Fire is kinda useless against things that aren't weak against it. Even against slimes it wouldn't be very good without the discount.
Posted: Tue Apr 07, 2020 3:41 am
by Ircher
(expired on 2020-04-07 18:00:00) left in the round.
Posted: Tue Apr 07, 2020 11:16 am
by Ircher
inspiratieloos begins moving his hands in intricate ways and reciting archaic words. His hands begin to glow red. He points towards Alpha Alpha Alpha Alpha Beta, and the slime is burnt to a crisp. **Alpha Alpha Alpha Alpha Beta is
dead
.**
Formerfish starts making complex motions with his hands and chanting words of an unknown era. Red wisps form around his hands. He points towards Alpha Alpha Alpha Alpha Alpha Alpha, and the slime lets out a pitiful cry as it is engulfed by a red light. (3 so far on Alpha Alpha Alpha Alpha Alpha Alpha.)
David takes out an arrow from his quiver and loads his bow. He initially points at Alpha Alpha Alpha Alpha Beta, but seeing inspiratieloos kill it, he quickly aims at Alpha Alpha Alpha Alpha Alpha Alpha instead. His shot hits the slime and skewers away a large portion of the slime, but sadly, the slime continues to cling onto its life. (4 more on Alpha Alpha Alpha Alpha Alpha Alpha.)
Not Known 15 takes the opportunity to meditate and reflect upon the long battle. **Not Known 15 has
18/23
HP left.**
Gamma Emerald spends time harnessing the surrounding energy in the air.
---
Cultist Andromeda makes a motion with her hand as she points towards Alpha Alpha Alpha Alpha Alpha Alpha. The slime becomes nothing, and the cultist is bathed in a white light. **Alpha Alpha Alpha Alpha Alpha Alpha is
dead
.**
"So I lose it seems. Do with me as you please," states the cultist resignedly.
What do you plan to do with the cultist?
---
I'll figure up experience after y'all decide what to do with the cultist. Your options include killing her, letting her go, and whatever else y'all might think of.
Posted: Tue Apr 07, 2020 11:20 am
by Formerfish
Can we interrogate her?
Ultimately i feel like we should take her stuff and get whatever info we can get from her, and then let her go with the threat that if we see her again we wont be as generous with her life a second time.
Posted: Tue Apr 07, 2020 11:21 am
by Ircher
You can certainly try.
You'll have to submit specific questions though.
Posted: Tue Apr 07, 2020 11:25 am
by Formerfish
Ok, i feel like 1st we should subdue her, im thinking 1 man on each arm, and then 2-3 with weapons trained on her, and another 1-2 ready to submit spells to decimate her. While she is subdued one of us should respectfully search and confiscate any items we find. Then we should have someone ask her 1. What she is doing in the caves. 2. How many more enemies are in the caves. 3. Are we close to exiting the caves. 4. Are there any secrets in the caves. 5. How do we get out of the cave.
Posted: Wed Apr 08, 2020 2:47 am
by Gamma Emerald
Try to convince her to join us!
Posted: Wed Apr 08, 2020 3:29 am
by Ircher
Please bold whatever y'all decide as a group.
I'll go ahead and say the cultist won't join y'all for free. She needs an incentive to join other than sparing her life.
Posted: Wed Apr 08, 2020 6:18 am
by Formerfish
Hey Generals?
Posted: Wed Apr 08, 2020 6:57 am
by inspiratieloos
Ask about what her cult actually wants to accomplish/believes in maybe? Surely a cultist would want to expound on that?
Posted: Wed Apr 08, 2020 9:42 am
by Gamma Emerald
In post 2216, inspiratieloos wrote:Ask about what her cult actually wants to accomplish/believes in maybe? Surely a cultist would want to expound on that?
I’ll support this.
Posted: Wed Apr 08, 2020 10:32 am
by Ircher
(expired on 2020-04-09 15:30:00) to make a decision.
In post 2216, inspiratieloos wrote:Ask about what her cult actually wants to accomplish/believes in maybe? Surely a cultist would want to expound on that?
I’ll support this.
Third.
Posted: Wed Apr 08, 2020 12:05 pm
by Gamma Emerald
Any objections, ladies?
Posted: Thu Apr 09, 2020 2:54 am
by GeorgeBailey
I guess if worst come to worst, we murder and loot, right?
Yeah. I support.
Posted: Thu Apr 09, 2020 6:31 am
by Formerfish
Ask about what her cult actually wants to accomplish/believes in maybe? Surely a cultist would want to expound on that?
Posted: Thu Apr 09, 2020 7:40 am
by Ircher
Formerfish and the rest of the Murderhobos surround the cultist. They pull out their weapons, and one of the leaders shout, "Play any tricks, and we'll kill you, understood?" as the others restrain the cultist. "We have some questions. First, what exactly is it that you want to accomplish? What are your beliefs?" interrogates the leader.
