Posted: Wed Aug 19, 2020 1:07 pm
I think MagikHorse's defense is fine. Van has made an effort to push MagikHorse... and nothing else. I don't know if that is AI, only focusing on MagikHorse.
I think they were good questions for someone who had just replaced in. For me, it's easy to answer questions that people lob at me then to dig deeper unsolicited. The latter is more valuable, but I think that it was town-ish to lob you a softball to get you talking, because it's pro-town to have more talking and discussion.In post 210, Fredrick A Campbell wrote:After going through all that trouble of answering one of you questions, I have got to know what was the point of these questions?In post 180, Frogsterking wrote:Hey Frederick, I just thought of a couple of questions for you! Mainly because you replaced in recently and I noticed you had just finished moderating a game.
1) Have you noticed anything telling about lobbies on this site where all of the scum players became among the top 5 most active players in the game on D1?
and
2) Have you noticed anything telling about lobbies on this site where all of the scum players became among the top 5 most townread players in the game on D1?
I'll echo what others have said and say that I don't think it's scummy to give stats from a Normal game in a Newbie game. Newbies are scaled down Normals, right? Even if it doesn't scale perfectly, they're both preconstructed setups with an aim for balance, so there's still value in comparing them.In post 211, MUSHSHAGANA wrote:Considering you didn't even use the right numbers for the generalized probability and you could have used https://www.dcode.fr/picking-probabilities or a similar selection probability calculator to easily re-calculate something at least distantly tangentially useful, I'm not pleased with this by any means.
(That generalized probability for a 7/2 setup, for the record, comes out to roughly a 27.7777...% chance of both scum being in a random given selection of five players. Which means your mistake was genuinely dangerous, potentially risking town deciding not to scum-hunt among actives.)
My vote stays on you.
I think that Van spelled it out pretty clearly. It's not theIn post 218, shellyc wrote:Hey Van! Welcome to the thread.
What did you mean by "better ways to get info than voting randomly"? In this site, we usually start by throwing around random votes. In a low information stage,what else can we do to get info? I respect any suggestions you may propose.
Okay, it came up again. Yes, voting is good, because we need votes to lynch scum. I don't think it's fair for you to say the same about voting in RVS. We aren't going to (and shouldn't) lynch anyone in RVS. I'm not saying I agree with Frogster's decision to not vote in RVS. I'm not saying that I disagree with your decision to vote for Frogster because of it. But I think you're conflating here the importance of voting vs the importance of voting in RVS. The former being necessary and the latter being preferable.In post 221, MagikHorse wrote:Is there some reason not to use your vote? Even if its totally random you should probably be trying to do something with it. Even if it's not the most effective, doing something with it is better than doing nothing.In post 217, van wrote:I don't like 41, for a couple of reasons:
1. There are many better ways to get information other than voting randomly. The statement made about "voting is the only way for town to make any headway" is both a stretch and an overreaction to a non-issue.
Well, not voting would get less info than voting. You vote for someone. Not voting votes no one.In post 226, Redados wrote:I think that Van spelled it out pretty clearly. It's not the voting in RVS that matters, it's how people REACT to the voting. Isn't not voting just as powerful of a statement, given that we can see the reactions to it? The more I think about it, the more I am thinking that it's not anti-town to not vote in the RVS stage.
"Not voting would get less info than voting". Not necessarily, I'm not sure why you make this out to be so black and white.In post 227, shellyc wrote:Well, not voting would get less info than voting. You vote for someone. Not voting votes no one.In post 226, Redados wrote:I think that Van spelled it out pretty clearly. It's not the voting in RVS that matters, it's how people REACT to the voting. Isn't not voting just as powerful of a statement, given that we can see the reactions to it? The more I think about it, the more I am thinking that it's not anti-town to not vote in the RVS stage.
This is exactly what I was trying to say, thank you.In post 229, MUSHSHAGANA wrote:See, all this talk about voting in RVS or not is circling an important, valuable point: all useful information comes from getting reactions. Everyone can agree on that so far, it is the one universal.
There are many, many ways to get reactions. And THAT is the goal.
This is pretty interesting/insightful, and I feel a little called out here because this is what I am doing with Shelly right now. I don't think it'sIn post 229, MUSHSHAGANA wrote:If I feel like I have a very weak scumread and a whole bunch of nulls, why on earth would I just stay on my scumread early in the game and ignore everything else going on, Shelly? That's a surefire way to miseliminate. So I'll press where I feel will build my reads fastest, and sometimes that's on the other side of the board, sometimes not.
He's had one post overall, and quite frankly all his points were worth the call out.In post 225, shellyc wrote:Van has made an effort to push MagikHorse... and nothing else. I don't know if that is AI, only focusing on MagikHorse.
