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Posted: Mon Aug 05, 2019 8:20 am
by Not Known 15
To clarify NOT cure, but the spell Minor Heal!
Posted: Mon Aug 05, 2019 8:35 am
by James Brafin
Sounds like a plan. I'll heal/curse?
Posted: Mon Aug 05, 2019 8:56 am
by Formerfish
Thats a big 10-4 roger dodger.
Posted: Mon Aug 05, 2019 9:33 am
by Not Known 15
We don't have much time, so probably cast minor heal.
We then need someone to curse Szyme - it will give them two less damage and one more damage next round when we try to finish them off. Plus it works even if they target someone else.
Posted: Mon Aug 05, 2019 9:52 am
by James Brafin
I'll heal, someone else curse.
David,
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
Posted: Mon Aug 05, 2019 9:54 am
by Formerfish
Cursing is above my pay grade.
Posted: Mon Aug 05, 2019 10:13 am
by Inferno390
It’s not above mine
I curse
Posted: Mon Aug 05, 2019 10:28 am
by inspiratieloos
So, I think at the moment David only dies of Szyme rolls a 6 on the first attack and David rolls a 1 on defence.
Posted: Mon Aug 05, 2019 10:39 am
by Not Known 15
In post 1407, inspiratieloos wrote:So, I think at the moment David only dies of Szyme rolls a 6 on the first attack and David rolls a 1 on defence.
David has no defence.
Szyme also has double shot ready.
Although Curse and Defense Shield should help a bit...
Posted: Mon Aug 05, 2019 11:02 am
by Ircher
inspiratieloos slashes at Cultist Szyme. (6 so far on Cultist Szyme.) David follows up with an arrow from his bow. (6 + 3 = 9 so far on Cultist Szyme.) The cultist attempts to defend himself...
Original Roll String: 1d4-1
1 4-Sided Dice: (1)-1 = 0
Not Known 15 removes a red vial from his backpack and throws it towards David. David catches it and gulps it down. **David has
2/14
HP left.** Not Known 15 then begins moving his hands and shouting ancient words. Soon, white and yellow wisps form around him. He points towards David, and a yellow light envelopes both David and Not Known 15.
David and Not Known 15 are linked by a Redirection Shield for two round.
**Not Known 15 has
2/4
MP left.**
James Brafin begins reciting a short prayer and makes motions with his hands. His hands begin to glow white. He points towards David, and David is enveloped by a healing light. **David has
4/14
HP left.** **James Brafin has
1/4
MP left.**
Inferno390 starts making gestures with his hands while repeating an ancient curse. Black wisps start to encircle his hands. He points towards Cultist Szyme, and the black wisps begin to consume the cultist.
Cultist Szyme is cursed (-1) for three rounds!
---
Cultist Szyme takes out two arrows from his quiver and loads his bow with one of them. He then aims it at Inferno390 and fires. Next, he quickly loads the second arrow and fires it at James Brafin.
(Inferno390:)
Original Roll String: 1d6-1
1 6-Sided Dice: (4)-1 = 3
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
(James Brafin:)
Original Roll String: 1d6-1
1 6-Sided Dice: (3)-1 = 2
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
"You dare to interfere with our plans! You will pay severely! Now die in the name of the Occult Clan!" shouts Cultist Szyme as he withdraws another arrow and fires it at David.
Original Roll String: 1d6-1
1 6-Sided Dice: (3)-1 = 2
(Not Known 15's defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
(Redirection Shield damage:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
---
Jackal711 can use active skills again.
David can use active skills again.
Posted: Mon Aug 05, 2019 11:11 am
by Ircher
Oh, Cultist Szyme used arrow volley against Inferno390 and James Brafin. I'll adjust the rolls for the additional -1 modifiers.
Cultist Szyme is rather prepared for the incoming attacks and manages to mitigate a good portion of the damage. **Cultist Szyme has
12/45
HP left.**
Inferno390 attempts to roll to dodge the incoming arrow and successfully does so.
