Kinmaker - Game Over


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Phate
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Kinmaker - Game Over

Post Post #0 (ISO) » Thu Mar 04, 2010 6:15 am

Post by Phate »

K
inmaker


Moderator:
Phate
Back-Up Mod:
Nikanor
Original Setup Idea:
Guardian

Players, Living:
(15/18)

DeathRowKitty
DrippingGoofball*
elvis_knits*
hohum
Locke Lamora
My Milked Eek
mykonian*
Netopalis
Shotty to the Body
sirdanilot
wolframnhart
Yankee
Yosarian2
Ythan*
Ythill*

Players, Dead:

McGriddle,
Roleblocker
, Modkilled D1.
ZazieR,
Townie
, Modkilled D1.
Albert B. Rampage,
Townie
, Lynched D1.

Players marked with an asterisk were recruited during pregame.

Setup
  • The twelve players that sign up will be assigned roles via Fiasco's C9++ setup.
  • During pregame, five town players and one Mafia player, chosen at random, will be given the opportunity to recruit players from outside the game to join their faction.
  • The players will join as five townies and one mafioso (in other words, the basic role of the alignment of the player that recruited them).
  • In the event of one C being rolled on the C9++ chart, the millers will be distributed after the players are recruited.
  • Recruiting will be handled through the mod.
  • Who recruited whom will not be public knowledge, nor will it be told to the recruited or the recruiter (though the recruiter obviously has a good idea who he or she recruited, depending on the names on the submitted list).


Rules
  • This is a BaM ruleset game.
  • Votes must be
    bolded
    and at the start of a line. If we don’t see it, we wont count it.
  • Unvoting is nice, but not necessary.
  • Once a majority is reached, that person is lynched.
  • If there is no majority at deadline, there will be no lynch for that day.
  • Day 1 will have an approximated deadline based on when the game starts – it will be no less than a week.
    All following days will have a deadline of 7 days.

  • Nights will have 48 hours maximum. Any night actions not submitted will simply not happen – the thread should be open 48 hours following a deadline lynch.
  • Do not talk about this game outside the thread unless your role allows you to.
  • When you die, you are dead. Stay that way.
  • Do not edit posts. Do not use invisible text. Do not use small text.
  • Do not quote any communication from the mod (that includes PMs) in the game thread.
  • f you are going to be gone for an extended period of time, please let me know.
  • If you do not post for a full deadline game day you will be modkilled. Further, you will be blacklisted from any future games using the BaM ruleset. Keep in mind that there are no replacements in a BaM ruleset game.
    Mod Note: My interpretation of this ruleset allows replacement by request.

  • If you notice mistakes aside from the vote count, PM me. Bold notification about vote count issues in the thread.
  • Play to win.
  • Play with the spirit of the game in mind.
  • This means ASK before you do something you think I might question. Questions are good. Modkills are bad.
  • Have fun. Remember that everyone playing are actually real people and treat them as such.
  • Red
    is my color. Don’t use it.
  • Night actions are determined using Natural Action Resolution.
Last edited by Phate on Sat Mar 13, 2010 9:12 am, edited 6 times in total.
I will fuck up your name and gender. Deal with it.

PM me to replace into Infection Mafia, a semi-open Mini Theme.
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Post Post #1 (ISO) » Thu Mar 04, 2010 6:18 am

Post by Phate »

Note: Color formatting is short-hand for alignment.
Fiasco wrote:
C9++, Current Best Shot Edition


12 players. Night start. No unusual mechanics. (But setup can be adapted to changes in any of this.) Roles are selected as follows:

First, generate 7 letters from the following distribution:

50% T
15% C
10% D
10% V
10% M
5% B

Then turn the letters into roles using the following tables. Probabilities are for 0 letters, 1 letter, etc.

C = sane cop + 3 millers (millerhood is distributed randomly among non-cop, non-scum, non-child)
CC = sane cop
CCC = sane cop + insane cop
CCCC = sane cop + sane cop
CCCCC = sane cop + sane cop + insane cop
CCCCCC = sane cop + sane cop + sane cop

(32%, 40%, 21%, 6%, 1%, .1%, .007%)

D = doc
DD = doc + backup doc
DDD = doc + doc
DDDD = doc + doc + backup doc
DDDDD = doc + doc + doc

(48%, 37%, 12%, 2%, .3%, .02%)

V = vig
VV = vig + one-shot vig
VVV = vig + vig
VVVV = vig + vig + one-shot vig
VVVVV = vig + vig + vig

(48%, 37%, 12%, 2%, .3%, .02%)

M = innocent child
MM = 2 masons
MMM = 2 masons + innocent child
MMMM = 3 masons
MMMMM = 2 masons + 2 masons

