Page 11 of 141

Posted: Mon Jun 10, 2019 10:24 am
by Inferno390
Kill king
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Posted: Mon Jun 10, 2019 1:58 pm
by Chemist1422
Original Roll String: 1d8
1 8-Sided Dice: (3) = 3


Fine day to kill a king

Posted: Mon Jun 10, 2019 2:39 pm
by the worst
Oh God Yikes
at least I've died once already this run. I have faced death. he's an old friend.

Posted: Tue Jun 11, 2019 10:18 am
by Ircher
(expired on 2019-06-11 21:18:12) until the round ends unless other people act.

Posted: Tue Jun 11, 2019 10:52 am
by Amzela
mf.
whack king
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Posted: Tue Jun 11, 2019 10:56 am
by James Brafin
GRAH DIE KING
Original Roll String: 1d8
1 8-Sided Dice: (3) = 3

Posted: Tue Jun 11, 2019 11:21 am
by Ircher
the worst charges recklessly into battle despite his low health. Not only is he reckless in his charge, he also manages to trip on the way causing his attack to be rather ineffective. (2 so far.) Inferno390 follows up with an uppercut slash. (5 so far.) Chemist1422 is next to attack, and he attacks with a very slow slash to the goblin king's legs. (5 + 3 - 1 = 7 so far.) Amzela attempts to whack King Goblo with the pummel of her sword again. Alas, swords are not meant for crushing, and she barely lands a hit. (7 + 3 - 2 = 8 so far.) James Brafin attempts to channel his barbarian rage and slice King Goblo with his axe. Unfortunately, his rage clouds his ability to see, and his axe randomly slices through the air. (8 + 3 - 3 = 8 so far.)
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


The goblin king swings his greataxe at Chemist1422.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Posted: Tue Jun 11, 2019 11:25 am
by Ircher
King Goblo manages to evade the worst's attack and to partially block Inferno390's slash with his greataxe. He takes some damage from the other attackers that he could not fend off. **King Goblo has 9 HP left.**

Chemist1422 is busy attacking to recognize King Goblo's attack. The axe digs into his skin causing a major scar before Chemist1422 manages to escape the attack. **Chemist1422 has 4 HP left.**

Posted: Tue Jun 11, 2019 11:33 am
by the worst
ok now we duck him up
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7

Posted: Tue Jun 11, 2019 11:55 am
by Inferno390
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Lemme smash

Posted: Tue Jun 11, 2019 12:06 pm
by the worst
:ok_hand:

Posted: Tue Jun 11, 2019 12:47 pm
by Inferno390
If the next person rolls at least a 4, we kill him.

Posted: Tue Jun 11, 2019 1:09 pm
by Cerberus v666
So we have 12 damage on him right now, max of 4 reduced, so his healing grace is guaranteed to go off, so we just need to burn him and he dies.

Gonna go poke Ircher to confirm my understanding of the game state.

Posted: Tue Jun 11, 2019 1:34 pm
by NotMySpamAccount
Maybe my luck will finally change.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Posted: Tue Jun 11, 2019 1:35 pm
by NotMySpamAccount
FINALLY

Posted: Tue Jun 11, 2019 1:35 pm
by Ircher
That should be enough damage to kill.

Should I end the round early?

Posted: Tue Jun 11, 2019 1:36 pm
by the worst
down for round end

Posted: Tue Jun 11, 2019 1:42 pm
by Ircher
I'll give it another (expired on 2019-06-11 21:27:31). If no one objects in that timeframe, I'll end the round early. Alternatively, if everyone agrees to end it early (or at least all the level 3's), I'll end it potentially sooner.

Edit:
the worst - Okay!
Cerberus v666 - Okay!
Chemist1422 - Okay!
James Brafin - Busy, so doesn't really matter.

Posted: Tue Jun 11, 2019 1:48 pm
by Inferno390
James is at a guitar camp so he may be a little busy
But I vote yes for him

Posted: Tue Jun 11, 2019 1:59 pm
by Cerberus v666
I'm pretty okay with it ending now if we have a guaranteed kill.

I think Chemist should heal TW in case he doesn't level up, but *shrug* We can plan for that at teh start of the next fight potentially.

Posted: Tue Jun 11, 2019 2:22 pm
by Chemist1422
I think I might be a bit low-health for healing

edit: just end nvm

Posted: Tue Jun 11, 2019 2:47 pm
by Ircher
the worst heads into battle and stabs King Goblo in the heart. (6 so far.) Inferno390 follows up by smashing his sword's pummel into King Goblo, knocking him onto the ground. (12 so far. 9 - (12 - 4) = 9 - 8 = 1 hp left.) Finally, NotMySpamAccount leaps into the air and slashes downward at the Goblin King, vanquishing him.

