Mini 438: Mutually Assured Destruction Mafia GAME OVER


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Mini 438: Mutually Assured Destruction Mafia GAME OVER

Post Post #0 (ISO) » Sun Apr 29, 2007 12:30 pm

Post by Yosarian2 »

Everyone has confirmed. Day is about to start.



Number of nuclear weapons detonated to date:
4



6 Alive:



Jack
LoudMouthLee (replacing AniX)
Battle Mage
gameshark1313
Mastermind of Sin
zu_Faul


6 Dead:

The Fonz (Pakistan, pro-town)
now a ranger (England, pro-town one shot doc)
Y (Japan, pro-town)
PookyTheMagicalBear (America, pro-town)
Raffles (Saudi Arabia, pro-town roleblocker)
theopor_COD (China, pro-town)
Last edited by Yosarian2 on Mon Jun 04, 2007 11:08 am, edited 24 times in total.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #1 (ISO) » Sun Apr 29, 2007 12:31 pm

Post by Yosarian2 »

I don't know what weapons World War Three will be fought with, but World War Four will be fought with sticks and stones.
-- Albert Einstein

Welcome to MUTUALLY ASSURED DESTRUCTION mafia.

The time: Now.

The place: Earth.

After the cold war ended, the world breathed a sigh of relief, thinking the threat of nuclear war and total annihilation has passed. Sadly, nothing could be further from the truth. A handful of rogue states, armed now with nuclear weapons, are trying to overturn the international order and reshape the world in their image. The world community as a whole, also armed with nuclear weapons, will try to maintain the status quo.

Either side may win, but play the nuclear brinkmanship game carefully, because if too many nuclear weapons are used, the entire human race might be destroyed, causing EVERYONE to lose, town and scum alike. The fate of the world is in your hands.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #2 (ISO) » Sun Apr 29, 2007 12:32 pm

Post by Yosarian2 »

"'Grandpa!' I shouted. 'Be careful! Oh, Gee!
Who's going to drop it?
Will you...? Or will he...?'
'Be patient,' said Grandpa. 'We'll see.
We will see...'"

From The Butter Battle Book
By Dr. Seuss


The rules:
Standard rules (Somewhat stolen from Mith)

1. The game will start with day.

2. During Day, you may vote for the player you want to lynch. Votes should be bolded and in the form Vote: Player or they may not be counted. It is helpful, but not strictly necessary, to "Unvote" when switching your vote to a different player.

3. Whenever a player has a majority of votes, that player will be lynched as soon as the mods notices the lynching post. "Twilight" posts (posts made after the lynching vote was cast, but before night starts) are allowed.

4. If discussion lags or Day goes on for too long, a deadline may be set. The deadline might be postponed once if player participation picks up.

5. Do not talk outside the thread unless your role allows it. This is a modkillable offense.

6. If you're dead, you're dead. Do not talk AT ALL until the game is over, not even a bah post. Note that if a nuclear weapon has been launched at you, you will have 48 hours to act in whatever way you like before you are killed; you may talk during this period, but once the mod says you’re dead, you’re dead.

7. If you have any question, complaint, or comment, PM the Moderator.

8. Do not quote any PM's from the mod. Don't try to get around this rule by hinting at how many words were in the mod's PM to you, or what the first word of it was, or that the mod misspelled the fourth word in your PM, or by finding any other way to reveal the exact phrasing of the PM the mod sent you. This is a modkillable offense.


9. This is a game. Have fun.

Special rules for this game: read these VERY carefully


If there's any questions about the rules, please ask.

1. At any time during the game, if you have nuclear weapons, you may use them by posting
nuke:player
in the thread. This will act as a day-kill and will not end the day; however, note that the other player will have a chance to retaliate and nuke you right back before they die (hence the “mutually assured destruction”). No matter how many nukes are used, the day will only end when someone is lynched normally, when one side or the other has been defeated, or when the world is destroyed.

