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Post Post #32675 (ISO) » Thu Jul 17, 2014 12:54 pm

Post by MrZepher »

Doom bots are a test in your ability to handle pressure on the map. You're not going to have a reasonable skill matchups so you have to play the map game.

If you try to brute force a win every game you'll just slowly lose as the bots gangrape you and get stronger.
or something like that....
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Post Post #32676 (ISO) » Thu Jul 17, 2014 12:56 pm

Post by MrZepher »

Also having an AD carry means you can afford to lose inhibs so whoever said you shouldn't take a marksman was flat wrong.
or something like that....
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Post Post #32677 (ISO) » Thu Jul 17, 2014 1:28 pm

Post by JasonWazza »

MrZepher wrote:Also having an AD carry means you can afford to lose inhibs so whoever said you shouldn't take a marksman was flat wrong.


don't pick an ADC, if anything pick an AD tank.

ADC's tend to get obliterated.
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Post Post #32678 (ISO) » Thu Jul 17, 2014 1:29 pm

Post by MrZepher »

Sivir jinx and tristana are all perfectly safe picks. play better.
or something like that....
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Post Post #32679 (ISO) » Thu Jul 17, 2014 1:34 pm

Post by animorpherv1 »

Just play an ADC with long range and/or mobility. You'll be fine then. I tried MF and was not pleased with the results.
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Post Post #32680 (ISO) » Thu Jul 17, 2014 1:37 pm

Post by Maestro »

MrZepher wrote:Sivir Jinx and Tristana

animorpherv1 wrote:an ADC with long range and/or mobility

...

MrZepher wrote:
Jinx

waaaaat
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Post Post #32681 (ISO) » Thu Jul 17, 2014 1:38 pm

Post by Maestro »

Like, don't get me wrong - I love Jinx. If I ADC I do it on Jinx, that's how much I love her.
But she has mobility almost as bad as Malzahar's and she doesn't have IMPRESSIVE range except if you wanna burn through mana.
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Post Post #32682 (ISO) » Thu Jul 17, 2014 1:51 pm

Post by animorpherv1 »

Jinx has long range on Q and a snare- she's pretty safe.
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Post Post #32683 (ISO) » Thu Jul 17, 2014 1:56 pm

Post by Maestro »

Meh. If you're gonna refute me on the one champ I think I know best (besides Thresh), you'd have to mention her passive. She's high-risk, high-reward. Her mobility
OUT
of somewhere comes after she's gotten the reward for going
IN
and wrecking face. She has no escape, she doesn't have a very reliable disengage.

Snare has a cast time, a set up time, and is relatively limited in that it A) has a small AoE and B) only hits a maximum of 3 target champions in a chase situation. Other common ADCs have actual escapes: Ez Shift, Cait Net, Luc Dash, Trist Jump, Vayne Tumble... Jinx is immobile compared to those choices.

If you're looking for
safe
mobility, Jinx is not a good option.
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Post Post #32684 (ISO) » Thu Jul 17, 2014 2:05 pm

Post by Iecerint »

Conventional wisdom to Jinx is that her lack of mobility outside of her passive is the balance to her being so OP.

Granted, that's kinda dumb when she has a slow and a snare, but w/e. I wish they had reworked MF's strut passive a little to at least bring her closer to parity with Jinx in this regard.
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Post Post #32685 (ISO) » Thu Jul 17, 2014 2:33 pm

Post by Maestro »

Jinx is OP ?
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Post Post #32686 (ISO) » Thu Jul 17, 2014 2:41 pm

Post by RayFrost »

I think what iece means is that jinx's kit is really fantastic and so the lack of built-in mobility is to balance out the fact she has long range, high damage, low cooldown, vision-giving poke that slows, an attack speed steroid, an aoe execute with global range and short cd, and a range + aoe + damage steroid.