Congratulations, you are victorious!


Party Experience:

Base XP = 11 + 15 + 3 + 3 = 32 XP
Bonus XP = 4 XP
Average Enemy Level = (4 + 4 + 3 + 3) / 4 = 3.5
Number of Participants = 8
XP Awarded Per Participant = 4.5 XP at Level 3.5.

(3) Cerberus v666 gains 5 xp.
Cerberus v666 levels up from level 3 to level 4!

(2) Amzela gains 5 xp.
Amzela levels up from level 2 to level 3!

(2) Inferno390 gains 5 xp.
Inferno390 levels up from level 2 to level 3!

(3) James Brafin gains 5 xp.
James Brafin levels up from level 3 to level 4!

(3) the worst gains 5 xp.
the worst levels up from level 3 to level 4!

(2) NotMySpamAccount gains 5 xp.
NotMySpamAccount levels up from level 2 to level 3!

(2) McMenno gains 5 xp.
McMenno levels up from level 2 to level 3!

(3) Chemist1422 gains 5 xp.
Chemist1422 levels up from level 3 to level 4!


Level 4
(XP Needed: 10)
- Hitpoints = 15 |
Attack = 1d6 + 1d2
|
Defense = 1d3

-
Mana Points = 4
|
1 Stat Point

- Gain passive skill "Adrenaline Rush": If you have 1 HP or less remaining (and you are still alive), your normal attacks deal double damage, your direct-damage spells cost zero MP to cast, and your active skills have zero cooldown.
- Gain active skill "Double Slash" (4 CD): Slashes an enemy twice for {Attack Dice} and {Attack Dice} - 2 damage.
- Gain active skill "Meditate" (7 CD): Spend some time meditating to restore 1d2 hitpoints.
- Gain magic spell "Examine Creature" (1 Mana): Equivalent to using the level 1 active skill "Scry Monster". In addition, the creature's inventory will be revealed.
- Gain magic spell "Curse" (2 Mana): Curses a target giving their dice rolls a -1 modifier for 2 rounds.
- Gain magic spell "Bless" (2 Mana): Blesses a target giving their dice rolls a +1 modifier for 2 rounds.
- Upgrade active skill "Scry Monster" to level 2 (0 CD): Tells you the special skills, spells, and other abilties a monster possesses. You also gain initiative with this skill.
- Skills and spells now have levels! Be sure to indicate what level a spell or skill is when you use it. You may freely use the lower level version of spells and skills if you prefer. (I may ask you to confirm such an action though.)
- You now possess stat points! Stat points may be exchanged for 3 HP or 1 MP each, and you may reallocate them every level (or when you die and respawn, presuming your respawn level has them).

The next battle will begin after everyone who can has allocated their stat points or in (expired on 2019-06-11 22:15:33).

Posted: Tue Jun 11, 2019 3:16 pm
by Ircher
Chapter 1: The Goblin King has been cleared!


Having finally slain the goblin king, the group of adventurers head back to town and celebrate their victory. Alas, their celebrations do not last. A large group of gelatinous slimes appear inside the inn. Luckily, all the other customers are able to escape by group teleportation spells prepared by the innkeeper for emergency usage. Unfortunately for the group of adventurers, now officially known as the Murderhobos, they are left behind to deal with the slimes. (The innkeeper decided not to teleport them after hearing of their battles against the goblin terrors.)

Chapter 2: The Mystical Slimes begins!


Battle #9
(Threshold
3
)
(3) Alpha : Slime : HP = 13/13 | Attack = 1d6 | Defense = 0d2
(3) Beta : Slime : HP = 13/13 | Attack = 1d6 | Defense = 0d2
(3) Charlie : Slime : HP = 13/13 | Attack = 1d6 | Defense = 0d2
(3) Delta : Slime : HP = 13/13 | Attack = 1d6 | Defense = 0d2
(3) Echo : Slime : HP = 13/13 | Attack = 1d6 | Defense = 0d2
(3) Foxtrot : Slime : HP = 13/13 | Attack = 1d6 | Defense = 0d2

Posted: Tue Jun 11, 2019 5:35 pm
by Inferno390
A Lv. 4 should scry 2 here.
I speed slash Alpha.
Original Roll String: 1d8-2
1 8-Sided Dice: (7)-2 = 5

Posted: Wed Jun 12, 2019 2:27 am
by James Brafin
Let’s double slash Alpha, help Inferno out a bit. Also, allocate to HP.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2