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Posted: Sun Jul 14, 2019 8:42 pm
by inspiratieloos
In post 1024, the worst wrote:tornado szyme & alpha
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
davis scries Beta
Szyme is still immune to stun.
Posted: Sun Jul 14, 2019 8:42 pm
by inspiratieloos
And why would you waste David's free action on something anyone else could have done?
Posted: Sun Jul 14, 2019 8:45 pm
by inspiratieloos
Also @Ircher from what I'm reading off Szyme we have a 2 mana reduction while he's alive right? (1 for the battle effect, 1 for Szyme)
Posted: Sun Jul 14, 2019 8:50 pm
by the worst
What would you have had him do there?
Posted: Sun Jul 14, 2019 9:43 pm
by inspiratieloos
Attack something? The NPC actions are separate from our own, if he uses scry it means his action is used and we only have 4 player actions, while if a player scries he can still attack + the 4 player actions we normally have.
Posted: Sun Jul 14, 2019 9:47 pm
by the worst
Alright, I'll leave it to someone else
Posted: Sun Jul 14, 2019 9:53 pm
by Formerfish
In post 1054, inspiratieloos wrote:Attack something? The NPC actions are separate from our own, if he uses scry it means his action is used and we only have 4 player actions, while if a player scries he can still attack + the 4 player actions we normally have.
Im confused, when david scried we had 5 actions that round.
If we needed to get info on all 4 targets, why does it matter who made the moves? There is still 1 person who can act.
Posted: Sun Jul 14, 2019 9:59 pm
by Formerfish
In post 1004, Ircher wrote:Battle #17 (Threshold 4/1) The first number is the threshold for players. The second number is the threshold for NPCs.
from my understanding 4 real players get to act, and dave gets 1 action each round.
Am i reading this wrong?
Posted: Mon Jul 15, 2019 12:22 am
by inspiratieloos
Basically we have 4 actions+any number of initiative actions like scry. The NPC has 1 action + any number of other initiative actions. However if David uses an initiative action there's no one left to do the normal NPC action.
If David scries we have 4 normal actions, if David attacks we have 5 normal actions (one of which is David attacking).
Anyway, Tornado Charlie and Delta.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Posted: Mon Jul 15, 2019 12:23 am
by inspiratieloos
*Beta and Delta
Posted: Mon Jul 15, 2019 12:47 am
by Formerfish
Isn't the bottom line that with Dave we have 5 actions?
Why does it matter who did the scrying?
I couldn't attack in the same turn as scrying, could I?
Posted: Mon Jul 15, 2019 12:53 am
by Formerfish
In post 1009, the worst wrote:examine creature: cultist szyme
david shld scry a slime then everyone else scry let's have some scrying fun
In post 1011, the worst wrote:david scries delta
(hope the bosses are ok w this)
think level 1 scry for the slimes will be plenty
In post 1017, Inferno390 wrote:Oh I missed it was David doing that second one
My bad
Attack on Szyme IG?
Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (2, 3) = 5
In post 1019, James Brafin wrote:Let’s double slash the cultist and tornado A and B then.
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
This was 5 actions.
Posted: Mon Jul 15, 2019 12:54 am
by Formerfish
In post 1024, the worst wrote:tornado szyme & alpha
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
davis scries Beta
In post 1028, Inferno390 wrote:Double slash Szyme
Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (4, 2) = 6
Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (4, 2)-2 = 4
In post 1058, inspiratieloos wrote:Basically we have 4 actions+any number of initiative actions like scry. The NPC has 1 action + any number of other initiative actions. However if David uses an initiative action there's no one left to do the normal NPC action.
If David scries we have 4 normal actions, if David attacks we have 5 normal actions (one of which is David attacking).
Anyway, Tornado Charlie and Delta.
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
And this was 5 actions.
Posted: Mon Jul 15, 2019 1:21 am
by the worst
(That confused me as well but I don't have the time to deep-dive the rules to memory check myself.
)
Posted: Mon Jul 15, 2019 1:22 am
by inspiratieloos
In post 1060, Formerfish wrote:Isn't the bottom line that with Dave we have 5 actions?
Why does it matter who did the scrying?
I couldn't attack in the same turn as scrying, could I?
Let's take two scenarios assuming 5 (or more) players+David:
1. David scries, A, B, C and D attack, E (and any other players) can't do anything because all player actions are used. End result: 1 scry + 4 attacks.
2. A scries, B, C, D and E attack, David also attacks. End result: 1 scry + 5 attacks.
Posted: Mon Jul 15, 2019 1:23 am
by inspiratieloos
Of course in this scenario the first initiative action gets countered by Szyme, but it still means we're then free to use speed slashes instead of having the first speed slash get countered.
Posted: Mon Jul 15, 2019 1:24 am
by inspiratieloos
Btw Ircher, can we stack stuns in order to overcome Szyme's crowd control resistance?
Posted: Mon Jul 15, 2019 1:26 am
by the worst
Scry grants initiative? I didn't realise that, sorry. Now I see where the disconnect happened.
Posted: Mon Jul 15, 2019 1:29 am
by the worst
In post 622, Ircher wrote:the worst follows Inferno390's lead and casts "Tornado" on Charlie and Foxtrot. The two slimes are blown away by the whirling wisps that formed.
Unfortunately, stun and similar effects do not stack cumulatively.
The strongest effect takes precedence. **the worst has 3/5 MP left.** **Charlie has 3/12 HP left.** **Foxtrot has 9/12 HP left.**
Not 100% sure but I don't love our chances :c
This one I did remember.
Posted: Mon Jul 15, 2019 1:43 am
by James Brafin
Yeah, not gonna lie, the odds are so far out of our favor here. Both their HP and their damage output is so much higher than ours it’s more like a boss fight than a regular battle.
I can’t believe I’m saying this, but if we want to live to fight another day we may need to run.
Posted: Mon Jul 15, 2019 1:49 am
by Not Known 15
What we need to do is to make everyone but 2 people attack the cultist. The other two tornado(Alpha+Beta|Alpha+Delta)/tornado(Beta+Delta)/curse accordingly. If you are a magician SAVE YOUR MANA. If the cultist gets low health, silence them.
Posted: Mon Jul 15, 2019 2:43 am
by inspiratieloos
Yeah, I think we might be fine as long as we can keep the slimes stun locked.
Though I think it'd be better to leave Szyme for last, he's giving us a mana discount with his energize ability (and we'd have to power through all his healing anyway regardless of who we attack).
I think Delta slime might be the priority, highest defence so most likely to block tornado and lowest HP so easiest to kill.
Blessing is also something to think about, if someone is going to Tornado 3 turns in a row blessing is +6 and it reduces the chance of the enemy full defending the tornado.
Posted: Mon Jul 15, 2019 2:51 am
by Jackal711
This is very obviously meant to be a boss fight given the high hp and abilities of the enemy...
Double Slash on Delta
Original Roll String: 2d4
2 4-Sided Dice: (4, 2) = 6
Original Roll String: 2d4-2
2 4-Sided Dice: (4, 4)-2 = 6
Posted: Mon Jul 15, 2019 3:15 am
by Ircher
Posted: Mon Jul 15, 2019 3:17 am
by Ircher
In post 1052, inspiratieloos wrote:Also @Ircher from what I'm reading off Szyme we have a 2 mana reduction while he's alive right? (1 for the battle effect, 1 for Szyme)
Yeah, that wasn't clear.
It's only 1 mana reduction; Cultist Szyme's passive skill is what caused the battle effect.