Kinmaker - Game Over


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Shotty to the Body
Shotty to the Body
Mafia Scum
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Shotty to the Body
Mafia Scum
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Post Post #1125 (ISO) » Mon Mar 15, 2010 7:04 am

Post by Shotty to the Body »

Shrug, I think I agree with DRK. The game became little fun as it devolved from mafia into logic puzzle. Plus people blowing up and getting modkilled hardly makes things go smoother. That's not really Phate's fault but I don't think I'll be in the rerun either.
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest." -Confucius
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SpyreX
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Post Post #1126 (ISO) » Tue Mar 16, 2010 12:48 pm

Post by SpyreX »

If things are more mellow I'd love to see this ran to completion (I PM'd Phate some as I was watching and saw how it was apt to be broken)

@Ythan:

Modkills are for lurking through a -full- gameday. They're not really a tool to be used, but just a "lurking is not tolerated" policy. If a game powerhammers I'd never (and would strongly suggest to any and all mods using set rules) throw a modkill down.
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I always lynch scum... sometimes they're just not mafia. :P

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