Page 107 of 141
Posted: Thu Sep 17, 2020 11:46 am
by Not Known 15
Attack Beta
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4-2
1 4-Sided Dice: (2)-2 = 0
Posted: Fri Sep 18, 2020 2:02 pm
by Ircher
inspiratieloos leaps forward and slashes at Beta. He manages to land a solid blow. (8 so far on Beta {1}.) dsjstr follows up inspiratieloos's attack, but his stance is somewhat off decreasing his effectiveness. (8 + 4 = 12 so far on Beta {2}.) Not Known 15 then stumbles forth and manages to somehow lodge his blade in amongst the other two attackers. (12 + 3 - 1 = 14 so far on Beta {3}.) Beta raises her blade as she tries to ward off the attacks.
(Defense:)
Original Roll String: 1d4-2
1 4-Sided Dice: (1)-2 = -1
---
Beta takes a step back and then swings her blade down aggressively at dsjstr.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
Posted: Fri Sep 18, 2020 2:04 pm
by Ircher
Unfortunately for Beta, she is too slow in drawing her weapon, and her feeble attempt to ward off the attacks ends in failure. **Beta has
6/22
HP left.**
dsjstr easily manages to parry Beta's attack.
---
inspiratieloos can use active skills again.
---
Current Monster Statuses
(Threshold 4/0)
(7) Alpha : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Beta : Cultist Blademaster : HP =
6/22
| MP = 2/2 | Morale = 8/8 | Attack = 1d4 + 1d3 | Defense = 1d4 | 2 CD
(7) Charlie : Cultist Sharpshooter : HP =
DEAD
| MP = 4/4 | Morale = 8/8 | Attack = 1d4 + 1d3 | Defense = 1d3
Posted: Fri Sep 18, 2020 9:15 pm
by inspiratieloos
dsjstr meditates then me and NK finish her off?
Posted: Mon Sep 21, 2020 11:21 am
by Ircher
(expired on 2020-09-22 19:00:00) left in the round.
Edit: Fixed timer.
Posted: Mon Sep 21, 2020 4:03 pm
by dsjstr
I can as long as people are going to attack.
Posted: Mon Sep 21, 2020 5:35 pm
by Gamma Emerald
Attack Beta
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
Posted: Mon Sep 21, 2020 5:36 pm
by Gamma Emerald
Can’t believe I got an unnecessary crit, it’s just like Pokémon
Posted: Mon Sep 21, 2020 6:21 pm
by dsjstr
Meditate
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
Posted: Mon Sep 21, 2020 10:39 pm
by Not Known 15
/skip
health is full for all, enemies are dead, MP gets restored next round, nothing more to do.
Posted: Tue Sep 22, 2020 10:36 am
by Ircher
With one powerful slash, Beta collapses to the ground. "Nooooooo!!!! You'll pay!!!!" she screams.
dsjstr takes some time to meditate and reflect on his surroundings.
Congratulations, you won this battle!
---
Seeing as it is dark, you pitch camp for the evening and wake up in the morning fully refreshed.
Health and mana have been restored.
---
Party Experience:
Base XP = 2 + 2 + 2 = 6 XP
XP Adjustment = 3 XP
Average Enemy Level = (7 * 4) / 4 = 7.0
Number of Participants = 4
XP Awarded Per Participant = 2.2 XP at Level 7.0.
(8) inspiratieloos gains 2 XP. inspiratieloos stays at level 8.
(6) dsjstr gains 3 XP. dsjstr stays at level 8.
(7) Not Known 15 gains 2 XP.
Not Known 15 levels up from level 7 to level 8!
You may reallocate your stat points.
(7) Gamma Emerald gains 2 XP. Gamma Emerald stays at level 7.
---
I am raising the level floor to level 4 now; players being at lower levels can present some issues with regards to balancing. Players that die respawn at the maximum of either their last checkpoint level or the party level floor.
---
(3) PrivateI gains 3 XP. PrivateI levels up to level 4.
Posted: Tue Sep 22, 2020 11:10 am
by Ircher
After waking up early in the morning, you continue along the path. It does not take long for you to run into another group of cultists. Seeing how oddly dressed you are, they immediately begin to reach for their blades. One of them, probably their leader, shouts loudly, "This is the end for you! Our secrets will not be revealed!" He and the rest of the cultists begin chanting words in a language you cannot comprehend. Soon, the air around you feels different. Red and pink sparks occassionally sputter in the air.
---
Battle #26
(Threshold 4/0)
(8) Alpha : Cultist : HP = 21/21 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(7) Beta : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Charlie : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Delta : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
Active Battle Effects #1: At the
start
of every third round (starting on round 3), all enemies are healed by 5 HP.
