sorry for the slowness yesterday, will try to hit a few updates tonight if i can
C40.
The second set of wooden doors slams shut behind you. You cannot open the doors.
You cannot levitate, turn gaseous, become
invisible
, or use a
rope of climbing
here.
You are in a dark tunnel. Read entry
L5
.
Posted: Thu Jun 03, 2021 2:30 pm
by petapan
L5.
You are in the lion's tail tunnel. This dark, 5-foot-wide stone tunnel rises 10 feet into the darkness. The tunnel runs for 55 feet and then opens into a semicircular chamber. The chamber is 15 feet in diameter. A raised portcullis rests above the west wall of the chamber. A dark hallway leads west beyond the portcullis.
You encounter a wandering monster in the tunnel. If you have no light source, follow the guidelines in entry
R13
. To determine what type of monster is in the tunnel, follow the steps in entry
R14
.
If you defeat the monster, or if you escape during combat, you may go through the portcullis. Read entry
L20
. If the monster defeats you, read entry
C42
.
magic journal note 1:
For details on defensive maneuvers (retreating, throwing food or treasure to a monster), read entry R8.
magic journal note 2:
A sleep spell does not work if you encounter one of the following monsters: giant draco lizard, lion, tiger, or weretiger.
we have a lantern and a tinderbox, so we're good for a light source.
as per
R14
, let us refer to table 1:
From the map, we are in castle level 1, so we roll 1d12 and add 6 for our wandering monster
Original Roll String: 1d12+6
1 12-Sided Dice: (4)+6 = 10
Posted: Thu Jun 03, 2021 2:30 pm
by OkaPoka
im scared hold me
Posted: Thu Jun 03, 2021 2:34 pm
by petapan
we have encountered a hobgoblin!
now, we roll to determine initiative:
our initiative:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
the goblin's initiative:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Posted: Thu Jun 03, 2021 2:38 pm
by petapan
unfortunately, we lose initiative, which means the hobgoblin attacks us first
looking at table 7, it has 2 HD and our AC is an unfortunate 8, which means the hobgoblin's hit roll is a 10.
Original Roll String: 1d20
1 20-Sided Dice: (16) = 16
Posted: Thu Jun 03, 2021 2:39 pm
by unwnd
The hobgoblin is fucking ripped
Posted: Thu Jun 03, 2021 2:39 pm
by OkaPoka
are we dead
Posted: Thu Jun 03, 2021 2:41 pm
by unwnd
Imagine getting folded by a tiny green man.
Posted: Thu Jun 03, 2021 2:43 pm
by OkaPoka
do u know dnd math unwnd
are we screwed
Posted: Thu Jun 03, 2021 2:44 pm
by OkaPoka
why do i hear boss music?
Posted: Thu Jun 03, 2021 2:45 pm
by petapan
he hits us, and we take 1d4 damage.
Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (2) = 2
our hit points are now
3/5
it is now our turn
we may take the following actions:
attack
speak to the monster
retreat
throw food or treasure
(we could cast a spell, except the only spells zayghel knows are hold portal and read magic)
I was prepared for him to turn us into a pretzel which would've been hilarious
@Mod if we speak to the monster, are you going strictly off the book?
Posted: Thu Jun 03, 2021 2:52 pm
by OkaPoka
presumably peta is not going to start spinning off his own campaign here since this cyoa seems to be one of those cyoa books where you kinda just are soloplay with no dm
Posted: Thu Jun 03, 2021 2:56 pm
by OkaPoka
ok guessing
attack - strength?
speak to the monster - charisma?
retreat - dexterity?
throw food or treasure - ???
dex is highest stat so retreat probs an option here, idk dnd math fwiw but if his damage is a 1d4 we have a 50% chance of just dying on the next hit which seems uhoh
Posted: Thu Jun 03, 2021 3:09 pm
by lilith2013
well yeah but then we have to do this all over again in another entry