As you can see, roles have been changed from their original form. This should be the most current list of roles, but might have some mistakes in it. *shrug* Shouldn't be anything serious in there.
Roles/Players
1. Schismotivate - UltimaAvalon/VanDamien
2. Museum Director - Just_a_Cleric/Ms Piggy
3. Bill Cosby - Bussy/Nosy_G/death_omen
4. Watery Grave - Pariah
5. Zombie - WhoMe?
6. Bartender - Aceiks
7. Werebleach Monster - Sacred
8. Unlicensed Doctor - Nocmen
9. Burglar - BillyTwilight
10. Cleric - HurriKaty
11. Statistics Keeper - KaleiÐoscøpe/MoD/creampuffeater/ChocolateAttack
12. Teacher - Zindaras
1. Schismotivate
You have worked in this museum for a long time as the janitor. It has become your home, it’s hard to see it closing. The museum director,
Just_a_Cleric/Ms Piggy
, confronts you with his intent to stop the museum from closing. You agree, you need to save your home. you don’t care about the museum’s contents, but the director is the only family you have. You open your box to find that it contains
Mafia Aligned Schismotivate
. Each day, due to your schizophrenia, you become a different role Pariah has used in a past mafia game. Your abilities can change with each brain snappage. You will retain this role until the coming of the following day, when you will become a different role.
You win when it is inevitable that your mafia will be the last members alive.
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Chimney Imp
You are the
mafia aligned Chimney Imp
. You've got no idea why you're here. Must have been an error with Stinkweed Imp or something. Stupid Wizards.
Oh well.
If you would die, the mafia skips their next hit.
Boat Rocker
You are a
mafia aligned Boat Rocker
. Each night, you must choose a player. Any time that player would be successfully killed during the night, the hit is redirected to you. However, since you’re such a well-known, respected member of the community, the first time that a player would kill you, they rethink it and the kill fails.
Mafia Cop
You are the
mafia aligned cop
. Once per night you may investigate a player. You only get good or bad.
Warlock
You are the
Mafia aligned Warlock
. Each night, you can send the vision of a member of the town to haunt a player of your choice. They will scream horrible, vulgar things and be cursed with the Mark of the Devil for three days. For each day they have it, they will be filled with horrible pain that comes as if from pin pricks.
GO
You are the
Mafia aligned GO
. Each night you may remove one of the following rules:
Here’s the list of rules, pick one to invalidate:
No posting at night.
You cannot post in white or invisible text.
You may unvote.
You may vote No Lynch.
Wizard
You are the
Mafia aligned Wizard
. Each night, you may cast an illusion on a player of your choice. They will appear to be on death what your wicked spell has covered them to be. (You get to pick the role and alignment they show up on as death.)
Jinxed lawyer
You are
Mafia aligned Jinxed Lawyer
. Of course, you’re a rich lawyer now, so who cares about being unlucky? Each new day, you may pick one vote made by a player, and veto it…via making their finger of suspicion explode off their hand. They’ll be unable to vote for the rest of day, until they can errrr…grow a new finger.
2. Museum Director
You storm off with your box, in disbelief. You are
Mafia Aligned Museum of Pariah’s Greatest Bastard Hits Director
. You’ve run the museum for years, and you are enraged to see it closing, even more so that some lunatic is urging people to take all your wondrous roles. Together with
UltimaAvalon/VanDamien
, you will try to stop these nuts in your museum from taking everything, the museum must stay open.
On each new night, you will rummage through some of your favorite roles of past games and find one to your liking. Sometimes you’ll only find an aspect of a role. Depending on what it is, you may be able to use it that night, that day, or either or. Unless if told otherwise, you may not save an item for later use. If you fail to use an item, it will be lost to the museum, probably forever. On night four, you will pull out your most important and final role. Then, finally, the museum will be closing and you won’t be able to save any more roles.
Also, once per night you may send in a kill for your mafia group.
You win when it is inevitable that your mafia will be the last members alive in this museum.
Items (4)
1st – Jello
For your first item, you open the box that was given to you in the beginning. In it you find a bowl of jello. You don’t see the significance of this jello, but you have it. You may choose to keep it for yourself, give it to any other player, or discard it. If you do not make a decision by night’s end, it will be assumed to be discarded.
(Jello will save it’s holder from the first kill from the SK. If discarded, then the SK has a no kill night, distracted with the jello.)
2nd – An illusion (Wizard from MoS)
You have discovered one last illusion from the Wizard in Meadow of Sorrows. You may cast this illusion on any one player, and select a role name and aligment. On death, the provided role name and alignment will appear instead of their usual role name or alignment.
