Mini 476: Pariah's GBH Mafia - Game Over!


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Post Post #475 (ISO) » Fri Oct 26, 2007 2:41 am

Post by al_kohaulec »

The End of Game Vote Count!!!


HurriKaty
- 2 - Just_a_Cleric, UltimaAvalon

UltimaAvalon
- 1 - HurriKaty

And that will be the final lynch of the game!! I will post a lynch scene later tonight with the outcome of the game and then start posting all the roles and everything.

But for now, you all must pain in the anticipation that follows... :twisted:
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Post Post #476 (ISO) » Fri Oct 26, 2007 5:06 pm

Post by al_kohaulec »

Just_a_Cleric wakes up, a wide grin spreading across his face. It's all over. He walks out after killing yet another victim to see his friend, the janitor of the museum, also coming out. Then his smile fades away. Behind the janitor is a cleric or some sort. Staring at the cleric, JaC's face becomes twisted, turning red in his fury that such a vile creature is still alive, and yet fearful, for there are still other beasts in his museum. JaC's fury all turns to fear as he hears the cleric speak

"Dear gods. Is the town losing horribly?"

shouts the cleric. Then, shaking a magic 8-ball, and turning it right side up, the cleric peers in through the crystal lens to see her mystical answer. At what she sees, her eyes turn snow white, her mouth drops, and the 8-ball collapses to the ground. It obviously wasn't an answer anybody wanted to know. JaC's fear turns to needless confusion at the sights before him. He has no idea what to do and goes off on a wild rant with the cleric until the Janitor awakens from his slumber, and then points a threatening finger at Katy. Katy becomes hysterical, and OMGUS's UA. Just_a_Cleric finally drops in again, weighs the odds of keeping alive friend and foe, and finally decides to off the foe. A reasonable choice I might add.


Hurrikaty was Cleric, Town Aligned.


Just_a_Cleric, Mafia Aligned Museum Director, and UltimaAvalon, Mafia Aligned Schismotivate win the game!!!
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Post Post #477 (ISO) » Fri Oct 26, 2007 5:09 pm

Post by al_kohaulec »

Congratulations on killing Bussy, the only scum who's dead.

And no, there was no point in leaving the game running after yesterday's lynch, other than to be cruel and unusual for the players and for the mod's enjoyment. After all, this is a PK game...
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Post Post #478 (ISO) » Fri Oct 26, 2007 5:12 pm

Post by al_kohaulec »

As you can see, roles have been changed from their original form. This should be the most current list of roles, but might have some mistakes in it. *shrug* Shouldn't be anything serious in there.

Roles/Players
1. Schismotivate - UltimaAvalon/VanDamien
2. Museum Director - Just_a_Cleric/Ms Piggy
3. Bill Cosby - Bussy/Nosy_G/death_omen
4. Watery Grave - Pariah
5. Zombie - WhoMe?
6. Bartender - Aceiks
7. Werebleach Monster - Sacred
8. Unlicensed Doctor - Nocmen
9. Burglar - BillyTwilight
10. Cleric - HurriKaty
11. Statistics Keeper - KaleiÐoscøpe/MoD/creampuffeater/ChocolateAttack
12. Teacher - Zindaras


1. Schismotivate

You have worked in this museum for a long time as the janitor. It has become your home, it’s hard to see it closing. The museum director,
Just_a_Cleric/Ms Piggy
, confronts you with his intent to stop the museum from closing. You agree, you need to save your home. you don’t care about the museum’s contents, but the director is the only family you have. You open your box to find that it contains
Mafia Aligned Schismotivate
. Each day, due to your schizophrenia, you become a different role Pariah has used in a past mafia game. Your abilities can change with each brain snappage. You will retain this role until the coming of the following day, when you will become a different role.

You win when it is inevitable that your mafia will be the last members alive.

<><><><><><><>

Chimney Imp
You are the
mafia aligned Chimney Imp
. You've got no idea why you're here. Must have been an error with Stinkweed Imp or something. Stupid Wizards.
Oh well.
If you would die, the mafia skips their next hit.