On paper, it sounds pretty ridiculous. In practice, it's not quite as ridiculous, but etc.
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Post Post #32687 (ISO) » Thu Jul 17, 2014 2:44 pm

Post by animorpherv1 »

Don't forget AOE crits.
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Post Post #32688 (ISO) » Thu Jul 17, 2014 2:45 pm

Post by Maestro »

When the "range+AoE+AD" you guys are talking about is immune to the same "AS steroid", and when the "low CDs" are followed very quickly by mana problems if utilized to full potential, and when the "vision-giving, slowing poke" is a long-range but not champion-specific and rather slow skill-shot... I disagree she's OP. I think that's pretty damn balanced.

P-Edit: Psh.
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Post Post #32689 (ISO) » Thu Jul 17, 2014 2:46 pm

Post by quadz08 »

she's balanced because her passive is her only source of mobility
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Post Post #32690 (ISO) » Thu Jul 17, 2014 2:50 pm

Post by Maestro »

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Post Post #32691 (ISO) » Thu Jul 17, 2014 3:02 pm

Post by RayFrost »

Iecerint wrote:Conventional wisdom to Jinx is that her lack of mobility outside of her passive is the balance to her being so OP.


Seems like what iece is saying.

I was just breaking down how jinx's kit looks on paper. I wasn't arguing for her being op.

That's why I said that it's not op or ridiculous in practice.
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Post Post #32692 (ISO) » Thu Jul 17, 2014 3:36 pm

Post by Glork »

Doom bots hard!

Sivir seems quite good vs them, though. Spellshield is amazingly helpful.
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Post Post #32693 (ISO) » Thu Jul 17, 2014 3:43 pm

Post by animorpherv1 »

I also quite like Lucian - so much mobility, so much dueling prowess.
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Post Post #32694 (ISO) » Thu Jul 17, 2014 3:52 pm

Post by quadz08 »

he is a fucking broken champion in 4.12 I am pretty sure
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Post Post #32695 (ISO) » Thu Jul 17, 2014 4:04 pm

Post by animorpherv1 »

quadz08 wrote:he is a fucking broken champion in 4.12 I am pretty sure


At the very least he's still really strong if you're good at hitting your Qs. His laning would probably be sub-par otherwise. I've won lane on Lucian purely be Q'ing people through minions until they almost died, so they sit back at their turret while I get lots of XP and gold.
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Post Post #32696 (ISO) » Thu Jul 17, 2014 5:54 pm

Post by Oman »

quadz08 wrote:she's balanced because her passive is her only source of mobility


my personal bugbear here, but her chompers also function as mobility in Lane (as they give her a chase or escape). CC is an underrated form of mobility. I wish jinx didn't have them.
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Post Post #32697 (ISO) » Thu Jul 17, 2014 6:04 pm

Post by Maestro »

Maestro wrote:Snare has a cast time, a set up time, and is relatively limited in that it A) has a small AoE and B) only hits a maximum of 3 target champions in a chase situation. Other common ADCs have actual escapes: Ez Shift, Cait Net, Luc Dash, Trist Jump, Vayne Tumble... Jinx is immobile compared to those choices.

nuuuuuuuuuu
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Post Post #32698 (ISO) » Thu Jul 17, 2014 6:22 pm

Post by Oman »

Maestro wrote:Jinx is immobile compared to those choices.

I guess that's the bit that matters.
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Post Post #32699 (ISO) » Thu Jul 17, 2014 9:26 pm

Post by RayFrost »

Jinx is also immobile compared to elise, j4, lee, riven, rengar, aatrox, rammus, kha'zix, ahri, katarina, yasuo, zed, akali, and other bruiser / assassin type things that would want to kill her.

Ez / cait can e out of (or out of range of) j4 eq / r, rengar leap, kz leap, rammus q, kat r, ahri charm, yasuo q, etc. Jinx has nothing.

I mean, the bruiser / assassin types are more mobile than ez / cait overall. But they're able to at least disengage *once* (which may be all they need, given the ability to go over walls, etc).
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