(This returns to normal when the Museum Director dies)
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3rd – Devil’s contract
You find a devil’s contract as follows:
[QUOTE=”Contract”]I will offer you a nightly PO investigation ability for one game day, but there is a consequence. You must damn yourself into my servitude, and if you die will be shown as 'damned aligned'. You will automatically lose for being damned aligned, but if you can help your group win, why not take the chance?
[This damned effect does not occur if you last one day, all terms of the contract expire.]
[/QUOTE]
You just have to take a risk and survive, you know.
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4th – The mafia recruit contract from Return to Ghost Manor.
Oh my, you have completely forgotten about this one. It is the application for a new mafia recruit. You wonder if the holder of this application is still out there. You may choose whether or not to call in the contract. Your request will be sent out, and if the holder of the contract is still out there, they will be given the option to join your mafia. But be careful, if that person is still here, and doesn’t join, they’ll know that the Museum Director is the leader of the mafia… Choose wisely.
(Publicly announce that the mafia leader has called in his contract for the new mafia recruit. Then PM the statistics keeper that they remember this contract, that it was given to them by the Museum Director, and they now have the option of joining the mafia or not.)
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Special – Mayor Application
This is found immediately after being taught by the teacher. The museum director is given a copy of the mayor application, and if it’s filled out and submitted by the end of night (an extension will be given for night), then during the day players will be given the option to vote him for mayor, or vote for no mayor.
3. Bill Cosby
You open up your box to find inside, a
Self Aligned Bill Cosby
? What kind of a role does that make? You start to wonder why… wait, suddenly you are feeling a strong urge for jello, and you know just where to get it. Everybody else in the museum must have jello, and you may mug and kill one player each night to recover all of the jello. Since you are an ex-TV star, your fame will protect you from your first night kill.
You win when all other players are dead.
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4. Watery Grave
Oh the great hit in your box was a truly annoying one. It was that of
Town Aligned Watery Grave
. If you would die during the night, you and anyone else who died with you during the night won’t have their alignment or role name revealed upon death. If you would be lynched, your role name is announced, but not your alignment. Then it’s declared that alignments and rolenames will not be revealed this coming night.
You win when all threats to the town are eliminated.
5. Zombie
Eww… There’s something falling off of your package. It appears to be… flesh?! Yuck! What sort of a sick mind is this? You open your package to see that you have received the
Town Aligned Zombie
. It’s obvious this role was killed in cold blood, and swiftly revived for one’s own cruel desires. If only there was some way to… Brains… Oh, um, as I was saying, if only… Brains… Yes, if only there was some way to get some… fresh, juicy… Brains!! Once per night choose a player. You’ll attempt to eat their brain. You’ll almost certainly fail, being a zombie and all, but that doesn’t mean you should try, right?
You win when all threats to the town are eliminated.
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If somebody has their brains eaten, it shows up in the DP that the person’s brain has been eaten. All zombies will survive their first night kill, since they are so hard to hack up. Their attacker will learn, however, that the person they tried to slay was a zombie, and that’s why they failed. Dead zombies are pronounced as
Player Name, Zombie Aligned Zombie + Their Role
upon death, although their original alignment has not changed. If every player alive is a zombie, the game will end with all zombies winning, and the land will be over run by zombies.
A zombie’s chance of success is half that of its predecessor. The first zombie’s success rate is 30% on even nights and 60% on odd nights. In the case of multiple zombies targeting the same player, the dominant zombie makes the first attempt, then next dominant, and so on until successful or all attempts exhausted.
6. Bartender
You are excited to receive the gift given to you. The
Town Aligned Bartender
was always your most favorite role after all. You recall how the bartender was a ruler at one time, but it was all so much work. Really it was all a waste of time, time better spent playing video games. However, video games are always much for fun with a partner…
Each night, you may invite a player of your choice into your bar, the Crown and Bull, during after hours for drinks and video games.
Of course, being the proper bartender you are, you always tell a story to your patrons. You can select any player still living and write a short little story about them, for your patron to read. You’ll both get drunk and play some video games, having a good time.
Ahh… what a life.
You win when all threats to the town are eliminated.
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Optional Ability
KaleiÐoscøpe/MoD Notes: All right. Here’s how this works. The player he selects will be forced to instead target the subject of the story with an ability if he or she has one. They will not be informed of their drunken party with Rhox because…well, they’ll be drunk.
However, they will find on the next night, when their hangover has finally passed, that they remember a story, but no details on how or why they got it.
7. The Werebleach Monster
You grab your gift with great interest, and as you open it, you find a bottle inside, filled with a creamy white liquid. You take one gulp, and look at the brand of what you’re drinking to find that, oh, it’s bleach! You have become one of Pariah’s best creations, the
Town Aligned Werebleach Monster
.
On every other night (even nights), under the horrible gaze of the moon, you transform from your normal human shape into the very Ajax bleach bottle you poured down your lips.
