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MrZepher Mafia Scum
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JasonWazza Jack of All Trades
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don't pick an ADC, if anything pick an AD tank.
ADC's tend to get obliterated.Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.- MrZepher
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animorpherv1 Honey Trap
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Just play an ADC with long range and/or mobility. You'll be fine then. I tried MF and was not pleased with the results."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Maestro he/theyJack of All Trades
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Meh. If you're gonna refute me on the one champ I think I know best (besides Thresh), you'd have to mention her passive. She's high-risk, high-reward. Her mobilityOUTof somewhere comes after she's gotten the reward for goingINand wrecking face. She has no escape, she doesn't have a very reliable disengage.
Snare has a cast time, a set up time, and is relatively limited in that it A) has a small AoE and B) only hits a maximum of 3 target champions in a chase situation. Other common ADCs have actual escapes: Ez Shift, Cait Net, Luc Dash, Trist Jump, Vayne Tumble... Jinx is immobile compared to those choices.
If you're looking forsafemobility, Jinx is not a good option.- Iecerint
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Conventional wisdom to Jinx is that her lack of mobility outside of her passive is the balance to her being so OP.
Granted, that's kinda dumb when she has a slow and a snare, but w/e. I wish they had reworked MF's strut passive a little to at least bring her closer to parity with Jinx in this regard.- Maestro
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- RayFrost
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I think what iece means is that jinx's kit is really fantastic and so the lack of built-in mobility is to balance out the fact she has long range, high damage, low cooldown, vision-giving poke that slows, an attack speed steroid, an aoe execute with global range and short cd, and a range + aoe + damage steroid.
On paper, it sounds pretty ridiculous. In practice, it's not quite as ridiculous, but etc.don't you feel silly now?- animorpherv1
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When the "range+AoE+AD" you guys are talking about is immune to the same "AS steroid", and when the "low CDs" are followed very quickly by mana problems if utilized to full potential, and when the "vision-giving, slowing poke" is a long-range but not champion-specific and rather slow skill-shot... I disagree she's OP. I think that's pretty damn balanced.
P-Edit: Psh.- quadz08
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Seems like what iece is saying.
I was just breaking down how jinx's kit looks on paper. I wasn't arguing for her being op.
That's why I said that it's not op or ridiculous in practice.don't you feel silly now?- Glork
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Doom bots hard!
Sivir seems quite good vs them, though. Spellshield is amazingly helpful.- animorpherv1
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At the very least he's still really strong if you're good at hitting your Qs. His laning would probably be sub-par otherwise. I've won lane on Lucian purely be Q'ing people through minions until they almost died, so they sit back at their turret while I get lots of XP and gold."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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my personal bugbear here, but her chompers also function as mobility in Lane (as they give her a chase or escape). CC is an underrated form of mobility. I wish jinx didn't have them.It's unfortunate that good oral sex excuses bad chemistry. - Korts- Maestro
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↑ Maestro wrote:Snare has a cast time, a set up time, and is relatively limited in that it A) has a small AoE and B) only hits a maximum of 3 target champions in a chase situation. Other common ADCs have actual escapes: Ez Shift, Cait Net, Luc Dash, Trist Jump, Vayne Tumble... Jinx is immobile compared to those choices.
nuuuuuuuuuu- Oman
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Jinx is also immobile compared to elise, j4, lee, riven, rengar, aatrox, rammus, kha'zix, ahri, katarina, yasuo, zed, akali, and other bruiser / assassin type things that would want to kill her.
Ez / cait can e out of (or out of range of) j4 eq / r, rengar leap, kz leap, rammus q, kat r, ahri charm, yasuo q, etc. Jinx has nothing.
I mean, the bruiser / assassin types are more mobile than ez / cait overall. But they're able to at least disengage *once* (which may be all they need, given the ability to go over walls, etc).don't you feel silly now? - RayFrost
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