This looks roughly balanced to me. Cupid's role in the setup is exciting because in a closed setup such a role would be more likely to be used for consensus eliminations but in this setup the dead's potential disagreement with the consensus of the living adds some pizazz. The same is true of the vig, too, I guess.
Posted: Wed Dec 16, 2020 8:48 am
by Jingle
Yeah, my brain was being weird about the numbers. The thing that I'm actually concerned about is still a viable concern though. Once scum is down to one member, it's almost impossible for them to come back.
It doesn't make it unviable, necessarily, but the setup very much supports landslide victories in one direction or the other.
Posted: Sun Jan 24, 2021 2:54 pm
by Sirius9121
probably worst idea but i want opinions
either 7/3 or (5/2)?
Posted: Sun Jan 24, 2021 4:23 pm
by Gypyx
hmm...
feels townsided
an interesting consequence is that MiLo isn't actually risking town to lose
an interesting consequence is that MiLo isn't actually risking town to lose
how would u suggest balanc
Posted: Sun Jan 24, 2021 7:37 pm
by Gypyx
well, this feels like double day kinda actually
and i checked the ratio town / scum for this setup (13:3) so i'd advise a few more town?
Posted: Sun Jan 24, 2021 7:54 pm
by Sirius9121
feels townsided so add town
logic
Posted: Sun Jan 24, 2021 8:03 pm
by Gypyx
my initial gut was wrong
Posted: Sun Jan 24, 2021 8:28 pm
by Isis
Could you clean up the setup wording? I'm not sure how the setup works.
Posted: Sun Jan 24, 2021 8:38 pm
by Gypyx
basically, normal vengeful but vengekilled town get a vengekill
Posted: Sun Jan 24, 2021 8:49 pm
by Cook
make one townie an death vanilla popcorn and it might work
(if eliminated for any reason designates a list of {remaining scum+1}) players to bequeath their role to
if the top name is scum, go to the next highest
Posted: Sun Jan 24, 2021 9:05 pm
by Sirius9121
In post 1083, Isis wrote:Could you clean up the setup wording? I'm not sure how the setup works.
basically the one who gets lynched is scum, the day ends and night kill is announced.
lynched is town, town gets a vengeful.
vengeful player is town, continue venging until hit scum
when hit scum, day ends
Posted: Mon Feb 01, 2021 5:40 pm
by Sirius9121
Spoiler: This spoiler contains a potentially underthought, quite broken setup. Do not read if you do not like those.
4 x Town 1-shot Doctor
3 x Town 1-shot Jailkeeper
4 x Town 1-shot Vigilante
3 x Town 1-shot Neighbourizer
2 x Town 1-shot Cop
2 x Mafia 1-shot Janitor
1 x Mafia 1-shot Neighbourizer
3 x Mafia 1-shot Role Cop
16 x Town Vanilla
3 votes per person, each day highest 3 players votes eliminated.
Posted: Sun Feb 21, 2021 2:12 am
by Kerset
It's really hard to summon 38 players. Especially without something appealing. :/
Posted: Sun Feb 21, 2021 7:42 am
by Jingle
Additionally, town is def going to use their PRs early and that game is going to be a mountainous for the vast majority of it. It would probably be a viable chat or F2F setup if you had a large dedicated group and a good way of tracking votes though.
Posted: Sun Feb 21, 2021 8:22 am
by Cook
Mostly agree with jingle here, no way that everyone isn't going to use their 1-shots early on
If you can pull together 38 people to play mafia, there's a lot of things you could do, too.
I might be able to make this work, though.
We'll see.
Posted: Sun Feb 21, 2021 8:26 am
by Gypyx
tbh, the kind of peoples that would play 30+ players game probably isn't the kind that would wanna play a quasi-mountaineous
Posted: Sun Feb 21, 2021 8:36 am
by Jingle
Don't knock F2F giant mountainous setups, Gypyx. That's how I first started playing mafia and they're a ton of fun.
On another glance at the setup it's broken by massclaim, btw.
Massclaiming basically forces scum to commit to PR pools and every scum elimination creates conftown.
Posted: Sun Feb 21, 2021 8:37 am
by Gypyx
ah well, if it really is then i'll trust your call
Posted: Sun Feb 21, 2021 8:43 am
by Jingle
Specifically in formats when dayphases last like 10 minutes. It's low commitment and leads to funny resolutions.
Posted: Thu Feb 25, 2021 1:45 am
by lendunistus
thought of a setup with the babysitter and alien roles, would like to get this reviewed so I know whether it's crap or not
Posted: Thu Feb 25, 2021 4:20 am
by Jingle
Babysitter probably sits on alien most of the game.
Does killing the alien trigger the babysitter’s kill?
Posted: Thu Feb 25, 2021 4:34 am
by lendunistus
In post 1096, Jingle wrote:Babysitter probably sits on alien most of the game.
Does killing the alien trigger the babysitter’s kill?
haven't really outlined that yet but i'd say no
making the alien macho is an idea but then this would probably go into scum-sided territory and make this even more swingy
Posted: Fri Feb 26, 2021 4:02 am
by Gypyx
hey, wanted to run that sometime soon in the Micro Queue so does that feel balanced to y'all? (yeah this is probably a pretty different way to play the game, but imo it's still mafia, kinda, idk i like the original game and wanted to see how it would be like there)
Posted: Fri Feb 26, 2021 4:22 am
by Cook
I'll comod this.
"Five rejected node teams" is a bit nebulous. I propose the following: