Page 2 of 30

Posted: Fri May 02, 2014 12:49 pm
by Aegor
In post 23, beastcharizard wrote:The actions could mean that 5 can attack 9 because they have a partner connected to 9. That would explain the generally statement.
Or it could mean that one or more players have actions that have distance greater than one node's worth.
You say that is obviously broken but then why did no one say anything about it if it was so obvious?
No, I said that it would be obviously broken if you were correct and your misinterpretation of the rules were correct.

Posted: Fri May 02, 2014 12:50 pm
by snscompt1
^this. Not trying to piggyback but I agree.

As for my post, I misunderstood the reaching abilities. I thought communication was under the one node away guideline.

Posted: Fri May 02, 2014 12:51 pm
by snscompt1
No no, dammit. I was ninjad. My post was referring to Reds

Posted: Fri May 02, 2014 12:54 pm
by Porkens
The first thing I thought when I saw the shape of our network was to cut the heart right out of the middle and see what happened. But then I read the thread...

I actually don't hate Beast's theory, but his denial that it is an attempt at guess-a-modding is a red flag in some ways.

The true bent nail of the thread so far is this, though:
In post 6, Nobody Special wrote:Pssh. Scum could be all on one side or the other.
To come in and only say that prickles me in the wrongest of ways.

But then I also have to scratch this itch, too:
In post 24, RedCoyote wrote:
sns 5 wrote:Center of the board is scum. If it were town then scum wouldn't be able to communicate.
Seems like a strange assumption to make...

VOTE: snscompt1
Red, old buddy, how are you?

Why do you think this is a scummy assumption to make?

Posted: Fri May 02, 2014 1:15 pm
by beastcharizard
Does anyone else have any other theories or comments on mine?

Posted: Fri May 02, 2014 1:18 pm
by Paschendale
Isn't it a fundamental rule on the site that all roles and alignments are random? So, all of this "figure out scum by the nodes" is utter nonsense.

Scumpoints to everyone trying to get us to lynch based on setup spec.

Posted: Fri May 02, 2014 1:25 pm
by snscompt1
The roles and alignments are random but the chart is set. When the chart was first crrated it probably want numbered that way and it changed when the random roles went out. Determining things by the chart is and will be crucial just not yet.

Posted: Fri May 02, 2014 1:26 pm
by snscompt1
Im on mobile. Sorry for the spelling mistakes. "Created""wasnt numbered"

Posted: Fri May 02, 2014 1:30 pm
by beastcharizard
I don't believe the node is a red herring so trying to lynch based off of it is what we are supposed to be doing. Do you have any better ideas Pasch or are you just going to hand out scum points that mean nothing?

Posted: Fri May 02, 2014 1:31 pm
by Aegor
BC, I do not get your hard-on for setup spec. Of course the node is not a red herring. It undoubtedly affects
some
players' actions. That does not mean that we should be lynching based off of it. The fact that it is not merely flavor does not at all mean that it should guide lynches, especially on the first day.

Posted: Fri May 02, 2014 1:36 pm
by snscompt1
For now I agree with Aegor. Until we start seeing some flips, we cant know how to approach this. Therefore assuming we know who to lynch based off position is bad..for now.

Posted: Fri May 02, 2014 1:38 pm
by beastcharizard
It is all we have to go off of at this point so it is a good place to start. No one else is giving ideas on where to start. If all 4 people I want to lynch between are incredibly town then of course I am not going to lynch them. There are a pool of 6 people whom are most likely to be scum based off of the node. That is the four I have mentioned and number 2 and number 4.

Number 2 and Number 4 appear most in my list of possible number teams.

Posted: Fri May 02, 2014 1:42 pm
by Aegor
In post 36, beastcharizard wrote:It is all we have to go off of at this point so it is a good place to start.
That does not follow.
No one else is giving ideas on where to start.
The same place all games start would be my recommendation.

Posted: Fri May 02, 2014 1:46 pm
by snscompt1
Baaaaaaaack to RVS people.

Posted: Fri May 02, 2014 2:19 pm
by Nobody Special
In post 28, Porkens wrote:The true bent nail of the thread so far is this, though:
In post 6, Nobody Special wrote:Pssh. Scum could be all on one side or the other.
To come in and only say that prickles me in the wrongest of ways.
Oh, we haven't met yet. You'd be surprised how else I can prickle you in the wrongest of ways.

I have a unique playstyle. You'll get used t it.

Or not. :cool:

Posted: Fri May 02, 2014 3:01 pm
by StrangerCoug
VOTE: beastcharizard

Don't get me wrong—I'm all for breaking setups to pieces—but your insistence on "Hey, scum has to be in these nodes" instead of actually being productive is doing nothing to get us off the ground.

Posted: Fri May 02, 2014 3:06 pm
by beastcharizard
The people I want to lynch are the people who don't like my theory. What are the chances of that?

Also, like I have said it is a theory and it is the only one we have. I also said I might not have gotten all of the possible combinations. Lastly I said it was most likely for the scum to be in those 2 pairs of people. You aren't explaining why it is bad you are just saying it is bad.

Now tell me how my actions come from scum Stranger.

Posted: Fri May 02, 2014 3:11 pm
by StrangerCoug
It's fluff. You're not discussing who's likely to be in those nodes you think have to be scum. The theory is designed to look like you're busy when that's not true. Do you need any further explanation?

Posted: Fri May 02, 2014 3:15 pm
by beastcharizard
Everyone's node is the number they are in the signups. What do you mean not discussing who is in those nodes?

Posted: Fri May 02, 2014 3:18 pm
by StrangerCoug
I misunderstood the rules. That doesn't change that you're not really scumhunting, though.

Posted: Fri May 02, 2014 3:26 pm
by beastcharizard
I am doing more than the rest. I am causing discussion. I am putting out ideas. sns is saying lets go back to RVS. Aegor is saying lets ignore what I have said and just pretend this is a normal game. This isn't a normal game so doing what normally happens isn't going to help. RVS sure as hell isn't going to help. Why don't you vote one of them for doing nothing rather than the person at least trying to advance the game.

Posted: Fri May 02, 2014 3:33 pm
by StrangerCoug
The svs case is understandable but I'm not sold that Aegor blowing you off means that he is scum. What is the scum motivation for what Aegor is doing?

Posted: Fri May 02, 2014 3:50 pm
by beastcharizard
I never said Aegor is scum, he is possibly scum though. I voted him because he was hear and just so happened to be in my lynch pool. He was the best vote to get an immediate reaction out of my plan. My vote is still there waiting for other to comment on my theory.

I would also like to add the group of:

1, 3, 5, 11

Posted: Fri May 02, 2014 3:54 pm
by Paschendale
Taking Charizard's theory at face value, his post 17 looks at the players with the most connections. By limiting the lynchpool to those players, he is specifically targeting those who, if they were town PRs, would have the widest range of choices. We don't even know what powers scum has or what equivalent they'd have to night kills, and thus no idea of scum would benefit from being in that group. But town PRs absolutely would. And those are his chosen targets. Even if he can't get them lynched, he can maybe force claims if we follow his targets and set up PRs for kills.

I don't like this at all.

VOTE: Charizard

Posted: Fri May 02, 2014 4:03 pm
by beastcharizard
Actually the 4 people I have choosen are the only people who are connected to the two out most nodes. only those people and them alone are connect to that single node.

Also, none of the numbers I want to lynch have the highest connections to nodes. 7 has the most followed by a tie between 2 and 4. So what you are saying is absolutely false.