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Posted: Wed Jul 07, 2021 11:40 pm
by Retti
We desperately wanted to avoid 5 way which is the whole reason we came up with the Win Night 2 plan. Was a big risk still, and honestly the whole time it was incredibly tense for us. I do feel bad about how apathetic most of the town got though

Posted: Wed Jul 07, 2021 11:42 pm
by skitter30
Eh u guys did what you needed to
But jsut from like a modding/game design viewpoint i think the charisma potion just wasnt fun

Posted: Thu Jul 08, 2021 12:12 am
by Retti
In post 999, Datisi wrote:couldn't have done it without you!
You were the one who had the guts to take the charisma potion, don't ever think I'd have been brave enough to try it

Posted: Thu Jul 08, 2021 1:29 am
by Something_Smart
Wow you really do be punishing town for playing the game

Posted: Thu Jul 08, 2021 1:47 am
by Retti
In post 64, Rhyme and Reason wrote:dats, are you familiar with retti?

~Rhyme
Most terrifying post in the entire game BTW

Posted: Thu Jul 08, 2021 2:12 am
by Retti
Subject: mystery box of silver 12 PBP MOD (over n out)
schadd_ wrote:not to be like evil moderator man but its not clear to me why retti is being townread
Hmph!

Subject: mystery box of silver 12 PBP MOD (over n out)
schadd_ wrote:going to boldly say this was actually townsided if anything
I would agree with this, Tbh. I thought it was a really interesting setup but we basically had to walk a knife edge with how we played and there were so many things that could have gone wrong, if we both had not brought our absolute A game to this I don't think it would have been winnable. The plan to go all out on damage while spreading it around was a risk since we knew we were leaving PRs alive but we were panicky about the harmography potions + wanted to lull people into a false sense of security. If either of us had gone down I think the game would have been completely unwinnable though.

I also feel like town early claiming potions makes it hard, I was very afraid people might actually go through with T3's claim on day 1 plan. Even though people slipped enough things to let me guess at who was a "PR" was, that sort of early claim typically gets taken as a townclear and it probably would have been easier to deduce what fits in the setup and what doesn't.

Having the possibility of just...Running Out of kill power as mafia is exceptionally terrifying because nightless is extremely townsided and that's without the possibility of PR clears or getting popped by a watcher. That was part of why I wanted to win this as quickly as possible.

Anyway, figuring out what posts I wanna redact now.

Posted: Thu Jul 08, 2021 2:23 am
by Something_Smart
In post 12, schadd_ wrote:DMP (dave matthews potions)
I lol'd at this

I still think the DMP was dumb tho

Posted: Thu Jul 08, 2021 2:42 am
by Something_Smart
Fwiw I see you guys going "well town would never have won anyway" but with the skitter inno we would have had a pretty much perfect solve going into D3. It would have just been a matter of convincing skitter and whoever else was left.

Not trying to flex, just like, this felt like a setup where scum either win unexpectedly before town can figure out what's going on or lose after a slow burn. And the charisma potion was just downright unfun

Thanks for modding though. I liked the concept a lot.

Posted: Thu Jul 08, 2021 2:57 am
by pob long
good job playing scum guys. Sorry i said crap so much to townies.

Posted: Thu Jul 08, 2021 2:58 am
by skitter30
I was a little worried abt losing overnight >.>
There just wasnt enuf info to be sure we wouldnt

Posted: Thu Jul 08, 2021 3:40 am
by Menalque
:/

S_S and i were at a retti/dats solve or a tris/pob long solvey and we would’ve had a skitter inno too

Still wp scum, gg all, haven’t read the rest of the setup yet so can’t comment atp but it definitely didn’t feel townsided lo

Thanks for modding, schadd_!

Posted: Thu Jul 08, 2021 3:56 am
by Menalque
Also if I ever feel like I’ve been sufficiently towny and you keep acting paranoid in the future I’m deathtunneling you, dats (:

Posted: Thu Jul 08, 2021 3:57 am
by Datisi
In post 1010, Menalque wrote:Thanks for modding, schadd_!
not sure about the balance of this one, and the charisma potion was just kinda demoralizing, but i like the concept and i had fun so

pedit: you were not townie!! you never do the "uhm dats is kinda townie but i need to recheck him in lylo :(" shit when you actually townread me!!

Posted: Thu Jul 08, 2021 5:00 am
by Toogeloo
I'm not sure how I feel about a game where town loses after Night 2. But...
In post 751, Toogeloo wrote:This game seems designed for town to intentionally shoot itself in the foot by the looks of it.
...and we deserved the loss.

Posted: Thu Jul 08, 2021 5:17 am
by Toogeloo
I think the biggest issue with balance was that there was almost no indication this was going to be a bloodbath, which reduced town's urgency to solve.

