Seemingly Normal Mafia (Over)


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Post Post #1025 (ISO) » Sat May 08, 2010 10:16 am

Post by Primate »

Primate was a cop who got random investigation results, other cop was normal cop.
What was the rationale behind me sending in a target and getting a result on another player? Was this part of the randomness or did the mod just make a mistake and brush it off by not telling me?

Glad I got outed as random fairly early anyway.
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Post Post #1026 (ISO) » Sat May 08, 2010 10:31 am

Post by LlamaFluff »

Primate wrote:
Primate was a cop who got random investigation results, other cop was normal cop.
What was the rationale behind me sending in a target and getting a result on another player? Was this part of the randomness or did the mod just make a mistake and brush it off by not telling me?

Glad I got outed as random fairly early anyway.
If you got results on a player you didnt target that would have been a mod error or something he didnt tell me about (either could have happened given how this game went).
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Post Post #1027 (ISO) » Sat May 08, 2010 12:16 pm

Post by magnus_orion »

I did not like my role at all. It was possibly the most counterintuitive role I have ever played. And I don't think i played it well.
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Post Post #1028 (ISO) » Sat May 08, 2010 12:22 pm

Post by raider8169 »

magnus_orion wrote:I did not like my role at all. It was possibly the most counterintuitive role I have ever played. And I don't think i played it well.
Can you post your role?
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Post Post #1029 (ISO) » Sat May 08, 2010 1:19 pm

Post by LlamaFluff »

raider8169 wrote:
magnus_orion wrote:I did not like my role at all. It was possibly the most counterintuitive role I have ever played. And I don't think i played it well.
Can you post your role?
He was a hated townie with a post restriction. Every time he broke it, which was use "dattabayo" (sp?) in each post, the votes required to lynch him went down by one.
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Post Post #1030 (ISO) » Sat May 08, 2010 1:32 pm

Post by Javert »

As a player in Jebus' last large game, I feel I need to comment on this one as well.

1.)
If there were no scum players on Day One, then Town should have won on Day One, by definition. Days One and Two were not mafia. They were merely the Mod laughing at a Town that is helplessly hurting itself.

2.)
I cannot put into words my sheer anger at seeing that a group of four players who thought they were Town were suddenly turned into the Mafia group in the middle of the game.

Really, what is even the point of searching for scum in such a set-up?

Scumhunting should be able to include reading back on the
entire
game and searching for scum. Here, a large portion of the game was pretty much made useless because of this ridiculous mechanic. At best, there might have been inherent connections between the "neighbors," but the neighbors (who have not had any of their alignments confirmed to each other) still do not have a reason to protect each other anyways.

3.)
Arbitrarily making new Serial Killers is an alignment change without consent (as is turning a Neighbor group into a Mafia group), something I am and always have been opposed to. Not only that, but this was apparently done as "punishment" for lynching a Townie.

That is entirely counter-intuitive. The town is literally better off lynching power roles just to avoid turning players into Serial Killers.

4.)
I am not very sympathetic to the Mafia group who is complaining that the "town did nothing" to deserve a win. The Mafia also probably did not deserve much praise (granted, I have not actually read the game)
precisely because
they had the benefit of being town for the
first two game Days
.

That means that if the Town managed to read you correctly on Days One and Two, you still get those benefits on Days Three and beyond. The Mafia group was given a ridiculous advantage from the very beginning of the game, because they didn't know they were the Mafia group. The effects of this on the game cannot really be quantified.

Remember: the Serial Killers were once Townies, too. The fact that they killed off the Mafia is probably indicative of "Who would this Townie kill if they have had a Vig kill?" Obviously, if they were actually turned into Vigilantes they might have submitted different kills, but the Serial Killers still had every incentive to try and kill Mafia.

~

I could talk more, but this should suffice to show that this set-up was ridiculous. I feel bad for the players who had to muddle through.
"I was born with scum like you."
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Post Post #1031 (ISO) » Sat May 08, 2010 1:47 pm

Post by Primate »

Worst thing is the fact that the setup was advertised as no cult. GJ completely missing the point of that one.
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Post Post #1032 (ISO) » Sat May 08, 2010 1:51 pm

Post by Primate »

1.) If there were no scum players on Day One, then Town should have won on Day One, by definition. Days One and Two were not mafia. They were merely the Mod laughing at a Town that is helplessly hurting itself.
Kind of funny thing with this is that if there was no reason to call the setup on day 1 because townies could become scum, there was no reason to call it on the final day, because , as two vanilla townies remained, one could still theoretically be lynched and it end in an sk win, meaning there was still technically a threat to the town.
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Post Post #1033 (ISO) » Sat May 08, 2010 1:54 pm

Post by Riddick »

Note the pre-game info:

There are no cults, jesters, or day actions. All deviations from a normal game are role-based, and that the game runs exactly like a normal game (ie, vote during the day, night actions at night).

This is based on a few small mechanics, as the name suggests. Some might call it bastard, but I don't really think so - it should be good fun either way, though.



^^ this is the game description ftr. I was considering replacing in. I mean the set-up is pretty lulzy but it's in no way questionable in the fact that's is as bastard as possible.
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Post Post #1034 (ISO) » Sat May 08, 2010 1:55 pm

Post by Fate »

Heh so if Raider had quickhammered in LyLo, the remaining townie turned SK would just shoot him at night for a SK solo win.

