Page 84 of 141

Posted: Tue Mar 24, 2020 1:26 pm
by Formerfish
Sorry, i have no excuses.

Someone tell me who to hit, i have a special attack to use no?

Posted: Tue Mar 24, 2020 9:45 pm
by inspiratieloos
Fury Blade AA then meditate I think.

Attack AA
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Posted: Wed Mar 25, 2020 6:45 am
by Ircher
(expired on 2020-03-25 21:30:00) left in the round.

Posted: Wed Mar 25, 2020 8:10 am
by Not Known 15
Focus

Posted: Wed Mar 25, 2020 10:55 am
by Formerfish
Can't use a CD action after fury. The cool down starts immediately on that. I could use a potion or something to heal?

Posted: Wed Mar 25, 2020 12:09 pm
by inspiratieloos
You're on 1 hp so fury blade doesn't incur CD.

Posted: Wed Mar 25, 2020 12:44 pm
by Not Known 15
It has ICD, but that`s just for that skill, not for all skills(it just prevents you from doing an endless string of Fury Blade attacks)

Posted: Wed Mar 25, 2020 1:00 pm
by Formerfish
Fury blade AA


Original Roll String: 2d4-3
2 4-Sided Dice: (2, 1)-3 = 0



Meditate


Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Posted: Wed Mar 25, 2020 1:00 pm
by Formerfish
Eek

Posted: Wed Mar 25, 2020 2:56 pm
by Ircher
GeorgeBailey lets out a loud battle cry and creeps around Alpha Beta Alpha Alpha Alpha. Dang it, I just noticed we had two Alpha Beta Alpha Alpha's. The second one should've been Alpha Beta Alpha Alpha Alpha. There's no ambiguity in attacks since one of them was dead. Gamma Emerald takes the opportunity to express his confidence in GeorgeBailey's attack. He firmly grasps his weapon and with a focused attack, he stabs his blade forward. It collides with the slime, and the slime lets out its own farewell cry. **Alpha Beta Alpha Alpha Alpha is
dead
.

inspiratieloos runs forth and slashes at Alpha Alpha while yelling out directions to some of the other Murderhobos. (8 so far on Alpha Alpha.) The enormous slime splits into two slightly smaller slimes.

Not Known 15 takes the time to concentrate on the current battle and to identify weakpoints.

Formerfish, spurred on by his injuries, releases his fury upon Alpha Alpha. The slime loses some chunks as Formerfish descends upon the slime. (2 more on Alpha Alpha.) The slime splits into two smaller slimes. Formerfish, who still has energy left, takes the remaining time to meditate and channel his fury in a healthy manner. **Formerfish has
2/23
HP left.**

David stands around and does nothing.
---
Cultist Andromeda is clearly agitated; things have not been going as planned. She points at Alpha Alpha and shouts, "You! You useless thing! You are mine now!" The slime disappears and white light envelopes Cultist Andromeda. **Alpha Alpha is
dead
.** **Cultist Andromeda has 24/24 MP left.** She then turns and stabs at inspiratieloos.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

---
I have updated the friendship system. The first change is that friendship points are now mutual among friends. This means that if the worst has three FP with Formerfish, then Formerfish has three FP with the worst. (Under the old system, relationships could be uneven: the worst could have three FP with Formerfish, while Formerfish had only one FP with the worst.) The second change is that friendship skills and friendship spells now grant Friendship Points. For the sake of simplicity, I am invalidating all previous Friendship Points gained (most of y'all had like zero or one FP with other players, so y'all haven't lost much.) These changes are effective as of the
end
of this round (meaning this round doesn't count).

Last note: the point thresholds have changed. The new description and friendship system is described completely in the following spoiler:

Spoiler: New Friendship System
Friendship System
(Courtesy of James Brafin for the initial design pitch.)

Basic Description:

Friendship Points (FP) are acquired by aiding allies during battles. Whenever you aid an ally, your relationship with them gains 1 FP. When you reach certain FP thresholds, your relationship with that player will level up, and you'll be able to use special friendship skills and spells. Only skills or spells that affect an ally (such as Bless/Curse) grant Friendship Points; if in doubt, please ask me. Skills and spells that affect multiple allies (such as Minor Heal All) only grant a single Friendship Point to a single ally of your choice. Players are solely responsible for keeping track of Friendship Points (as having me do it all is way too much hassle for it to be worth it). (It is very unlikely I'll be checking heavily, so much of this relies on me trusting the players.)
Friendship Points are also mutual meaning that if the worst has three Friendship Points with Formerfish, then Formerfish has three Friendship Points with the worst.


Each time you use an action that grants a Friendship Point, you should strive to include in your post your current Friendship Points totals. (Ideally, you'll wrap it into spoiler tags.) (Don't forget to account for times where your friend uses the skill/spell on you.)