Boat Rocker
You are a
mafia aligned Boat Rocker
. Each night, you must choose a player. Any time that player would be successfully killed during the night, the hit is redirected to you. However, since you’re such a well-known, respected member of the community, the first time that a player would kill you, they rethink it and the kill fails.

Mafia Cop
You are the
mafia aligned cop
. Once per night you may investigate a player. You only get good or bad.

Warlock
You are the
Mafia aligned Warlock
. Each night, you can send the vision of a member of the town to haunt a player of your choice. They will scream horrible, vulgar things and be cursed with the Mark of the Devil for three days. For each day they have it, they will be filled with horrible pain that comes as if from pin pricks.

GO
You are the
Mafia aligned GO
. Each night you may remove one of the following rules:
Here’s the list of rules, pick one to invalidate:
No posting at night.
You cannot post in white or invisible text.
You may unvote.
You may vote No Lynch.

Wizard
You are the
Mafia aligned Wizard
. Each night, you may cast an illusion on a player of your choice. They will appear to be on death what your wicked spell has covered them to be. (You get to pick the role and alignment they show up on as death.)

Jinxed lawyer
You are
Mafia aligned Jinxed Lawyer
. Of course, you’re a rich lawyer now, so who cares about being unlucky? Each new day, you may pick one vote made by a player, and veto it…via making their finger of suspicion explode off their hand. They’ll be unable to vote for the rest of day, until they can errrr…grow a new finger.

2. Museum Director

You storm off with your box, in disbelief. You are
Mafia Aligned Museum of Pariah’s Greatest Bastard Hits Director
. You’ve run the museum for years, and you are enraged to see it closing, even more so that some lunatic is urging people to take all your wondrous roles. Together with
UltimaAvalon/VanDamien
, you will try to stop these nuts in your museum from taking everything, the museum must stay open.
On each new night, you will rummage through some of your favorite roles of past games and find one to your liking. Sometimes you’ll only find an aspect of a role. Depending on what it is, you may be able to use it that night, that day, or either or. Unless if told otherwise, you may not save an item for later use. If you fail to use an item, it will be lost to the museum, probably forever. On night four, you will pull out your most important and final role. Then, finally, the museum will be closing and you won’t be able to save any more roles.

Also, once per night you may send in a kill for your mafia group.

You win when it is inevitable that your mafia will be the last members alive in this museum.

Items (4)
1st – Jello

For your first item, you open the box that was given to you in the beginning. In it you find a bowl of jello. You don’t see the significance of this jello, but you have it. You may choose to keep it for yourself, give it to any other player, or discard it. If you do not make a decision by night’s end, it will be assumed to be discarded.

(Jello will save it’s holder from the first kill from the SK. If discarded, then the SK has a no kill night, distracted with the jello.)


2nd – An illusion (Wizard from MoS)

You have discovered one last illusion from the Wizard in Meadow of Sorrows. You may cast this illusion on any one player, and select a role name and aligment. On death, the provided role name and alignment will appear instead of their usual role name or alignment.

(This returns to normal when the Museum Director dies)
<><><><>
3rd – Devil’s contract

You find a devil’s contract as follows:

[QUOTE=”Contract”]I will offer you a nightly PO investigation ability for one game day, but there is a consequence. You must damn yourself into my servitude, and if you die will be shown as 'damned aligned'. You will automatically lose for being damned aligned, but if you can help your group win, why not take the chance?
[This damned effect does not occur if you last one day, all terms of the contract expire.]
[/QUOTE]

You just have to take a risk and survive, you know.
<><><><>
4th – The mafia recruit contract from Return to Ghost Manor.

Oh my, you have completely forgotten about this one. It is the application for a new mafia recruit. You wonder if the holder of this application is still out there. You may choose whether or not to call in the contract. Your request will be sent out, and if the holder of the contract is still out there, they will be given the option to join your mafia. But be careful, if that person is still here, and doesn’t join, they’ll know that the Museum Director is the leader of the mafia… Choose wisely.

