Posted: Sat Apr 11, 2020 12:35 pm
^Ok.
Do you have a preference on the people voting/who have voted me as your preferred scum?
Do you have a preference on the people voting/who have voted me as your preferred scum?
First, some roles are may at some time have idle XP such as Pacifist or Accelerator & Autofarmer (when everyone is upgraded), so we should provide the option to utilize XP with abilities such as neighborizer so as to not have XP go to waste. Second, neighborhoods will allow roles like accelerator and autofarmer to coordinate their XP sharing abilities, providing it to those who need it. This is better than having them take a shot in the dark which is better than having people seek out XP publically. And because this is essentially a non-vanilla game, neighborhoods will be useful for PR coordination in general. Third, mafia are less likely to form neighborhoods than town because it exhausts XP which they need for the kill and the strongman. This is what I meant by being fine with allowing scum to keep strongman. It will force them to have to choose between spending their XP on being strong, neighborizing, or other; and the more they exhaust XP the better for us. Ultimately, we want them in a position where they are cornered/unable to use the NK/forced to train. So yea, most of the hoods are probably going to be town initiated, and even those that aren't, it's still a fairly useful way for evaluating one another—who and why someone neighborizes, pocket attempts, etc.
Being mechanically minded and the fact that she was so involved in the previous game, it is unlikely that she forgot that training can't take place at the same time as an action. If it were someone who wasn't much into mechanics, this would be a reasonable excuse as they may have genuinely just not paid attention the previous game. Mastina is a master mind, however, and very cognizant of the mechanical details.May you explain mastina's "mechanic orientation" in the previous game and how that correlates to her behavior here?
There were changes, however. The mafia kill was not listed as a bonus action, publicly, at the start of the game.In post 352, Ame wrote:Being mechanically minded and the fact that she was so involved in the previous game, it is unlikely that she forgot that training can't take place at the same time as an action. If it were someone who wasn't much into mechanics, this would be a reasonable excuse as they may have genuinely just not paid attention the previous game. Mastina is a master mind, however, and very cognizant of the mechanical details.
Additionally, Mastina was a part of the scum team so was aware even if the public wasn't. And the post I quoted from before indicates that she was:This takes the place of another action and cannot be used alongsideany action.
mastina wrote:In post 2061, havingfitz wrote: And why no kill N4?There's no explanation for this except for scum training. It's the only possibility, because there's no method by which a kill could have been stopped.I didn't stop it with my roleblock, Assembler was dead, so there was no longer any obstacles for a kill. It had to be training. N3 does not have to be.
That was more than two years ago... Do you remember all things from two years ago? I see the possibility of it being faked but it isn`t big enough to be scum indicative.In post 358, Ame wrote:Yes, but the rule was the same. We just have added clarification here.
From XP1:Additionally, Mastina was a part of the scum team so was aware even if the public wasn't. And the post I quoted from before indicates that she was:This takes the place of another action and cannot be used alongsideany action.
mastina wrote:In post 2061, havingfitz wrote: And why no kill N4?There's no explanation for this except for scum training. It's the only possibility, because there's no method by which a kill could have been stopped.I didn't stop it with my roleblock, Assembler was dead, so there was no longer any obstacles for a kill. It had to be training. N3 does not have to be.
Can you clarify what are your reads based on this? There were only a very few votes on springlullaby at the moment of this post, what made you think that there is scum among them?In post 347, Pink Ball wrote:My comment on the state of the game is that one scum is voting you no matter what your alignment is. If you're town, they want to discredit you because of your open leadership proposal. If you're scum, it would be distancing
Was the scum kill a bonus action in the previous XP mafia, or just an action? Misreading what a bonus action is could explain the issue if it didn't exist in the past, but this is still a good point to make about mastina.In post 359, Not Known 15 wrote:That was more than two years ago... Do you remember all things from two years ago? I see the possibility of it being faked but it isn`t big enough to be scum indicative.In post 358, Ame wrote:Yes, but the rule was the same. We just have added clarification here.
From XP1:Additionally, Mastina was a part of the scum team so was aware even if the public wasn't. And the post I quoted from before indicates that she was:This takes the place of another action and cannot be used alongsideany action.
mastina wrote:In post 2061, havingfitz wrote: And why no kill N4?There's no explanation for this except for scum training. It's the only possibility, because there's no method by which a kill could have been stopped.I didn't stop it with my roleblock, Assembler was dead, so there was no longer any obstacles for a kill. It had to be training. N3 does not have to be.
It was usable with any action except train, but it was NOT called a bonus action. Again, it`s several years past. If it is a mistake, it is more likely - more, not very - to come from town. But there is still a chance that it was faked, so.... it averages that one to null for meIn post 361, Farkset wrote:Was the scum kill a bonus action in the previous XP mafia, or just an action? Misreading what a bonus action is could explain the issue if it didn't exist in the past, but this is still a good point to make about mastina.
@Pine, i think you are the authority here when talking about mastina, is that AI for her?
I can dig that, thank you for your input.In post 359, Not Known 15 wrote:That was more than two years ago... Do you remember all things from two years ago? I see the possibility of it being faked but it isn`t big enough to be scum indicative.
1. What make you think Mafia doesn't already have a Roleblock?In post 353, Lady Chloe wrote:You have a lovely brain, Ame.
My main fear is we will not have the same option with Disable Strongman, again. A crucial town PR getting sabotaged in the Quest, another.
Leaving the possibility of the two outcomes above makes it hard to Quest and vote Neighborizer in good conscience.
Say, the two above outcomes occur, how may town best approach the game?
You keep saying this and it's killing me from the inside. It's similar to you saying it doesn't matter who we lynch on D1 in any given game because the game should be balanced regardless.In post 311, Hectic wrote:Bret, why do you think mafia should have strongman available to them in a philosophical game sense?The game should be balanced regardless of what we choose, and there's plenty of other setups which have no strongmen.
That's a wrap then. I'm sending the pm nowIn post 315, Flight of the Conchords wrote:Yes it does, and personally I am convinced - you broke it down mechanically in the way I was looking for, and make it clear the commitment is for D1 only with a plan to review the appeal of questing as the game progresses.In post 312, springlullaby wrote:@FOC does 307 makes sense to you?
I still would like to talk to Jemaine, but I think we will be joining you.
- Bret
If you're town you should be in it to have your own impact on it. As I said, the event is on regardless, so why let scum have more weight in decision making?In post 364, Ame wrote:OK I've been thinking over some things. First, I change my mind, disable strongman is the way to go. Second, I don't trust Spring's agenda so I'm leaving the quest.