And each night, through the alluring “April Fresh Clean Scent” aroma that gently pours out of your plastic lid, you compel players to drink you all down, lick down every last bit of your bleachy goodness, and they will die very promptly right after. Each night, you’re given a list of three names of players who were unlucky enough to go into your general vicinity. You have to pick one to murder…in cold fabric softener.
You, in your slow attempt to regain control over this horrible transformation have only succeeded in being able to transform for a short period of time during the day to the form of The Werebleach Monster. Using this transformation you can only make
once
during the game, you can bold the following words, and it will kill the player you name:
Drink Me, (Player’s Name Here)
The tale of your transformation to The Werebleach Monster will be told, and how you compelled the player to consume the deadly cleaning fluid within your plastic veins will become public to all.
Sadly, this control of the transformation comes at a price, and you will lose your ability to control who you kill at night at all.
You win when all threats to the town are eliminated.
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Forced Ability
KaleiÐoscøpe/MoD Notes: Signs of death will be pale, milky white body and skin.
Here’s a list of numbers. Each number stands for a player number. If a player number would be dead, skip to the next number. The starting chronologically, the numbers in the string are the three players Ajax targets. (11, 12, 14, 15 would give Ajax a choice of killing player number 11, 12, 14, on the list.) So, here’s how the dice gods chose to role the dice: 7, 11, 5, 10, 11, 8, 3, 9, 5, 1, 12, 11, 3, 5, 11, 10, 5, 9, 8, 3, 3, 7, 4, 2, 2, 9, 9, 12, 11, 3, 11, 10, 1, 12, 2, 1, 9, 7, 10, 6. If I run out of numbers, more will be added randomly. If Ajax loses control, just hit the next number that’s alive. If Ajax would target himself, skip to the next number instead.
Bold numbers are ones that were used or dead. If one would be used twice, skip the excess double one and bold it.
8. Unlicensed Doctor
How unlucky, you were given the role of a
Town Aligned Unlicensed Doctor.
With your skill, you are capable of protecting one player each night from death. However, since you don’t have a license to operate, you come up scum in investigations.
You win when all threats to the town are eliminated.
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Optional ability
9. Burglar
Oddly enough, in this museum you received the role of a
Town Aligned Burglar
. Each night you may target a player and steal an item from that person. Since you are a burglar, you come up scum in investigations.
You win when all threats to the town are eliminated.
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Optional Ability
Results:
Schismotivate – There is nothing to steal. – nothing
Museum Director – Most recently discovered item. – Uses item. If the recruitment, then is mason recruit
Bill Cosby – Remnants of jello. – Earns protection from SK kill once
Watery Grave – Muddy swamp water – nothing
Zombie – A bone with rotted flesh. – Distracts from one zombie attack
Bartender – drinks – Gets somebody drunk, their role does nothing.
Werebleach Monster – Bottle of Bleach – Bleach kill
Unlicensed Doctor – A dirty twice-used syringe. - Protect
Cleric – mysterious orb. – Ask a question, 8ball answer only
Statistics Keeper – Statistics sheet – Find statistic
Teacher – Chalk and eraser – Teach somebody
10. Cleric
You have received the unique role of
Town Aligned Cleric
. Each night, you may pray to your God who lives in the sky and ask a yes or no question. Depending on the nature of the question, your God may or may not answer it. The Gods are very finicky, and dislike certain requests.
You win when all threats to the town are eliminated.
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Optional Ability
Protection from Zombie.
Gets results from an 8ball, regardless of what question was asked.
11. Statistics Keeper
You have received the ancient role of the
Town Aligned Statistics Keeper
. Once per night, you may pick a player of your choice and see what their role or name is, depending on what is applicable at the time.
You win when all threats to the town are eliminated.
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Optional Ability
Results are the name of the role. Is allowed to target dead players. Holder of the mafia recruit contract.
12. Teacher
You have received the ancient role of a
Town Aligned Teacher
. You have taught many new players about these roles in the museum, and now it’s you get to teach one last time, educating this new crowd. Each night, you will target a player and improve their knowledge about their role, raising their role to a higher function or working level. You may only target the same player once.
You win when all threats to the town are eliminated.
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Forced ability
Results:
Schismotivate – He cannot be taught.
Museum Director – Discovers the mayoral application.
Bill Cosby – Immune to nightkill.
Watery Grave – On death, all nightkills have no role name revealed, only alignment.
Zombie – Becomes 40/80% instead.
Bartender – Protection from being zombified
Werebleach Monster – If daykill not used, gains control of killing at night, killing also becomes optional. If used, goes back to having a choice of three.
Unlicensed Doctor – Protection lasts through following night as well.
Burglar – Steals, roleblocks, and uses stolen item for that night.
Cleric – Gets true results in the form of an 8-ball answer.
Statistics Keeper – Protection from being zombified