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Posted: Sun Jan 24, 2021 3:56 pm
by Jackal711
In post 2922, Gypyx wrote:me and the boys doing yoga while a cat murders a religious person
Except I'm not a cat anymore, finally got new avatar up that I've had ready for months and been forgetting. I'm a monkey now.

Posted: Sun Jan 24, 2021 4:12 pm
by Gypyx
edited to match the new state of our reality

Posted: Sun Jan 24, 2021 4:14 pm
by dsjstr
Yankee Scry Monsters itself

Posted: Mon Jan 25, 2021 4:14 am
by Ircher
You can't control summons. They act automatically. Aside from that, "Scry Monster" isn't a skill that Yankee possesses anyway.

Posted: Mon Jan 25, 2021 6:10 am
by Not Known 15
Allahandra uses Scry Monster on Yankee

Posted: Mon Jan 25, 2021 12:10 pm
by Gamma Emerald
meditate

Posted: Tue Jan 26, 2021 9:39 am
by Ircher
Jackal711, seeing the end in sight, charges forth and slashes vigorously at Delta. The cultist loses their balance and falls down, but manages to get back up. (6 on Delta.) **Delta has
1/17
HP left.**

Gypyx and Not Known 15 take some time to reflect and regain their compusure. **Gypyx has
7/15
HP left.** **Not Known 15 has
21/28
HP left.**

Allahandra takes some time to study Yankee's movements. She learns the following:
Spoiler: Scrying Info on Yankee
**Goblin Warrior : HP = 7 | Attack = 1d4 | Defense = 1d3 | XP @ 3 = 2
- Active Skill "Double Slash" (4 CD): Slashes at an enemy twice for {Attack Dice} and {Attack Dice} - 2 damage.

Note: This information will be recorded under chapter 1 of the monster codex.

Note 2: Gamma Emerald's action was too late to be counted. (Initiative from Allahandra's scry monster doesn't allow him to act because the two thresholds are treated separately.)
---
Yankee lets out a fierce warcry and charges Delta. The cultist attempts to defend themselves.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

Posted: Tue Jan 26, 2021 9:49 am
by Ircher
Alas, it is Delta's fate to perish today, and they give out one last scream as they collapse to the ground motionless.
---
Congratulations, you have won this battle!


Party Experience:

Base XP = 2 + 2 + 3 + 3 = 10 XP
XP Adjustment = 4 XP
Average Enemy Level = (8 * 4) / 4 = 8.0
Number of Participants = 7
XP Awarded Per Participant = 2.0 XP at Level 8.

(8) inspiratieloos gains 2 XP. inspiratieloos stays at level 8.
(4) Gypyx gains gains 5 XP.
Gypyx levels up from level 4 to level 5! You may now choose a specialization path.
You may reallocate your stat points.
(8) Not Known 15 gains 2 XP. Not Known 15 stays at level 8.
(8) Gamma Emerald gains 2 XP. Gamma Emerald stays at level 8.
(7) Jackal711 gains 2 XP.
Jackal711 levels up from level 7 to level 8!
You may reallocate your stat points.
(6) dsjstr gains 3 XP. dsjstr stays at level 6.
---
(6) Allahandra (NPC) gains 3 XP. Allahandra stays at level 6.

Posted: Tue Jan 26, 2021 10:08 am
by Ircher
You continue traveling. After some time, the road ends, and you find yourself at the entrance of a large forest. Without anywhere else to go, you decide to enter the forest. You hear many strange voices deep within the forest and cannot help but to follow. Before you realize it, you find yourself caught among several cultists. They immediately draw their weapons.

Battle #29
(Threshold 3/1)
(8) Alpha : Cultist Musician : HP = 19/19 | MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Beta : Cultist Musician : HP = 19/19 | MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Charlie : Cultist Musician : HP = 19/19 | MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Delta : Cultist Musician : HP = 19/19 | MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Echo : Cultist : HP = 21/21 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Foxtrot : Cultist : HP = 21/21 | MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3

Active Battle Effect #1:
Ritual of Speed:
Anyone who casts the "Cultist Ritual" spell also gains the Hasted status for three rounds.

Active Battle Effect #2:
Energizing Music:
All spells require and use one less mana. (This effect stacks with other mana discounts like from the Pen of Energy Flow.)