(Publicly announce that the mafia leader has called in his contract for the new mafia recruit. Then PM the statistics keeper that they remember this contract, that it was given to them by the Museum Director, and they now have the option of joining the mafia or not.)
<><><><>
Special – Mayor Application

This is found immediately after being taught by the teacher. The museum director is given a copy of the mayor application, and if it’s filled out and submitted by the end of night (an extension will be given for night), then during the day players will be given the option to vote him for mayor, or vote for no mayor.


3. Bill Cosby

You open up your box to find inside, a
Self Aligned Bill Cosby
? What kind of a role does that make? You start to wonder why… wait, suddenly you are feeling a strong urge for jello, and you know just where to get it. Everybody else in the museum must have jello, and you may mug and kill one player each night to recover all of the jello. Since you are an ex-TV star, your fame will protect you from your first night kill.

You win when all other players are dead.

<><><><><><><>

4. Watery Grave

Oh the great hit in your box was a truly annoying one. It was that of
Town Aligned Watery Grave
. If you would die during the night, you and anyone else who died with you during the night won’t have their alignment or role name revealed upon death. If you would be lynched, your role name is announced, but not your alignment. Then it’s declared that alignments and rolenames will not be revealed this coming night.

You win when all threats to the town are eliminated.

5. Zombie

Eww… There’s something falling off of your package. It appears to be… flesh?! Yuck! What sort of a sick mind is this? You open your package to see that you have received the
Town Aligned Zombie
. It’s obvious this role was killed in cold blood, and swiftly revived for one’s own cruel desires. If only there was some way to… Brains… Oh, um, as I was saying, if only… Brains… Yes, if only there was some way to get some… fresh, juicy… Brains!! Once per night choose a player. You’ll attempt to eat their brain. You’ll almost certainly fail, being a zombie and all, but that doesn’t mean you should try, right?

You win when all threats to the town are eliminated.

<><><><><><><>

If somebody has their brains eaten, it shows up in the DP that the person’s brain has been eaten. All zombies will survive their first night kill, since they are so hard to hack up. Their attacker will learn, however, that the person they tried to slay was a zombie, and that’s why they failed. Dead zombies are pronounced as
Player Name, Zombie Aligned Zombie + Their Role
upon death, although their original alignment has not changed. If every player alive is a zombie, the game will end with all zombies winning, and the land will be over run by zombies.

A zombie’s chance of success is half that of its predecessor. The first zombie’s success rate is 30% on even nights and 60% on odd nights. In the case of multiple zombies targeting the same player, the dominant zombie makes the first attempt, then next dominant, and so on until successful or all attempts exhausted.

6. Bartender

You are excited to receive the gift given to you. The
Town Aligned Bartender
was always your most favorite role after all. You recall how the bartender was a ruler at one time, but it was all so much work. Really it was all a waste of time, time better spent playing video games. However, video games are always much for fun with a partner…
Each night, you may invite a player of your choice into your bar, the Crown and Bull, during after hours for drinks and video games.
Of course, being the proper bartender you are, you always tell a story to your patrons. You can select any player still living and write a short little story about them, for your patron to read. You’ll both get drunk and play some video games, having a good time.
Ahh… what a life.

You win when all threats to the town are eliminated.

<><><><><><>

Optional Ability

KaleiÐoscøpe/MoD Notes: All right. Here’s how this works. The player he selects will be forced to instead target the subject of the story with an ability if he or she has one. They will not be informed of their drunken party with Rhox because…well, they’ll be drunk.
However, they will find on the next night, when their hangover has finally passed, that they remember a story, but no details on how or why they got it.

7. The Werebleach Monster

You grab your gift with great interest, and as you open it, you find a bottle inside, filled with a creamy white liquid. You take one gulp, and look at the brand of what you’re drinking to find that, oh, it’s bleach! You have become one of Pariah’s best creations, the
Town Aligned Werebleach Monster
.