(48%, 37%, 12%, 2%, .3%, .02%)

B = blocker
BB = blocker + backup blocker
BBB = blocker + blocker
BBBB = blocker + blocker + backup blocker

(70%, 26%, 4%, .4%, .02%)

TTTTTTT = mafia goon + mafia godfather
TTTTTT = mafia goon + mafia godfather + serial killer (DI, BI)
TTTTT = mafia goon + mafia goon + mafia godfather
TTTT = mafia goon + mafia goon + mafia godfather + serial killer (DI, BI, KI)
TTT = mafia goon + mafia blocker + mafia godfather
TT = mafia goon + mafia blocker + mafia godfather + serial killer (DI, BI, CI, KI)
T = mafia spy + mafia blocker + mafia godfather
0 = mafia spy + mafia blocker + mafia godfather + serial killer (DI, BI, CI, KI, SI, RB)

(.8%, 5%, 16%, 27%, 27%, 16%, 5%, .8%; exactly 50% of all games have a serial killer)

Mafia GF appears to cops as a townie. Mafia Spy learns one targeted player's role type each night (T/C/D/V/M/B). (The SK can tell the mod how he wants to appear to the Spy; if the Spy investigates the SK, the SK is notified.)

DI = each kill bypasses single doc protect (but not more)
BI = bypasses single roleblock attempt each night (but not more)
KI = survives one kill attempt each night (but not more)
CI = appears to cops as a townie
SI = appears to mafia spy as desired
RB = has a roleblock ability usable once

No role can target itself.

All kills are indistinguishable.

The mafia and SK know their own abilities. Mafia and SK abilities, cop sanity, and millerhood are not revealed on death.

Last team standing wins. If everyone dies, SK wins or mafia and town draw.
Townie wrote:You are a
Townie
!

Faction
:
Town

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Cop wrote:You are a
Cop
!

Actions


Role Actions
  • Inspect
    - During each Night phase, you may choose one person to inspect. I will send you a PM that tells you if they are guilty or innocent. Submit this action by sending me a PM (Example:
    Inspect: Phate
    ).
Faction
:
Town

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Mod Notes:
  • This role PM is also sent to
    Insane Cops
    .
    Insane Cops
    secretly have the
    Insane
    role trait, which reads: "You receive opposite results as compared to the results a
    Cop
    would receive."
  • If one C is rolled on the C9++ table, three players who are not cops, scum, or innocent children will receive the
    Miller
    trait, which reads "You will appear as a
    Mafioso
    to any
    Inspect
    actions that target you."
Doctor wrote:You are a
Doctor
!

Actions


Role Actions
  • Protect
    - During each Night phase, you may choose one person to protect. The first kill made against your target will be negated. Submit this action by sending me a PM (Example:
    Protect: Phate
    ).
Faction
:
Town

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Nurse wrote:You are a
Nurse
!

Traits


Role Traits
  • Backup: Doctor
    - If a
    Doctor
    dies, you will become a
    Doctor
    . Your role PM will become identical to the
    Doctor
    role PM, above.
Faction
:
Town

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Vigilante wrote:You are a
Vigilante
!

Actions


Role Actions
  • Kill
    - During each Night phase, you may choose one person to kill. Submit this action by sending me a PM (Example:
    Kill: Phate
    ).
Faction
:
Town

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
One-Shot Vigilante wrote:You are a
One-Shot Vigilante
!

Actions


Role Actions
  • Kill
    - During each Night phase, you may choose one person to kill. Using this action will remove this action from your role. Submit this action by sending me a PM (Example:
    Kill: Phate
    ).
Faction
:
Town

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Innocent Child wrote:You are an
Innocent Child
!

Traits


Role Traits
  • Innocence
    - While you are in the game, other players will have the role trait
    Information: Innocent Child
    , which reads: "You know that xxxx is an Innocent Child."
Faction
:
Town

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Mason wrote:You are a
Mason
!

Traits


Group Traits
  • Information: Mason Partner
    - Your mason partner
    [is|are] xxxx[ and yyyy]. If you are the only surviving mason, you lose this ability.
  • Night Communication
    - You may communicate at the following link: <link> - if you are the only surviving mason, you lose this ability.
Faction
:
Town

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Roleblocker wrote:You are a
Roleblocker
!

Actions


Role Actions
  • Block
    - During each Night phase, you may choose one person to block. Any actions that player takes will be negated, and they will not be notified. Submit this action by sending me a PM (Example:
    Block: Phate
    ).
Faction
:
Town

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Backup Roleblocker wrote:You are a
Backup Roleblocker
!

Traits


Role Traits
  • Backup: Roleblocker
    - If a
    Roleblocker
    dies, you will become a
    Roleblocker
    . Your role PM will become identical to the
    Roleblocker
    role PM, above.
Faction
:
Town

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Serial Killer wrote:You are a
Serial Killer
!

