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Posted: Fri Jun 28, 2019 8:38 am
by Not Known 15
and Cerberus should definitely meditate.

Posted: Fri Jun 28, 2019 12:35 pm
by James Brafin
Body-slam Gamma.
DIE, GAMMA!
Hey, this feels like mafia!
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

#CerberusShouldMeditate

Posted: Fri Jun 28, 2019 2:33 pm
by Jackal711
We have 1 action left. And I agree it should be a Meditate action by Ceberus.

Posted: Fri Jun 28, 2019 2:49 pm
by Inferno390
#CeberusShouldMeditate

Posted: Fri Jun 28, 2019 6:14 pm
by Gamma Emerald
Oh no
/in for more punishment

Posted: Sat Jun 29, 2019 5:43 am
by Ircher
(expired on 2019-06-29 19:43:09) until the round ends.

Feel free to ping people on the Discord if you want them to act.

Posted: Sat Jun 29, 2019 8:44 am
by Cerberus v666
MEDITATION

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Posted: Sat Jun 29, 2019 9:34 am
by Ircher
inspiratieloos rushes in and hacks at Golf. The blue slime becomes visibly smaller after the attack. (6 so far on Golf.)

Inferno390 slashes as fast as light at the Gamma Slime. His slash connects and deals damage! (2 so far on the Gamma Slime.)

Maybe it is due to the magic of this world, but Not Known 15 manages to stand back up at full strength. He quickly dispatches Golf, sending the slime to the void. **Golf is
dead
.**

James Brafin leaps in and attempts to body slam the Gamma Slime. This does not go as well as he hoped as the slime is barely phased. (James Brafin is lucky he didn't get any of the slime's slime on him.) (5 so far on the Gamma Slime.) **The Gamma Slime has
21/28
HP left.**
----
The Gamma Slime, enraged by the death of its fellow slimes, begins moving towards a certain crate to the right of all of you that none of you had noticed until now. It opens the crate and manages to grab a yellow bottle that it proceeds to open and pour all over itself. You notice that the slime begins to move faster from the liquid.
Original Roll String: 1d3+1
1 3-Sided Dice: (2)+1 = 3


It then proceeds to move aggressively towards James Brafin.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

Posted: Sat Jun 29, 2019 9:38 am
by Ircher
(I forgot this one... Just pretend it happened before the Gamma Slime did anything....) Cerberus v666 meanwhile takes a moment to refocus and meditate. **Cerberus v666 has
2/15
HP left.**

The slime slams its body into James Brafin who then scrambles away from the slime. **James Brafin has
2/18
HP left.**
----
Current Monster Statuses
(Threshold 4)
(5) Gamma Slime : Slime : Level = 5 | HP =
21/28
| Attack = 1d3 + 1d2 | Defense = 0d2 | Hasted (1 Round)
(4) Alpha : Red Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Beta : Red Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Charlie : Orange Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Delta : Orange Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Echo : Yellow Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2 | 1 CD
(4) Foxtrot : Green Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Golf : Blue Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Hotel : Blue Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) India : Purple Slime : HP =
DEAD
| MP = 3/6 | Attack = 1d6 | Defense = 0d2
(4) Juliet : White Slime : HP =
DEAD
| MP = 7/10 | Attack = 1d4 | Defense = 0d2
(4) Kilo : White Slime : HP =
DEAD
| MP = 7/10 | Attack = 1d4 | Defense = 0d2
(4) Lima : Black Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Mike : Black Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2

Active Battle Effect: In a single round, only seven of the slimes may attack.


Death Count = 1

Posted: Sat Jun 29, 2019 10:33 am
by Jackal711
Just one left! Let's do this!

Attack:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Posted: Sat Jun 29, 2019 11:07 am
by Cerberus v666
Double slash yo

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d6-2
1 6-Sided Dice: (5)-2 = 3

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

Posted: Sat Jun 29, 2019 11:10 am
by Cerberus v666
Down to 11, all non-magical attacks for the rest of this round will be subject to reduced damage.

Low hp individuals meditate? Curse the slime? Or maybe we just try to kill him, though only a high rolled double slash followed by an undefended 1 damage could be lethal this round.

Posted: Sat Jun 29, 2019 11:32 am
by Not Known 15
In post 511, Cerberus v666 wrote:Low hp individuals meditate? Curse the slime? Or maybe we just try to kill him, though only a high rolled double slash followed by an undefended 1 damage could be lethal this round.
It doesn't matter if we dispatch it now or next round. It is hasted for this round and will attack before us all this round, and after us the next round(because it is no longer hasted)

Posted: Sat Jun 29, 2019 11:37 am
by inspiratieloos
Meditate
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


Inferno should probably meditate as well?