On every other night (even nights), under the horrible gaze of the moon, you transform from your normal human shape into the very Ajax bleach bottle you poured down your lips.
And each night, through the alluring “April Fresh Clean Scent” aroma that gently pours out of your plastic lid, you compel players to drink you all down, lick down every last bit of your bleachy goodness, and they will die very promptly right after. Each night, you’re given a list of three names of players who were unlucky enough to go into your general vicinity. You have to pick one to murder…in cold fabric softener.
You, in your slow attempt to regain control over this horrible transformation have only succeeded in being able to transform for a short period of time during the day to the form of The Werebleach Monster. Using this transformation you can only make
once
during the game, you can bold the following words, and it will kill the player you name:
Drink Me, (Player’s Name Here)

The tale of your transformation to The Werebleach Monster will be told, and how you compelled the player to consume the deadly cleaning fluid within your plastic veins will become public to all.
Sadly, this control of the transformation comes at a price, and you will lose your ability to control who you kill at night at all.

You win when all threats to the town are eliminated.

<><><><><><><>

Forced Ability

KaleiÐoscøpe/MoD Notes: Signs of death will be pale, milky white body and skin.
Here’s a list of numbers. Each number stands for a player number. If a player number would be dead, skip to the next number. The starting chronologically, the numbers in the string are the three players Ajax targets. (11, 12, 14, 15 would give Ajax a choice of killing player number 11, 12, 14, on the list.) So, here’s how the dice gods chose to role the dice: 7, 11, 5, 10, 11, 8, 3, 9, 5, 1, 12, 11, 3, 5, 11, 10, 5, 9, 8, 3, 3, 7, 4, 2, 2, 9, 9, 12, 11, 3, 11, 10, 1, 12, 2, 1, 9, 7, 10, 6. If I run out of numbers, more will be added randomly. If Ajax loses control, just hit the next number that’s alive. If Ajax would target himself, skip to the next number instead.
Bold numbers are ones that were used or dead. If one would be used twice, skip the excess double one and bold it.

8. Unlicensed Doctor

How unlucky, you were given the role of a
Town Aligned Unlicensed Doctor.
With your skill, you are capable of protecting one player each night from death. However, since you don’t have a license to operate, you come up scum in investigations.

You win when all threats to the town are eliminated.

<><><><><><><>

Optional ability

9. Burglar

Oddly enough, in this museum you received the role of a
Town Aligned Burglar
. Each night you may target a player and steal an item from that person. Since you are a burglar, you come up scum in investigations.

You win when all threats to the town are eliminated.

<><><><><><><>

Optional Ability

Results:
Schismotivate – There is nothing to steal. – nothing
Museum Director – Most recently discovered item. – Uses item. If the recruitment, then is mason recruit
Bill Cosby – Remnants of jello. – Earns protection from SK kill once
Watery Grave – Muddy swamp water – nothing
Zombie – A bone with rotted flesh. – Distracts from one zombie attack
Bartender – drinks – Gets somebody drunk, their role does nothing.
Werebleach Monster – Bottle of Bleach – Bleach kill
Unlicensed Doctor – A dirty twice-used syringe. - Protect
Cleric – mysterious orb. – Ask a question, 8ball answer only
Statistics Keeper – Statistics sheet – Find statistic
Teacher – Chalk and eraser – Teach somebody

10. Cleric

You have received the unique role of
Town Aligned Cleric
. Each night, you may pray to your God who lives in the sky and ask a yes or no question. Depending on the nature of the question, your God may or may not answer it. The Gods are very finicky, and dislike certain requests.

You win when all threats to the town are eliminated.

<><><><><><><>

Optional Ability

Protection from Zombie.

Gets results from an 8ball, regardless of what question was asked.

11. Statistics Keeper

You have received the ancient role of the
Town Aligned Statistics Keeper
. Once per night, you may pick a player of your choice and see what their role or name is, depending on what is applicable at the time.

You win when all threats to the town are eliminated.

<><><><><><><>

Optional Ability

Results are the name of the role. Is allowed to target dead players. Holder of the mafia recruit contract.

