Theme Test Market

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Post Post #1125 (ISO) » Tue May 29, 2007 4:58 am

Post by Kelly Chen »

I like the Speedlynch idea but... Does it have to be vanilla? Also I'd up the size so you can at least have 3 mafia.
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Post Post #1126 (ISO) » Tue May 29, 2007 6:23 am

Post by The Central Scrutinizer »

Kelly Chen wrote:I like the Speedlynch idea but... Does it have to be vanilla? Also I'd up the size so you can at least have 3 mafia.
It would be simplest as a nightless vanilla... I could make it vengeful. :P

I'm just not sure how the balance would work out with the mafia able to nightkill... I would think there would be a lot of unncessary lynching in this game, almost like a Bad Idea Mafia.
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Post Post #1127 (ISO) » Tue May 29, 2007 6:26 am

Post by ChannelDelibird »

I dunno, I'd expect there to be less insane lynching in Speedlynch unless you have a particularly insane group of players.
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Post Post #1128 (ISO) » Tue May 29, 2007 6:27 am

Post by Kelly Chen »

Hm, it probably is best without nightkills. And thus without nightmoves.

I'd still make it larger than 12. With three scum you'd at least at first need to up the lynch requirement to 4 though.
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Post Post #1129 (ISO) » Tue May 29, 2007 6:34 am

Post by The Central Scrutinizer »

Why do you think we need three scum?

I'm thinking to get the balance right there would have to be about the same town/scum ratio as vanilla, plus two players. So assuming a 3/1 to 3.5/1 ratio, which is about what I've seen in vanilla, maybe a 4/1. So... 12 town, 3 mafia? Can that still count as a mini or am I in normal game-land?
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Post Post #1130 (ISO) » Tue May 29, 2007 6:43 am

Post by Kelly Chen »

Just because I don't like games that only have two scum. Unless it's like a 7p game (and then only because two is all that would work). Reason is that if the town bags one scum easily somehow, it could be that there's no useful interaction to look back on to find the other scum.

But anyway, yeah, if you go beyond 12p you're looking at a large theme. I guess you'll have to ignore me then...

EDIT: Actually hold on. If it's nightless then 3 mafia is probably ok! I can't run the numbers here but I'd be surprised if 3:9 wouldn't work.
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Post Post #1131 (ISO) » Tue May 29, 2007 7:52 am

Post by The Central Scrutinizer »

3:9 might be a little light yet for a game where 4 votes was a lynch. Of course, we could just try it out once and see what happens.
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Post Post #1132 (ISO) » Sat Jun 02, 2007 2:19 am

Post by Teffc »

i was thinking of a scenario that included humans, martians and a terrestrial virus.
with a 2:10:1 setup vith the virus capable of spreading among martians.

and with the martians just not knowing they are martians....i was thinking of adding a believer role for the town team. martians have to find out they really are martians...
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Post Post #1133 (ISO) » Sat Jun 02, 2007 4:13 am

Post by spectrumvoid »

Hey teffc: try reading the theme game space monkey by mr. stoofer, where the people who thought they were scum were town.
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Post Post #1134 (ISO) » Sat Jun 02, 2007 5:33 am

Post by Teffc »

thnks. got a link to it?
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Post Post #1135 (ISO) » Sat Jun 02, 2007 5:44 am

Post by Teffc »

i found it...well it's different from that mafia...except for the confusion created...
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Post Post #1136 (ISO) » Sat Jun 02, 2007 11:34 pm

Post by SpinWizard »

what do u think of a romeo & Julitt mafia, the montigutes/ capulets are different town factions, eg. checkmate mafia.
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Post Post #1137 (ISO) » Sun Jun 03, 2007 3:33 am

Post by NanookTheWolf »

I love the theme idea .. I'd play.
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Post Post #1138 (ISO) » Sun Jun 03, 2007 3:45 am

Post by SpinWizard »

what about the 2 town factions bit?
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Post Post #1139 (ISO) » Sun Jun 03, 2007 7:45 am

Post by NanookTheWolf »

I was in a game like that on the site, and it was a blast. When you say town sanctions, basically your saying that you'd have like a Capulet Mafia, Cop, and Doc VS a Montague Mafia, Cop, Doc (Doesn't necessarily have to be those roles) .. Pretty much equal on both sides, and the best side wins, Right?
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Post Post #1140 (ISO) » Sun Jun 03, 2007 7:56 am

Post by Mr. Flay »

No, I think he's talking about like Checkmate Mafia by AndrewS, where there was a Black Town and a White Town, and only one could win (in addition to the Mafia, I don't remember if there were one or two factions of those).
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Post Post #1141 (ISO) » Sun Jun 03, 2007 8:10 am

Post by NanookTheWolf »

Yeah, that's the game I was referring ..