James Brafin, despite his best efforts, is still hit in the right hand by the incoming arrow, but thankfully, the arrow bounces off his skin rather than piercing through. **James Brafin has
11/23
HP left.**
Cultist Szyme's arrow pierces through David's left arm causing blood to spill out. Amazingly, a faint yellow light begins shining out from Not Known 15's right hand towards David wound linking the two together. Not Known 15 is mentally prepared and is able to avoid taking damage. David takes two damage from the initial wound. **David has
2/14
HP left.**
Cultist Szyme is struck by an invisible force and takes two more damage. **Cultist Szyme has
10/45
HP left.**
---
Current Monster Statuses
(Threshold 4/1)
(I)(H) (6) Cultist Szyme : Cultist Sharpshooter : Level = 6 | HP =
10/45
| MP =
0/15
| Morale = 75/75 | Attack = 1d6 | Defense = 1d4 | Cursed (-1) (2 Rounds) | 2 CD
(6) Alpha Slime : White Slime : Level = 6 | HP =
DEAD
| MP =
24/28
| Morale = 75/75 | Attack = 1d6 | Defense = 0d2
(6) Beta Slime : Green Slime : Level = 6 | HP =
DEAD
| Morale = 75/75 | Attack = 1d4 + 1d3 | Defense = 1d2
(6) Delta Slime : Purple Slime : Level = 6 | HP =
DEAD
| MP =
10/12
| Morale = 75/75 | Attack = 2d2 | Defense = 1d3
Active Battle Effect #1: Players require and use one less mana to cast spells.
Posted: Mon Aug 05, 2019 12:19 pm
by James Brafin
An invisible force? Hmm...
Also, I vote we make the flavor for curse someone just cussing the target out and the target just losing his focus for a minute.
David and Jackal should double Slash/shot Szyme and the other three actions should be blessing them/healing/etc. I think. Objections?
Posted: Mon Aug 05, 2019 12:38 pm
by Not Known 15
In post 1411, James Brafin wrote:An invisible force? Hmm...
Also, I vote we make the flavor for curse someone just cussing the target out and the target just losing his focus for a minute.
David and Jackal should double Slash/shot Szyme and the other three actions should be blessing them/healing/etc. I think. Objections?
A bit depends on the first doubleslash. If it has very high damage we might just want to attack with everything we have.
Posted: Mon Aug 05, 2019 12:40 pm
by James Brafin
I’m for that plan. Jackal, you’re up!
Dave attacks with Double Shot!
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d6-2
1 6-Sided Dice: (2)-2 = 0
Posted: Mon Aug 05, 2019 12:41 pm
by James Brafin
6/10 minimum.
Posted: Mon Aug 05, 2019 12:43 pm
by Not Known 15
Don't forget the defense... It's actually 6/12 for us to definitely hit it to Healing Grace, then a further hit of four to definitely hit it after that...
Posted: Mon Aug 05, 2019 12:44 pm
by Jackal711
Sounds like a plan!
Original Roll String: 2d4
2 4-Sided Dice: (1, 4) = 5
Original Roll String: 2d4-2
2 4-Sided Dice: (2, 3)-2 = 3
Posted: Mon Aug 05, 2019 12:49 pm
by Not Known 15
Attack Cultist Szyme
Original Roll String: 2d4-1
2 4-Sided Dice: (3, 4)-1 = 6
If this doesn't hit by alot we should probably start healing David... again...
Posted: Mon Aug 05, 2019 12:53 pm
by Not Known 15
We have two attacks remaining.
The penalty is now -2 for an attack, and that attack has to hit a minimum of 6-2 to work under all conditions. If it doesn't we better heal David, for hopefully the last time...
Posted: Mon Aug 05, 2019 12:58 pm
by James Brafin
GAH WE ARE SO CLOSE
IF ONLY WE COULD MAKE A MAGICAL ATTACK HE COULDN'T DEFEND AGAINST.
Posted: Mon Aug 05, 2019 2:02 pm
by Not Known 15
Hm we actually don't need to heal David. Their health is at two and any attack against them does trigger a magical attack they can't defend against(due to redirection shield), so....
Posted: Mon Aug 05, 2019 2:08 pm
by Not Known 15
wait not THATS WRONG
our enemy has a health potion left!
Posted: Mon Aug 05, 2019 2:08 pm
by tris
Should I be waiting still?
Posted: Mon Aug 05, 2019 2:49 pm
by the worst
The invisible force was my fart, sry
I'm still a few pages behind. Any orders King Jim?
Posted: Mon Aug 05, 2019 2:58 pm
by Not Known 15
wait no my calculations are incorrect. Szyme already has to defend against the attack of Jackal unless they want to die so any damage will kill them now.
Should we let Tris roll 1d6-2?