2. Once a nuclear weapon has been launched, there will be 48 hours before they strike their target, so the target will have that time to do anything they wish, including using their own nuclear weapons to retaliate against you. During that period, any normal activity can happen, including voting or any other player firing of more nuclear weapons; however, no lynches will happen until all the dust settles, so even if a lynching majority is caused during this time period, any player may still unvote before the 48 hours is up and no lynch will take place.

3. Note that if a player has stated
IN THE THREAD
that they will be away for more then 48 hours, the mod may extend the time they have to retaliate. So if you’re ever going to be gone for more then 2 days, say so in the thread.

4. If a player says “
nuke:player
” when they do not have any nuclear weapons or can not use their nuclear weapons for whatever reason, the mods will not reveal this fact until the 48 hours have passed. So bluffing is possible (although perhaps not wise).

5. Under normal circumstance, a player can only use nuclear weapons once per day. The exception is that a player who has nuclear weapons remaining in his stockpile ALWAYS has the option to retaliate against someone who has nuked them during that 48 hour period, even if that person has already fired nuclear weapons that day.

6.
If too many nukes are used over the course of the game, the world goes into nuclear winter and EVERYONE DIES. EVERYONE loses, both the town AND the scum.


7.
No one except the mod knows how many nukes will cause nuclear winter.
If that secret number is reached, everyone loses.

8. The scum (the rogue states) will win if they END a day or a night with 50% of the players in the game being scum.

So, the choices are up to you. Most players have nuclear weapons, and thus the ability to destroy any other player; however, if they nuclear weapons, they may have the ability to destroy you in return, and if too many nuclear weapons are used, everyone dies. But don’t worry, I’m sure no one is crazy enough to ACTUALLY push the big red button…right?

If you have any questions, please ask.

For reference, the townie PM looks like this:
You are XXX (pro-town)

You have X nukes.

You win if the rogue states are defeated without the world being destroyed with nuclear weapons.
So, if Italy was a pro-town player in the game, the PM would be this:
You are Italy (pro-town)

You have no nukes.

You win if the rogue states are defeated without the world being destroyed with nuclear weapons.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #3 (ISO) » Mon Apr 30, 2007 9:46 am

Post by Yosarian2 »

“Kennedy said that if we had nuclear war we'd kill 300 million people in the first hour. McNamara, who is a good businessman and likes to save, says it would be only 200 million.”

Norman Thomas

It is now DAY 1.

At the moment, it will take a majority of 7 votes to initiate a UN action against a player's country (IE: to lynch them). Note that no lynches can take place during the 48 hour period after a nuke has been fired and before it has hit it's target; conversely, once a majority has been reached outside of one of those periods, the day is over, and any attempt to nuke someone during "twilight" will be ignored.

Vote count: No one voting

Nuclear weapons used to date:0

Edit: Almost forgot to mention, blahgo will be my co-mod. He will assist me with votecounts and such.
Last edited by Yosarian2 on Mon Apr 30, 2007 9:57 am, edited 1 time in total.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #4 (ISO) » Mon Apr 30, 2007 9:48 am

Post by theopor_COD »

Vote Anix


Can we just nuke BM. Do away with his mad ramblings. :wink:
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Post Post #5 (ISO) » Mon Apr 30, 2007 9:55 am

Post by now a ranger »

vote:BM
for being a fascist, just like his wife, Osama.
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Post Post #6 (ISO) » Mon Apr 30, 2007 10:12 am

Post by Jack »

Nuke:Milkman
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Post Post #7 (ISO) » Mon Apr 30, 2007 10:22 am

Post by Yosarian2 »

"Um, sir?" The general looked confused. "Who do you want us to nuke?"
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #8 (ISO) » Mon Apr 30, 2007 10:29 am

Post by Jack »

He's always late and I want my cereal :evil:
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Post Post #9 (ISO) » Mon Apr 30, 2007 10:29 am

Post by The Fonz »

