Page 9 of 141

Posted: Thu Jun 06, 2019 11:25 am
by James Brafin
DUCK RAGERS FTW!
Nice roll tw!

Posted: Thu Jun 06, 2019 11:56 am
by the worst
I'm finding it kinda hilarious that I was rolling terribly until my the mighty ducks duck bud rocked up and made me mighty

Posted: Thu Jun 06, 2019 12:12 pm
by James Brafin
We ducks must stick together :)

Posted: Thu Jun 06, 2019 12:17 pm
by NotMySpamAccount
I can't heal so I speed slash at the king.

Original Roll String: 1d6-2
1 6-Sided Dice: (3)-2 = 1

Posted: Thu Jun 06, 2019 12:17 pm
by NotMySpamAccount
Oof

Posted: Thu Jun 06, 2019 12:19 pm
by Chemist1422
so what should I be doing

Posted: Thu Jun 06, 2019 12:54 pm
by James Brafin
Healing Cerberus.

Posted: Thu Jun 06, 2019 1:59 pm
by Cerberus v666
A heal to me would be nice, then I'll go ahead and fire the goblomancer; healing grace means that the last attack there will leave him at 1, and fire means he won't be able to defend to save himself.

Posted: Thu Jun 06, 2019 3:11 pm
by Inferno390
Healing grace can only trigger once per character per fight I thought

Posted: Thu Jun 06, 2019 3:19 pm
by Ircher
No. Reread the description; it works the same way as for players.

If you have 2+ HP and healing grace, it takes at least two attacks to kill you. And the first X attacks must bring your hp to 1 or less with the subsequent attack being the killing one.

Posted: Thu Jun 06, 2019 3:43 pm
by Inferno390
Ah
Remembered wrong from last time
My bad
Carry on

Posted: Thu Jun 06, 2019 6:33 pm
by James Brafin
Well if we just focus on the goblomancer then, he should just kill the other goblins for us in a desperate bid to stay alive. I like that.
Also, I think I’m gonna try and do some non-raw attack stuff next round. My barbarian rage is apparently exhausting me, as my rolls are steadily dropping.

Will say that it might be cool to be able to learn the skills of our enemies, a la Sketch, and it would lessen the stuff you had to make as well, since it cuts out some of our stuff at higher levels.

Posted: Fri Jun 07, 2019 4:03 am
by Cerberus v666
He could also just do a minor heal, so he ends up with just enough health that it will take at least two attacks to kill him again. :-/

Posted: Fri Jun 07, 2019 4:22 am
by James Brafin
Well yeah, he won’t kill all of them. But it will do our job for us.

Posted: Fri Jun 07, 2019 5:13 am
by Cerberus v666
Do we have other thoughts? I shall perform whatever action matches the consensus.

I am at 4 health, but gonna take this action regardless, and just trust someone is going to heal me using our 5th(6th, if you count the speed slash) action of this round.

Posted: Fri Jun 07, 2019 5:28 am
by Cerberus v666
Oh, chemist could also burn, and I could guard. That's an option too!

Posted: Fri Jun 07, 2019 11:23 am
by the worst
lmk what you need me to do o/

Posted: Fri Jun 07, 2019 11:26 am
by Ircher
(expired on 2019-06-07 20:56:37) til the round ends unless a player (that hasn't already acted) acts in that time.

Posted: Fri Jun 07, 2019 11:38 am
by Cerberus v666
In post 216, the worst wrote:lmk what you need me to do o/
TW PLZ HEAL ME THX.

I BURNINATE THE GOBLOMANCER!

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
FIRE DAMAGE.

Posted: Fri Jun 07, 2019 11:38 am
by Ircher
the worst already acted.

Posted: Fri Jun 07, 2019 11:40 am
by Cerberus v666
ah well. :P

Posted: Fri Jun 07, 2019 11:40 am
by Cerberus v666
I ACCEPT MY DEATH IF IT'S WHAT COMES.

Posted: Fri Jun 07, 2019 11:48 am
by McMenno
kill king
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Posted: Fri Jun 07, 2019 12:49 pm
by Ircher
James Brafin jumps into the air and brings his mighty axe down on the Goblomancer. (4 so far.) Inferno390 follows up and attempts to crush the Goblomancer. Unfortunately, crushing is not an effective style for the weapon he is using, and his attack fails to have much impact. (5 so far.) the worst yells out a taunt and slashes at the Goblomancer from behind. The Goblomancer is caught by surprise and is unable to respond, taking heavy damage. (5 + 8 - 1 = 12 so far. Regardless of the defensive roll, the Goblomancer would be at or below 1 HP.) The Goblomancer collapses to the ground.

NotMySpamAccount slashes quickly at King Goblo. Alas, he completely misses his target. (0 so far.)

Cerberus v666, though wounded, summons the courage to conduct a magical ritual. His hands begin to glow a bright red. He points at the Goblomancer, and a red fireball is launched in the Goblomancer's direction. "HOW CAN THIS BE?!" shouts the Goblomancer, "THIS IS NOT THE END OF ME!" Though heavily wounded, the Goblomancer is able to teleport out of the area.

McMenno joins up with NotMySpamAccount and attempts to stab King Goblo in the chest.
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


King Goblo swings his greataxe at Inferno390.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Goblalotto attacks James Brafin.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

Posted: Fri Jun 07, 2019 12:52 pm
by Ircher
McMenno's attack, while valiant, is a failure as the goblin king manages to easily avoid it. Unlike the goblin king, Inferno390 is not so lucky and is hit by the full force of the goblin king's greataxe.
Inferno390 is stunned for two rounds.
**Inferno390 has 9 HP left.**

James Brafin is too busy focusing on offense that he fails to see Goblalotto's attack coming. **James Brafin has 8 HP left.**

Amzela is no longer stunned.