NSG, your setup reminds me a little of that 2 day mafia marathon game. More swingy but still super interesting. I really wanna play that.
Posted: Sun Jan 20, 2019 12:04 pm
by Allomancer
Posted: Sun Jan 20, 2019 6:44 pm
by BuJaber
This sounded better in my head.
Posted: Mon Jan 21, 2019 2:31 am
by Allomancer
The Heavy Smoker seems like more of a Traitor than a Ninja.
Posted: Mon Jan 21, 2019 2:42 am
by BNL
Posted: Mon Jan 21, 2019 2:45 am
by BuJaber
Allomancer wrote:The Heavy Smoker seems like more of a Traitor than a Ninja.
Yes it has elements of traitor but I removed that to avoid confusion as apart from not having access to the chat it has no other commonalities with traitor.
Ninja is just because I'm imagining a caricature-level of smoke around them that they cannot be seen thus cannot be targetted.
I was just having fun with it and then tried to balance it and I think I failed miserably.
Posted: Mon Jan 21, 2019 2:58 am
by Allomancer
Ninja is meaningless in that setup because there aren't any trackers or watchers tho...
Posted: Mon Jan 21, 2019 7:15 am
by BuJaber
Oops I mixed up ninja with ascetic.
But even ascetic doesn't protect from kills. Hmm.
I guess it would have to be BP + Ascetic.
Point was that it's a very powerful role that cannot be targetted by neither neighborizer nor psychopath, hence the no talking with partners and no nightkill for scum to try to nerf it.
It's a closed setup for obvious reasons. And yeah probably swingy as hell. I realized that after posting it, but previous versions were very one-sided, and I feel this could go very wrong in specific circumstances, but overall should be quite balanced.
Posted: Mon Jan 21, 2019 9:02 am
by the worst
Compulsive commuter?
That's a super swingy setup. Fun to think about though.
Who wins if everyone dies simultaneously? For example, Recruiter targets Bomb, lynch recruiter D1 lynch Bomb D2?
Posted: Mon Jan 21, 2019 12:01 pm
by northsidegal
If I'm understanding you correctly:
D1 the neighborhood is recruiter + bomb, the recruiter gets lynched end of D1. Day 2 there's only one person in the neighborhood, the bomb. The bomb then gets lynched. Ah, I get what you mean.
I think I'd call that a draw.
Edit: Actually wait. If everyone in the neighborhood has died when the bomb is lynched, the game continues on as vanilla, so I think rather than the game instantly ending in a draw, the game would simply continue on and the bomb would just die like a regular mafia goon.
I'm beginning to notice some problems.
Posted: Mon Jan 21, 2019 12:42 pm
by northsidegal
In the original version Mafia had essentially a forced victory if one of them were recruited D1 by killing the recruiter, recruiting another mafia D2 and then hardbussing the bomb.
Still can't decide if 3 mafia or 2 is more balanced, but right now I'm kind of leaning towards 3. This version makes it such that the neighborhood will never not have someone in it.
Posted: Mon Jan 21, 2019 3:47 pm
by callforjudgement
Bunker Guard is a combination of Doctor and Strengthener. (It started out as just the combination, then I added the flavour, to make it more intuitive how the setup works.) Conspirator is sort-of a combination of Neighbouriser and Vigilante, although it's not a pure combination. So the setup clearly obeys both requirements (a clear combination role and 0 VTs), and also obeys both requirements a second/alternative time in a more twisted way (a modified combination role and a modified Neighbouriser).
The basic idea here is that townies can control the game by only targeting other townies (and lots of them). I suspect there are no breaking strategies simply because scum who know that they've been strengthened can kill anyone they like without giving away information, so town can't coordinate them except via the neighbourhood (and thus probably want to keep scum outside the neighbourhood, especially because it would let scum know who the confirmable townie is). The Conspirator was originally just added in an attempt to shift the balance, but I really like where the role ended up (e.g. they can recruit someone, and kill them the same night if they decide after overNight questioning that their target was scum). The modified win condition helps prevent the game dragging out if a townbloc is correctly identified, and also adds a "semi-White-Flag" effect that helps to balance the setup.
Posted: Tue Jan 22, 2019 5:28 am
by Irrelephant11
I have done my best to put everyone's submissions into the second post of the thread - let me know if I picked the wrong version, or if you want to submit something else, etc. I'll keep trying to keep it updated as we go, but just lmk if I miss something!
In post 8, Irrelephant11 wrote:I feel like for fairness I should say no, but also the point of this is to generate interesting open setups...
How about: you can post multiple setups, but either:
- I will find a way for the voting process to balance against your increased likelihood of winning, or
- You pick your fav by the 28th to actually be in the running, and the others will just exist in the world (its own prize, am I right?) w/o winning this challenge
Why?
I mean, if the point of the challenge is to create fun setups, why not let people submit multiple setups? The 'prize' is bragging rights for having created the best setup, and that's still valid if you submit one setup or 50..
Firstly, because rules are arbitrary and this feels right to me
Secondly, because I don't think our goal should be to get, say, two people coming up with three dozen setups each in hopes that by sheer force of statistics they have a greater shot to win this challenge, setup quality be damned; it should be to include as many people as possible in the collaborative effort of making a high-quality open setup we can add to our common rotation. I think the ability to discuss, sharpen, and present 1 high-quality setup should make someone a winner, rather than "the person who floods the entries with variants wins".
So I'm still open to people submitting multiple setups, but I think there would still be some soft balance in the voting. It'd be something simple, though, like "you can only vote for one setup from each entrant" maybe.
I'm also still open to discussing this, if other people also feel multiple submissions should be allowed/encouraged! This challenge is for the MS *community*, not just for me
And Jingle's mind sometimes stumbles into the same vein.
Posted: Tue Jan 22, 2019 8:32 pm
by BBmolla
Just to submit something, I'm out of time this month. I haven't thought it thoroughly through, but I believe there is enough to stop doctrain at least.
Posted: Tue Jan 22, 2019 8:36 pm
by BBmolla
I agree with not allowing the submission of multiple setups btw.
Posted: Tue Jan 22, 2019 8:43 pm
by Jingle
So they stop the protection of and protect the same player? Or do they target two people separately? I kinda dig it either way, tbh.
Posted: Tue Jan 22, 2019 9:25 pm
by BBmolla
In post 47, Jingle wrote:So they stop the protection of and protect the same player? Or do they target two people separately? I kinda dig it either way, tbh.
First way
Posted: Wed Jan 23, 2019 12:36 am
by BuJaber
Fixed the original for more clarity.
I don't yet have an alternative / new version.