfortunately our Caitlyn didn't really know how to RIGHT CLICK and just constantly took free harass. That's okay though because we could still win this lane - if only Caitlyn would stop netting herself out of engagements we were 100% going to win. This is where the IMPORTANT COOLDOWN comes into play. The instant I saw Caitlyn use her net stupidly, I looked to immediately engage before Caitlyn's IMPORTANT COOLDOWN came back up. Ran in, used my hook prematurely just to force a fight, missed as a result but threw down the rest of my abilities anyway. Five seconds later: dead Ashe. #ThreshIsRidiculouslyOP We won the fight because we engaged with Caitlyn not having access to her IMPORTANT COOLDOWN, which massively increased her power by forcing her to actually fight an engagement we were winning instead of running from it. And that is today's solo queue lesson.
The reason I want to main ADC is because 90% of the ADCs I have witnessed have not mastered the basic concept of autoattacking.
They think they're like Renekton or Syndra or something where you want to be carefully picking and choosing your engagements, hitting high priority targets, and farming and then going for quick devastating engages.
Honestly if the only thing near you is a Garen? Right click the Garen. If you have IE/PD/LW he'll be dead soon enough. Just keep autoattacking for the duration of combat, or doing short repositions/attacks and you'll be fine.
Also play balls to the wall in lane unless you're facing leona/draven because fuck draven.-
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Ankamius Survivor
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This is not entirely true. As a quick aside, Draven's #1 counter is Kog'Maw. Draven can't ever out-trade a Kog'Maw that kites well, especially if he has a good Janna or Sona beside him.
Playing bot lane balls to the wall is incredibly volatile (almost as much as mid and top lane). If you screw up a level 2 all-in or something similar, then chances are you're going to be behind for the rest of the lane unless you get significant lane ganks. That's incredibly dangerous since your job as a ADC/Support lane is to shut down the enemy ADC as much as it is to get items. Plus if you get behind, you instantly lose control of dragon. That's even more dangerous.
Actually, now that I think about it, picking Janna against Draven is a huge dick move. All four abilities scream "FUCK YOU DRAVEN".- Staeg
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Staeg Mafia Scum
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↑ Ankamius wrote:Playing bot lane balls to the wall is incredibly volatile (almost as much as mid and top lane). If you screw up a level 2 all-in or something similar, then chances are you're going to be behind for the rest of the lane unless you get significant lane ganks. That's incredibly dangerous since your job as a ADC/Support lane is to shut down the enemy ADC as much as it is to get items. Plus if you get behind, you instantly lose control of dragon. That's even more dangerous.
By the way, this is very, very true - an addition would be that balls to the walls can work if it's done teamwide with communication++. Also the reason I don't really like this game as much as I used to.lmao Fate = Jake from State Farm & Pisskop - Staeg
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