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Posted: Thu Jun 03, 2021 3:19 pm
by Menalque
Let’s fuck this hobgoblin up

attack

Posted: Thu Jun 03, 2021 3:20 pm
by OkaPoka
IF WE DIE

WE DIE

BUT WE DIE FOR VALHALLA OR SOMETHING

Posted: Thu Jun 03, 2021 3:21 pm
by lilith2013
attack

Posted: Thu Jun 03, 2021 3:22 pm
by Menalque
Also, stop apologising peta :lol:

Thank u for running this and taking the time to type shit up

Posted: Thu Jun 03, 2021 3:46 pm
by petapan
In post 118, OkaPoka wrote:wait this character sucks why do we have 5 hp
welcome to being a 2nd level magic user
In post 119, unwnd wrote:I was prepared for him to turn us into a pretzel which would've been hilarious

@Mod if we speak to the monster, are you going strictly off the book?
yeah, the rules in R7 are a little oddly worded in that they say you can do it if you win the initiative, but don't say it's necessarily unavailable if you go second. i'm choosing to allow it whenever it's our turn. if we speak to the monster, it won't attack and will allow us to pass unharmed, although we will not get the experience for defeating it

since it was unclear what that does, i'll wait for people to confirm if they still want to attack

Posted: Thu Jun 03, 2021 4:02 pm
by OkaPoka
YOU DONT NEED CHARISMA TO SPEAK?

Posted: Thu Jun 03, 2021 4:03 pm
by OkaPoka
maybe we speak hmm

Posted: Thu Jun 03, 2021 4:32 pm
by Charles510
Attack!

Posted: Thu Jun 03, 2021 4:33 pm
by Charles510
Wait, do we have spells?

Posted: Thu Jun 03, 2021 4:34 pm
by Charles510
Never mind, attack!

Posted: Thu Jun 03, 2021 5:09 pm
by Bell
If we level up do we fully heal.
Attack

Posted: Fri Jun 04, 2021 4:56 am
by Menalque
fuck. that. hobgoblin. up!

Posted: Fri Jun 04, 2021 1:14 pm
by petapan
In post 135, Bell wrote:If we level up do we fully heal.
we are not going to get anywhere close to the amount of xp needed to level up (we're at 2500 for level 2, level 3 is 5000), but when you level up you do not fully recover your hp but do gain an additional hit die

anyway, attacking is still the majority, so let's roll. The hobgoblin has an AC of 6, which means our hit roll is a 13. However, our weapon is a +1 dagger, so we at least get +1 on the attack roll.

Original Roll String: 1d20+1
1 20-Sided Dice: (11)+1 = 12

Posted: Fri Jun 04, 2021 1:18 pm
by petapan
unfortunately for us, critical hits don't exist in D&D basic. still, we hit the hobgoblin with our +1 dagger

damage:
Original Roll String: 1d4+1
1 4-Sided Dice: (2)+1 = 3

Posted: Fri Jun 04, 2021 1:26 pm
by petapan
Zayghel's HP:
3/5
Hobgoblin's HP:
4/6

the combat checklist says we roll initiative each time through the cycle, which is strange, but let's just go with it because i get to use more dice tags this way

our initiative:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


hobgoblin's initiative:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Posted: Fri Jun 04, 2021 1:27 pm
by petapan
we have once again lost the initiative, and are attacked by the hobgoblin:

Original Roll String: 1d20
1 20-Sided Dice: (6) = 6

Posted: Fri Jun 04, 2021 1:31 pm
by OkaPoka
some classic hearthstone rng rn

Posted: Fri Jun 04, 2021 1:31 pm
by petapan
oh crap, moderator error: I forgot to make a morale check for the hobgoblin (not used to this rule). The hobgoblin has a morale of 8. Here it is:

Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

Posted: Fri Jun 04, 2021 1:33 pm
by petapan
that is higher than the monster's morale, so it retreats in terror from our mighty wizard with a dagger! we are faster than it, so we can choose to either attack it while it retreats, or let it run away

Posted: Fri Jun 04, 2021 1:34 pm
by Charles510
Attack!

Posted: Fri Jun 04, 2021 1:37 pm
by OkaPoka
attack

Posted: Fri Jun 04, 2021 1:37 pm
by OkaPoka
no way the dice rolls screw us again right heh

Posted: Fri Jun 04, 2021 5:05 pm
by Bell
We should absolutely chase the hobgoblin through a trap filled dungeon.
Though, it'll probably not matter.

Posted: Fri Jun 04, 2021 5:22 pm
by Bell
Attack

Posted: Sat Jun 05, 2021 3:53 am
by petapan
let's kick that hobgoblin's ass

we get a +2 bonus to our attack while it's retreating as well

Original Roll String: 1d20+3
1 20-Sided Dice: (17)+3 = 20