Posted: Thu Jul 08, 2021 5:18 am
by tʃɹɪs
ugghh; i need to stop giving out lazy town reads. ughghghghghghgh

Posted: Thu Jul 08, 2021 5:20 am
by tʃɹɪs
i expected they might be able to double kill but i didn't anticipate that they also had a potion of drink more potions

Posted: Thu Jul 08, 2021 5:30 am
by Toogeloo
Not knowing our current HP values going into Day 2, didn't help. That's information that might have changed the trajectory of Day 2, but I can understand why since a damaged player if no one were to claim responsibility might be more inclined to be town read for it, and people who claim dealing damage might be more scum read, which would be unfair to scum. Then again, scum already have more information than town, so them being able to know where health tracks are (and the Charisma Potion forces other damages out into the open), was a bit too much.

I honestly think town loses this game more than it wins.

Posted: Thu Jul 08, 2021 7:35 am
by schadd_
let me know if anyone would like me to clarify the full distribution of potions to everyone, that information would be scattered around a bunch of different threads and things. i'll save everybody time and say that like 80% of criticisms of the setup are totally correct and 20% are HORRIBLY MISGUIDED and SWATTED AWAY LIKE A MOSQUITO. i think it turned out roughly similar to a 9p micro with a vig, which is kind of a mediocre one. i think i did potion of charisma just because, like, charisma is a classic thing to have a potion of & i couldn't think of a more honest way to implement it. hopefully you don't mind having tried it out, it's nice to have the occasional reminder why people don't do posting restrictions. Lol


rundown of a setup i'm planning to run for MBOS 13
(inaugural mini theme for the boxen), hopefully a clarified version of the setup from this game:
  • semi open 8:3
  • there are potions again. and no nightkill either!
  • every player gets: approximately 1 pain potion (deal 1 HP of damage). approximately 0.5 harmography potions (watcher but only applies to pain potions). approximately 0.2 jailkeeper potions. approximately 0.3 doctor potions.
  • every member of the mafia gets approximately 0.4 additional pain potions, and approximately 0.7 potions of Drink More Potions. (note: pain potion will be amended so that you cannot use more than one on a given night)
  • on day 4, everybody dumps their potions into the Torlet. then a magical fairy brings everyone a new distribution of potions by the same rules that they got them on the first day (which can then be used as soon as night 4)
  • when i say "approximately
    n
    potions", i mean generated via poisson distribution with λ=
    n
    . so here's a sample roll of the setup:
    Spoiler:
    Image

    heres my R code real quick
    Spoiler:

    Code: Select all

    "town pain potions"
    rpois(8, 1)
    "town harmographies"
    rpois(8, 0.5)
    "town jails, town docs"
    rpois(8, 0.2)
    rpois(8, 0.3)
    "mafia pain potions"
    rpois(3, 1.4)
    "mafia harmos"
    rpois(3, 0.5)
    "maf jails, maf docs"
    rpois(3, 0.2)
    rpois(3, 0.3)
    "maf DMPs"
    rpois(3, 0.7)

  • Why Poisson Distribution?:
    um its a way of getting whole number amounts of thingies. evilly i like the variance of it. also i have to find ways to use my stats degree.
this resembles a nightless game where mafia are struggling to muscle their way in to the execution order ever so slightly, sort of an inversion of how it usually works. in particular, a 3:8 nightless game has a town EV of 45% ish, which i think is a pretty high number by our standards and i wanna say nightless games will tend to be more difficult for mafia in generalㅡso mafia will really want to try their damnedest to sneak in a few kills of their own, and town tries to Thwart and Detect their kills and Make Kills of their Own. the aim is to bring focus on a few fundamental intuitions of night play, as well as the relatively underexplored condition of defending one's own kill choices.

let me know if this is something you'd be interested in playing, or if you think a certain difference in potionosity would be appropriate.

Posted: Thu Jul 08, 2021 7:39 am
by schadd_
feelin like the harmography number should be higher

Posted: Thu Jul 08, 2021 7:44 am
by T3
"when you think a schadd game is going to be easy, it won't"

Posted: Thu Jul 08, 2021 7:46 am
by skitter30
R <3

That looks like fun, lmk when it goes into signups!

Posted: Thu Jul 08, 2021 7:49 am
by schadd_
AND ITS THE MAFIA!!! https://forum.mafiascum.net/viewtopic.php?f=90&t=87012

In post 1020, T3 wrote:"when you think a schadd game is going to be easy, it won't"
i usually try to have them be balanced

Posted: Thu Jul 08, 2021 7:55 am
by T3
In post 1022, schadd_ wrote:AND ITS THE MAFIA!!! https://forum.mafiascum.net/viewtopic.php?f=90&t=87012

In post 1020, T3 wrote:"when you think a schadd game is going to be easy, it won't"
i usually try to have them be balanced
I mean like, everyone basically clearing the scum lol (electoral college mafia)
I have no concept of game balance so idk

Posted: Thu Jul 08, 2021 7:56 am
by schadd_
oh yeah lol. thatll happen