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Posted: Mon Jul 18, 2022 5:37 pm
by Jingle
Technically not mafia, despite being hidden information (there's no informed minority). EV is exactly 50% if you change it to 3:3:3 and probably plays out similarly to BoP Mafia. (50/50 in each hood so all right and all wrong are equally likely, 50/50 in the final trio). There is a slight townsiding influence in that the IC in the second round knows at least one hood chose wrong, but it's not really useful from a POE stance because they don't know which one or whether said player is even in the final grouping.
For reference, BoP is observably balanced, but has a third townsiding faction instead of the ICs.
Notably: you could have a separate queue for the IC roles to allow players to self select whether they want to be in that role.
Also notably: the EV remains unchanged for every setup where the size is n:n:n.
Posted: Fri Aug 12, 2022 1:06 pm
by Irrelephant11
In post 1225, Jingle wrote:Technically not mafia, despite being hidden information (there's no informed minority). EV is exactly 50% if you change it to 3:3:3 and probably plays out similarly to BoP Mafia. (50/50 in each hood so all right and all wrong are equally likely, 50/50 in the final trio). There is a slight townsiding influence in that the IC in the second round knows at least one hood chose wrong, but it's not really useful from a POE stance because they don't know which one or whether said player is even in the final grouping.
For reference, BoP is observably balanced, but has a third townsiding faction instead of the ICs.
Notably: you could have a separate queue for the IC roles to allow players to self select whether they want to be in that role.
Also notably: the EV remains unchanged for every setup where the size is n:n:n.
I think making it 3:3:3 would make it mafia and make it easier to fill, so this is good feedback!
Posted: Fri Aug 12, 2022 2:32 pm
by RH9
In post 1226, Irrelephant11 wrote: In post 1225, Jingle wrote:Technically not mafia, despite being hidden information (there's no informed minority). EV is exactly 50% if you change it to 3:3:3 and probably plays out similarly to BoP Mafia. (50/50 in each hood so all right and all wrong are equally likely, 50/50 in the final trio). There is a slight townsiding influence in that the IC in the second round knows at least one hood chose wrong, but it's not really useful from a POE stance because they don't know which one or whether said player is even in the final grouping.
For reference, BoP is observably balanced, but has a third townsiding faction instead of the ICs.
Notably: you could have a separate queue for the IC roles to allow players to self select whether they want to be in that role.
Also notably: the EV remains unchanged for every setup where the size is n:n:n.
I think making it 3:3:3 would make it mafia and make it easier to fill, so this is good feedback!
I agree.
Though, if keeping it at 12 players is preferred, 4:4:4 is also a good idea.