I do not think that we get all the information for the rest of the game in the Random Voting Stage. Every other part of the game is just as useful to get information.In post 66, shellyc wrote:RVS is when we get all the info for the rest of the game. If we don't get info out of RVS, what's the point? You basically said RVS was a time to play around and not be serious, which isn't true.In post 64, Redados wrote:I disagree. RVS is a time where you goof off and vote randomly, and then you learn from people's reactions to those random votes. Once people start reacting, RVS is over and then the goofing off ends.
So, what is the plan now. We just wait till Day 1 is over with no one executed?In post 77, MUSHSHAGANA wrote:...
To be clear: I think keeping pressure low is a good idea to get initial engagement, and then you can dig into that deeply. Since so many are so confused, I'll give the game away: if you're too intense too early and not everyone has checked in and established a pattern of interaction, they get to pretend like they're just playing a quiet game. Once you establish a pattern of interaction, you can press on pattern changes instead of just flailing at a nearly empty corpus of posts for one user. Who might not respond to you, if they just post a single line of near-zero content garbage once a day or so.
...
Someone has to get limmed on day 1. We shouldn't No Eliminate. Also, in post 66, I was referring to RVS being the basis of info for the rest of the game, like the foundation.In post 234, Fredrick A Campbell wrote:EBWOP: So, what is the plan now? We just wait till Day 1 is over with no one executed?
I still think nothing of note was going on. Why I suddenly dig up a post from around 130 posts prior is precisely because nothing of note is going on.In post 236, MUSHSHAGANA wrote:...
In the spirit of continuing this: I'd like to note that you were saying nothing interesting (well, nothing "of note") had happened, then now you suddenly dug up a contentious post from around 130 posts prior to you saying nothing of note was going on! Well, which was it? Nothing of note, or was it interesting that I took the stance I did? Otherwise, why dig up a dead discussion that clearly no longer applied to my play?
...
No eliminate only helps scum. Scum will kill one townie every day. No eliminate means we have a 0% chance of killing scum.In post 237, Fredrick A Campbell wrote:I still think nothing of note was going on. Why I suddenly dig up a post from around 130 posts prior is precisely because nothing of note is going on.
While I agree with what you are saying, what has that got to do with the post you quoted?In post 238, shellyc wrote:No eliminate only helps scum. Scum will kill one townie every day. No eliminate means we have a 0% chance of killing scum.In post 237, Fredrick A Campbell wrote:I still think nothing of note was going on. Why I suddenly dig up a post from around 130 posts prior is precisely because nothing of note is going on.
...
I was just pointing out that we were practically doing nothing and it seemed like we were headed towards a no-execution.In post 239, MUSHSHAGANA wrote:...
Also, a reminder that Frederick's total contributions to the game are a weak scumread on Shelly, the dislike of categorization of playstyles or people, a pointless bit of math geekery, and the constant reiteration that everything in this game is boring. Oh, no, also floating the idea of no-elimination. So five things.
Finally, why do you think that initial interaction with you seems like scum trying to pressure you?In post 238, shellyc wrote:No eliminate only helps scum. Scum will kill one townie every day. No eliminate means we have a 0% chance of killing scum.In post 237, Fredrick A Campbell wrote:I still think nothing of note was going on. Why I suddenly dig up a post from around 130 posts prior is precisely because nothing of note is going on.
Also Mush, are you going to share your reads or what? I am not a fan of how you are keeping your reads to yourself.
I do slightly agree with your Fredrick read however - they are firmly in my lynchpool and that initial interaction with me still sticks in my brain as a scum trying to pressure me, which didn't look that good.
Oh I didn't mean to quote it. Accidentally quoted the wrong post. Was refering to how you said we should no eliminate.In post 240, Fredrick A Campbell wrote:While I agree with what you are saying, what has that got to do with the post you quoted?
1. You entered by saying that I behaved the scummiest but may not be scum.In post 242, Fredrick A Campbell wrote:Finally, why do you think that initial interaction with you seems like scum trying to pressure you?
In post 244, shellyc wrote:1. You entered by saying that I behaved the scummiest but may not be scum.In post 242, Fredrick A Campbell wrote:Finally, why do you think that initial interaction with you seems like scum trying to pressure you?This is illogicaland a good townie would vote out whoever isn't being protown.
2. You then said I was prone to winning arguments. I don't consider it scummy -wanting to win argumentsisn't AI at all
3. Then they speed-retracted their scumread on me in #150 and #152 - they could have interacted / pushed me more, but theyrandomly called me nullafter calling me scum a few posts ago... doesn't make any logical sense at all.
Without a solid logical progression and your passivity while interacting with me, I am inclining scum on this slot.
I have stated my lynchpool - either Redados / Fredrick / you. I would not lim either Mush or Italiano. I am fine with lynching lurkers/VI category.In post 247, Frogsterking wrote:I think we need to finalize a few candidates for the D1 lunch.