Page 7 of 19

Posted: Sat Jun 05, 2021 3:53 am
by petapan
that's a hit, let's roll damage

Original Roll String: 1d4+1
1 4-Sided Dice: (4)+1 = 5

Posted: Sat Jun 05, 2021 3:55 am
by lilith2013
this dagger sucks. I want more firepower

Posted: Sat Jun 05, 2021 4:05 am
by petapan
lilith2013 wrote:this dagger sucks. I want more firepower
daggers do suck, but magic-users are not known for their hand to hand combat prowess

Zayghel's HP:
3/5
Hobgoblin's HP:
1/6

our initiative:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


hobgoblin's initiative:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Posted: Sat Jun 05, 2021 4:07 am
by petapan
now, again the rules are a bit unclear on what happens when a monster has already failed its morale check, but for the sake of making things interesting, i will roll it again

Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

Posted: Sat Jun 05, 2021 4:08 am
by petapan
this time it passes the check, which means we are in trouble as it attacks us again

Original Roll String: 1d20
1 20-Sided Dice: (16) = 16

Posted: Sat Jun 05, 2021 4:08 am
by petapan
an it misses badly, leaving us with a wide open counter

Original Roll String: 1d20+1
1 20-Sided Dice: (5)+1 = 6

Posted: Sat Jun 05, 2021 4:17 am
by petapan
we hit!

Original Roll String: 1d4+1
1 4-Sided Dice: (4)+1 = 5


we have defeated the goblin!



for our troubles in defeating it, we have gained
15 XP
and take its treasure of
1 GP



we can now pass forward through the portcullis, although, if people want, we can try to regain some of our lost hp by resting first

Posted: Sat Jun 05, 2021 6:14 am
by Menalque
fuck yeah!

probably should rest first? I feel like the fact that the hobgoblin was able to theoretically one-shot us at our current hp means that it would be... precarious, to say the least, if we continue this way

Posted: Sat Jun 05, 2021 6:48 am
by Charles510
Take a break. Let's
rest
.

Posted: Sat Jun 05, 2021 7:16 am
by Bell
In post 158, Charles510 wrote:Take a break. Let's
rest
.

Posted: Sat Jun 05, 2021 8:03 am
by OkaPoka
In post 159, Bell wrote:
In post 158, Charles510 wrote:Take a break. Let's
rest
.

Posted: Sat Jun 05, 2021 8:07 am
by unwnd
That was more trouble than what it was worth

Posted: Sat Jun 05, 2021 8:30 am
by petapan
okay, we rest up. of course, to do so we have to risk a wandering monster
In post 1, petapan wrote:
R15. Healing and resting:
If you want to regain lost hit points and do not have any magic means to do so, you may stop at an entry and rest. When you decide to rest, follow these steps:

1.
Subtract 1 day's rations from your character sheet. If you have no rations, subtract 2 hit points because of hunger.

2.
Roll 1d6. If you roll a 1, a wandering monster surprises you as you sleep. (The monster finds you even if you are invisible.) Refer to entry
R14
(Wandering Monster Encounters) for details on how to run the encounter.

3.
If you do not encounter a wandering monster while you are resting, add 1 hit point to your hit point score on the character sheet.

4.
You may study your spell book and regain any spells you lost so far during the adventure. Return to your current entry.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Posted: Sat Jun 05, 2021 8:31 am
by petapan
we do not, so we recover a hit point and can be on our way

Hit Points:
4/5

Spoiler: Equipment
dagger +1

robes
backpack
four oil flasks
lantern
tinder box
full wineskin
full waterskin
two large sacks
magic journal
potion of levitation
potion of
gaseous form

iron rations (10 days)
Lion Castle Maps

Posted: Sat Jun 05, 2021 8:35 am
by OkaPoka
we r so squishy

Posted: Sat Jun 05, 2021 8:40 am
by petapan
L20.
The portcullis falls as you pass under it. Make a saving throw vs. wands. If your saving throw succeeds, you take no damage. If your saving throw fails, you take 1d4 points of damage.
You may jump forward as the portcullis falls (entry
L4
), or you may jump backward (entry
L21
).

Saving throw: (our save vs wands is a 14)
Original Roll String: 1d20
1 20-Sided Dice: (16) = 16

Posted: Sat Jun 05, 2021 8:41 am
by petapan
we failed our save and get hit by the portcullis. ouch!

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (1) = 1


Hit Points:
3/5

Posted: Sat Jun 05, 2021 8:43 am
by Charles510
Ouch! Rest again?

Posted: Sat Jun 05, 2021 8:45 am
by petapan
i'm gonna make the executive call that you have to decide whether to jump forward or backward first

Posted: Sat Jun 05, 2021 8:48 am
by Charles510
Forward!

Posted: Sat Jun 05, 2021 10:53 am
by OkaPoka
In post 169, Charles510 wrote:
Forward!

Posted: Sat Jun 05, 2021 10:54 am
by unwnd
Mutiny

Backward

Posted: Sat Jun 05, 2021 12:42 pm
by lilith2013
In post 170, OkaPoka wrote:
In post 169, Charles510 wrote:
Forward!

Posted: Sat Jun 05, 2021 3:52 pm
by Bell
In post 169, Charles510 wrote:
Forward!

Posted: Sat Jun 05, 2021 4:35 pm
by petapan
In post 171, unwnd wrote:Mutiny

Backward
some men just want to watch the world burn...


however, you are outvoted, so
forward
we go!

L4.
You are on Castle Level I. This dark hallway is 5 feet wide and 78 feet long. A closed portcullis blocks the east end. Double doors stand at the hallway's west end. You cannot open the portcullis or the doors.
Stables line the north and south walls of the room. Straw fills all of the stables.
Two sets of spiral staircases lead from this room. The door to the southwest staircase stands 5 feet from the double doors. The door to the northwest staircase stands behind the stables along the north wall.
Beyond the stables to the east, two doors line the north wall, and three doors line the south wall. A carved sign has been hung on each door. The signs on the north doors are in Common and read, from west to east, "Stairs," and "Food Storage." The signs on the south doors are also in Common and read, from west to east, "Blacksmith," "Kitchen Entrance," and "Kitchen Exit,"

If you go through the
read entry
southwest spiral staircase door
L14
northwest spiral staircase door
L15
"Stairs" door
L16
"Food Storage" door
"Blacksmith" door
L19
"Kitchen Entrance" door
L18
"Kitchen Exit" door
L87


(hilariously, the table in the actual text has its formatting messed up)

magic journal note:
For details on mapping the areas of Lion Castle, read entry R5.