In the game there was a Black Night (Mafia) and White Night (Mafia), as well as, a Black Pawn (Townie) and White Pawn (Townie).

Difference of course with this game is there'd be Montagues and Capulets, and of course added flavour and differentiated roles .. At least that's what I got out of it.
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Post Post #1142 (ISO) » Sun Jun 03, 2007 9:15 am

Post by SpinWizard »

NanookTheWolf wrote:Yeah, that's the game I was referring ..

In the game there was a Black Night (Mafia) and White Night (Mafia), as well as, a Black Pawn (Townie) and White Pawn (Townie).

Difference of course with this game is there'd be Montagues and Capulets, and of course added flavour and differentiated roles .. At least that's what I got out of it.
Yep thats what i was thinking, do you think it would work? I will start reading up and putting together a player list.

ps. i may mod it on here but i will test it on another site first
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Post Post #1143 (ISO) » Sun Jun 03, 2007 10:07 am

Post by Simenon »

SEND THE VECTOIDS
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Post Post #1144 (ISO) » Sun Jun 03, 2007 1:48 pm

Post by NanookTheWolf »

SpinWizard wrote:
NanookTheWolf wrote:Yeah, that's the game I was referring ..

In the game there was a Black Night (Mafia) and White Night (Mafia), as well as, a Black Pawn (Townie) and White Pawn (Townie).

Difference of course with this game is there'd be Montagues and Capulets, and of course added flavour and differentiated roles .. At least that's what I got out of it.
Yep thats what i was thinking, do you think it would work? I will start reading up and putting together a player list.

ps. i may mod it on here but i will test it on another site first
I don't think that you'd have too many issues with it, I mean the idea in itself sounds great .. I support it, although I haven't seen the exact setup of it either. I'd rather play this game if it were available though.
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Post Post #1145 (ISO) » Mon Jun 04, 2007 5:38 am

Post by SpinWizard »

ok, i will draft a setup
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Post Post #1146 (ISO) » Mon Jun 04, 2007 12:13 pm

Post by Adel »

I'm sure someone has thought of this before, but in case not:
Schoolyard Mafia


There are "goodie-goodie's" (townie) "evil meanies" (scum). There are only two factions in the game.

New mechanics:
1. Tag: The player who is "it" has 10 hours to post or will receive an additional vote added to the official count. Every additional 10 hours that pass will result in an additional vote. The player who is "it" can tag any other player "it" by posting
Tag: Player ZZZZZ

2. Musical Chairs: At a random moment the moderator will post "Music Stops!" The last player to post gets a vote added to the official count for the remainder of the day.
3. Quiet time: At a random moment the moderator may post "Quiet Time!" The first player to post an empty reply will get one vote subtracted from the official count. Quiet time ends a game of British Bulldog.
4. British Bulldogs. A random player is chosen at a random time to be the initial British Bulldog. That player can post ""One, two, three, British Bulldog!" when ever he chooses. The last player to post after a "One, two, three, British Bulldog!" post becomes the new British Bulldog and receives an additional vote added to his official count. British Bulldog ends when "Quiet Time" is announced.
5. Some roles will be able to "cheat" or "tattle" in unusual ways specified by role P.M.
6. During each day phase players will vote on which player they will no longer be friends with (lynch).
7. During each night phase a player may we his pants and will be ostracized from then on (NK).
To avoid the appearance of favoritism, random events occur at times determined before games start, and shared with co-mod. Mod and Co-mod will be from radically different time-zones as to not favor or favour one continent over another.
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Post Post #1147 (ISO) » Mon Jun 04, 2007 1:38 pm

Post by inHimshallibe »

I would /in for that!
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Mini 1135 - Mafia in the Deadmines
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Post Post #1148 (ISO) » Mon Jun 04, 2007 2:42 pm

Post by Glork »

That sounds really interesting. I like that it encourages following the thread and participating; you can tag lurkers and whatnot. It also adds a new element of strategy, as players can basically try to gain extra votes if they are "it." I'm concerned about '10 hours' being the limit, though. If I'm working an 8 hour day and have a 45 minute commute to and from work, it's possible that I won't even have a chance to post, even if I were to get on MafiaScum directly before and directly after work. I'd make it probably 18-24 hours. You may want to consider some kind of exception for people who post in Vacation/LimitedAccess, too. Still, it's an active player's game, and that's pretty awesome.
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Post Post #1149 (ISO) » Mon Jun 04, 2007 3:10 pm

Post by spectrumvoid »

I'd love that game too.

(However, I can't play in it. I already have a problem because the major posting goes on when I'm sleeping as it is.)

Edit: Hey wait! I can co-mod it! Guess how many have GMT +8 time zones here?
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