Yeeeeeah a meh setup for sure. Makes me feel better about being lynched and having no real scumreads though.
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Post Post #1035 (ISO) » Sat May 08, 2010 1:55 pm

Post by Riddick »

lmao 'seemingly normal'
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Post Post #1036 (ISO) » Sat May 08, 2010 1:56 pm

Post by Riddick »

Fate wrote:Heh so if Raider had quickhammered in LyLo, the remaining townie turned SK would just shoot him at night for a SK solo win.

Yeeeeeah a meh setup for sure. Makes me feel better about being lynched and having no real scumreads though.
there was no scum in the game at that point? very good play :wink:
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Post Post #1037 (ISO) » Sat May 08, 2010 1:58 pm

Post by Kise »

Kairyuu wrote:GODDAMN IT.
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1038 (ISO) » Sat May 08, 2010 1:58 pm

Post by Javert »

Primate wrote:Worst thing is the fact that the setup was advertised as no cult. GJ completely missing the point of that one.
Yes. I considered potentially replacing in at one point precisely because of that promise -- I hate games with alignment switching. How glad I am that I resisted that temptation.

The fact that a game can be advertised as "No Cults!" and in fact ended up with seven scum who were
all
townspeople on Days One and Two is mind-boggling. The game never really "started" until Day Three when there were only 16 players remaining. A 4-man mafia in a 16-player game is not exactly going to have much trouble, even
without
the advantage of everybody having improper reads on them because they used to be town.
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Post Post #1039 (ISO) » Sat May 08, 2010 2:02 pm

Post by Primate »

A 4-man mafia in a 16-player game is not exactly going to have much trouble, even without the advantage of everybody having improper reads on them because they used to be town.
Or because they are random cops. :)
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Post Post #1040 (ISO) » Sat May 08, 2010 2:03 pm

Post by Riddick »

i'd be intruiged as to what jebus would describe as a bastardly set-up. unknown death millers?
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Post Post #1041 (ISO) » Sat May 08, 2010 2:29 pm

Post by magnus_orion »

I'd hate to say it, but i agree with javert on all points.
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Post Post #1042 (ISO) » Sat May 08, 2010 2:59 pm

Post by LlamaFluff »

Like I said, I had nothing to do with setup or review of this game. I had simply backed up for Jebus in the past and he asked me to do it again. Im not a big fan of the alignment switch poly, or the non-sane cop, or the way the docs killed eachother.

Also yes, if a VT was lynched in the final day I could technically give win the the VT who would become a SK, but in that scenario I would have given it to mafia since the SK change specifically happens during night and mafia achieved win condition during twilight.

Still surprised town won this though with it being a 3-3-1-1-1 alignment count starting day six.

So yeah, complaints, rotten fruit, etc should be directed at Jebus here. I did what I could and appreciate everyone sticking with the game and everyone who replaced in.

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Post Post #1043 (ISO) » Sat May 08, 2010 3:02 pm

Post by Primate »

LlamaFluff wrote:Like I said, I had nothing to do with setup or review of this game. I had simply backed up for Jebus in the past and he asked me to do it again. Im not a big fan of the alignment switch poly, or the non-sane cop, or the way the docs killed eachother.

Also yes, if a VT was lynched in the final day I could technically give win the the VT who would become a SK, but in that scenario I would have given it to mafia since the SK change specifically happens during night and mafia achieved win condition during twilight.

Still surprised town won this though with it being a 3-3-1-1-1 alignment count starting day six.

So yeah, complaints, rotten fruit, etc should be directed at Jebus here. I did what I could and appreciate everyone sticking with the game and everyone who replaced in.

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Post Post #1044 (ISO) » Sat May 08, 2010 3:08 pm

Post by Jack »

Hmm yes I should change my previous post.

"You're welcome farside"

There we go :)
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Post Post #1045 (ISO) » Sun May 09, 2010 7:50 am

Post by ZazieR »

Javert wrote:4.) I am not very sympathetic to the Mafia group who is complaining that the "town did nothing" to deserve a win. The Mafia also probably did not deserve much praise (granted, I have not actually read the game) precisely because they had the benefit of being town for the first two game Days.
As far as I know, I was seen as pro-town due to my posts. I replaced in after we were turned into scum.
If I remember correctly, I started calling Raider scum due to posts he made after N2 and none of the posts made during D2 was used as counter-argument.
Kise was copped for not posting much and not posting much content. Both were present as town and scum.
So the only mafia member that might have had succes with the change-mechanic was Kai.

What bothered us were the SK's. Kai and me were propably seen as most pro-town at the last few days. Had the change-mechanic not been present and had we been scum from the start, we'd most likely have won.
So it's a 'bah'-post at the change mechanic.

With that said, SK-catcher has arrived >:]
I'm so good at catching SK's in Jebus his game (See his large normal, where I caught the SK as well XD)
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Post Post #1046 (ISO) » Thu May 13, 2010 7:59 am

Post by farside22 »

Jack wrote::lol:

Sorry farside.
I protected you too. So there you go. :lol:
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #1047 (ISO) » Thu Jun 03, 2010 3:02 pm

Post by Nachomamma8 »

Llama, please change title to Douchebag mafia. Thank you.
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Post Post #1048 (ISO) » Thu Jun 03, 2010 3:03 pm

Post by Fate »

NICE LATE POST-GAME POST NACHO
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