Posted: Tue Jan 26, 2021 9:24 pm
by inspiratieloos
Pass Pen of Energy Flow to Allahandra

Allahandra casts tornado on Alpha and Beta
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

Posted: Fri Jan 29, 2021 5:19 am
by Ircher
(expired on 2021-01-30 13:00:00) left in the round. 3 player actions left.

Posted: Fri Jan 29, 2021 5:24 am
by Gypyx
what do i spec in? kinda wanna pick acolyte / berserker

Posted: Fri Jan 29, 2021 1:28 pm
by Not Known 15
Acolyte. Please not Berserker.

Posted: Sat Jan 30, 2021 7:05 am
by Ircher
I will extend the deadline for actions to tonight at 8:00 PM: (expired on 2021-01-30 20:00:00).

Posted: Sat Jan 30, 2021 7:57 am
by inspiratieloos
Heavy Blow Charlie
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

Original Roll String: 2d4+4
2 4-Sided Dice: (1, 1)+4 = 6

Posted: Sat Jan 30, 2021 7:58 am
by inspiratieloos
Use trick die on the 1,1
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Posted: Sat Jan 30, 2021 8:34 am
by dsjstr
Attack Charlie

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

Posted: Sat Jan 30, 2021 1:28 pm
by inspiratieloos
The dice really aren't with us this round...

Posted: Sat Jan 30, 2021 4:33 pm
by Ircher
inspiratieloos passes on the pen to Allahandra who takes it eagerly. "Behold, my power!" shouts Allahandra as she begins casting a spell ritual. Blue and white wisps form around her. She points at Alpha and Beta, and great gusts of winds begin to assail the cultists. The cultists attempt to brace themselves against the impact. (3 on Alpha. 4 on Beta.)
(Alpha Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

(Beta Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


inspirateloos then rushes forth into battle and slashes his blade vigorously at Charlie. (15 so far on Charlie {1}.) dsjstr rushes forth to support inspiratieloos's assault. (15 + 3 = 18 so far on Charlie {2}.) The cultist attempts to evade dsjstr's attack.
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

---
Charlie begins reciting ancient words as he weaves his hands intricate ways. Soon, wisps begin to surround him. He shouts a word of command, and the wisps begin to encircle closer and closer to the cultist.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Delta also begins chanting. Wisps form around the cultist and begin to circle around her. Echo and Foxtrot also follow the other cultists' actions and more wisps appear.

Posted: Sat Jan 30, 2021 4:38 pm
by Ircher
Alpha and Beta are both blown backwards and momentarily stunned by the impact. **Alpha has
18/19
HP left.** **Beta has
16/19
HP left.**

Charlie succeeds in moving out of the way of dsjstr's attack, but he stumbles and injures himself in the process. **Charlie has
3/19
HP left.**
---
The wisps are absorbed by the cultists, and they glow briefly. Some of Charlie's wounds begin to heal. **Charlie has
5/19
HP left.** The cultists' motions become faster and harder to concentrate upon.

Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Musician : HP =
18/19
| MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Beta : Cultist Musician : HP =
16/19
| MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Charlie : Cultist Musician : HP =
5/19
| MP =
11/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2 | Hasted (2 Rounds)
(8) Delta : Cultist Musician : HP = 19/19 | MP =
11/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2 | Hasted (2 Rounds)
(8) Echo : Cultist : HP = 21/21 | MP =
1/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3 | Hasted (2 Rounds)
(8) Foxtrot : Cultist : HP = 21/21 | MP =
1/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3 | Hasted (2 Rounds)

Active Battle Effect #1:
Ritual of Speed:
Anyone who casts the "Cultist Ritual" spell also gains the Hasted status for three rounds.

Active Battle Effect #2:
Energizing Music:
All spells require and use one less mana. (This effect stacks with other mana discounts like from the Pen of Energy Flow.)

Posted: Sat Jan 30, 2021 7:01 pm
by Gypyx
take the path of the acolyte

double slash foxtrot

Original Roll String: 4d4
4 4-Sided Dice: (1, 2, 1, 3) = 7
minus 2

Posted: Sat Jan 30, 2021 11:02 pm
by inspiratieloos
Allahandra casts tornado on Alpha and Beta
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10


Attack Charlie
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

Posted: Sun Jan 31, 2021 7:48 am
by Gamma Emerald
What does hasted do?

Posted: Sun Jan 31, 2021 3:56 pm
by Kcdaspot
/in

what do?

Posted: Sun Jan 31, 2021 8:02 pm
by Gypyx
basically, you've read the OP?

we hit stuff until they die, and sometimes we hit the stuff in special ways