The roles:
Mod note: I was rather worried about a mass claim breaking the game, especally with all the pro-town daykills avalable and the limited number of probable claims, so I took a few steps to prevent that; I gave both the doc and the cop improbable roles, I gave the scum safe claims, and I didn't make the number of nukes really have anything to do with the real-life nuclear capacity of the country. In retrospect, doing all three things in the same game might have been a bit much.
It's also worth noting that of the 6 ICBM's fired this game (2 fake, 4 real) all 6 of them were one pro-town player firing on an other pro-town player.
1 (To PookyTheMagicBear)
You are America (pro-town).
You have 8 nukes. However, you have a policy against using nuclear weapons in a pre-emptive strike. You can only nuke someone if they have either voted for you today or used nuclear weapons (on anyone) today.
You win if the rogue states are defeated without the world being destroyed with nuclear weapons.
2 (To Anlx/LoudMouthLee)
You are Israel (pro-town)
You have 3 nukes.
You win if the rogue states are defeated without the world being destroyed with nuclear weapons.
3 (To Theopor_COD)
You are China (pro-town)
You have 5 nukes.
You win if the rogue states are defeated without the world being destroyed with nuclear weapons.
4 (To Now a Ranger)
You are England (pro-town, one shot doc)
You have no nukes. However, you do have a large conventional military, and you can use that to protect someone from invasion at night once; this gives you a one-shot doctor ability to protect someone at night, although of course you can not protect someone from the horrors of nuclear war.
You win if the rogue states are defeated without the world being destroyed with nuclear weapons.
mod note:improbable role
5 (Mastermind of Sin)
You are France (pro-town)
You have 2 nukes.
You win if the rogue states are defeated without the world being destroyed with nuclear weapons.
6 (zu_Faul)
You are a U.N. inspection team. (pro-town cop)
You have no nukes. At night, you can investigate another player to see if they are a rogue nation.
You win if the rogue states are defeated without the world being destroyed with nuclear weapons.
mod note:improbable role
7 (The Fonz)
You are Pakistan. (pro-town)
You have 3 nukes.
You win if the rogue states are defeated without the world being destroyed with nuclear weapons.
8 (Raffles)
You are Saudi Arabia. (pro-town roleblocker)
You have 2 nukes. You also have the ability to roleblock someone at night by cutting off their oil supply. This will stop any night action they have, but will not prevent them from using nuclear weapons during the day.
You win if the rogue states are defeated without the world being destroyed with nuclear weapons.
9 (Y)
You are Japan (pro-town)
You have no nukes at the moment. However, you do have many nuclear reactors, a great deal of plutonium, and a centrifuge-based uranium program, so you have the ability to make nukes in a very short period of time. You don’t like it, but considering the world situation, you feel you have no choice, and so you will have a nuclear weapon by day 2.
You win if the rogue states are defeated without the world being destroyed with nuclear weapons.
10 (Jack)
You are North Korea (rogue state)
You have 3 nukes. Your scum partners are XXXXXX and YYYYYYY, which are Iran (1 nuke, ability to nuke someone in secret) and Disney Land (0 nukes, scum godfather).
At night, your scum-group can choose one of your members to kill a player; this is a normal night-kill and does not involve any use of nuclear weapons.
You win if the pro-town nations are defeated without the world being destroyed with nuclear weapons. Note that your scum group wins automatically if you end either a day-cycle or a night-cycle with 50% of the players left in the game being in your scum group.
The following are safe claims not in the game: Russia (8 nukes); India (3 nukes), Australia (0 nukes).
11 (gameshark)
You are Iran (rogue state)
You have 1 nuke. Your scum partners are Jack and Battle Mage, which are North Korea (3 nukes) and Disney Land (0 nukes, scum godfather).
Alone of all the nations in this game, you have terrorist connections, so you have two different ways you can deliver the nuke; you can either use it publicly, the way everyone else does (by saying “
nuke:xxxx
” in the thread) or you can deliver it in secret using terrorists. To do that, send a PM to the mod at any time during the day, and it will be announced in the thread that the country has been killed by nuclear weapons, but it will not be known who sent them. They will still have the normal 48 hours to respond, but they will not know who to respond against.
At night, your scum-group can choose one of your members to kill a player; this is a normal night-kill and does not involve any use of nuclear weapons.
You win if the pro-town nations are defeated without the world being destroyed with nuclear weapons. Note that your scum group wins automatically if you end either a day-cycle or a night-cycle with 50% of the players left in the game being in your scum group.
The following are safe claims not in the game: Russia (8 nukes); India (3 nukes), Australia (0 nukes).
12 (Battlemage)
You are Disney World (rogue state godfather)
You have 0 nukes. Your scum partners are Jack and gameshark1313, which are North Korea (3 nukes) and (1 nuke, ability to nuke someone in secret).
No one suspects that you are actually run by an evil madman with links to the rogue nations and are who is trying to overturn the world order, so you will show up as innocent to any cop investigation.
At night, your scum-group can choose one of your members to kill a player; this is a normal night-kill and does not involve any use of nuclear weapons.
You win if the pro-town nations are defeated without the world being destroyed with nuclear weapons. Note that your scum group wins automatically if you end either a day-cycle or a night-cycle with 50% of the players left in the game being in your scum group.
The following roles are not in the game and may be used as safe claims: Russia (8 nukes); India (3 nukes), Australia (0 nukes)