Page 104 of 141
Posted: Mon Aug 24, 2020 7:15 pm
by inspiratieloos
Posted: Mon Aug 24, 2020 9:41 pm
by Not Known 15
Alright. The slime has no defense. I am level 7, and sealed 1, which means I have still all spells I learned at level 6. Sealed does not affect my level directly, which means...
Cast Essence Blast at Proto-G Slime
Original Roll String: 19d4-3
19 4-Sided Dice: (1, 1, 3, 3, 3, 2, 3, 3, 3, 4, 2, 3, 2, 4, 4, 2, 1, 4, 4)-3 = 49
Kill this slime, and the battle ends.
Posted: Mon Aug 24, 2020 9:44 pm
by Not Known 15
63-39= 24
Everybody who can should attack this one.
Posted: Mon Aug 24, 2020 9:46 pm
by Not Known 15
actually it is 63-35=27, still, all attack this, it has no defense against normal attacks.
Posted: Mon Aug 24, 2020 9:48 pm
by Not Known 15
Do not forget to use trick die.
Posted: Mon Aug 24, 2020 9:48 pm
by Not Known 15
(lvl 7 players only)
Posted: Tue Aug 25, 2020 8:03 am
by Gamma Emerald
Where is it said that Proto-G Slime lacks defense? Is it because of being berserked?
Posted: Tue Aug 25, 2020 9:24 am
by inspiratieloos
I think it would be better to use as many aids on Jackal as possible to boost his heal all.
Posted: Tue Aug 25, 2020 10:56 am
by the worst
aid jackal
I'm a bit checked out sorry please @ me if I need to do something different
Posted: Tue Aug 25, 2020 11:01 am
by dsjstr
Posted: Fri Aug 28, 2020 2:17 am
by Ircher
(expired on 2020-08-29 20:00:00) left in the round.
Posted: Fri Aug 28, 2020 2:23 am
by lilith2013
Posted: Fri Aug 28, 2020 7:46 am
by Gamma Emerald
Posted: Fri Aug 28, 2020 8:30 am
by Not Known 15
Jackal, please act. Otherwise...
Posted: Fri Aug 28, 2020 5:58 pm
by Jackal711
Yeah sorry I'm here. Been without site access most of the past few days.
cast Minor Heal All
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
Posted: Fri Aug 28, 2020 5:59 pm
by Jackal711
Nice, maxed the roll. I see 5 aid actions so we'll all get +7 hp
Posted: Sat Aug 29, 2020 1:30 pm
by Ircher
Not Known 15, seeing that the end in within reach, decides now is the time to summon all of his energy. He twists and twirls his arms in various intricate gestures as he recites a ritual composed of thousands of words at an ungodly speed. Soon, several wisps of various colors begin encircling his hands, each one carrying a powerful bolt of energy. The wisps begin to sizzle and pop as they slowly combined into one gigantic wisp of energy. Then with a quick and agile motion by Not Known 15, the ball of wisps is sent flying into the Proto-G Slime, and a loud explosion is heard reverbrating throughout the walls of the caves. The Proto-G Slime attempts to brace itself against the impact. (39 so far on the Proto-G Slime.)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
Though exhausted from the effort, Not Known 15 finds new energy surging through him replacing the energy he used up.
Meanwhile, the rest of the Murderhobos, tired and weary from the drawn out battle, put their faith in Jackal711. "Please send your prayers my way, and I shall call upon my god(s) to empower us all," shouts Jackal711 as he begins preparing the spell. inspiratieloos, the worst, dsjstr, lilith2013, and Gamma Emerald all shout out their own mini prayers in an attempt to help Jackal711's connection. As Jackal711 continues performing the spell, several green and white wisps appear. Jackal711 finishes the spell with one great "Amen!" and the wisps begin to fly into the party, rejuvenating them.
All allies have regained 7 HP.
**Jackal711 has
0/7
MP left.**
---
Alpha attacks Gamma Emerald.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Beta begins making strange motions and noises. Its body briefly glows red. It makes a motion towards dsjstr, and dsjstr is bathed in a pillar of flame.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
Delta attempts to hug Not Known 15.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d6-1
1 6-Sided Dice: (3)-1 = 2
Posted: Sat Aug 29, 2020 1:40 pm
by Ircher
Alas the Proto-G Slime's pathetic attempt to protect itself ends in failure. The impact of Not Known 15's spell sends the poor slime flying across the room. **The Proto-G Slime has
25/74
HP left.**
---
Gamma nearly avoids Alpha's advance, but he is a bit late to start moving and suffers minor chemical burns. **Gamma Emerald has
14/20
HP left.**
Beta's spell dissipates with a small faint cloud of smoke. dsjstr sustains only minor injuries from it. **dsjstr has
9/15
HP left.**
Not Known 15 is not so fortunate. Having attracted the other slimes' ire from casting such a powerful spell, he also finds himself wide open to attacks. Seizing the opportunity, Delta manages to severely burn Not Known 15 with its corrosive slime.
**Not Known 15 has
2/21
HP left.**
---
Current Monster Statuses
(Threshold 5/1)
(7) Slimemancer : Summoner : Level = 7 | HP =
TELEPORTED AWAY
| MP =
5/25
| Morale = 11/11 | Attack = 2d4 | Defense = 1d6
(7) Cultist Zykkia : Cultist Musician : Level = 7 | HP =
DEAD
| MP =
0/30
| Morale = 40/40 | Attack = 2d3 | Defense = 1d2
(7) (S A) Proto-G Slime : Giant Slime : Level = 7 | HP =
25/74
| Morale = 17/17 | Attack = 1d6 + 1d4 | Defense = 1d4 | Berserk until end of battle
(7) (QS) (H) Proto-T Slime : Tiny Slime : Level = 7 | HP =
DEAD
| Morale = 17/17 | Attack1 = 1d4 | Attack2 = 1d3 | Defense = 1d2
Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
(7) Alpha : Giant Slime : HP = 29/29 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Beta : White Slime : HP = 17/17 | MP =
5/12
| Morale = 5/5 | Attack = 1d6 | Defense = 0d2
(7) Charlie : Black Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Delta : Blue Slime : HP =
15/17
| MP =
1/15
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
Active Battle Effect #1: All spells require and use one less mana.
No longer active.
Posted: Sat Aug 29, 2020 10:06 pm
by inspiratieloos
Attack Proto-G Slime
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
Posted: Sun Aug 30, 2020 10:07 pm
by Not Known 15
I will not attack unless absolutely needed (-1 innate curse, and 2 HP away from death; with Healing Grace disabled, but there are still 4 attacks to go.
Posted: Sun Aug 30, 2020 11:09 pm
by Gamma Emerald
Thinking of using Magic Arrows on all targets, any objections?
Posted: Sun Aug 30, 2020 11:55 pm
by Not Known 15
If the G-Slime dies, the summons die. We have a chance at killing this nasty G-Slime because it has no defense against attacks, so it might be better to aim for the G-Slime. Instead of using Magic Arrows the G-slime can defend against.
If you have a bad attack roll, use trick die(you are lvl 7, after all!).
Posted: Mon Aug 31, 2020 6:20 am
by Gamma Emerald
Attack Proto-G Slime
Original Roll String: 1d6+1
1 6-Sided Dice: (2)+1 = 3
Posted: Mon Aug 31, 2020 6:20 am
by Gamma Emerald
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
Posted: Mon Aug 31, 2020 6:21 am
by Gamma Emerald
Yup that’s a reroll
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3