12. Teacher

You have received the ancient role of a
Town Aligned Teacher
. You have taught many new players about these roles in the museum, and now it’s you get to teach one last time, educating this new crowd. Each night, you will target a player and improve their knowledge about their role, raising their role to a higher function or working level. You may only target the same player once.

You win when all threats to the town are eliminated.

<><><><><><><>

Forced ability

Results:
Schismotivate – He cannot be taught.
Museum Director – Discovers the mayoral application.
Bill Cosby – Immune to nightkill.
Watery Grave – On death, all nightkills have no role name revealed, only alignment.
Zombie – Becomes 40/80% instead.
Bartender – Protection from being zombified
Werebleach Monster – If daykill not used, gains control of killing at night, killing also becomes optional. If used, goes back to having a choice of three.
Unlicensed Doctor – Protection lasts through following night as well.
Burglar – Steals, roleblocks, and uses stolen item for that night.
Cleric – Gets true results in the form of an 8-ball answer.
Statistics Keeper – Protection from being zombified
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Post Post #479 (ISO) » Fri Oct 26, 2007 5:13 pm

Post by al_kohaulec »

Night Targets

N1 Targets

Zindaras teaches Billy
KaleiÐoscøpe/MoD/creampuffeater checks stats on Pariah
HurriKaty asks 8ball Dear god, Is BillyTwilight telling the truth in regards to his claim?
BillyTwilight steals from WhoMe?
Sacred doesn’t kill tonight
Nocmen protects JaC
WhoMe? zombifies Zindaras
Bussy/Nosy_G/death_omen kills WhoMe?
UltimaAvalon/VanDamien can’t do anything.
Just_a_Cleric kills nocmen and Gives Zindaras the Jello
N1 Results

Billy is taught.
Katy gets “My sources say ‘No.’”
Billy gets a bone with rotted flesh.
Zindaras is a zombie
Death Scene for WhoMe?, still lives though (zombie)
KaleiÐoscøpe/MoD/creampuffeater gets Pariah is Watery Grave
Nocmen dies
Zindaras has jello
N2 Targets

Zindaras teaches Katy and zombifies Pariah
KaleiÐoscøpe checks stats on ?
HurriKaty asks 8ball “Oh benevolent gods, this may seem like a silly question, but.. is there a Cleric in this game?”
BillyTwilight steals from HurriKaty, asks 8ball “Is there a Teacher in this game?”
Sacred kills KaleiÐoscøpe from KaleiÐoscøpe, HurriKaty, Bussy/Nosy_G
Bussy/Nosy_G/death_omen kills Sacred
UltimaAvalon/VanDamien rocks JaC’s boat.
Just_a_Cleric kills Sacred and makes Sacred come up as “Mafia Aligned Museum of Pariah’s Greatest Bastard Hits Director” upon death.
N2 Results

Katy gets no response.
Billy gets an 8 ball and gets to ask a question. Gets “It is certain.”
KaleiÐoscøpe dies via bleach
Sacred dies via bill cosby
N3 Targets

HurriKaty asks 8ball “Hello gods, I'd like to ask you, are there still living zombies in this game?”
BillyTwilight steals from Bussy
Bussy/Nosy_G/death_omen kills BillyTwilight
UltimaAvalon/VanDamien investigates Bussy.
Just_a_Cleric kills BillyTwilight and does not sign the contract.
N3 Results

BillyTwilight steals remnants of Jello and is protected from one SK attack.
Bussy is roleblocked.
HurriKaty gets the message “My sources say no”
UlitmaAvalon gets bad.
BillyTwilight dies
N4 Targets

HurriKaty asks 8ball “Dear gods. Is the town losing horribly?”
Just_a_Cleric kills Dead Rikamaru and gives Hurrikaty recruitment offer.
UltimaAvalon gives Dead Rikamaru the sign of the devil for three days.
N4 Results

HurriKaty gets “Sings point to Yes”
HurriKaty is offered but forced to refuse membership in the mafia.
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Post Post #480 (ISO) » Fri Oct 26, 2007 6:25 pm

Post by BillyTwilight »

Holy crap, I stole from WhoMe? the first night? I swear I thought I stole from Pariah. As I recall, I was going out of town over the night phase and I intended to steal from Pariah, but I rushed the submission and must have had a brain fart.

