Page 70 of 141

Posted: Wed Dec 18, 2019 10:02 am
by Formerfish
Heck yeah, who should I hit?

Posted: Wed Dec 18, 2019 10:03 am
by inspiratieloos
Delta + Echo

Posted: Wed Dec 18, 2019 10:05 am
by Formerfish
Tor Delta and echo

Delta:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Echo:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Posted: Wed Dec 18, 2019 10:06 am
by the worst
I feel me speed slashing Beta might be best. That said I'll be around more before time.

pedit: nice.

Posted: Wed Dec 18, 2019 10:17 am
by inspiratieloos
Aid Formerfish


One more aid should guarantee a kill on Echo and a stun on Delta. Though Speed Slashing something else will still leave decent chances of achieving one or both.

Posted: Wed Dec 18, 2019 10:51 am
by the worst
aid formerfishy


good call.

Posted: Wed Dec 18, 2019 11:12 am
by Ircher
Y'all have an NPC action left.

I feel it's kinda strange to use initiative-granting actions after the PC (Player Character) action threshold is met, but I won't say (at least for now) that you cannot PROVIDED THAT you have not reached BOTH the player and NPC action thresholds.

Posted: Wed Dec 18, 2019 7:45 pm
by Jackal711
Okay maybe this time my post will go through? Sorry I've been quiet so far, but between a net glitch eating my last post and RL leaving me with very little free time the past week..

I'll get an attack in next round.

Posted: Wed Dec 18, 2019 7:51 pm
by Formerfish
In post 1717, Not Known 15 wrote:Double Slash Echo
Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (1, 2) = 3

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (2, 1)-2 = 1
In post 1720, Gamma Emerald wrote:Ok then I’ll Double Slash Beta
Original Roll String: 4d4-2 (STATIC)
4 4-Sided Dice: (4, 1, 2, 4)-2 = 9

I think this should work for the roll
In post 1727, Formerfish wrote:Tor Delta and echo

Delta:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (2) = 2


Echo:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
In post 1729, inspiratieloos wrote:
Aid Formerfish


One more aid should guarantee a kill on Echo and a stun on Delta. Though Speed Slashing something else will still leave decent chances of achieving one or both.
In post 1730, the worst wrote:
aid formerfishy


good call.
In post 1731, Ircher wrote:Y'all have an NPC action left.

I feel it's kinda strange to use initiative-granting actions after the PC (Player Character) action threshold is met, but I won't say (at least for now) that you cannot PROVIDED THAT you have not reached BOTH the player and NPC action thresholds.
We could have Dave do a normal attack on delta since that attack was weaker from me.

Posted: Wed Dec 18, 2019 8:52 pm
by the worst
I think that sounds good tbh.

Posted: Wed Dec 18, 2019 8:56 pm
by Formerfish
Dave attack Delta

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Posted: Wed Dec 18, 2019 8:56 pm
by Formerfish
Booooo

Posted: Thu Dec 19, 2019 5:10 am
by Ircher
Not Known 15 runs into battle and heads straight towards Echo. He brings his sword back, and then slashes twice at Echo. (3 + 1 = 4 so far on Echo.)

Gamma Emerald turns and faces Beta. With a determined look in his eyes, Gamma Emerald strikes twice fiercely. The lizard, who was about to launch an attack, suddenly falls motionless. (5 + 4 = 9 so far on Beta.) **Beta is
dead
.**

inspiratieloos and the worst turn towards Formerfish and shout, "Kill those lizards! We believe in you!" Formerfish then begins the necessary chants and motions to cast Tornado. He points towards Delta and Echo, and wisps go flying towards those directions. **Formerfish has
2/4
MP left.** (4 so far on Delta. 8 so far on Echo.) Between Formerfish's tornado and Not Known 15's double slash, the giant lizard known as Echo moves no more. **Echo is
dead
.**
(Delta's defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


David shoots an arrow at Delta, but it lands near Formerfish instead.
---
the worst can use active skills again.

Formerfish can use active skills again.

Posted: Thu Dec 19, 2019 5:13 am
by Ircher
Delta is stunned by the tornado.
Delta is stunned for one round.
**Delta has
7/13
HP left.**
---
Charlie raises its claws and makes several slashes in quick succession at Gamma Emerald.
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

Posted: Thu Dec 19, 2019 5:16 am
by Ircher
Gamma Emerald focused a bit too much on offense causing him to have little space to evade Charlie's claws. He takes four damage in total. **Gamma Emerald has
11/20
HP left.**
---
inspiratieloos takes one damage from bleeding. **inspiratieloos has
14/20
HP left.**
Formerfish takes one damage from bleeding. **Formerfish has
10/23
HP left.**
inspiratieloos and Formerfish are no longer suffering from bleeding.