All friendship skills/spells, unless otherwise noted, count as one action towards the action threshold. Players may only use one friendship skill/spell each per round, and there may be a limit on the total number of friendship actions the party may use per round, dependent on the battle. You may not use a friendship action on/with a player that has already used a friendship action on/with you. Similar to normal active skills, all stated friendship skill cooldowns are global among the friendship skills.
Where relevant and unless otherwise noted, valid targets for ally-targeting spells and skills are only valid on friends that you possess the required friendship level with.
(For instance, if Cerberus v666 has level 2 friendship with the worst and level 1 friendship with McMenno, Cerberus v666 can only use "Share" with the worst. He does not have the required level 2 friendship to use it with McMenno.)

Friendship Levels:

Level 1
(FP Needed: 0)
- Gain Friendship Skill "Aid" (3 FCD): Grants a +1 modifier to your friend's roll. This skill grants initiative.

Level 2
(FP Needed: 7)
- Gain Friendship Skill "Share" (2 FCD): Shares a normally non-transferable item with a friend.

Level 3
(FP Needed: 14)
- Gain Friendship Spell "Symbiosis" (Cast: 1 Mana | Uses: 1 + {Mana Transferred} Mana): Heals and restores your friend by transferring health and mana on a 1:1 ratio. You may choose how much health and mana to transfer. You cannot bring yourself below 1 HP using this spell.

Level 4
(FP Needed: 28)
- Gain Friendship Skill "Team Attack" (4 FCD): Attack an enemy together with your friend. (You should roll both for yourself and your friend.) Like "Double Slash", while this skill consists of two attacks, this skill only counts as one towards the penalty.
Your friend cannot act separately after you use this skill. It still only counts as one action to the action threshold.


Level 5
(FP Needed: 56)
- Gain Friendship Spell "Cleanse" (2 Mana): Fully cures a friend of all negative status afflictions except mental ones (like "Scared"). This includes some of the harder to remove afflictions like "Bleeding" and "Sealed". The primary exception to this is the "Exhausted" status--instead, your friend will recover from that status one battle sooner.
(Other exceptions may be added as needed.)

Posted: Wed Mar 25, 2020 2:58 pm
by Ircher
inspiratieloos, while prepared, is unable to move fully out of the way of Cultist Andromeda's dagger and sustains a small bit of damage. **inspiratieloos has
7/20
HP left.**
---
Current Monster Statuses
(Threshold 7/1)
(7) Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(6) Cultist Andromeda : Cultist Musician : Level = 6 | HP = 50/50 | MP = 24/24 | Morale = 100/100 | Attack = 1d4 | Defense = 1d4

Reinforcements:
These enemies do not grant experience, but must be killed to end the battle.

(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha : Hydra Slime : Level = 7 | HP =
100/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Beta: Hydra Slime : Level = 7 | HP =
49/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2

Active Battle Effect #1: Players require and use one less mana to cast spells.


More dead slimes removed.

Posted: Wed Mar 25, 2020 3:05 pm
by GeorgeBailey
Do you think Slimes have consciousness?

Posted: Wed Mar 25, 2020 3:06 pm
by Ircher
Sure in the sense that they are living beings that react to their surroundings.

Posted: Wed Mar 25, 2020 3:07 pm
by GeorgeBailey
Also, i'll wait for someone to do something and aid them. I didn't realize our massacre of Slimes has just begun.

Posted: Wed Mar 25, 2020 3:18 pm
by Formerfish
In post 2086, GeorgeBailey wrote:Do you think Slimes have consciousness?
Depends on what you mean by that. Even single cells are "aware" of things but have no real thoughts of their own. They also seem to be acting independently of each other and unless someone is controlling them they do seem to be able to react at least, I don't think we gave them a chance to show initiative and attack us first.

You could try to speak to one, but they haven't said anything yet so...

Posted: Wed Mar 25, 2020 3:20 pm
by Formerfish
Attack and have someone heal me, or use a potion?

Posted: Wed Mar 25, 2020 3:31 pm
by GeorgeBailey
Attack AAB


Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


I'm feeling good about the last roll. Here's my time to shine baby!

Posted: Wed Mar 25, 2020 7:38 pm
by Gamma Emerald

Decided to add some mood-fitting music to the thread.

Posted: Wed Mar 25, 2020 8:55 pm
by Not Known 15
Attack Alpha Alpha Beta

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

Note:Focused attack, double damage

Posted: Wed Mar 25, 2020 10:08 pm
by inspiratieloos
It should be at 8hp now I think?

Attack AAB
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

[dcie]1d4-1[/dice]

Posted: Wed Mar 25, 2020 10:09 pm
by inspiratieloos
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

Posted: Wed Mar 25, 2020 10:09 pm
by inspiratieloos
Someone cast fire on it?

Posted: Thu Mar 26, 2020 12:19 pm
by Ircher
(expired on 2020-03-27 20:00:00) left in the round. Don't forget y'all have an NPC action as well.

Posted: Thu Mar 26, 2020 12:21 pm
by Gamma Emerald
Cast
Fire
on AAB
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

Posted: Thu Mar 26, 2020 11:19 pm
by Formerfish
Should Dave and i just attack AAA?