I might freeze the deadline though. I'll make a decision depending on whether the last player responds to his prod
Posted: Mon Apr 30, 2018 2:08 am
by brassherald
Extending the deadline for 24 hours for now, this will be added to if Irrelephant does not return.
Posted: Mon Apr 30, 2018 2:36 am
by Irrelephant11
So sorry everyone - like I said at game start, weekends are hard for me to participate. Usually I can get in at least a post, and this weekend that just didn't happen.
Thanks so much for the extension.
@math please show me town BuJ? Also, I'll throw out there that both scum-BuJaber and scum-math seem more than capable of voting in a team with their partner.
Posted: Mon Apr 30, 2018 4:37 am
by Irrelephant11
Also, wait, math, you just said you see the argument for town BuJ (which I don't), and you've been saying all game you see me as resistance as well. Why is it more likely that your vote analysis has shown you who is town than your reads, especially given how many meaningless votes there have been?
I think it's time to go through the aforementioned "maybe math is spy" read through...
Posted: Mon Apr 30, 2018 4:39 am
by TheGoldenParadox
...
not sure irrelephant is town now
i guess i could possibly see an icon/math wifom scumteam
or buj/irrelephant
considering we have 1 day left VOTE: Iconeum, Mathdino, TheGoldenParadox
Posted: Mon Apr 30, 2018 4:40 am
by brassherald
The Team of Iconeum, Mathdino and TGP will be sent on mission Rancid Crab.
Please send your action by PM within (expired on 2018-05-02 11:40:00)
Posted: Mon Apr 30, 2018 5:11 am
by brassherald
The Spy team of BuJaber and Irrelephant have surrendered.
Congratulations to the Resistance team of Iconeum, Mathdino and TheGoldenParadox.
Posted: Mon Apr 30, 2018 5:17 am
by Irrelephant11
wowwwww that was rough. Honestly, the biggest problem I had was not being able to lean on the board game format of a leader. When everyone gets to vote for anything, it's much easier to read votes as math did. I played towny well, I thought, but lesson learned on keeping closer track of my own votes (also on bussing my partner too hard).
Great game math, TGP, Ico, you all did well. BuJ, I submit that you played a better game than I. I had fun in the short amount of time we had, but wow do I have a lot to improve on before playing another round.
Posted: Mon Apr 30, 2018 5:19 am
by TheGoldenParadox
what
why did you surrender
tbh you could have still won this game
Posted: Mon Apr 30, 2018 5:30 am
by Irrelephant11
I mean, maybe? I always saw math and Ico going again, so. Sorry to end it early!
No because that would be the dumbest decision by icon/math to include me or irrelephant for mission 3 and I would never stop teasing them for it.
Imo irrelephant shouldn't have been scared to vote for me/icon day 1. And also should not have stopped arguing with me once he started (or not argued in the first place).
But also I was arguing my strategy that I follow when I am town and the first mission is a pass. I have no idea why you guys can't see that it is literally the least-risky path to a town win. I was basically betting my scum wincon on the fact that you guys will make a 50-50 mistake on mission 5. I practically game threw by giving you the winning strategy.
Was a fun game
Posted: Mon Apr 30, 2018 5:37 am
by BuJaber
In post 158, Irrelephant11 wrote:wowwwww that was rough. Honestly, the biggest problem I had was not being able to lean on the board game format of a leader. When everyone gets to vote for anything, it's much easier to read votes as math did. I played towny well, I thought, but lesson learned on keeping closer track of my own votes (also on bussing my partner too hard).
Great game math, TGP, Ico, you all did well. BuJ, I submit that you played a better game than I. I had fun in the short amount of time we had, but wow do I have a lot to improve on before playing another round.
Honestly I don't think you played badly. It was just the vote day 1. Not sure why you didn't guarantee me going mission 1 when you were in the best position to do so.
Posted: Mon Apr 30, 2018 5:43 am
by Irrelephant11
I was trying to pocket more town, set up a you/Ico vs TGP/me/math perspective. It crashed when I had no choice but to suspect math
Posted: Mon Apr 30, 2018 5:53 am
by BuJaber
I am a firm believer that if scum have a chance to go on mission 1 without drawing too much attention they should every time. Whether or not they sabotage it depends on a lot of things including what their game plan is for the rest of the game but they should always try to be on the first mission.
Posted: Mon Apr 30, 2018 5:54 am
by BuJaber
All my strategy talk applies strictly to 5 player resistance.
Larger games these points may or may not apply.
Posted: Mon Apr 30, 2018 7:05 am
by Irrelephant11
It's funny I was having a hard time actually deciphering if your strategy talk was good strategy. I just decided not to care and focus on making it sound like the
way
you said things was scummy, while arguing that other strategies are good too
Posted: Mon Apr 30, 2018 7:06 am
by Mathdino
wow gottem
dat VCA tho
Posted: Mon Apr 30, 2018 7:16 am
by Irrelephant11
Formal request for future Resistance games: include the leader mechanic.
Personally I think this version is overly townsided. Losing the leader mechanic reduces the amount of WIFOM scum can use, lets town do closeup vote analysis, and removes the ability for scum to gain points by repeatedly passing until scum is the leader and town
has
to let their team through or give spies a point (this is actually a key way I have won as scum in many IRL games). The lack of daychat and the ability to re-read in a forum already work in town's favor. Leader mechanic is one of the genius things about resistance's balance.
Posted: Mon Apr 30, 2018 7:19 am
by brassherald
I'll follow whatever Math does in his games.
Posted: Mon Apr 30, 2018 7:22 am
by Mathdino
That's interesting and is something I'd like to discuss in the Discussion thread.
It's actually fairly well accepted right now that on the mafia side of things, forum mafia is significantly more scumsided than face-to-face, because ability to reread the thread is nowhere near as good as being able to read your friends' faces. So the loss of the leader mechanic (which was dropped due to difficulty of implementation), which I'm not sure I'd call scumsided, is 'balanced' by the newfound ability to do VCA.
If you look at the Resistance game I modded, the entire scumteam basically continually fucked VCA by voting each other onto teams and signaling or just passing missions they didn't have to. Town didn't stand a chance at all.
But, that game was 7p and this is 5p. So balance is definitely a discussion that should be had.