Page 111 of 141
Posted: Wed Oct 14, 2020 1:31 pm
by Ircher
dsjstr is too busy calling upon the powers to be to curse Alpha to notice that some of them turn against him. The purple light zaps him and sends him flying backwards. It also turns him into a lightning rod making him more vulnerable to spells in the future.
dsjstr is vulnerable to spells for two rounds.
**dsjstr has
16/20
HP left.**
---
Current Monster Statuses
(Threshold 3)
(8) Alpha : Cultist Acolyte : HP = 17/17 | MP =
9/12
| Morale = 15/15 | Attack = 1d8 | Defense = 1d3 | Cursed (-2) (2 Rounds)
Active Battle Effect #1: Whenever Alpha would otherwise die, the charm around his neck will rejuvenate him restoring his health and mana. All status afflictions will be reset to their original state.
Active Battle Effect #2: Unable to determine information.
Counter: 3/7 (Updates at the end of every round.)
Posted: Wed Oct 14, 2020 2:06 pm
by Gamma Emerald
I’m thinking we get Alpha to low HP by the time the second effect becomes relevant
Posted: Wed Oct 14, 2020 8:15 pm
by inspiratieloos
Yeah
Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
Posted: Fri Oct 16, 2020 1:02 pm
by Ircher
(expired on 2020-10-17 15:00:00) left in the round. Two actions left.
Posted: Fri Oct 16, 2020 2:08 pm
by Gamma Emerald
Does the focus bonus always affect the next action?
Posted: Fri Oct 16, 2020 2:20 pm
by Ircher
Yes, it always affects your next action provided that you do not sustain damage before you use the bonus. (It also goes away if the battle ends.)
Posted: Sat Oct 17, 2020 12:32 pm
by Ircher
inspiratieloos slashes downward at Alpha. (7 so far on Alpha {1}.) Alpha attempt to repel the attack.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
---
Alpha begins making motions with his hands and reciting ancient words. Soon, purple and white wisps surround the cultist's hands. He points at inspiratieloos causing purple light to descend upon him.
Original Roll String: 2d4-2
2 4-Sided Dice: (3, 3)-2 = 4
(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (2, 2) = 4
Posted: Sat Oct 17, 2020 12:36 pm
by Ircher
I forgot the -2 on defense from the curse.
With the powers to be acting against Alpha, inspiratieloos blade leaves behind a vicious wound on Alpha. **Alpha has
10/17
HP left.**
Alpha's magic goes haywire and scatters in all directions, leaving inspiratieloos unharmed.
---
inspiratieloos can use active skills again.
dsjstr is no longer vulnerable to spells.
---
Current Monster Statuses
(Threshold 3)
(8) Alpha : Cultist Acolyte : HP =
10/17
| MP =
6/12
| Morale = 15/15 | Attack = 1d8 | Defense = 1d3 | Cursed (-2) (1 Round)
Active Battle Effect #1: Whenever Alpha would otherwise die, the charm around his neck will rejuvenate him restoring his health and mana. All status afflictions will be reset to their original state.
Active Battle Effect #2: Unable to determine information.
Counter: 4/7 (Updates at the end of every round.)
---
New thing: if you want to end the round early, you can bold
Skip Turn
. I'll end the round early if at least three people post that.
Posted: Sat Oct 17, 2020 4:21 pm
by Nancy Drew 39
I haven’t posted because I was under the impression that there’s literally (hi Hoopla!) nothing for me to do until tur next round.
Posted: Sun Oct 18, 2020 12:28 am
by inspiratieloos
Well, we do want to bring alpha down to 1 HP in case they become vulnerable at some point.
Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
Posted: Sun Oct 18, 2020 12:28 am
by inspiratieloos
Well, guess that's done.
Posted: Sun Oct 18, 2020 4:37 pm
by Gamma Emerald
Posted: Sun Oct 18, 2020 4:46 pm
by dsjstr
Posted: Mon Oct 19, 2020 3:14 am
by Nancy Drew 39
@mod, please pm me when this round is over
. Thanks.
Posted: Mon Oct 19, 2020 2:52 pm
by Ircher
(expired on 2020-10-20 16:00:00) left in the round.
Posted: Tue Oct 20, 2020 9:12 am
by Ircher
inspiratieloos dashes forward and slashes downard on the culitst. The cultist attempts to repel the attack.
(Defense:)
Original Roll String: 1d3-2
1 3-Sided Dice: (3)-2 = 1
Gamma Emerald begins making motions with his hands. Soon, purple and yellow wisps begin to float around him. He points at Alpha, and the cultists finds his lips suddenly unable to move. **Gamma Emerald has
4/7
MP left.**
Alpha is silenced for three rounds.
Posted: Tue Oct 20, 2020 9:14 am
by Ircher
Despite the cultist's best efforts, the cultist finds himself thrown violently backwards by inspiratieloos's attacks, briefly stunning the cultist. **Alpha has
2/17
HP left.**
---
dsjstr can use active skills again.
---
Current Monster Statuses
(Threshold 3)
(8) Alpha : Cultist Acolyte : HP =
2/17
| MP =
6/12
| Morale = 15/15 | Attack = 1d8 | Defense = 1d3 | Silenced (2 Rounds)
Active Battle Effect #1: Whenever Alpha would otherwise die, the charm around his neck will rejuvenate him restoring his health and mana. All status afflictions will be reset to their original state.
Active Battle Effect #2: Unable to determine information.
Counter: 5/7 (Updates at the end of every round.)
---
Reminder: If you want to end the round early, you can bold
Skip Turn
. I'll end the round early if at least three people post that. Posting an action does not imply that you are okay with the rest of the round being skipped; you must explicitly specify it like everyone else.
Posted: Tue Oct 20, 2020 1:16 pm
by Gamma Emerald
so now we just need to debuff the cultist a bunch or w/e
Posted: Tue Oct 20, 2020 8:59 pm
by inspiratieloos
And take off 1 hp.
Debuffs probably next round, so they'll last for the 2nd phase.
Posted: Tue Oct 20, 2020 9:18 pm
by Gamma Emerald
Are you suggesting we use trick dice to gimp the damage roll?
Posted: Tue Oct 20, 2020 9:59 pm
by inspiratieloos
Alpha has healing grace, so any attack will put them at 1.
Posted: Wed Oct 21, 2020 2:49 pm
by Gamma Emerald
Okay that works
Posted: Thu Oct 22, 2020 4:29 pm
by Ircher
Round ends in (expired on 2020-10-23 15:00:00).
Posted: Fri Oct 23, 2020 3:04 am
by Gamma Emerald
Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
Posted: Fri Oct 23, 2020 3:04 am
by Gamma Emerald
Oh cool another crit