VOTE: Red RyuIn post 73, Red Ryu wrote:Thor is likely scum, or stupid aggro town.
"Oh hey this is either scummy or playstyle IDFK so I'm going to vote Thor anyway!"
Opportunistic as fuck right there
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VOTE: Red RyuIn post 73, Red Ryu wrote:Thor is likely scum, or stupid aggro town.
i have been in those situations where 5 becomes 10 votes in no time.... so don't give me that logic. And I am only alerting so that this doesn't go that that phase and end terribly bad. I hate bad lynches.In post 247, Cephrir wrote:What makes you think this is about to be a quicklynch? He only has like 5 votes.
I'm not.In post 251, Cephrir wrote:I don't understand why you're so convinced someone's going to nightkill you OS
Exactly my point. As long as everyone understands thatIn post 253, Bulbazak wrote:AA9, we're still 8 away from lynch, so it's not like we're going to be lynching Oversoul at the end of the day. I actually took the size of the wagon into account before I voted, and I felt I had adequate enough reason to do so, especially with the information gathered from d0 (I had a decent scumread on him then.). If the wagon starts reaching dangerous levels quickly, then yes, we need to take a step back and examine how and why, but for right now, we're still all right. If you have another reason for why this wagon is bad, other than speed, please feel free to speak up.
Nhammen was lynched because he had a weird scum meta that psychologically he had followed for the entirety of his time here that caused him to get lynched.In post 230, CrashTextDummie wrote:I was not aware that Glork took the suggestion to another game and that they actually went through with it. Having just skimmed that game, I reject your implication that D1 massclaim lead to a scum win. They actually managed 3/4 scumlynches on the first 4 days as a result of it and with the exception of one scum who managed a somewhat creative fake-claim, all the anti-town roles were uncomfortable as fuck and uniformly claimed VT. The mod acknowledged in post-game that the scum was handicapped by the massclaim. It's actually a great example in favor of D1 massclaim.
And also gives scum a road map of who to kill.In post 230, CrashTextDummie wrote:3. It rules out any kind of mid-to-late game claiming shenanigans, which severely hampers the scums strategic options.
But that ended up happening because you guys started playing the "oh, I don't think he's scum because his name fits" game. We have no names to worry about here.In post 253, Bulbazak wrote:@Nacho: But the massclaim in Amurika also allowed Peregrine to escape being lynched for 2 days, because he wrote off any reason given as having to do with his name claim. He made it to Lylo because the claim gave him cover. The role and name claims became a distraction more than a help, and scum, especially Peregrine, were able to get farther than they should.
They aren't, necessarily. I became a little more favorable to massclaims with possible SKs after how that game turned out, though, but I've always been a fan of them as I said several times. I just didn't want to massclaim when I already had several strong scum suspects that were probably going to get lynched.In post 260, Slandaar wrote:Why are your views so polar opposite to our recent meeting Nacho?
That's stupid.In post 263, Oversoul wrote:This activity from HD makes me think he is town.
cephir and arc
what are you even talking about hereIn post 260, Slandaar wrote:Why are your views so polar opposite to our recent meeting Nacho?
I obviously didn't read the whole game, so I don't know why the town stopped lynching scum after D4. Fact is that the game was incredibly and unusually front-loaded with scum lynches, and massclaim helped with that. D1 massclaim very rarely outright breaks a game, but it's an excellent strategy out of the gate, and that game proves it.Oversoul wrote:While yes, it did eventually result in the scum lynches, it also resulted in a large amount of town lynches.
If the at least 2 killing roles you claimed are in the game belong to different flavors of scum, giving them a map of who to kill is actually not that bad at all. It improves the chances of double-kills and leads to inter-scum WIFOM on the juicy targets.Oversoul wrote:And also gives scum a road map of who to kill.
The lynch pool gets reduced by however many masons there are. Masons are pretty safe from being killed as long as there are more imminent threats to the scum around and confirmed innocents become more of a hassle for them as the player count decreases.Oversoul wrote:What if there are masons or other wise roles that can't really interfere or directly catch mafia? What then?
I think that is OM....In post 263, Oversoul wrote:This activity from HD makes me think he is town.
who are we buddying exactly?In post 258, Om the Destroyer wrote:page 6
rofl was towntowntown
Lots of buddying from B&B, they can be scum with Ryu. Thor is probably town. So is Cephrir I think?
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Reference to an old game.In post 266, BeautyAndTheBeast wrote:what are you even talking about hereIn post 260, Slandaar wrote:Why are your views so polar opposite to our recent meeting Nacho?
I agree with Nacho, activity is not a town tell?In post 263, Oversoul wrote:This activity from HD makes me think he is town.
How do you get Om from ? Not to mention the fact I've referred to Om in the third person at least once.In post 268, ArcAngel9 wrote:I think that is OM....In post 263, Oversoul wrote:This activity from HD makes me think he is town.
ThorIn post 269, BeautyAndTheBeast wrote:who are we buddying exactly?In post 258, Om the Destroyer wrote:page 6
rofl was towntowntown
Lots of buddying from B&B, they can be scum with Ryu. Thor is probably town. So is Cephrir I think?
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okay.In post 271, Nachomamma8 wrote:Reference to an old game.In post 266, BeautyAndTheBeast wrote:what are you even talking about hereIn post 260, Slandaar wrote:Why are your views so polar opposite to our recent meeting Nacho?
Bulba, but are you willing to this game?
B&B, the skull stands for Destroyer.
No.In post 271, Nachomamma8 wrote: Bulba, but are you willing to this game?