Oh well, in the end it really came down to the same thing, except I managed to completely distract Zindy onto Pariah when I really shouldn't have. Damn guys, I'm sorry.

Well played, mafia.
Show
[i]Frisch weht der Wind
Der Heimat zu
Mein Irisch Kind,
Wo weilest du?

Oed' und leer das Meer.[/i]

Und sagt die Zauberw├â┬Ârter Simsalbimbamba Saladu Saladim
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Post Post #481 (ISO) » Fri Oct 26, 2007 6:36 pm

Post by UltimaAvalon »

Holy crap I won

As Scum

Take that BT

GG everyone else
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Post Post #482 (ISO) » Fri Oct 26, 2007 7:10 pm

Post by al_kohaulec »

BillyTwilight wrote:Holy crap, I stole from WhoMe? the first night? I swear I thought I stole from Pariah.
Ya, you really had me freaking out and thinking I had screwed up and made a big mistake when you said that. I had to dig through all of my PMs to make sure that I didn't screw up.
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Post Post #483 (ISO) » Fri Oct 26, 2007 7:48 pm

Post by Sacred »

I must've looked pretty evil for 2 people to target me at the same time >_>

And it was a shame that my first choice as a killing role had to be between people who I had no reason to suspect at the time, so it had to be the lesser evil...

Better luck next time, I guess :)
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Post Post #484 (ISO) » Fri Oct 26, 2007 9:25 pm

Post by HurriKaty »

Out of curiousity, why was I not just endgamed? Does it have to do with the whole bastard theme?
HurriKaty: *runs over Nightson with a mack truck*
Jathan84: OWNED BITCH
Filiusnocte: *is run over*
Filiusnocte: *bites Katy anyway*
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Post Post #485 (ISO) » Fri Oct 26, 2007 9:38 pm

Post by Just_a_cleric »

As I said in the last post I made, these games always give me a weird feeling in my head and I intent to overanalyse things.

VanDamien said to me that he was a Janitor, but there are no janitors in PK-games, so my head started thinking of a lot of possibilities that also involved UA not being mafia aligned ;)
Why did I become a teacher?
Because I like high school girls and stuff!
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Post Post #486 (ISO) » Fri Oct 26, 2007 10:00 pm

Post by Just_a_cleric »

Sacred wrote:I must've looked pretty evil for 2 people to target me at the same time >_>

And it was a shame that my first choice as a killing role had to be between people who I had no reason to suspect at the time, so it had to be the lesser evil...

Better luck next time, I guess :)
Nah, you didn't look evil, but with so many familiar faces coming in as replacements I thought that you would draw suspicion on me sooner since you know me.

We decided to kill of a random guy/girl from the ones I know and it happened to be you :)
Why did I become a teacher?
Because I like high school girls and stuff!
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Post Post #487 (ISO) » Fri Oct 26, 2007 10:05 pm

Post by Just_a_cleric »

This game reminded me so much of Resident Evil mafia...(another game I won as mafia don, although that one was a lot trickier)

Especially night 2 (where I set Sacred up so I could play as if there was one mafiate less)
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Because I like high school girls and stuff!
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Post Post #488 (ISO) » Sat Oct 27, 2007 3:39 am

Post by WhoMe? »

so was i right to volunteer to go down, or as a town aligned player, should i have fought to stick around?
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As Town: 3/8
As Scum: 3/4

Survived/Lynched/Nked/Other:

3/7/2/0
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Just_a_cleric
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Post Post #489 (ISO) » Sat Oct 27, 2007 3:52 am

Post by Just_a_cleric »

I think you should've fought to stick around.
The reason I wanted you gone was from my own (mafia) perspective. I wanted to make sure we got rid of an SK/cult or anything and you got in the way of that.