---
Current Monster Statuses
(Threshold 3/1)
(6) Alpha : Giant Lizard : HP =
DEAD
| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Beta : Giant Lizard : HP =
DEAD
| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Charlie : Giant Lizard : HP =
10/13
| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3 | 1 CD
(6) Delta : Giant Lizard : HP =
7/13
| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Echo : Giant Lizard : HP =
DEAD
| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3

Posted: Thu Dec 19, 2019 5:51 am
by inspiratieloos
Double Slash Delta
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

Original Roll String: 2d4-2
2 4-Sided Dice: (2, 3)-2 = 3

Posted: Thu Dec 19, 2019 5:51 am
by inspiratieloos
Nice, exact kill.

Posted: Thu Dec 19, 2019 6:31 am
by Jackal711
And then there was one...

Double Slash Charlie
Original Roll String: 2d4
2 4-Sided Dice: (2, 4) = 6

Original Roll String: 2d4-2
2 4-Sided Dice: (1, 1)-2 = 0

Posted: Thu Dec 19, 2019 6:56 am
by Formerfish
Charlie attack

Original Roll String: 2d4
2 4-Sided Dice: (1, 4) = 5

Posted: Thu Dec 19, 2019 7:27 am
by Ircher
Since that's enough to kill both of them, and y'all only have one NPC action left, I'm gonna go ahead and end the round.
---
inspiratieloos looks around and takes a deep breath. He then leaps towards Delta and slashes downward at the lizard twice. He succeeds in cutting the lizard into two halves. **Delta is
dead
.**

Jackal711 rolls forward and slashes twice at Charlie. Formerfish follows behind him and delivers the killing blow. They succeed in slaughtering the lizard. **Charlie is
dead
.**
---
Party Experience:

Base XP = (3 * 5) = 15 XP
XP Adjustment = 5 XP
Average Enemy Level = (6 * 5) / 5 = 6.0
Number of Participants = 7
XP Awarded Per Participant = 2.9 XP at Level 6.0.

(6) inspiratieloos gains 3 XP. inspiratieloos stays at level 6.
(5) Formerfish gains 3 XP. Formerfish stays at level 5.
(6) the worst gains 3 XP. the worst stays at level 6.
(5) Gamma Emerald gains 3 XP. Gamma Emerald stays at level 5. Sorry! :(
(5) Jackal711 gains 3 XP.
Jackal711 levels up from level 5 to level 6!
You may reallocate your stat point if you so desire.
(5) Not Known 15 gains 3 XP. Not Known 15 stays at level 5. Again, sorry! :(
---
(4) David gains 4 XP.
David levels up from level 4 to level 5!

David (NPC)HP: 18 -> 22
Upgrade "Scry Monster" to level 2 (0 CD): Equivalent to player's scry monster (except the initiative counts towards the NPC action threshold rather than the player action threshold.)
Unlock level 1 "Arrow Volley" (4 CD): Fires a volley of arrows at two enemies for {Attack Dice} - 1 damage each.

Posted: Thu Dec 19, 2019 7:34 am
by Ircher
After dispatching the giant lizards, you continue down the path only to quickly find your path is blocked. You turn around and go back to the previous intersection. You go west this time instead of east. Sure enough, you run into more creatures; this time, it's a group of serpents. They hiss at you and begin to stick out their tongues.

Battle #20
(Threshold 3/1)
(6) Alpha : Serpent : HP = 16/16 | Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Beta : Serpent : HP = 16/16 | Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Charlie : Serpent : HP = 16/16 | Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Delta : Serpent : HP = 16/16 | Morale = 4/4 | Attack = 2d3 | Defense = 1d2

Posted: Thu Dec 19, 2019 9:08 am
by Not Known 15
Attack Delta
Original Roll String: 2d4
2 4-Sided Dice: (4, 2) = 6

Posted: Thu Dec 19, 2019 10:53 am
by inspiratieloos
Did David's attack not improve?

Posted: Thu Dec 19, 2019 10:55 am
by Ircher
His attack did not improve. Perhaps it should have, but my intention is that players will be the main ones dealing damage whereas the NPCs serve as supplemental damage. (His attack will improve with his next level for sure though.)

Posted: Thu Dec 19, 2019 1:30 pm
by Formerfish
Fury blade alpha

Original Roll String: 2d4-3
2 4-Sided Dice: (1, 2)-3 = 0


Attack alpha

2D4