Well, that's an interesting way to start. Milkman pretty much has to retaliate. I was going to begin by saying that the only situation in which it makes sense for a pro-towner to nuke is in retaliation, or if he is a power role and has been counterclaimed, and the town is about to lynch him. Anyone have a different plan?
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Post Post #10 (ISO) » Mon Apr 30, 2007 10:30 am

Post by The Fonz »

DAAARGH, he was nuking a nonexistent player. Stupid me.
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Post Post #11 (ISO) » Mon Apr 30, 2007 10:35 am

Post by gameshark1313 »

The Fonz wrote:Well, that's an interesting way to start. Milkman pretty much has to retaliate. I was going to begin by saying that the only situation in which it makes sense for a pro-towner to nuke is in retaliation, or if he is a power role and has been counterclaimed, and the town is about to lynch him. Anyone have a different plan?
Is it possible that there is a role in this game thats goal is to be nuked? I can't find any other plan.

Jack, WTF are you doing
Vote: Jack
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Post Post #12 (ISO) » Mon Apr 30, 2007 10:36 am

Post by gameshark1313 »

Oh nevermind.....
He foled me to Fonz
2/2 Pro-Mafia
1/2 Pro-Town

Apologizeing beforehand for any games I may/will be inactive in because of Real Life
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Post Post #13 (ISO) » Mon Apr 30, 2007 10:36 am

Post by The Fonz »

He was joking.

Nuke: Astle Upon Tyne
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Post Post #14 (ISO) » Mon Apr 30, 2007 10:36 am

Post by The Fonz »

Glad I'm not the only dumbass here. :)
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Post Post #15 (ISO) » Mon Apr 30, 2007 10:37 am

Post by Jack »

:P
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Post Post #16 (ISO) » Mon Apr 30, 2007 10:37 am

Post by gameshark1313 »

Unvote: Jack
2/2 Pro-Mafia
1/2 Pro-Town

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Post Post #17 (ISO) » Mon Apr 30, 2007 11:08 am

Post by The Fonz »

Nuke: Ids On The Block
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Post Post #18 (ISO) » Mon Apr 30, 2007 11:22 am

Post by gameshark1313 »

I'm not falling for it this time.... or am I?
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Post Post #19 (ISO) » Mon Apr 30, 2007 12:05 pm

Post by Y »

Vote: The Fonz
for 'jacking (pun intended) some one else's joke and reusing it afterward. In short - For being not funny.

@ Jack: You're not seeing me complaining about ChatMafia...
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Post Post #20 (ISO) » Mon Apr 30, 2007 12:06 pm

Post by PookyTheMagicalBear »

vote The Fonz


I would like an explanation as to why milkman if he was a player would "have" to retaliate.
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That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
~Maple
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Post Post #21 (ISO) » Mon Apr 30, 2007 2:10 pm

Post by Mastermind of Sin »

Original Roll String: 1d12
1 12-Sided Dice: (8) = 8
Permanent V/LA.
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Post Post #22 (ISO) » Mon Apr 30, 2007 2:12 pm

Post by Mastermind of Sin »

vote: Anix


Il doit mourir!
Permanent V/LA.
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Post Post #23 (ISO) » Mon Apr 30, 2007 2:15 pm

Post by now a ranger »

unvote, vote Anix
Let's trust the dice. =P
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Post Post #24 (ISO) » Mon Apr 30, 2007 2:21 pm

Post by Yosarian2 »

President Merkin Muffley: General Turgidson, I find this very difficult to understand. I was under the impression that I was the only one in authority to order the use of nuclear weapons.
General "Buck" Turgidson: That's right, sir, you are the only person authorized to do so. And although I, uh, hate to judge before all the facts are in, it's beginning to look like, uh, General Ripper exceeded his authority.

Dr. Strangelove

UN Vote Count:

(Edit: Simulpost with NAR messed up this votecount)

3 Anlx (MOS, theopor_COD, now a ranger)
2 The Fonz (Y, Pooky)

7 votes to lynch

Not voting:Raffles, The Fonz, Jack, Anlx, Battle Mage, zu_Faul

Nuclear Weapons Used To Date: 0
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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