I knew this game would have lots of stuff going on against alignments, so there wasn't much info to have gotten by the dead people.

As you may have noticed, The fact that I changed the alignment of a player was the biggest reason we won this. If you were around that plan would've very likely not worked.
Why did I become a teacher?
Because I like high school girls and stuff!
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Post Post #490 (ISO) » Sat Oct 27, 2007 5:18 am

Post by al_kohaulec »

HurriKaty wrote:Out of curiousity, why was I not just endgamed? Does it have to do with the whole bastard theme?
al_kohaulec wrote:And no, there was no point in leaving the game running after yesterday's lynch, other than to be cruel and unusual for the players and for the mod's enjoyment. After all, this is a PK game...
WhoMe? wrote:so was i right to volunteer to go down, or as a town aligned player, should i have fought to stick around?
No, you should never volunteer to die just because you have to eat people's brains. If you didn't want to spread, the best action for you and Zindie to do was repeatedly target each other. It's not like that would hurt anybody. Otherwise one reason I added your role to the game was that you could essentially give everybody a free doc protect.
AIM account: DolusDeceit [s]not al_kohaulec[/s]
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Post Post #491 (ISO) » Mon Oct 29, 2007 1:41 am

Post by Dead Rikimaru »

Well, I think I'm allowed to be proud of my performance in this game.
I was right about Just_a_cleric's investigation being fake.
I was right when I said town's only chance of winning at that point was to lynch Mafia.
In the end I lost anyway, but I did my best.
What sucked was to get the worst role in the game.

Congrats to Just_a_cleric for the win. You really deserved it by keeping the cool while under attack all that time.

Nice setup, al_kohaulec. The games you guys play at that forum are fun.
[i]"Dead Rikimaru is... well, dead. When the lights came back on, he was found turned inside-out, somehow. Disgusting, really. Anyway, he was "Dead Dead Rikimaru" (Self-fulfilling Prophecy)".
-The Scummies 2006 - Red Carpet and Ceremony![/i]
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Post Post #492 (ISO) » Mon Oct 29, 2007 4:00 am

Post by Ether »

Alko and/or Pariah wrote:7. The Werebleach Monster

You grab your gift with great interest, and as you open it, you find a bottle inside, filled with a creamy white liquid. You take one gulp, and look at the brand of what you’re drinking to find that, oh, it’s bleach! You have become one of Pariah’s best creations, the
Town Aligned Werebleach Monster
.

On every other night (even nights), under the horrible gaze of the moon, you transform from your normal human shape into the very Ajax bleach bottle you poured down your lips.
And each night, through the alluring “April Fresh Clean Scent” aroma that gently pours out of your plastic lid, you compel players to drink you all down, lick down every last bit of your bleachy goodness, and they will die very promptly right after. Each night, you’re given a list of three names of players who were unlucky enough to go into your general vicinity. You have to pick one to murder…in cold fabric softener.
You, in your slow attempt to regain control over this horrible transformation have only succeeded in being able to transform for a short period of time during the day to the form of The Werebleach Monster. Using this transformation you can only make
once
during the game, you can bold the following words, and it will kill the player you name:
Drink Me, (Player’s Name Here)

The tale of your transformation to The Werebleach Monster will be told, and how you compelled the player to consume the deadly cleaning fluid within your plastic veins will become public to all.
Sadly, this control of the transformation comes at a price, and you will lose your ability to control who you kill at night at all.

You win when all threats to the town are eliminated.
I love you.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
LOUDER
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Post Post #493 (ISO) » Tue Oct 30, 2007 10:40 pm

Post by Zindaras »

Bah, I screwed up by going after Pariah. I shouldn't have done that. I should've gone for Bussy the moment she claimed Bill Cosby.

At least I was right about some of the effects of my teacher role, and the way the Zombie role should've been used.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #494 (ISO) » Sat Mar 01, 2008 11:42 am

Post by MeMe »

last post
Remember...It's not a lie if you believe it. -- G. Costanza
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