Traits


Role Traits
  • Bypass Protection
    - You will negate the first
    Protect
    action that targets your
    Kill
    target each night.
  • Block-Immune
    - You will negate the first
    Block
    action that targets you each night.
Actions


Role Actions
  • Kill
    - During each Night phase, you may choose one person to kill. Submit this action by sending me a PM (Example:
    Kill: Phate
    ). If you do not, you will target a random player with this action. (the player targeted will not be made known to you).
Faction
:
Serial Killer

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Mod Notes: Depending on the setup, he may also have the following role traits and abilities.
  • Kill-Immune
    - You will negate the first
    Kill
    action that targets you each night.
  • Inspect-Immune
    - You will appear as a
    Townie
    to any
    Inspect
    actions that target you.
  • Inspect
    -Immune
    - You may choose how you appear to any
    Inspect
    actions that target you. You will be notified and asked when such an action targets you.
  • Block
    - During each Night phase, you may choose one person to block. Any actions that player takes will be negated, and they will not be notified. Using this action will remove it from your role PM.
Mafioso wrote:You are a
Mafioso
!

Traits


Group Traits
  • Information: Mafia Partners
    - Your mafia parter
    [is|are] the following, and these are their roles: xxxx (xxxx)[, yyyy (yyyy)].
  • Night Communication
    - You may communicate at the following link: <link>.
Actions


Group Actions
  • Mafia Kill
    - During each Night phase, the
    Mafia
    may kill one player. Submit this by posting your choice in
    bold
    in the link provided above (Example:
    Mafia Kill: Phate
    ). The first name posted by any member of the
    Mafia
    in this manner is the
    Mafia
    's choice for the night, and the choice cannot be changed.
Faction
:
Mafia

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Godfather wrote:You are a
Godfather
!

Traits


Role Traits
  • Inspect-Immune
    - You will appear as a
    Townie
    to any
    Inspect
    abilities that target you.
Group Traits
  • Information: Mafia Partners
    - Your mafia parter
    [is|are] the following, and these are their roles: xxxx (xxxx)[, yyyy (yyyy)].
  • Night Communication
    - You may communicate at the following link: <link>.
Actions


Group Actions
  • Mafia Kill
    - During each Night phase, the
    Mafia
    may kill one player. Submit this by posting your choice in
    bold
    in the link provided above (Example:
    Mafia Kill: Phate
    ). The first name posted by any member of the
    Mafia
    in this manner is the
    Mafia
    's choice for the night, and the choice cannot be changed.
Faction
:
Mafia

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Roleblocker wrote:You are a
Roleblocker
!

Traits


Group Traits
  • Information: Mafia Partners
    - Your mafia parter
    [is|are] the following, and these are their roles: xxxx (xxxx)[, yyyy (yyyy)].
  • Night Communication
    - You may communicate at the following link: <link>.
Actions


Role Actions
  • Block
    - During each Night phase, you may choose one person to block. Any actions that player takes will be negated, and they will not be notified. Submit this action by sending me a PM (Example:
    Block: Phate
    ).
Group Actions
  • Mafia Kill
    - During each Night phase, the
    Mafia
    may kill one player. Submit this by posting your choice in
    bold
    in the link provided above (Example:
    Mafia Kill: Phate
    ). The first name posted by any member of the
    Mafia
    in this manner is the
    Mafia
    's choice for the night, and the choice cannot be changed.
Faction
:
Mafia

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.
Role Cop wrote:You are a
Role Cop
!

Traits


Group Traits
  • Information: Mafia Partners
    - Your mafia parter
    [is|are] the following, and these are their roles: xxxx (xxxx)[, yyyy (yyyy)].
  • Night Communication
    - You may communicate at the following link: <link>.
Actions


Role Actions
  • Inspect
    - During each Night phase, you may choose one person to inspect. You will receive "T" (for townies, any mafia-aligned players), "C" (for cops, regardless of sanity), "D" (for doctors and nurses), "V" (for vigs and one-shot vigs), "M" (for innocent children and masons), or "B" (for roleblockers and backup roleblockers). Submit this action by sending me a PM (Example:
    Inspect: Phate
    ).
Group Actions
  • Mafia Kill
    - During each Night phase, the
    Mafia
    may kill one player. Submit this by posting your choice in
    bold
    in the link provided above (Example:
    Mafia Kill: Phate
    ). The first name posted by any member of the
    Mafia
    in this manner is the
    Mafia
    's choice for the night, and the choice cannot be changed.
Faction
:
Mafia

Win Condition
: You win when all living players are members of your faction and there is at least one living player, or nothing can prevent the same.