Counter: 0/3 (Updates at the
beginning
of each round.)
Posted: Tue Sep 22, 2020 9:02 pm
by inspiratieloos
Heavy Blade Alpha
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11
Original Roll String: 2d4+4
2 4-Sided Dice: (1, 1)+4 = 6
Posted: Tue Sep 22, 2020 9:49 pm
by dsjstr
Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
Posted: Wed Sep 23, 2020 7:02 am
by Gamma Emerald
are we gonna try to scry/examine any of them?
Posted: Wed Sep 23, 2020 9:26 am
by inspiratieloos
We barely have enough people to fill the actions, no sense wasting someone on scrying on pretty basic enemies, they're all the same anyway so knowing what they do doesn't really change our strategy.
Posted: Wed Sep 23, 2020 10:56 am
by Not Known 15
We already used that one on a cultist anyways. Sure, they gain powers on levelup but it should not be anything drastic.
Posted: Wed Sep 23, 2020 10:57 am
by Not Known 15
Not attacking because I am still inflicted with an innate curse.
Posted: Wed Sep 23, 2020 1:48 pm
by dsjstr
Sounds like something a fellow cultist would say.
Posted: Thu Sep 24, 2020 10:58 am
by Ircher
(expired on 2020-09-25 19:00:00) left in the round.
Posted: Thu Sep 24, 2020 2:54 pm
by Gamma Emerald
Level 3 scry gives a bonus action tho
Posted: Thu Sep 24, 2020 2:59 pm
by Gamma Emerald
Use Magic Arrows on all foes
Alpha
Original Roll String: 1d8
1 8-Sided Dice: (3) = 3
Beta
Original Roll String: 1d8
1 8-Sided Dice: (5) = 5
Charlie
Original Roll String: 1d8
1 8-Sided Dice: (5) = 5
Delta
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7
Posted: Thu Sep 24, 2020 2:59 pm
by Gamma Emerald
I think we just beat the crap out of Alpha
Posted: Fri Sep 25, 2020 9:34 am
by Ircher
inspiratieloos takes a step backwards before jumping forward and ramming his blade into Alpha. The cultist is unprepared and is knocked back a few millimeters by the impact. (15 so far on Alpha {1}.) dsjstr follows up with a downward swing, which the cultist, having recovered from inspiratieloos's attack, attempts to block. (15 + 5 = 20 so far on Alpha {2}.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
Gamma Emerald begins moving his hands in intricate motions and reciting ancient words. Purple wisps start encircling his wisps. He points consecutively at Alpha, Beta, Charlie, and Delta. One-by-one, the wisps are sent flying at their target. The cultists brace themselves for impact. **Gamma Emerald has
3/7
MP left.**
(Alpha defense (5 on Alpha):)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
(Beta defense (4 on Beta):)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
(Charlie defense (5 on Charlie):)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
Delta laughs maniacally as he dodges the wisp arrow.
---
Beta and Delta team up against Gamma Emerald.
(Beta:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
(Delta:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Charlie sends her blade crushing down on inspiratieloos.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 2) = 5
Posted: Fri Sep 25, 2020 9:46 am
by Ircher
Alpha collapses from inspiratieloos and dsjstr's combined attack, but before the cultist can get back up, Gamma Emerald's arrow hits him. The arrow sends sparks flying everything and Alpha's body disintegrates into dust. **Alpha is
dead
.**
Beta is barely fazed by Gamma's projectile. **Beta has
19/20
HP left.**
Charlie is not so fortunate as the magic arrow hits her squarely in the chest. **Charlie has
16/20
HP left.**
---
Gamma Emerald manages to parry Delta's blow, but he is unable to defend himself against Beta's strike. **Gamma Emerald has
14/20
HP left.**
inspiratieloos rolls out of the way of Charlie escaping most of the immediate danger. **inspiratieloos has
24/25
HP left.**
---
Current Monster Statuses
(Threshold 4/0)
(8) Alpha : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(7) Beta : Cultist : HP =
19/20
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Charlie : Cultist : HP =
16/20
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
(7) Delta : Cultist : HP = 20/20 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d2 | Defense = 1d3
Active Battle Effects #1: At the
start
of every third round (starting on round 3), all enemies are healed by 5 HP.
Counter: 1/3 (Updates at the
beginning
of each round.)
---
Just a note that if you have any feedback/suggestions, you are still welcome to provide them. Particularly, I am interested in your thoughts regarding the current balance of some spells like say Magic Arrows.