James Brafin is next most critical but he still has cooldown.
Invalid because of level.
~Ircher

Posted: Sat Jun 29, 2019 11:42 am
by Ircher
In post 513, inspiratieloos wrote:Meditate
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


Inferno should probably meditate as well?

James Brafin is next most critical but he still has cooldown.
That's a level 4 skill unfortunately, and you are currently level 3. Inferno390 is also level 3.

Posted: Sat Jun 29, 2019 12:03 pm
by James Brafin
I can’t meditate but I can attack

Posted: Sat Jun 29, 2019 12:04 pm
by James Brafin
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Posted: Sat Jun 29, 2019 1:32 pm
by Not Known 15
In post 516, James Brafin wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2
Note: This should be -1 because it is the third attack.

Attack gamma.
Original Roll String: 1d6-2
1 6-Sided Dice: (6)-2 = 4

Posted: Sat Jun 29, 2019 1:40 pm
by Gamma Emerald
Attack Gamma Slime
Original Roll String: 1d6-3
1 6-Sided Dice: (2)-3 = -1

Not sure if that's correct, let me know if it isn't

Posted: Sat Jun 29, 2019 1:55 pm
by Ircher
Four actions had already been posted by the time Gamma Emerald posted, so unfortunately, his does not count.

Jackal711 jumps in with a vertical slash at the large Gamma Slime. He hacks off a tiny piece of it. (2 so far on the Gamma Slime.) Cerberus v666 follows up with two horizontal slashes. His first slash slices partially through air while the second one cuts off a huge chunk of the slime. (2 + 3 + 5 = 10 so far on the Gamma Slime.) James Brafin then leaps into the air and slashes downward in a diagonal fashion, hacking off even more bits from the slime. (10 + 8 - 1 = 17 so far on the Gamma Slime.) Not Known 15 attempts to help out, but he is unable to do anything among all the commotion.
**The Gamma Slime has
4/28
HP left.**
----
The Gamma Slime, heavily weakened by the Murderhobos' blows, moves toward the crate again. This time, it grabs and opens a red bottle that it pours on itself.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


Intent on getting one more kill, the Gamma Slime spits a ball of slime at James Brafin.
Original Roll String: 1d3+1
1 3-Sided Dice: (1)+1 = 2

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


It then lurches towards James Brafin.
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


(Note: I deleted my first post because I didn't roll the second attack correctly. It's in the player's favor anyway.)

Posted: Sat Jun 29, 2019 2:00 pm
by Ircher
The Gamma Slime grows in size a good bit. The potion seems to have rejuvenated it. **The Gamma Slime has
7/28
HP left.**

James Brafin, a brave and noble warrior, collapses to the ground from the Gamma's Slime's ball of slime. As he struggles to get back up, the Gamma Slime strikes again, killing him. **Alas, James Brafin is dead. You may re-/in at level 3 in 3 rounds or when the battle is over (more likely the latter.)**
----
Current Monster Statuses
(Threshold 4)
(5) Gamma Slime : Slime : Level = 5 | HP =
7/28
| Attack = 1d3 + 1d2 | Defense = 0d2 | 1 CD
(4) Alpha : Red Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Beta : Red Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Charlie : Orange Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Delta : Orange Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Echo : Yellow Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2 | 1 CD
(4) Foxtrot : Green Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Golf : Blue Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Hotel : Blue Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) India : Purple Slime : HP =
DEAD
| MP = 3/6 | Attack = 1d6 | Defense = 0d2
(4) Juliet : White Slime : HP =
DEAD
| MP = 7/10 | Attack = 1d4 | Defense = 0d2
(4) Kilo : White Slime : HP =
DEAD
| MP = 7/10 | Attack = 1d4 | Defense = 0d2
(4) Lima : Black Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(4) Mike : Black Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2

Active Battle Effect: In a single round, only seven of the slimes may attack.


Death Count = 2

Posted: Sat Jun 29, 2019 2:10 pm
by Inferno390
Attack Gamma
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7

Posted: Sat Jun 29, 2019 2:10 pm
by James Brafin
Wasn’t I at Lv. 4 too? That sucks.

Posted: Sat Jun 29, 2019 2:15 pm
by Not Known 15
Attack Gamma
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Posted: Sat Jun 29, 2019 2:16 pm
by Not Known 15
One more! It is at one HP(Healing grace)!