Gunsmith "Guilty" on the Vig's, and the mafia, but "Not Guilty" on the Bunyips and everything else.
Posted: Wed Apr 19, 2017 5:37 am
by Boonskiies
unless Bunyip's make it into the PT, then they get "Guilty", as they could then kill.
Posted: Wed Apr 19, 2017 5:46 am
by Boonskiies
The traitor's don't fill the doctor role, really. It just causes their Vanilla results to become bulletproof, in a JK like sense. I wanted scum to be able to slyly communicate with potential NK's, or with the strongman shots going through it, to help each other figure out their partners, since it's a double traitor setup. I just really liked the potential to block the other scum teams potential kill (whilst at the same time, potentially doing it to your own teammates.) Now that town doesn't have any protective roles, I kind of like it, so they'd have to worry about potentially trying not protect town.
Posted: Wed Apr 19, 2017 5:47 am
by Boonskiies
Posted: Wed Apr 19, 2017 5:52 am
by Boonskiies
Posted: Sun Apr 23, 2017 7:08 pm
by Boonskiies
Updating Role Breakdown
Town:
9x VT
Night 1 vig
Night 2 vig
non-consecutive commuter
Watcher
Gunsmith
Innocent Child
Mafia 1:
Bunyip (Traitor Neapolitan Vanilla Only Doctor)
Non-Consecutive Commuter
Even-Night Strongman
Mafia 2:
Bunyip (Traitor Neapolitan Vanilla Only Doctor)
Non-Consecutive Ascetic-Roleblocker
Odd-Night Strongman
I believe all my Role PM's are up to date, also.
Posted: Sun Apr 23, 2017 7:16 pm
by Boonskiies
Worst case scenario I feel for town is that they lose the Watcher/Night 1 Vig/IC first turn, and even then they have some ways to manage with the scum team. Worst Case scenario for scum is they lose their traitor/non consecutive PR Night 1, (which is a reason that Mafia 1 gets the Even-Night Strongman), which would be hard for the solo scum leftover, but not impossible.
Posted: Sun Apr 23, 2017 7:20 pm
by Boonskiies
I don't feel any of the factions are inherently overpowered, and when I go into sign-ups, I will post my flavor for the game along with an "advised not your first game" disclaimer. I guarantee that once the game starts someone will make a joke in the thread "Bastard game incoming" for some reason or another. I have a good amount of advertising done, I feel for the game already.
Posted: Sun Apr 23, 2017 7:27 pm
by Boonskiies
Complete List of all Role PM's, Updated
Spoiler:
9x
Posted: Sun Apr 23, 2017 7:31 pm
by Boonskiies
Commenting on the compulsive thing stated earlier, none of my roles are compulsive. I feel like you were referring to my Vig's? They don't have to shoot if they don't want to. They are basically just limited Odd-Night/Even-Night.
And there's a max of three kills only for the first nights, and every night after that 2 would be the max.
I personally don't think it's that complex of a game, besides the Traitor roles, which is a fun thing I really wanted to have in the game.
Posted: Sun Apr 23, 2017 7:38 pm
by Boonskiies
The StrongMan's are non factors in the game, due to town not having protective roles, but they allow for the potential for the scum teams to play with each other with the Bunyip protection on their off nights. Or accidental. It's close to a non factor, as you stated, but I would prefer them have that ability than get rid of it. It gives the Watcher the ability to watch, and if a strongman shot can hit through a traitor making a VT BP, and the watcher sees them both, and the kill happens still...OH...I'm getting excited just thinking about it!
Posted: Sun Apr 23, 2017 8:04 pm
by Empking
I don't have a problem with the strongmen.
However, a passive role being non-consecutive - turning it into an active role - or being linked to the taking of another action does not seem quite normal to me.
Posted: Sun Apr 23, 2017 8:12 pm
by Boonskiies
I can get rid of the ascetic? I feel like I've seen a similar role to it, though. But I'm willing to get rid of the ascetic there.
Posted: Sun Apr 23, 2017 8:15 pm
by Boonskiies
This is what I was thinking of that was similar, but I don't think it is actually.
Yeah, I'm willing to make it Non-Consecutive Roleblocker. Or if it needs the ascetic, Odd-Night-Only-Ascetic X-Shot RB? That's too much seeming, though. Does Non-Consecutive RB'er work?
Posted: Sun Apr 23, 2017 8:31 pm
by Boonskiies
We could go Ninja RBer?
Posted: Mon Apr 24, 2017 2:32 am
by Cephrir
In post 35, Boonskiies wrote:Commenting on the compulsive thing stated earlier, none of my roles are compulsive
I know -- your ruleset seemed to make it impossible for them to exist, is what i was saying
Posted: Mon Apr 24, 2017 11:27 am
by Boonskiies
Ohhhh, I get what you were saying now.
I can add to the end of the rule "unless your role specifically requires an action, in which case a randomizer will be used to complete the action."
Posted: Mon Apr 24, 2017 1:25 pm
by Cephrir
That'll do it
Posted: Mon Apr 24, 2017 2:17 pm
by Boonskiies
Is everything solid now? If town has too much, I can take out the IC.
And I'm assuming that the RB'er is now just Non-Consecutive, not ascetic.
Posted: Wed Apr 26, 2017 5:50 am
by Boonskiies
Updated here.
Am I good to go?
Posted: Wed Apr 26, 2017 6:01 am
by Cephrir
I guess. To be honest, I don't know how to balance multiball, so I guess I'll just go with it. What do the rest of yall think?
Posted: Fri Apr 28, 2017 1:28 am
by Boonskiies
Posted: Fri Apr 28, 2017 1:28 am
by Boonskiies
Updated my roleblocker PM.
Posted: Fri Apr 28, 2017 2:02 am
by Boonskiies
Oh, LOL, I had already updated my roleblocker PM. Meant to do the breakdown.
Updating Role Breakdown
Town:
9x VT
Night 1 vig
Night 2 vig
non-consecutive commuter
Watcher
Gunsmith
Innocent Child
Mafia 1:
Bunyip (Traitor Neapolitan Vanilla Only Doctor)
Non-Consecutive Commuter
Even-Night Strongman
Mafia 2:
Bunyip (Traitor Neapolitan Vanilla Only Doctor)
Non-Consecutive Roleblocker
Odd-Night Strongman