"How can you comprehend it! The magnificence! The beauty! No, you cannot understand! It is beyond you! The Master Plan shall not be stopped!" responds Cultist Andromeda. Apparently, she doesn't like speaking in long sentences. Reluctantly, the Murderhobos let her go with the threat that if they see her again, they will kill her.
Congratulations, you won the battle!
---
Party Experience:
Base XP = 30 = 30 XP
XP Adjustment = 29 XP
Average Enemy Level = 7 / 1 = 7.0
Number of Participants = 10
XP Awarded Per Participant = 5.9 XP at Level 7.0.
(6) Not Known 15 gains 6 XP. Not Known 15 remains at level 6.
(3) dsjstr gains 9 XP.
dsjstr levels up from level 3 to level 4!
Please assign your stat point to HP or MP.
(5) Formerfish gains 7 XP.
Formerfish levels up from level 5 to level 6!
You may reassign your stat point.
(6) Jackal711 gains 6 XP. Jackal711 remains at level 6.
(6) inspiratieloos gains 6 XP.
inspiratieloos levels up from level 6 to level 7!
You have a new stat point to assign. Please choose a specialization path.
(6) the worst gains 6 XP.
the worst levels up from level 6 to level 7!
You have a new stat point to assign.
(4) Chemist1422 gains 8 XP.
Chemist1422 levels up from level 4 to level 5!
Please choose a specialization path. You may reassign your stat point.
(2) GeorgeBailey gains 11 XP.
GeorgeBailey levels up from level 2 to level 4!
Please assign your stat point to HP or MP.
(6) Gamma Emerald gains 6 XP. Gamma Emerald remains at level 6.
---
(5) David gains 7 XP.
David levels up from level 5 to level 6.
Some statistics about this battle:
1. The battle began at 1817 on page 73 and has spanned about 15 pages.
2. Number of rounds = 18.
3. Number of Slimes = 30.
If you roll {Max Attack Dice Roll} - 1 or higher on a normal attack, your target is stunned for one round.
-Gain active skill "Berserk Lunge" (4 CD):
Lunges at an enemy for {Attack Dice} damage. If the target takes damage, the target is stunned for three rounds. After using this skill, you are stunned for two rounds (the rest of this round and the following round).
-Gain magic spell "Magic Arrows" (Cast: 1 Mana | Uses: {Number of Targets} Mana):
Attacks a number of targets not to exceed {Remaining Mana} with magic-laden arrows that deal 1d8 damage each.
-Gain special ability "Trick Die" (Max one use per battle):
Once per battle, you may reroll any die roll *that you make*. Note that for actions that do multiple dice rolls (such as double slash), *you can only reroll one of the die rolls, not both.* (To be clear, if you perform a normal attack, that still counts as one die roll, so you can (and must) reroll both the 1d6 and 1d4 when using this ability.)
-Upgrade active skill "Defensive Slash" to level 3 (4 CD):
Slashes at an enemy for {Attack Dice} - 3 damage. You will take no damage for one round.
-Upgrade active skill "Double Slash" to level 2 (4 CD):
Slashes an enemy twice for {Attack Dice} and {Attack Dice} - 1 damage.
-Upgrade magic spell "Bless" to level 2 (2 Mana):
Blesses a target giving their dice rolls a +2 modifier for three rounds.
-Upgrade magic spell "Minor Heal" to level 2 (2 Mana):
Heals an ally by 1d4 hitpoints.
- Special abilities are special because they generally do not count as actions. They tend to have meta effects (like rerolling a bad attack). That said, they are not passive abilities meaning you have to consciously use them. Unless otherwise specified, special abilities do not use up a player's a turn or count towards the action threshold.
Level 7.A: Path of the Berserker
-Gain active skill "Reckless Swipe" (3 CD):
Attacks an enemy recklessly for {Attack Dice} + 3 damage, but enemies become more likely to target you for two rounds, and you become defenseless for two rounds.
-Upgrade active skill "Fury Blade" to level 2 (4 CD / 1 ICD):
Attacks an enemy for {Attack Dice} - 1 damage and grants a bonus action to the user.
Level 7.B: Path of the Warrior
-Gain active skill "Piercing Slash" (5 CD / 2 ICD):
Attacks an enemy with the intent to pierce through skin for {Attack Dice} - 4 damage. If the target takes damage, the target receives the "Bleeding" status for two rounds. Bosses and minibosses are immune to this skill. (Any enemy that explicitly specifies "Level = #" is considered a boss or a miniboss.)
-Upgrade active skill "Cross Slash" to level 2 (4 CD):
Attacks two different enemies for {Attack Dice} - 1 damage. If an enemy takes damage from this attack, that enemy takes an additional one damage. Does the bold for all the new skills etc. make this easier or harder to read?